Dungeon Drafters

Dungeon Drafters is a mystery dungeon adventure set in a world where magic is cards, and cards are magic. Explore ancient ruins, loot rare cards and employ clever combos to defeat your foes and build the legendary spell deck that could save the world.

Dungeon Drafters is a tactical rpg, deckbuilding and mystery dungeon game developed by Manalith Studios and published by DANGEN Entertainment.
Released on April 27th 2023 is available on Windows and Linux in 10 languages: English, Portuguese - Brazil, Japanese, French, German, Korean, Simplified Chinese, Traditional Chinese, Russian and Spanish - Latin America.

It has received 692 reviews of which 520 were positive and 172 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 24.50€ on Steam.


The Steam community has classified Dungeon Drafters into these genres:

Media & Screenshots

Get an in-depth look at Dungeon Drafters through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or later
  • Processor: Ryzen 7 1700, Intel Core i5-9400 or better
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 1050 or better
  • DirectX: Version 11
  • Storage: 2 GB available space
Linux
  • Processor: Ryzen 7 1700, Intel Core i5-9400 or better
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 1050 or better
  • Storage: 2 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
spent most of my weekend playing this and i'm right on the borderline whether to recommend this. i will definitely continue to play more because there is a lot to love about this game and there's nothing I've seen that is even remotely close to what this game attempts but my god if it is not infuriating as a big fan of the older mystery dungeon games this scratches an itch i haven't felt in a long time but instead opts in deckbuilding mechanics and the cards are your resources. combat is extremely rewarding where you have to thread the needle to try and navigate around the "monster house" rooms to find shards and card packs which you can use to upgrade your deck. i agree with the other top reviews on here in that your first couple hours are probably best spent farming the starting dungeon to get resources to upgrade your deck which I'd normally be against but the gameplay loop is enjoyable enough to where i dont really mind. there is a strong sense of progression where eventually you can build a deck that is capable of taking on some of the tougher areas and figuring out the best configuration for your deck is probably the best part of what ive played a side note but this game is unbelievably polished, i did do a double take when i saw the price but there aren't many games ive played that go the extra mile in their presentation like this does. too many times a game will pop up on my explore queue and ill instantly look past it because it just looks uninteresting based on the art style alone. roguelikes in particular seem to be some of the worst offenders of this but man this it just meticulous in its presentation and really thematically consistent which i appreciate a lot the main thing that makes this difficult to recommend though is how punishing your losses are. if you die you lose everything you found during the run. probably half my playtime is lost runs where resources that would otherwise make my deck better are just gone to the ether. it feels really lame when you spend 90 minutes slowly crawling through a level, doing your best to minimize the risk of taking damage in every encounter only to lose it all when you either don't have the cards to beat certain enemies, or having to go through the trial and error that deep into a run where your losses are so absolute. i think trying to balance difficulty in a roguelike is not an easy thing, because you want the player to gain a sense of getting stronger and the best games give the player the tools to break the game but every time this has happened to me i just sigh and close the game feeling like I wasted my time. like i said im definitely going to play more but i could absolutely see why a lot of people aren't willing to go through the growing pains of making progress that is such an integral part of this game. this has so much potential its unreal
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May 2024
I love this game. The presentation is very charming, but gameplay is where it really shines. Every turn has many interesting decisions to be made, and the deck customization is very deep. I'm not really into card-based games, but I have a severe case of tactical grid-brain, so this game was perfect for me. My only complaints are: - The inevitable death from the tutorial boss isn't well telegraphed as inevitable. I would have been annoyed/confused by it if I hadn't looked it up. - There are too many quests that require a specific deck color. The best part of this game is creatively mixing and matching, so those quests are less fun than others. Those minor complaints aside, I had a fantastic time. I found the challenge level just right, but because death is very punishing in this game, you may enjoy it much less if you find it hard. Also, I highly recommend playing with mouse and keyboard. When using a controller, it is far too easy to make accidental movements that ruin your turn.
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May 2024
