Welcome to one of the 4 PC games I played when i was a young boy. Back when I had my own PC in 2006, I was enthralled by how great this game was. I loved the 3D animation, the art style, the powers, and the Action. The glorious Action hack and slash game where you have a party of 4, instead of the party of 8 you had in the original game. It was such a great game, with an iconic cutscene opening you to the story. All beautifully made with a fantastic soundtrack that really gets you excited to play. It was the epitome of my Childhood. "Good sir" I said to my friend," Dungeon Siege 2 is simply better then Diablo 2 in every respect," my younger self was loving every bit of this game, playing as a warrior and murdering every enemy you see. It was great. This all changed when I played the game recently. It's a complete mystery on what I loved this game so much. I actually now have to re-evaluate my younger self taste. Allow me to explain. You start the game with the first best thing about it, Valdis; The game's main villain who you need to kill. This is great, since DS1 never really had a main villain you were aware of until you saw him in the last 10 minutes of the game. Valdis gets an entire back story as the introduction of the game; It's a fantastic way to introduce your villain, and he's no joke. I think Valdis has a grudge against your character; This man killed your best friend, decimated your hometown, and may have slept with your characters mother. I can't confirm that last part, but he is not a good dude. You start off in a spectacular way, with a whole level dedicated to a tutorial. Your friend, drevin, helps you as he explains you the new mechanics to Dungeon Siege 2 (DS2), like Rampage and mirror mode. Mirror mode has all party members mimic the controlled characters action, while rampage basically lets the characters attack who ever we want. This is already one step down from Dungeon Siege (DS). DS allowed for at least 6 different formation, and each character could be dictated to a particular behavior you want. DS2, in trying to make it more simple, doesn't allow you to automate your parties behavior. Since I chose to go with a all ranged party, with my character being a combat mage, I only used mirror mode since I had to use a high professional gaming technique called "Kitting". Rampage mode bassically meant my party members would stand in front of the enemies as their face was getting smashed. So the tactical aspect of the game is alot more simpler. You finish the tutorial and start the game, recruiting characters as you pursue your quest the one guy who killed your best friend. You have a whole new leveling up system, where you can spend points into different parts of a skill tree that increase different attributes. None of this is as important as the pwoers you get, which are unlocked by increasing some of your skill tree to a minimu requirement. As an example, in oder to get critical smash for your melee character, you need to invest at least one point into his critical attribute. Every character can unlock up to 8 powers, which seems alot for a party of 4. The trick is that you wouldn't have enough time on your first play through to unlock all powers, so you pick 2 powers for each of your characters to have, and max it out. You still end up with 8 powers in all, but here comes the second problem with the game as a system. you will use your character Characters largely to do auto-attacks and then may use one power at a time when it's free, since powers are put under a cooldown after uses: A character powers are shared in terms of useage, so you can't use one power, and then use another. The powers have to recharge by hitting monster before the character can use a power again. In other action RPG's, your character can use a variety of skills/powers to engage in combat, limited by a resource, like mana. With DS2 it can be a bit boring thinking that the character you made basically has two jobs in the party and nothing else. This is still excuse a bit because when you use a powerful power and see enemies completely shatter with their blood covering the battlefield, it's a cathartic experience for my brain. I begin the game and chose to make my character a combat mage specialising in fire, which is straight up broken in how much damage it does. But it doesn't take long until you notice something very odd when it comes to characters attacking the enemy. If you have melee character, they will walk past the enemy who is aiming for your mages, attack the spot the enemy was at, and then correcting itself by going after the enemy. I always thought it was a bug when I was young, but no that is how it's programmed. You see, mages and rangers will also move in range closer then need to attack the enemy. This is because when you command your party to attack the enemy, it will go to the last location of the enemy when you command it to do that.It makes it difficult to do the high gaming strategy I mentioned earlier, since your your characters will have no problem walking right up to the enemy to get in range to attack at a position that it was at 5 seconds ago. And since I'm a combat mage, even late games enemy will kill me in two hits. In fact sometimes the enemies are so powerful that they completely skip my characters unconcious phase and kill them instantly. Truly engame DS2 is a challenging experience. It is the first game that says to the player, "You got hit and died immediately, well then don't get hit next time." Also theres elevation in this game. I know this because if my character is shooting fireballs from ontop of a hill, the fireball might hit the hill. Not so much a tactical thing, since the environment is never a tactical consideration when engaging enemies. It's more like an annoyance that you encounter every so often, like filling your income taxes. You go through hordes of enemies until you come across one of the three bosses of each Act. The first is a hydra Snake, who you have to kill the middle head everytime, since it will revive the other heads. The second is a dragon boss, which you have to main a cballista to shoot it down, and then dodge its fireball attack of its own. The third is Valdis, who is completely immune the first half of the fight until you smach him with beams of light to make him invulnerable. At one point of the fight he sends you his Lord of the Ring undead army after you, which I almost died at. In all of these bosses, you have to dodge their attacks while putting out damage of your own. The one thing they feel like are actual boss fights. These enemies are massive, taking a good portion of the screen. Diablo in Diablo 3 looks like a mini boss compare to these bosses. The game ends when you stab Valdis through the chest and we "free" the souls of the damned. Also this game is quite dark as a dark fantasy. And that is Dungeon Siege 2. I still remember the tutorial, killing enemies hordes are great, and the party system, although flawed, is a enjoyable experience to play. Keep note of the flaws I mentioned, but you'll find yourself enjoying this game from my childhood. "These tree enemies are weak to fire. Too bad I'm not a combat mage" - Drevin
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