Dungeon Siege II

It’s been a generation since you vanquished the evil that plagued the Land of Ehb, and now…a new menace has awakened. In Dungeon Siege II, the sequel to the best-selling RPG from Gas Powered Games, you will be called on to again wield sword and spell to save the world from a growing abomination many years in the making.

Dungeon Siege II is a rpg, fantasy and action rpg game developed by Gas Powered Games and published by Square Enix.
Released on August 16th 2005 is available only on Windows in 6 languages: English, French, German, Italian, Japanese and Spanish - Spain.

It has received 2,598 reviews of which 1,965 were positive and 633 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 6.99€ on Steam.


The Steam community has classified Dungeon Siege II into these genres:

Media & Screenshots

Get an in-depth look at Dungeon Siege II through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
Minimum
  • OS *: Microsoft® Windows® XP SP1 or newer
  • Processor: 1.0 GHz equivalent or higher processor
  • Memory: 256 MB of system RAM
  • Graphics: ATI Radeon™ series 7000 or better/Nvidia® Geforce series/Intel Extreme Graphics 82845, 82865, 82915
  • Hard Drive: 4 GB available hard disk space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Welcome to one of the 4 PC games I played when i was a young boy. Back when I had my own PC in 2006, I was enthralled by how great this game was. I loved the 3D animation, the art style, the powers, and the Action. The glorious Action hack and slash game where you have a party of 4, instead of the party of 8 you had in the original game. It was such a great game, with an iconic cutscene opening you to the story. All beautifully made with a fantastic soundtrack that really gets you excited to play. It was the epitome of my Childhood. "Good sir" I said to my friend," Dungeon Siege 2 is simply better then Diablo 2 in every respect," my younger self was loving every bit of this game, playing as a warrior and murdering every enemy you see. It was great. This all changed when I played the game recently. It's a complete mystery on what I loved this game so much. I actually now have to re-evaluate my younger self taste. Allow me to explain. You start the game with the first best thing about it, Valdis; The game's main villain who you need to kill. This is great, since DS1 never really had a main villain you were aware of until you saw him in the last 10 minutes of the game. Valdis gets an entire back story as the introduction of the game; It's a fantastic way to introduce your villain, and he's no joke. I think Valdis has a grudge against your character; This man killed your best friend, decimated your hometown, and may have slept with your characters mother. I can't confirm that last part, but he is not a good dude. You start off in a spectacular way, with a whole level dedicated to a tutorial. Your friend, drevin, helps you as he explains you the new mechanics to Dungeon Siege 2 (DS2), like Rampage and mirror mode. Mirror mode has all party members mimic the controlled characters action, while rampage basically lets the characters attack who ever we want. This is already one step down from Dungeon Siege (DS). DS allowed for at least 6 different formation, and each character could be dictated to a particular behavior you want. DS2, in trying to make it more simple, doesn't allow you to automate your parties behavior. Since I chose to go with a all ranged party, with my character being a combat mage, I only used mirror mode since I had to use a high professional gaming technique called "Kitting". Rampage mode bassically meant my party members would stand in front of the enemies as their face was getting smashed. So the tactical aspect of the game is alot more simpler. You finish the tutorial and start the game, recruiting characters as you pursue your quest the one guy who killed your best friend. You have a whole new leveling up system, where you can spend points into different parts of a skill tree that increase different attributes. None of this is as important as the pwoers you get, which are unlocked by increasing some of your skill tree to a minimu requirement. As an example, in oder to get critical smash for your melee character, you need to invest at least one point into his critical attribute. Every character can unlock up to 8 powers, which seems alot for a party of 4. The trick is that you wouldn't have enough time on your first play through to unlock all powers, so you pick 2 powers for each of your characters to have, and max it out. You still end up with 8 powers in all, but here comes the second problem with the game as a system. you will use your character Characters largely to do auto-attacks and then may use one power at a time when it's free, since powers are put under a cooldown after uses: A character powers are shared in terms of useage, so you can't use one power, and then use another. The powers have to recharge by hitting monster before the character can use a power again. In other action RPG's, your character can use a variety of skills/powers to engage in combat, limited by a resource, like mana. With DS2 it can be a bit boring thinking that the character you made basically has two jobs in the party and nothing else. This is still excuse a bit because when you use a powerful power and see enemies completely shatter with their blood covering the battlefield, it's a cathartic experience for my brain. I begin the game and chose to make my character a combat mage specialising in fire, which is straight up broken in how much damage it does. But it doesn't take long until you notice something very odd when it comes to characters attacking the enemy. If you have melee character, they will walk past the enemy who is aiming for your mages, attack the spot the enemy was at, and then correcting itself by going after the enemy. I always thought it was a bug when I was young, but no that is how it's programmed. You see, mages and rangers will also move in range closer then need to attack the enemy. This is because when you command your party to attack the enemy, it will go to the last location of the enemy when you command it to do that.It makes it difficult to do the high gaming strategy I mentioned earlier, since your your characters will have no problem walking right up to the enemy to get in range to attack at a position that it was at 5 seconds ago. And since I'm a combat mage, even late games enemy will kill me in two hits. In fact sometimes the enemies are so powerful that they completely skip my characters unconcious phase and kill them instantly. Truly engame DS2 is a challenging experience. It is the first game that says to the player, "You got hit and died immediately, well then don't get hit next time." Also theres elevation in this game. I know this because if my character is shooting fireballs from ontop of a hill, the fireball might hit the hill. Not so much a tactical thing, since the environment is never a tactical consideration when engaging enemies. It's more like an annoyance that you encounter every so often, like filling your income taxes. You