Dungeon Drafters on Steam - User reviews, Price & Information

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Dungeon Drafters is a mystery dungeon adventure set in a world where magic is cards, and cards are magic. Explore ancient ruins, loot rare cards and employ clever combos to defeat your foes and build the legendary spell deck that could save the world.

Dungeon Drafters is a tactical rpg, deckbuilding and mystery dungeon game developed by Manalith Studios and published by DANGEN Entertainment.
Released on April 27th 2023 is available on Windows and Linux in 10 languages: English, Portuguese - Brazil, Japanese, French, German, Korean, Simplified Chinese, Traditional Chinese, Russian and Spanish - Latin America.

It has received 702 reviews of which 526 were positive and 176 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 24.50€ on Steam, but you can find it for 7.50€ on Instant Gaming.


The Steam community has classified Dungeon Drafters into these genres:

Media & Screenshots

Get an in-depth look at Dungeon Drafters through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or later
  • Processor: Ryzen 7 1700, Intel Core i5-9400 or better
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 1050 or better
  • DirectX: Version 11
  • Storage: 2 GB available space
Linux
  • Processor: Ryzen 7 1700, Intel Core i5-9400 or better
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 1050 or better
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
Great game that has a ton of love poured into it. It's not a game for everyone, I'd never pretend otherwise, but it's unique in what it does and for the most part does a fantastic job of everything it tries to be. There's nothing else like like it in existence currently and if it looks appealing in any capacity it's very much worth giving it a shot. Lategame deckbuilding really goes wild and has a ton of fantastic things to experiment with and enjoy executing. Game effectively has five "classes" that can be freely mixed and matched and even within each class there's way more stuff than you'd ever use in a single build. The green cards you'd use in a green + red build can end up very different than the green cards you'd use in a green + brown build for example. Artstyle is very cute, charming and shockingly detailed from head to toe - they went way harder on fleshing out all the animations, VFX and SFX than they had any need to. Music is good and has a surprising amount of different tracks. Dynamically shifting between out of combat and in-combat music is an enjoyable touch. A few songs have really caught my attention and gotten stuck in my head. Nothing overly standout, though. Personally found the difficulty to be not hard, but not easy either. It takes good planning and understanding to build a good deck and most turns taken in combat are very thoughtful and meaningful - but once you know what you're doing it's pretty smooth sailing. Bosses especially are kind of just too honest and too vulnerable to being bursted down, but they're still fun. I didn't experience any notable bugs, there have been plenty of updates that have likely fixed most of what the early reviews mention, but of course mileage may vary. Only major advice I feel necessary is to not feel too scared to dive deeper, don't psyche yourself out into over-grinding the easy stuff and sullying the experience. Also, it doesn't feel like it early on, but the progression really is very satisfying and there's a good deal more depth to your growth than the game reveals til you start discovering it. Be sure to make good use of the speed up toggle as well - game can feel a bit slow sometimes without it, but I still find myself often going at normal speed to appreciate the art. (PS: Foxgirls VERY cute. Blessed artists.)
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Sept. 2024
spent most of my weekend playing this and i'm right on the borderline whether to recommend this. i will definitely continue to play more because there is a lot to love about this game and there's nothing I've seen that is even remotely close to what this game attempts but my god if it is not infuriating as a big fan of the older mystery dungeon games this scratches an itch i haven't felt in a long time but instead opts in deckbuilding mechanics and the cards are your resources. combat is extremely rewarding where you have to thread the needle to try and navigate around the "monster house" rooms to find shards and card packs which you can use to upgrade your deck. i agree with the other top reviews on here in that your first couple hours are probably best spent farming the starting dungeon to get resources to upgrade your deck which I'd normally be against but the gameplay loop is enjoyable enough to where i dont really mind. there is a strong sense of progression where eventually you can build a deck that is capable of taking on some of the tougher areas and figuring out the best configuration for your deck is probably the best part of what ive played a side note but this game is unbelievably polished, i did do a double take when i saw the price but there aren't many games ive played that go the extra mile in their presentation like this does. too many times a game will pop up on my explore queue and ill instantly look past it because it just looks uninteresting based on the art style alone. roguelikes in particular seem to be some of the worst offenders of this but man this it just meticulous in its presentation and really thematically consistent which i appreciate a lot the main thing that makes this difficult to recommend though is how punishing your losses are. if you die you lose everything you found during the run. probably half my playtime is lost runs where resources that would otherwise make my deck better are just gone to the ether. it feels really lame when you spend 90 minutes slowly crawling through a level, doing your best to minimize the risk of taking damage in every encounter only to lose it all when you either don't have the cards to beat certain enemies, or having to go through the trial and error that deep into a run where your losses are so absolute. i think trying to balance difficulty in a roguelike is not an easy thing, because you want the player to gain a sense of getting stronger and the best games give the player the tools to break the game but every time this has happened to me i just sigh and close the game feeling like I wasted my time. like i said im definitely going to play more but i could absolutely see why a lot of people aren't willing to go through the growing pains of making progress that is such an integral part of this game. this has so much potential its unreal
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May 2024
I love this game. The presentation is very charming, but gameplay is where it really shines. Every turn has many interesting decisions to be made, and the deck customization is very deep. I'm not really into card-based games, but I have a severe case of tactical grid-brain, so this game was perfect for me. My only complaints are: - The inevitable death from the tutorial boss isn't well telegraphed as inevitable. I would have been annoyed/confused by it if I hadn't looked it up. - There are too many quests that require a specific deck color. The best part of this game is creatively mixing and matching, so those quests are less fun than others. Those minor complaints aside, I had a fantastic time. I found the challenge level just right, but because death is very punishing in this game, you may enjoy it much less if you find it hard. Also, I highly recommend playing with mouse and keyboard. When using a controller, it is far too easy to make accidental movements that ruin your turn.
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May 2024
I've hardly scratched the surface of the depth this game offers but as a fan of IRL TCGs and STS-likes, I have an extreme amount of respect for it for choosing to not be a traditional deckbuilding roguelike. Rather this game resembles the mostly forgotten MTG pc game "Shandalar." You don't build a deck deck throughout your run and try to win with it, rather you're exploring the world to slowly collect booster packs and new cards for your permanent collection to assemble entire decks. It's a style that's much less common and I love to see more of it. This one's definitely great, just a bit overwhelming, expect to consult the in game glossary for keyword explanations quite a few times before you start to put cool synergies together.
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April 2024
I'm surprised at the number of reviews saying that the tutorial is difficult to follow (and the one guy who quit on the fakeout boss that you aren't meant to beat). I personally really love this game and I should note that its not a card-drafting game, its a DECKBUILDER. There's some misunderstandings regarding that. Because you're building a personal collection and assembling them as a you wish there's a real feeling of progression as new kinds of deck become more practical to use, and its nice to have the option of hunting down a copy of a specific card you need. Very strategic, a lot of fun.
Expand the review

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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 April 2025 13:03
SteamSpy data 07 April 2025 17:33
Steam price 15 April 2025 04:48
Steam reviews 14 April 2025 19:56

If you'd like to dive deeper into the details about Dungeon Drafters, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dungeon Drafters
  • SteamCharts - Analysis of Dungeon Drafters concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dungeon Drafters compatibility
Dungeon Drafters
7.2
526
176
Online players
12
Developer
Manalith Studios
Publisher
DANGEN Entertainment
Release 27 Apr 2023
Platforms
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