I've hardly scratched the surface of the depth this game offers but as a fan of IRL TCGs and STS-likes, I have an extreme amount of respect for it for choosing to not be a traditional deckbuilding roguelike. Rather this game resembles the mostly forgotten MTG pc game "Shandalar." You don't build a deck deck throughout your run and try to win with it, rather you're exploring the world to slowly collect booster packs and new cards for your permanent collection to assemble entire decks. It's a style that's much less common and I love to see more of it. This one's definitely great, just a bit overwhelming, expect to consult the in game glossary for keyword explanations quite a few times before you start to put cool synergies together.
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April 2024
I'm surprised at the number of reviews saying that the tutorial is difficult to follow (and the one guy who quit on the fakeout boss that you aren't meant to beat). I personally really love this game and I should note that its not a card-drafting game, its a DECKBUILDER. There's some misunderstandings regarding that. Because you're building a personal collection and assembling them as a you wish there's a real feeling of progression as new kinds of deck become more practical to use, and its nice to have the option of hunting down a copy of a specific card you need. Very strategic, a lot of fun.
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March 2024
(Reviewed after 1.1.1 patch but majority of gameplay experience was on the patch before) In short, Dungeon Drafters is one of my favourites in the mystery dungeon genre thanks to how fun the cards at your disposal are and how well they play off eachother and the enemies you are up against. It is only hindered by a few technical and clarity issues but is otherwise an easy recommendation to even those with a passing interest. The game is an SRPG + Mystery dungeon game with player and enemy actions divided into phases. You create and equip your spell deck before you enter each dungeon and cards are divided into one of 5 archetypes that require equipping the specified number of that archetypes runes to match the cards level. There are also clear runes that buff stats and give ailment immunity and Curios that are accessories to make your builds better. It's a very flexible system and while each character has a specific starting deck with only 2 archetypes, any character can use any deck once they have the cards since runes can be slotted out freely. Pros: -Across all the spell cards, curios and potential combinations of runes and archtypes there is a lot to play and experiment with to find the most fun build for your playstyle. Personal favourites of mine include shot/phaser builds utilising Mirror Master and Portals, pure summoner, gizmos and the entire set of cards that are based around chess pieces. As someone who loves theory-crafting, this is a great asset to have. -The arena puzzles are a fantastic addition and really highlight how well the cards can play off each-other. -The difficulty I found was fairly consistently engaging across the multiple builds I used. some will definitely perform better than others in the right area but it's nothing that I felt invalidated specific builds completely outside of instances of ailment immunity. -Presentation is very strong. With a charming art style and great sprite-work all around and an equally enjoyable soundtrack that I would also highly recommend. Cons: -There are a few minor clarity issues with how to properly use some cards that you kind of just have to learn. Triple spark for instance has an alternate cardinal fire mode that the game tells you about but never how to actually use it. Especially noteworthy since figuring it out is crucial to an arena puzzle solution. Cards that can discard multiple cards but don't need to are unclear at first that targeting yourself can let you use less than the maximum. Tornado also seems to have a typo in it's description: Claiming it does 1 damage to grounded enemies when it actually does 2. -Some quality of life issues. The lack of an undo button for general gameplay is a common criticism but honestly I was just wishing for a retry option in the arena puzzles since it means that any mistake means you have to sit through the enemy turn, then die, then walk over and re-select the puzzle for another attempt. Neither are a deal breaker but are an issue for me personally. -Technical issues: I had rare instances where I would be unable to cast spell cards but would usually fix itself by messing around selecting stuff and would always remedy itself after moving or attacking. The game would also start slowing down during much longer play sessions. I assume this was the memory leak issue mentioned in the most recent patch but can't say for certain, nor can I say it would happen to everyone but should be noted. Overall I had a great time with the game and would recommend anyone give it a try. Especially as there is a demo available.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 28 December 2024 00:37
SteamSpy data 18 January 2025 09:02
Steam price 22 January 2025 20:49
Steam reviews 21 January 2025 05:52
Dungeon Drafters
7.2
520
172
Online players
5
Developer
Manalith Studios
Publisher
DANGEN Entertainment
Release 27 Apr 2023
Platforms