Dungeon Siege II on Steam - User reviews, Price & Information

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It’s been a generation since you vanquished the evil that plagued the Land of Ehb, and now…a new menace has awakened. In Dungeon Siege II, the sequel to the best-selling RPG from Gas Powered Games, you will be called on to again wield sword and spell to save the world from a growing abomination many years in the making.

Dungeon Siege II is a rpg, fantasy and action rpg game developed by Gas Powered Games and published by Square Enix.
Released on August 16th 2005 is available only on Windows in 6 languages: English, French, German, Italian, Japanese and Spanish - Spain.

It has received 2,667 reviews of which 2,026 were positive and 641 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 6.99€ on Steam, but you can find it for 1.66€ on Instant Gaming.


The Steam community has classified Dungeon Siege II into these genres:

Media & Screenshots

Get an in-depth look at Dungeon Siege II through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
Minimum
  • OS *: Microsoft® Windows® XP SP1 or newer
  • Processor: 1.0 GHz equivalent or higher processor
  • Memory: 256 MB of system RAM
  • Graphics: ATI Radeon™ series 7000 or better/Nvidia® Geforce series/Intel Extreme Graphics 82845, 82865, 82915
  • Hard Drive: 4 GB available hard disk space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
Having played this game a *ton* when I was younger, I obviously have a ton of nostalgia for this game (Steam playtime is not remotely close to my actual playtime over the past two decades). I do want to try to pull off the rose-tinted glasses and review it for it's actual worth nowadays for new players, rather than rating it on my old perceptions. As some other have stated in the reviews, there are things to be aware of if you do get the game. THE GAME IS VERY BROKEN. Unfortunately, this game has not been remastered or bugfixed or anything, so if you try to run it right out of the box, you're gonna have a bad time. The community guides for this game have plenty of articles on how to make DS2 run on modern machines, so I won't blabber on about it here. With some elbow grease, you can get it working with widescreen support, enabling the Broken World expansion, etc., and there are mods out there as well for various things. (I personally suggest the 6 companions on any difficulty, increased buff cap, and 2x Skill Points mods, myself) Dungeon Siege 2 is definitely one of the more unique hack-and-slash RPGs out there. It's brutal and bloody like Diablo with glorious low-poly chunky gibs, but colorful and vibrant like Torchlight, and the lore and setting are pretty awesome, with epic fantasy elements sprinkled with grimdark grittiness and that specific early 2000's flavor of badassery. The story is a bit cliche (prophecies and chosen ones and good versus evil and all that) but it's way better than DS1 which, having replayed the first one recently, barely has a coherent plot at all. DS2's characters are also pretty well-written for a game of this type, and the inter-party conversations are well done (Lothar and Taar are two of my favorite companions, as their dialogue is excellent IMO). If you like ARPGs, you're probably going to enjoy DS2. I like it. I have many fond memories of it. It's cheap enough that it's worth a shot even if you aren't sure you'll enjoy it. But even our favorite games are not immune to criticisms. I will list some of my own negative opinions, to keep things fair. Again, I DO recommend this game, and it's considered a classic for a reason! However... - Power scaling is pretty whack. IMO, melee quickly drops off in terms of power, and I found myself basically only using melee to have a sword-and-board character using the Provoke ability to tank aggro (and some enemies, mostly bosses, ignore aggro drawing skills). Ranged weapons are fine, but magic quickly becomes disgustingly overpowered. There were times where my dedicated Nature Mage healer companion was out-DPSing my pure melee character. And don't get me started on Combat Mages, who can absolutely wreck shop. - Pets are basically useless. Summons are as well unless you dump a lot of skill points into them, in which case you're sacrificing your own damage output and versatility for a creature you have zero control over. - The AI is... not great. Not just the enemies (who just bum-rush you, obviously), but your own companions will sometimes (or often) need micromanaging. Healers that are *too good at healing* will sometimes *not* heal you because they don't want to "overheal" (they wait for your health to be at a certain percent, and that percent gets lower as their heal ability gets higher) so you'll often find yourself chugging potions more than you're using heal spells. The two main AI companion modes that you can toggle have their own... quirks. In Mirror mode, companions often forget to keep attacking if they use an autocast spell or certain abilities and will stand there doing nothing until you order an attack again. In Rampage mode, they'll either eff off to attack an enemy way out of view, or just stand there doing nothing as an enemy breaths right down their neck. Be prepared to pause the game and micromanage a lot as the game goes on. Either that, or play with friends, though getting the multiplayer working is a whole other ordeal. - The difficulty metronomes between "we are ripping and tearing" to "jesus christ we're getting one-shot" with not much inbetween. A lot of the time, you'll shut off your brain and click-click-click like any other ARPG, and then suddenly you're panicking and spamming the health potion key as half your party is downed. - Side quests aren't really worth it. Some are less than worth it. The rewards you get are often outclassed by the gear you already have. I still suggest doing them all on your first playthrough just to get the full experience (and there's some interesting and fun lore hidden behind the quests as well, especially the companion-specific ones), but I end up ignoring them on my playthroughs nowadays. Okay, except for the Morden Riders sidequest in Act 3 which I always do, mainly because that one is funny as hell. Also: The Broken World expansion is... very different, and IMO, not in a great way. Nearly all of the voice cast is different, the writing feels very different IMO, and it overemphasizes the enchanting system despite it still being pretty terrible. Also, basically everyone hates you and even your old companions have mild contempt for you at best, which feels kinda weird -- I don't expect them to be ride-or-die, but some of them act like you're the only one responsible for (no spoilers) The Big Event™ even though they themselves were also there helping you. Like... What? I get that people change but c'mon, half the cast doesn't even feel like the same people anymore. At the very least, the two new "class" types are interesting (and makes melee and ranged builds a little more viable compared to pure casters) so it can be a little fun to tinker around with the new options available. With all that said, I can't emphasize how much I love DS2. It's absolutely worth a shot if you have even a mild interest in the genre. Even with it's age absolutely showing, it's undeniably a unique experience. *Leans in to whisper* And no, Dungeon Siege 3 doesn't exist. If anyone says that, it's a lie. They're lying to you. Just ignore them. If you see it in any collections or bundles on Steam, no you didn't. Ignore the sniper on the nearby rooftop. It's for your own good.
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Feb. 2025
Oh, how I miss the days when games were actually GOOD. Especially RPGs. This was one of my favorite games to play, way back in the day. I'm having a blast playing it again. My god, I wish people still made good games...
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Jan. 2025
