Dungeon Alchemist on Steam - User reviews, Price & Information

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Dungeon Alchemist is mapmaking software for tabletop RPG's that enables you to make amazing, high-quality maps in seconds!

Dungeon Alchemist is a software, level editor and procedural generation game developed and published by Briganti.
Released on March 31st 2022 is available in English on Windows, MacOS and Linux.

It has received 3,203 reviews of which 3,049 were positive and 154 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 37.99€ on Steam.


The Steam community has classified Dungeon Alchemist into these genres:

Media & Screenshots

Get an in-depth look at Dungeon Alchemist through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7+
  • Processor: Intel i5-650 or AMD Phenom II X4 973
  • Memory: 8 GB RAM
  • Graphics: Geforce GTS 450 or Radeon HD 5770
  • Storage: 8 GB available space
  • Additional Notes: Requires a 64-bit processor and operating system
MacOS
  • Processor: Intel i5-650 or AMD Phenom II X4 973 or Apple M1
  • Memory: 8 GB RAM
  • Graphics: Geforce GTS 450 or Radeon HD 5770
  • Storage: 8 GB available space
  • Additional Notes: Requires a 64-bit processor and operating system
Linux
  • Processor: Intel i5-650 or AMD Phenom II X4 973
  • Memory: 8 GB RAM
  • Graphics: Geforce GTS 450 or Radeon HD 5770
  • Storage: 8 GB available space
  • Additional Notes: Requires a 64-bit processor and operating system