go through hordes of enemies until you come across one of the three bosses of each Act. The first is a hydra Snake, who you have to kill the middle head everytime, since it will revive the other heads. The second is a dragon boss, which you have to main a cballista to shoot it down, and then dodge its fireball attack of its own. The third is Valdis, who is completely immune the first half of the fight until you smach him with beams of light to make him invulnerable. At one point of the fight he sends you his Lord of the Ring undead army after you, which I almost died at. In all of these bosses, you have to dodge their attacks while putting out damage of your own. The one thing they feel like are actual boss fights. These enemies are massive, taking a good portion of the screen. Diablo in Diablo 3 looks like a mini boss compare to these bosses. The game ends when you stab Valdis through the chest and we "free" the souls of the damned. Also this game is quite dark as a dark fantasy. And that is Dungeon Siege 2. I still remember the tutorial, killing enemies hordes are great, and the party system, although flawed, is a enjoyable experience to play. Keep note of the flaws I mentioned, but you'll find yourself enjoying this game from my childhood. "These tree enemies are weak to fire. Too bad I'm not a combat mage" - Drevin
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April 2024
A timeless classic in the world of RPG gaming, Even in todays market that's dominated by visual fidelity and (at times) technically advanced RPG's, Dungeon Siege 1 & 2 continue to shine as a beacon of peak game design and engaging gameplay all while giving the player to tools to experience a more simple gaming experience or a more in depth with its plethora of play types through item drops and build variety. World Building & Storytelling Set in the vibrant world of Aranna, Dungeon Siege 1 & 2 pulls the player into a conflict with an unknown evil known as the Seck that takes the player on a journey through varies different landscapes and dungeons all while trying to recover a mysterious staff that's being used as the catalyst of all the recent evil plighting the land of Aranna. Unlike a lot of recent "AAA" RPG's "cough cough Dragons Dogma 2 cough" that decided to prioritize flashy graphics over substance, Dungeon Siege 1 & 2, even with its simplistic plot, captivates the player with its well-crafted lore found through different books and the way the plot unfolds through out the players journey including various different side quest's that go beyond your basic "go here and get this" or "go here and kill that", even though these quests are present they aren't the underline main type of side content you'll come across. Character Building & Stat Building One of Dungeon Siege 1 & 2's standout features is its simple yet varied character build system. Even though the build system was considered robust back in 2005, its fairly limited in todays standard. However, you are given the option to build your party with up to six different recruitable character you will find through out the world of Aranna. Each with their own unique personalities and charm and depending on who you pick you can get different dialogue moments when coming across different points through out your journey depending on who you pick. You can also choose to purchase a pet which is a fantastic system where you can actually grow your pet by feeding it different items which gives your pet better stats every time it grows up. A simple yet fun and engaging system that gives Dungeon Siege 1 & 2 a bit more substance. Combat & Interface Combat is another area where this game glows. Battles are fast-paces and tactical, requiring the player to make strategic decisions on the fly or with the help of your handy-dandy pause button. Dungeon Siege 1 & 2 also shines with its intuitive and also, here's that word again, simple and responsive controls that helps make combat seamless and a thrilling experience, allowing players to focus on the action without being bogged down by clunky mechanics or a cumbersome menu. The emphasis on fluid, engaging and thrilling gameplay is what helps set Dungeon Siege 2 apart from the rest of the ARPG's on the market, old or new but when new then typically the cinematic spectacles take center stage over satisfying and fluid gameplay. Conclusion Dungeon Siege 1 & 2 remains a standout ARPG experience in the RPG genre, even in the face of more modern AAA releases with flashy graphics and a vast open world. Its a timeless gameplay experience with a profound emphases of fun over graphics. Substance over fidelity. An experience that few contemporary titles can match. if you're a fan of classic ARPG's or ARPG's in general, Dungeon Siege 1 & 2 is a must-play title that has stood the test of time. EDIT : My only real gripe about this game is how checkpoints work. If you die in combat, dont expect to be able to just respawn at the nearest checkpoint which are few and far between anyway and the lack of a reload feature really emphasizes the will to stay alive since if you do end up dying in combat, expect to make that long track back to wherever you died at and if you dont have the money to regain the items you drop when you die (which you shouldn't run into that issue) then expect to have to walk all the way back to you and your parties dead bodies without any gear. Thats my only real issue with this game which is still impressive. Typically, with newer games, i have way more then just one issue with any given, modern day "AAA" game.
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March 2024
I've been playing this game since the year it came out and it is so much fun. Especially with the mods that are available for it. I wish there were more games like this, party based fighting rpgs. I think dragon age origins is the closest, but I've not been able to find anything else quite like it since it came it. This game is literally my gaming first love.
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Feb. 2024
I frigging love this game, and it's tragic that it's so hard to get it to run properly with the expansion content, working multiplayer, and a decent screen resolution. This is IMO a better game than any action-RPG on the modern market today, and it's just abandoned. Tragic.
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Feb. 2024
Great and super fun game, too bad it gets no updates and stuff tho. You can get DLC Broken World for free if you look up in forums. To make full screen happens go to Steam\steamapps\common\Dungeon Siege 2 right click on Dungeon Siege 2 exe go properties and set compatibility to run in either Windows XP 2 or 3 or Windows 7 and run game from that exe not from shortcut
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Last Updates

Steam data 19 November 2024 06:22
SteamSpy data 21 January 2025 05:45
Steam price 22 January 2025 20:45
Steam reviews 20 January 2025 19:48
Dungeon Siege II
7.3
1,965
633
Online players
83
Developer
Gas Powered Games
Publisher
Square Enix
Release 16 Aug 2005
Platforms
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