Dungeon Alchemist

Dungeon Alchemist is mapmaking software for tabletop RPG's that enables you to make amazing, high-quality maps in seconds!

Dungeon Alchemist is a software, level editor and procedural generation game developed and published by Briganti.
Released on March 31st 2022 is available in English on Windows, MacOS and Linux.

It has received 3,032 reviews of which 2,889 were positive and 143 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 30.39€ on Steam and has a 20% discount.


The Steam community has classified Dungeon Alchemist into these genres:

Media & Screenshots

Get an in-depth look at Dungeon Alchemist through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7+
  • Processor: Intel i5-650 or AMD Phenom II X4 973
  • Memory: 8 GB RAM
  • Graphics: Geforce GTS 450 or Radeon HD 5770
  • Storage: 8 GB available space
  • Additional Notes: Requires a 64-bit processor and operating system
MacOS
  • Processor: Intel i5-650 or AMD Phenom II X4 973 or Apple M1
  • Memory: 8 GB RAM
  • Graphics: Geforce GTS 450 or Radeon HD 5770
  • Storage: 8 GB available space
  • Additional Notes: Requires a 64-bit processor and operating system
Linux
  • Processor: Intel i5-650 or AMD Phenom II X4 973
  • Memory: 8 GB RAM
  • Graphics: Geforce GTS 450 or Radeon HD 5770
  • Storage: 8 GB available space
  • Additional Notes: Requires a 64-bit processor and operating system

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Why Dungeon Alchemist? (In order of my discovery): 1) The UI. The user interface and AI room generation are easy to grasp and experiment with. With little practice, you can put together a town, dungeon, forest encounter, or caravan ambush in <1 minute if a top-down 2D map is all you need for your game. I keep DA open when I GM and have several times thrown together a map while my players are deciding how to completely avoid the well-planned and detailed storyline I had already meticulously prepped for them. (The little @#$!). 2) The visuals. The map assets don't look cartoonish or emulate plastic sets on actual tabletops, which means that you can capture more realistic emotions and reactions from your players through the camera mode, from the player character's perspective. You can make something look legitimately creepy, or haunted, or palatial, or gross- whatever, because the graphics are good enough to aid in suspension of disbelief and help elicit such reactions. I often offer a character-perspective snapshot taken using DA's integrated image capture to my players when I introduce them to a new location. 3) The library. The base mapmaker tool comes with a generous number of items and structure templates, but one of the things that really makes life easy for GMs is the seemingly daily contributions of 3D assets and community-generated maps. Want the 3D, high-res visuals maps but don't want to actually make them? DA's outstanding community (some of whom you can encounter on the DA Twitch streams and Discord, but more on that in a minute) are working hard even when you're asleep creating content and sharing it through the DA interface so that you don't have to actually use the mapmaking tool to make maps (reminds me of the joke that the goal of golf is to play the least golf possible). 4) The support and community. DA has a Twitch stream, a responsive X/Twitter account, and Discord. If you have a question or need help figuring out how to make a certain type of terrain feature or whatever, you can literally treat the Twitch stream as a form of office hours and probably get a live, real-time demo of the answer to your question immediately. 5) Free additional content. The DA tool is still being developed by the developers, and because of this the DA team releases updates several times a year and so far have not charged anyone for the additional content (as of this writing). Looking back in time at maps in the community library from the tools early release until now gives a sense of how much the DA team has added to the toolset. And you get all of that for free (as of this writing). 6) Integration with Hero Forge accounts. All of my minis from Hero Forge are assets in my DA, because you can link your accounts and suddenly populate your maps with recognizable characters from your campaign. 7) VTT exportable. Obvious, but worth mentioning. DA maps are easily (well, as easily as your VTT makes it I guess) exportable for virtual gaming, and you can even get your maps printed out for actual IRL tabletop use. Some critiques (for balance, and all are as of this review but might be in the tool by the time you read this): 1) This is really the one feature I wish DA had, and for all I know it's coming- the ability to create realistic skies / cave ceilings / roofs above a map or part of a map. This is only a thing when you are trying to take a daylight pic from the player's characters' perspective, but you can make such cool-looking locales in DA that the ability to have a realistic sky or whatever above the images would be a great addition. But again, this only matters situationally, and even then I have come up with workarounds before. 2) No user-creatable folders for assets, so you can't organize the asset library to fit your particular desired schema. However, DA has a multi-category search function, and a favorites tab under each asset category. 3) Roofs on/off button, or easily integrable roofs. Most people use maps in a 2-D top-down way, so roofs are often unnecessary, but their existence has been an evolutionary process in DA. They have a plethora of them in the community catalogue, but you have to place them by hand. Maybe they'll somehow update the AI so that it can/will create believeable looking roofs automatically someday, but give some of the weirder building shapes you can create in DA, and the diversity of roof types that exist, I don't know when or if they would ever prioritize such a thing. Would you want the devs to focus their time working on AI-generated roofs or adding some other new feature? 4) No player client, so your Hero Forge or wherever-you-get-3D-assets figures will remain background characters. Just like on any static map you would use for a VTT. 5) I don't have a fifth, and honestly had to reach a bit for the first four. Some of the features I've been wanting the DA team to add, I know that they're adding as of this writing.
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Aug. 2024
I love this product. I have already used it for three of my maps for D&D however, I really wish there were more abandoned or ruined structure options. I also wish there were sci-fi or cyberpunk options because finding good maps for Traveler of Cyberpunk red can be tricky sometimes, and I would rather make them where possible. That being said this is perhaps the easiest map making tool I have ever used, and it has tons more potential than I have seen in any similar program in years. A huge leap forward from the days of Dungeon Painter.
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March 2024
With every update, Dungeon Alchemist has gone from a curiosity to a really promising tool that pairs well with FoundryVTT. Really excited where the developers take it next.
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Feb. 2024
I do have slightly mixed feelings about this tool, but ultimately it is the best quick way to produce maps, and even with the negatives, it still puts you in a better position than if you were using other similar software. My issues are that the procedural generation is only *ok*, it definitely should not be marketed as AI - it isn't accurate and it doesn't need to be. If you create a large cemetery, it doesn't place objects intelligently, but it does give you a starting point to easily and quickly tidy up. This applies to all rooms - large throne rooms or basically any large room looks a bit wrong. This one area that could be drastically improved. Multiple floors was talked about years ago as "a priority" and integration with module 3D mapping in foundry is discussed as needing to overcome technical challenges, well, it doesn't really look like they're being treated as priorities. Hopefully I'll be proven to be wrong. I'd like to also see more styles and rooms. I want to reiterate that I think this is the best mapping tool thanks to their unique approach, and I eagerly await further development. I think the price, while quite high, is well worth it for the time it can potentially save.
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Jan. 2024
I started using DA to make maps for the campaign I'm going to be running with my friends, but it's honestly now turned into a stress reliever, and I'm having fun just having building stuff. My vitality is returning to me because of this tool. I've become stronger, my vision has improved so much that I can see ants through walls now and hear the location of every new crack in my home. I can now align furniture in real life to a grid I can see at all times. 10/10 highly recommend.
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Last Updates

Steam data 22 November 2024 11:17
SteamSpy data 20 December 2024 02:10
Steam price 23 December 2024 12:50
Steam reviews 23 December 2024 17:51
Dungeon Alchemist
9.1
2,889
143
Online players
251
Developer
Briganti
Publisher
Briganti
Release 31 Mar 2022
Platforms