Dungeon Drafters

Dungeon Drafters is a mystery dungeon adventure set in a world where magic is cards, and cards are magic. Explore ancient ruins, loot rare cards and employ clever combos to defeat your foes and build the legendary spell deck that could save the world.

Dungeon Drafters is a tactical rpg, deckbuilding and mystery dungeon game developed by Manalith Studios and published by DANGEN Entertainment.
Released on April 27th 2023 is available on Windows and Linux in 10 languages: English, Portuguese - Brazil, Japanese, French, German, Korean, Simplified Chinese, Traditional Chinese, Russian and Spanish - Latin America.

It has received 670 reviews of which 505 were positive and 165 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 15.92€ on Steam and has a 35% discount.


The Steam community has classified Dungeon Drafters into these genres:

Media & Screenshots

Get an in-depth look at Dungeon Drafters through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or later
  • Processor: Ryzen 7 1700, Intel Core i5-9400 or better
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 1050 or better
  • DirectX: Version 11
  • Storage: 2 GB available space
Linux
  • Processor: Ryzen 7 1700, Intel Core i5-9400 or better
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 1050 or better
  • Storage: 2 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
spent most of my weekend playing this and i'm right on the borderline whether to recommend this. i will definitely continue to play more because there is a lot to love about this game and there's nothing I've seen that is even remotely close to what this game attempts but my god if it is not infuriating as a big fan of the older mystery dungeon games this scratches an itch i haven't felt in a long time but instead opts in deckbuilding mechanics and the cards are your resources. combat is extremely rewarding where you have to thread the needle to try and navigate around the "monster house" rooms to find shards and card packs which you can use to upgrade your deck. i agree with the other top reviews on here in that your first couple hours are probably best spent farming the starting dungeon to get resources to upgrade your deck which I'd normally be against but the gameplay loop is enjoyable enough to where i dont really mind. there is a strong sense of progression where eventually you can build a deck that is capable of taking on some of the tougher areas and figuring out the best configuration for your deck is probably the best part of what ive played a side note but this game is unbelievably polished, i did do a double take when i saw the price but there aren't many games ive played that go the extra mile in their presentation like this does. too many times a game will pop up on my explore queue and ill instantly look past it because it just looks uninteresting based on the art style alone. roguelikes in particular seem to be some of the worst offenders of this but man this it just meticulous in its presentation and really thematically consistent which i appreciate a lot the main thing that makes this difficult to recommend though is how punishing your losses are. if you die you lose everything you found during the run. probably half my playtime is lost runs where resources that would otherwise make my deck better are just gone to the ether. it feels really lame when you spend 90 minutes slowly crawling through a level, doing your best to minimize the risk of taking damage in every encounter only to lose it all when you either don't have the cards to beat certain enemies, or having to go through the trial and error that deep into a run where your losses are so absolute. i think trying to balance difficulty in a roguelike is not an easy thing, because you want the player to gain a sense of getting stronger and the best games give the player the tools to break the game but every time this has happened to me i just sigh and close the game feeling like I wasted my time. like i said im definitely going to play more but i could absolutely see why a lot of people aren't willing to go through the growing pains of making progress that is such an integral part of this game. this has so much potential its unreal
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May 2024
I've hardly scratched the surface of the depth this game offers but as a fan of IRL TCGs and STS-likes, I have an extreme amount of respect for it for choosing to not be a traditional deckbuilding roguelike. Rather this game resembles the mostly forgotten MTG pc game "Shandalar." You don't build a deck deck throughout your run and try to win with it, rather you're exploring the world to slowly collect booster packs and new cards for your permanent collection to assemble entire decks. It's a style that's much less common and I love to see more of it. This one's definitely great, just a bit overwhelming, expect to consult the in game glossary for keyword explanations quite a few times before you start to put cool synergies together.
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April 2024
I'm surprised at the number of reviews saying that the tutorial is difficult to follow (and the one guy who quit on the fakeout boss that you aren't meant to beat). I personally really love this game and I should note that its not a card-drafting game, its a DECKBUILDER. There's some misunderstandings regarding that. Because you're building a personal collection and assembling them as a you wish there's a real feeling of progression as new kinds of deck become more practical to use, and its nice to have the option of hunting down a copy of a specific card you need. Very strategic, a lot of fun.
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March 2024