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
There is a big BUT in this review....... Yes I would recommend it but there is definitely some misleading marketing happening. THE GOOD: This is a super easy to use, 3D mapping software with a very intuitive user interface, easy control system, and is over all pleasant to create with. Out of the box you have numerous options that allow you to build any map you like in nearly any setting you like. The software also comes with an export feature with allows you to export the map out of Dungeon Alchemist and into the more popular, if not many of the online VTT systems like Foundry VTT and Roll20. BUT BUT BUT BUT BUT THE BAD: For all the power this software has, it cannot export 3D maps, meaning you can look at your amazing 3D map all you want in the Dungeon Alchemist software, but don't expect to get it out. Exports will 100% in 2D. I don't know how complex it would be to do this but for all this software does and all this amazing marketing footage....your 3D map is essentially stuck. I spoke to one of their Discord mods who said that some people do things with the 3D images to make handouts and other have used the interface as a VTT...but when you consider all of the automation and optimization in a platform like Foundry VTT offers, there is no way I would ever sacrifice all of that just to have a 3D environment. HOWEVER.........BACK TO THE GOOD NEWS Exporting your 3D map into a 2D format does still save you tons of time as the 2D export comes with well placed wall and doors and it all setup for lighting. With the Dungeon Alchemist software having a much smoother and versatile interface then trying to build a map into Foundry VTT, this is still worth the price. TLDR: I like the software but the the marketing is very misleading. You cannot export 3D maps out of Dungeon Alchemist and all the hype about what it can do in their videos and Steam advertisement is locked to the software itself. The export feature only exports 2D maps.
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Nov. 2024
Why Dungeon Alchemist? (In order of my discovery): 1) The UI. The user interface and AI room generation are easy to grasp and experiment with. With little practice, you can put together a town, dungeon, forest encounter, or caravan ambush in <1 minute if a top-down 2D map is all you need for your game. I keep DA open when I GM and have several times thrown together a map while my players are deciding how to completely avoid the well-planned and detailed storyline I had already meticulously prepped for them. (The little @#$!). 2) The visuals. The map assets don't look cartoonish or emulate plastic sets on actual tabletops, which means that you can capture more realistic emotions and reactions from your players through the camera mode, from the player character's perspective. You can make something look legitimately creepy, or haunted, or palatial, or gross- whatever, because the graphics are good enough to aid in suspension of disbelief and help elicit such reactions. I often offer a character-perspective snapshot taken using DA's integrated image capture to my players when I introduce them to a new location. 3) The library. The base mapmaker tool comes with a generous number of items and structure templates, but one of the things that really makes life easy for GMs is the seemingly daily contributions of 3D assets and community-generated maps. Want the 3D, high-res visuals maps but don't want to actually make them? DA's outstanding community (some of whom you can encounter on the DA Twitch streams and Discord, but more on that in a minute) are working hard even when you're asleep creating content and sharing it through the DA interface so that you don't have to actually use the mapmaking tool to make maps (reminds me of the joke that the goal of golf is to play the least golf possible). 4) The support and community. DA has a Twitch stream, a responsive X/Twitter account, and Discord. If you have a question or need help figuring out how to make a certain type of terrain feature or whatever, you can literally treat the Twitch stream as a form of office hours and probably get a live, real-time demo of the answer to your question immediately. 5) Free additional content. The DA tool is still being developed by the developers, and because of this the DA team releases updates several times a year and so far have not charged anyone for the additional content (as of this writing). Looking back in time at maps in the community library from the tools early release until now gives a sense of how much the DA team has added to the toolset. And you get all of that for free (as of this writing). 6) Integration with Hero Forge accounts. All of my minis from Hero Forge are assets in my DA, because you can link your accounts and suddenly populate your maps with recognizable characters from your campaign. 7) VTT exportable. Obvious, but worth mentioning. DA maps are easily (well, as easily as your VTT makes it I guess) exportable for virtual gaming, and you can even get your maps printed out for actual IRL tabletop use. Some critiques (for balance, and all are as of this review but might be in the tool by the time you read this): 1) This is really the one feature I wish DA had, and for all I know it's coming- the ability to create realistic skies / cave ceilings / roofs above a map or part of a map. This is only a thing when you are trying to take a daylight pic from the player's characters' perspective, but you can make such cool-looking locales in DA that the ability to have a realistic sky or whatever above the images would be a great addition. But again, this only matters situationally, and even then I have come up with workarounds before. 2) No user-creatable folders for assets, so you can't organize the asset library to fit your particular desired schema. However, DA has a multi-category search function, and a favorites tab under each asset category. 3) Roofs on/off button, or easily integrable roofs. Most people use maps in a 2-D top-down way, so roofs are often unnecessary, but their existence has been an evolutionary process in DA. They have a plethora of them in the community catalogue, but you have to place them by hand. Maybe they'll somehow update the AI so that it can/will create believeable looking roofs automatically someday, but give some of the weirder building shapes you can create in DA, and the diversity of roof types that exist, I don't know when or if they would ever prioritize such a thing. Would you want the devs to focus their time working on AI-generated roofs or adding some other new feature? 4) No player client, so your Hero Forge or wherever-you-get-3D-assets figures will remain background characters. Just like on any static map you would use for a VTT. 5) I don't have a fifth, and honestly had to reach a bit for the first four. Some of the features I've been wanting the DA team to add, I know that they're adding as of this writing.
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Aug. 2024
I love this product. I have already used it for three of my maps for D&D however, I really wish there were more abandoned or ruined structure options. I also wish there were sci-fi or cyberpunk options because finding good maps for Traveler of Cyberpunk red can be tricky sometimes, and I would rather make them where possible. That being said this is perhaps the easiest map making tool I have ever used, and it has tons more potential than I have seen in any similar program in years. A huge leap forward from the days of Dungeon Painter.
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Aug. 2024
WOW. Awesome tool. Auto-generation makes creating maps very fast and the customization options are amazing. One HUGE thing that they don't see to talk about a lot is the export to VTT feature. Moving the maps to Roll20 was super easy and the import tool got the walls, lights, windows, EVERYTHING perfect!
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June 2024
Here are the pros and cons, Pros: It has a great community with amazing creations. Tutorials for creating most anything are readily available and growing in frequency. If you want to add a great element of creativity to your TTRPGs and/or your VTTs, DA is hard to beat in terms of value. Cons: The interface has a learning curve and you need a solid CPU and graphics adapter to make this thing work for you reliably, especially if you wish to create larger maps. This is not a game or multi player product of any variety. Real time sharing of what you see is restricted to what you can stream. I highly recommend DA. The product is growing and functionality and options have increased over time.
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Data sources

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Last Updates
Steam data 13 April 2025 19:06
SteamSpy data 12 April 2025 07:50
Steam price 15 April 2025 04:49
Steam reviews 14 April 2025 23:59

If you'd like to dive deeper into the details about Dungeon Alchemist, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dungeon Alchemist
  • SteamCharts - Analysis of Dungeon Alchemist concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dungeon Alchemist compatibility
Dungeon Alchemist
9.1
3,049
154
Online players
114
Developer
Briganti
Publisher
Briganti
Release 31 Mar 2022
Platforms