Duck Paradox on Steam - User reviews, Price & Information

Shoot bouncing bullets in this roguelike precision platformer killing corrupted ducks while searching for Dr. Paraducks’ beloved pet throughout the multiverse! To return to safety you’ll need to tackle difficult-to-master trials, run after run, earning upgrades, while maintaining your sanity!

Duck Paradox is a singleplayer, shoot 'em up and arcade game developed by Magic Games and published by Midwest Games.
Released on October 09th 2024 is available only on Windows in 10 languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese and Spanish - Latin America.

It has received 326 reviews of which 310 were positive and 16 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 9.75€ on Steam.


The Steam community has classified Duck Paradox into these genres:

Media & Screenshots

Get an in-depth look at Duck Paradox through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 or newer
  • Processor: Intel Core i3 M380
  • Memory: 4 GB RAM
  • Graphics: Intel HD 4000
  • DirectX: Version 10
  • Storage: 900 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
Good fundamental gameplay that is really innovated on well.
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Oct. 2024
I forget where I first spotted this, but I've had it on the watch-list for a while now, waiting to grab it once it finally released. Didn't know much going into it beyond a singular fixation on ducks, but having played it quite thoroughly, I can say I enjoyed my time with it! About my biggest criticism with this is the difficulty with regards to getting the endings isn't as high as I was expecting from the outset. The core of the game involves bringing Quark the duck back to the start of the level, the time machine where the game's plot originates. Exploration tools are explained clearly enough, and players are challenged to explore to find lives, duck eggs, and devices that change Quark, affecting where the portal will land them on the next level. Duck eggs give you ducklings, which can give you power boosts, regenerating shields, piercing shots, improved time-stop capabilities and so on - generally a good help to find. On top of that are shields, which are your one saving grace against the enemy; anything and everything can kill you, including your own bullets. Any shots you fire MUST hit something to dissipate, and they don't care if that something is your character. Dying restarts the level, minus one life - lose all your lives and the run ends. Simple as. But lives scattered around the level regenerate when you die; know where the lives are, and it's very easy to stay equal whilst you learn a level's layout. At that point, a run can be very difficult to lose short of exiting out of the game. Heck, one achievement ties to having 20 lives, so this isn't unexpected behaviour. The aforementioned changing of Quark lets you access different level types - the Disco and Bathroom stages. The former has you playing bat-and-ball with a glitter-ball whilst doing your best to avoid the chunkier enemies flying around, whilst the latter changes up gameplay by letting you control a duck for a short while! The aim as a duck is to bypass areas that your human self can't access, whilst bringing a time-shifted version of yourself to the same station that changed you to a duck without being hurt or dragged back to the start of the level. It's a fun little change on what's been established, though controlling the duck might be a little finicky at first. The boss fights... that might be the weak point of the game, I think? One of them simply spawns guys to bother you whilst following a strict path; a second is more of a challenge on a platforming level as the ground beneath you starts to dissipate if you want to blunt its offence. The third boss works with the usual gameplay model of pitting you against an exponentially-growing horde of horrid waterfowl. Completing these fights gives you unlockable toggles for your gun, either offering traversal or greater power without being tied to the upgrades. These upgrades are key to completing the game's "Impossible" mode, which disables duckling upgrades. You get no extra defences or offences; simply reach the end of the game with your starting energy and the tools you have to unlock on each run (with the game's one kindness being to let you start with the boss drops, so you only need to get their respective component parts with the standard methods). I expected this to take me a while; I got it on my first run . This DOES do more than just act as a challenge, so I recommend giving that a go if you grab this game. The meat of the game's challenge lies in the Survival mode. Shooting gives points, and the Kronits (energy points) the horde drops give points too, IF you're at full time-slowing juice. Points let you buy shielding, duckling eggs, and support ducks with their own firing modes, but the prices go up as you buy them from different areas. Face as many waves of weird ducks as you can before they finally overwhelm you. This is the mode that let me realise I'm not as good at this game as I thought, because my best progress still didn't reach Wave 20... So in summary: there's some good fun to this game, but the main challenge lies outside of the standard gameplay mode, which can feel like a bit of a cakewalk once you get a proper handle on the controls. (also I like Quark's little "I'm over here! ;_;" sounds) EDIT: Forgot to mention, the settings seem quite sparse, and the game doesn't seem to have a frame-rate cap. I don't think this adversely affected my computer as Steam believed it was trying to render over two thousand frames a second, but it seems odd that the extent of this game's graphical settings are whether it was full-screen or not.
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Oct. 2024
Very good after the full release. The issues I had with the early access version have been resolved, changing it from what was a somewhat fun but rather rage inducing game to a challenging but very fun platform shooter.
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June 2024
After playing this game for 3 hours, I can say it is A LOT of fun. I am new to this style of games, but have definitely learned to develop a joy for them. The game is especially difficult if you try and go for all of the extra eggs, making it a lot harder to complete your run. I would recommend giving this a try yourself and pushing yourself to get all of the extra eggs.
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April 2024
Really fun chaotic platformer. A unique take on the genre which reminds me of a lot of classic arcade games. Definitely recommend giving it a try!
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Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 April 2025 00:45
SteamSpy data 11 April 2025 04:45
Steam price 14 April 2025 04:47
Steam reviews 12 April 2025 06:06

If you'd like to dive deeper into the details about Duck Paradox, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Duck Paradox
  • SteamCharts - Analysis of Duck Paradox concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Duck Paradox compatibility
Duck Paradox
8.7
310
16
Online players
1
Developer
Magic Games
Publisher
Midwest Games
Release 09 Oct 2024
Platforms