(Reviewed after 1.1.1 patch but majority of gameplay experience was on the patch before) In short, Dungeon Drafters is one of my favourites in the mystery dungeon genre thanks to how fun the cards at your disposal are and how well they play off eachother and the enemies you are up against. It is only hindered by a few technical and clarity issues but is otherwise an easy recommendation to even those with a passing interest. The game is an SRPG + Mystery dungeon game with player and enemy actions divided into phases. You create and equip your spell deck before you enter each dungeon and cards are divided into one of 5 archetypes that require equipping the specified number of that archetypes runes to match the cards level. There are also clear runes that buff stats and give ailment immunity and Curios that are accessories to make your builds better. It's a very flexible system and while each character has a specific starting deck with only 2 archetypes, any character can use any deck once they have the cards since runes can be slotted out freely. Pros: -Across all the spell cards, curios and potential combinations of runes and archtypes there is a lot to play and experiment with to find the most fun build for your playstyle. Personal favourites of mine include shot/phaser builds utilising Mirror Master and Portals, pure summoner, gizmos and the entire set of cards that are based around chess pieces. As someone who loves theory-crafting, this is a great asset to have. -The arena puzzles are a fantastic addition and really highlight how well the cards can play off each-other. -The difficulty I found was fairly consistently engaging across the multiple builds I used. some will definitely perform better than others in the right area but it's nothing that I felt invalidated specific builds completely outside of instances of ailment immunity. -Presentation is very strong. With a charming art style and great sprite-work all around and an equally enjoyable soundtrack that I would also highly recommend. Cons: -There are a few minor clarity issues with how to properly use some cards that you kind of just have to learn. Triple spark for instance has an alternate cardinal fire mode that the game tells you about but never how to actually use it. Especially noteworthy since figuring it out is crucial to an arena puzzle solution. Cards that can discard multiple cards but don't need to are unclear at first that targeting yourself can let you use less than the maximum. Tornado also seems to have a typo in it's description: Claiming it does 1 damage to grounded enemies when it actually does 2. -Some quality of life issues. The lack of an undo button for general gameplay is a common criticism but honestly I was just wishing for a retry option in the arena puzzles since it means that any mistake means you have to sit through the enemy turn, then die, then walk over and re-select the puzzle for another attempt. Neither are a deal breaker but are an issue for me personally. -Technical issues: I had rare instances where I would be unable to cast spell cards but would usually fix itself by messing around selecting stuff and would always remedy itself after moving or attacking. The game would also start slowing down during much longer play sessions. I assume this was the memory leak issue mentioned in the most recent patch but can't say for certain, nor can I say it would happen to everyone but should be noted. Overall I had a great time with the game and would recommend anyone give it a try. Especially as there is a demo available.
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Dec. 2023
I finished 3 separate runs of the game, so to say I like it is an understatement. The first run I got the bad and true endings, plus 100% of all content as Mage. The second was with the unlockable character. Once 1.1 came around, I got around to nabbing the neutral ending as Explorer (thus 100%-ing achievements). Dungeon Drafters is a simple premise with great execution: build a deck, explore 6 regions for boosters and currency, then escape with your loot or die trying. There are 5 Archetypes to build your deck with: Oracle, summoning and crowd control; Raider, unga bunga damage; Traveler, mobility and precision; Warden, structures and defense; and Stranger, corrupted magic. Up until 1.1 Warden wasn't that great to play, but I forced myself to use Traveler/Warden for most of the third run and can now say it's viable. The game isn't easy, that's for sure. I found myself grinding for packs in the early game and escaping from the 1st or 2nd floors to bulk up my collection. Once I beat my first boss, however, the power snowballed and suddenly all the bosses were going down. To compensate, the dungeons get progressively more difficult based on how many bosses are felled by occasionally disabling healing shrines or spawning in tougher monsters. (My recommendation is to not kill any boss until you have reached the end of 3F for each dungeon at least once.) The difficulty might turn some people off if they don't like dying and seeing their loot burn to ash. I know I malded a few times against some Tower enemy compositions. However, it's also rewarding to finally kill those mobs that gave you a lot of trouble and push through to the exit. I like the shop system too. Being able to buy copies of any card you own (except 4- and 5-star rares) is a godsend once you find something you like and need to structure your deck around it. Plus, once you have 9 duplicates any further copies return the card's value in money, so it's never hurts to buy now instead of grind packs for dupes. The music's great too. I'm probably gonna snag the OST sometime in the future. With that all out of the way, there are a couple things that irk me. The big one is that you can get the Normal end and then the True end (earning all 3 endings in 1 run), but not the True end then Normal (2 at most)(bad end can be earned either way). You get locked out and have to start a new run to see it. I would've been done with the game in August had that not been the case, but it gave me an excuse to play 1,1 so I guess it's not all bad. The other one might be a hardware issue for me, but I noticed that as time passes the game would stutter when moving, even while using the speed up function. It made movement choppy and a bit of a chore trying to cross a room whenever it reared its head. I usually just reached a save point then closed and restarted the game to fix it. When it happened to me in the Tower (a place without mid-dungeon saves), I either slogged through it or it went away by itself after using an elevator. It might be a memory leak from staying on one floor for too long, but I dunno. This one's more of a nitpick, but most of the character sprites have strange animations for their outfits flowing in the wind--or rather, snapping back into place like they're wearing rubber bands. It's a huge reason why I picked Mage over the other characters for my first run. So yeah, that's about all my thoughts on the game put into a semi-coherent state. TL;DR If you like deckbuilder roguelites with a mystery dungeon aesthetic, give it a shot.
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Last Updates

Steam data 20 November 2024 06:12
SteamSpy data 23 December 2024 03:45
Steam price 23 December 2024 12:49
Steam reviews 23 December 2024 13:48
Dungeon Drafters
7.2
505
165
Online players
18
Developer
Manalith Studios
Publisher
DANGEN Entertainment
Release 27 Apr 2023
Platforms
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