It's a very old game, but is sort of like Diablo 1 or 2. In that sense it is fun, but there is a lot of backtracking and for some incomprehensible reason the pathing logic for the members of your party is not consistent. Eva is a nightmare. She got stuck because she would not go through the same doorways the others did for no reason. Also, on a new machine, you are likely limited to either a small window, or if you max screen the UI stuff stays tiny. Had alot of fun trying to even see my tiny white 2mm cursor arrow on my 41" monitor anytime, LET ALONE IN SNOW. That said it is a classic, and to me plays alot better than DS1 did. I never played DS3, but based on what I heard over the years, this is likely the very best of the series. Pros - nostalgia and diablo-esque game play; this version has the broken world DLC and you can go through it all at least 3x if you want to play the higher difficulties and levels. Cons - old game issues, NPC pathing, repetitive like a diablo-esque game. So I won't be playing through more than one time. for USD$5 or less, I think this is a good deal, 7.5/10. My line would probably be USD$10 for this, max.
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Dec. 2024
Welcome to one of the 4 PC games I played when i was a young boy. Back when I had my own PC in 2006, I was enthralled by how great this game was. I loved the 3D animation, the art style, the powers, and the Action. The glorious Action hack and slash game where you have a party of 4, instead of the party of 8 you had in the original game. It was such a great game, with an iconic cutscene opening you to the story. All beautifully made with a fantastic soundtrack that really gets you excited to play. It was the epitome of my Childhood. "Good sir" I said to my friend," Dungeon Siege 2 is simply better then Diablo 2 in every respect," my younger self was loving every bit of this game, playing as a warrior and murdering every enemy you see. It was great. This all changed when I played the game recently. It's a complete mystery on what I loved this game so much. I actually now have to re-evaluate my younger self taste. Allow me to explain. You start the game with the first best thing about it, Valdis; The game's main villain who you need to kill. This is great, since DS1 never really had a main villain you were aware of until you saw him in the last 10 minutes of the game. Valdis gets an entire back story as the introduction of the game; It's a fantastic way to introduce your villain, and he's no joke. I think Valdis has a grudge against your character; This man killed your best friend, decimated your hometown, and may have slept with your characters mother. I can't confirm that last part, but he is not a good dude. You start off in a spectacular way, with a whole level dedicated to a tutorial. Your friend, drevin, helps you as he explains you the new mechanics to Dungeon Siege 2 (DS2), like Rampage and mirror mode. Mirror mode has all party members mimic the controlled characters action, while rampage basically lets the characters attack who ever we want. This is already one step down from Dungeon Siege (DS). DS allowed for at least 6 different formation, and each character could be dictated to a particular behavior you want. DS2, in trying to make it more simple, doesn't allow you to automate your parties behavior. Since I chose to go with a all ranged party, with my character being a combat mage, I only used mirror mode since I had to use a high professional gaming technique called "Kitting". Rampage mode bassically meant my party members would stand in front of the enemies as their face was getting smashed. So the tactical aspect of the game is alot more simpler. You finish the tutorial and start the game, recruiting characters as you pursue your quest the one guy who killed your best friend. You have a whole new leveling up system, where you can spend points into different parts of a skill tree that increase different attributes. None of this is as important as the pwoers you get, which are unlocked by increasing some of your skill tree to a minimu requirement. As an example, in oder to get critical smash for your melee character, you need to invest at least one point into his critical attribute. Every character can unlock up to 8 powers, which seems alot for a party of 4. The trick is that you wouldn't have enough time on your first play through to unlock all powers, so you pick 2 powers for each of your characters to have, and max it out. You still end up with 8 powers in all, but here comes the second problem with the game as a system. you will use your character Characters largely to do auto-attacks and then may use one power at a time when it's free, since powers are put under a cooldown after uses: A character powers are shared in terms of useage, so you can't use one power, and then use another. The powers have to recharge by hitting monster before the character can use a power again. In other action RPG's, your character can use a variety of skills/powers to engage in combat, limited by a resource, like mana. With DS2 it can be a bit boring thinking that the character you made basically has two jobs in the party and nothing else. This is still excuse a bit because when you use a powerful power and see enemies completely shatter with their blood covering the battlefield, it's a cathartic experience for my brain. I begin the game and chose to make my character a combat mage specialising in fire, which is straight up broken in how much damage it does. But it doesn't take long until you notice something very odd when it comes to characters attacking the enemy. If you have melee character, they will walk past the enemy who is aiming for your mages, attack the spot the enemy was at, and then correcting itself by going after the enemy. I always thought it was a bug when I was young, but no that is how it's programmed. You see, mages and rangers will also move in range closer then need to attack the enemy. This is because when you command your party to attack the enemy, it will go to the last location of the enemy when you command it to do that.It makes it difficult to do the high gaming strategy I mentioned earlier, since your your characters will have no problem walking right up to the enemy to get in range to attack at a position that it was at 5 seconds ago. And since I'm a combat mage, even late games enemy will kill me in two hits. In fact sometimes the enemies are so powerful that they completely skip my characters unconcious phase and kill them instantly. Truly engame DS2 is a challenging experience. It is the first game that says to the player, "You got hit and died immediately, well then don't get hit next time." Also theres elevation in this game. I know this because if my character is shooting fireballs from ontop of a hill, the fireball might hit the hill. Not so much a tactical thing, since the environment is never a tactical consideration when engaging enemies. It's more like an annoyance that you encounter every so often, like filling your income taxes. You go through hordes of enemies until you come across one of the three bosses of each Act. The first is a hydra Snake, who you have to kill the middle head everytime, since it will revive the other heads. The second is a dragon boss, which you have to main a cballista to shoot it down, and then dodge its fireball attack of its own. The third is Valdis, who is completely immune the first half of the fight until you smach him with beams of light to make him invulnerable. At one point of the fight he sends you his Lord of the Ring undead army after you, which I almost died at. In all of these bosses, you have to dodge their attacks while putting out damage of your own. The one thing they feel like are actual boss fights. These enemies are massive, taking a good portion of the screen. Diablo in Diablo 3 looks like a mini boss compare to these bosses. The game ends when you stab Valdis through the chest and we "free" the souls of the damned. Also this game is quite dark as a dark fantasy. And that is Dungeon Siege 2. I still remember the tutorial, killing enemies hordes are great, and the party system, although flawed, is a enjoyable experience to play. Keep note of the flaws I mentioned, but you'll find yourself enjoying this game from my childhood. "These tree enemies are weak to fire. Too bad I'm not a combat mage" - Drevin
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Sept. 2024
Far better than Dungeon Siege 1. Story, mechanics, world are much much better and bigger to explore. Lots of quests, hidden areas, companions, items. Dungeon Siege 2 is really good game, playing it once again after ~18 years feels still amazing and it's truly one of the best games ever made. Get it! Also I highly recommend to use this guide and get Broken World DLC aswell: https://steamcommunity.com/sharedfiles/filedetails/?id=1165078098 Now, I'm off to continue journey in main campaign and then DLC. Easy 9/10
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Frequently Asked Questions

