Dungeon Munchies

Hunt down monsters to cook and eat them! You’ve been revived in a massive underground complex and you must leave this bizarre facility. Aided by the undead Necro-Chef Simmer, you must stay safe, get fed, find a way to get out

Dungeon Munchies is a indie, action and pixel graphics game developed and published by maJAJa.
Released on July 27th 2022 is available on Windows and MacOS in 9 languages: English, Traditional Chinese, Simplified Chinese, German, Spanish - Spain, Japanese, Korean, Turkish and Vietnamese.

It has received 6,759 reviews of which 6,575 were positive and 184 were negative resulting in an impressive rating of 9.4 out of 10. 😍

The game is currently priced at 15.11€ on Steam and has a 10% discount.


The Steam community has classified Dungeon Munchies into these genres:

Media & Screenshots

Get an in-depth look at Dungeon Munchies through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel Core i5
  • Memory: 4 GB RAM
  • DirectX: Version 10
  • Storage: 4 GB available space
MacOS
  • OS: MacOs High Sierra
  • Processor: Intel Core i5
  • Memory: 4 GB RAM
  • Storage: 4 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
This really isn't my type of game. I've clicked the skip button on these types of games for less . And no, this isn't going to be a "but I saw the light" type review. It's mixed. Backstory for those who care to bother: I really only played this because someone on the Super Daryl Deluxe discussion forum said this had the same "vibe." And since SDD made me aware of an itch I never knew I had, and nothing has ever scratched it since, I jumped on the opportunity. ... I sort of see what they meant. They have the same vibe in that the lore is absolutely nonsensical at times, yet have just barely enough glue to form some sort of logic that makes sense just enough to keep your suspension of disbelief in check. It is good and wide enough that infinite games could be spawned from it. It really is that Super Daryl Deluxe weirdness that I craved. So point to you, Steam user on the SDD forums. That said, there's a whole game here, so let's see what else we have. Story The story gets a lot of praise, and it's pretty good... though some of these reviews make it sound like a masterpiece beyond this world, and it's not. Still, subjective enough that you might think differently. Don't really have much else to say. It's complicated enough that I can't sum it up, and I wouldn't want to, since it's the main motivator for getting through the game if you aren't a big fan of the genre (like me). Gameplay It's a 2D action RPG with focus on equipment and perks. These perks, that have take the form of ingested dishes, have synergies that are up to you to find. Enemies drop ingredients for you to make dishes with, and with a single exception I always had enough stuff to make everything with one run through each area. There are a lot of builds you can go for, I didn't even touch half of it in my 13 hours of play. Near the end you get some absolutely absurd dishes that completely break the game. If you want to beat my DPS score, go ahead and try out your build on a dummy in the camp. 40000 DPS. For some perpective, the second best build I made had 2000 DPS. Needless to say, the final boss' health bar disappeared in a second, and if it weren't for the scripted events most bosses have, the fight would've been over in less than 4 seconds. Speaking of those scripted events... Bosses While not the focus, they are a big part of the game. They usually have around 3 scripted "bullet hell events" that begin when their HP drops below a certain thresholds. The final bullet hell event begin when they have a sliver of health left. Usually this event is the hardest one too, and it is really frustrating to die when you see that 1% health bar and having to do the fight all over again. I think this could've been handled better. The hardest boss is the second one by the way. Every boss following that is easier. Which leads us into the next thing! Balance All over the place. Like I said above, the game breaks in the final few hours (in your favor thankfully), but even up until that point, some bosses are just that much harder than others and the order is all wrong. What I'm trying to say is... don't lose hope when Clifford beats your ass for the fifth time. Nothing came close to him for me, and he's the second boss in the game. If you get stonewalled, it's a good opportunity to switch up your build. Try something different. There are a lot of builds, and trying them out is cheap. Jank This game is full of jank. Sometimes the game eats your second jump. Wall jumping never 'feels' good because you don't stick to walls. You get an ability to swim at full dash speed in every direction but up. If you double click a dish in the menu the eating sound plays twice and you don't actually equip it. The options menu always changes the language to Traditional Chinese because it reads your faintest mouse movements and the language option is selected by default. Growling sounds from the SCP-esque abominations continue to play in the area they died long after their deaths, sometimes through cutscenes. This is not a comprehensive list, but trust me, there is a lot. You will notice many more not listed here. Music A short mention because... most of it is lofi. I love this type of music, but at the same time it's very forgettable (as lofi is). Just remember to add it to your lofi chill playlist before moving on to another game. Conclusion I recommend it to fans of the genre, or if you're in a similar niche situation as me as described in the introducing paragraph. If you're not a fan of this genre, but want to try your wings at it just to challenge your beliefs or renew your resolve, there are better games out there to give your 2D action-adventure RPG time to.
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Nov. 2024
Rough, buggy, unpolished, but also incredibly passionate and brilliant. The writing really blooms in the second chapter and I love the tone to death. The gameplay is simple and static but the setting gives you great purpose in walking screen right and slashing the enemies. There may be odd details or poor balance here and there, but this game has a lot of heart that really shines.
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Oct. 2024
Has the boss gameplay of Terrarias Calamity mod, has combat of Starbound, has literal SCP based creatures in it, and the humor is of really good memes. What more is there to love!
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Aug. 2024
Amazing game with great storyline and interesting gameplay. I'm actually a bit sad that this game ends
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July 2024
Overall I recommend it, mostly for the good story and characters. Nicely above average here. Definitely finished it feeling satisfied and happy with the characters and story, and would recommend it to many people. Compared to the last big budget game I just finished that started good but the ending left me feeling very unsatisfied... I liked this game much better, and it's story and characters will probably stick around with me a lot more strongly for a lot longer. That said, it's got it's ups and downs. Pros: Humor... it'll be hit and miss but there's a lot of humor here. Characters: Some nice characters that you'll probably like, or not... but at least find interesting and they do develop, not just being 2 dimensional. Story: It does do a few jumps as you go, so expect some surpises, a few parts you can start seeing coming, but not all of it. It's more interesting than you'll expect when you start, though it does take some time to really get good or interesting. Cons: - Gameplay is... only ok, but early on before you get more weapons and options it's not great, so a rather slow/tough start on the game. Push through it, gameplay gets ok to decent later, but the story is what you want to stick around for. - Bugs, more than a few of these. Frequent ones like the armor break debuff icon sticking around longer than it should, or just getting stuck on the screen, up to more serious ones like the final boss often just insta killing me with random attacks that at least normally don't do that and shouldn't have the damage required to do that. Honestly very annoying, final boss I died like 10 times, only two felt like they were my fault. I'd have 160 health, suddenly die not even sometimes seeing me take a hit/collide with anything... and my UI still says I got that much health/shield left. - Story, at the start. It does well once you get to know characters, go through changes in the story with them, and thus get invested in and actually like them. At the start, for that first hour or two plus it's... very simple, characters are just kinda... meh with forced comedy, and it's not that good of a start. Again, later on they develop, you learn why they are the way they are, and it gets better, but the start of the game... honestly felt disapointed and wondered if I'd bother keeping to play since early story, gameplay, characters, everything... felt pretty sub par like a cheap indie game made by relatively unskilled/capable devs. So ya, push past the start, was the weakest part of the game.
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Last Updates

Steam data 16 December 2024 00:33
SteamSpy data 23 December 2024 21:23
Steam price 23 December 2024 20:41
Steam reviews 22 December 2024 13:46
Dungeon Munchies
9.4
6,575
184
Online players
45
Developer
maJAJa
Publisher
maJAJa
Release 27 Jul 2022
Platforms