Dungeon Siege II is currently priced at 6.99€ on Steam.

Dungeon Siege II is currently not on sale. You can purchase it for 6.99€ on Steam.

Dungeon Siege II received 2,026 positive votes out of a total of 2,667 achieving a rating of 7.35.
😊

Dungeon Siege II was developed by Gas Powered Games and published by Square Enix.

Dungeon Siege II is playable and fully supported on Windows.

Dungeon Siege II is not playable on MacOS.

Dungeon Siege II is not playable on Linux.

Dungeon Siege II is a single-player game.

Dungeon Siege II does not currently offer any DLC.

Dungeon Siege II does not support mods via Steam Workshop.

Dungeon Siege II does not support Steam Remote Play.

Dungeon Siege II is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dungeon Siege II.

Data sources

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Last Updates
Steam data 18 May 2025 21:34
SteamSpy data 16 May 2025 06:29
Steam price 23 May 2025 04:45
Steam reviews 22 May 2025 23:46

If you'd like to dive deeper into the details about Dungeon Siege II, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dungeon Siege II
  • SteamCharts - Analysis of Dungeon Siege II concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dungeon Siege II compatibility
Dungeon Siege II PEGI 12
7.4
2,026
641
Game modes
Features
Online players
39
Developer
Gas Powered Games
Publisher
Square Enix
Release 16 Aug 2005
Platforms
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