Druidstone: The Secret of the Menhir Forest

A tactical, turn-based RPG from the makers of Legend of Grimrock games. Every action, every turn counts as you control your party of heroes through challenging, handcrafted missions in the ancient, mist-clad Menhir Forest.

Druidstone: The Secret of the Menhir Forest is a turn-based, strategy and indie game developed and published by Ctrl Alt Ninja Ltd..
Released on May 15th 2019 is available in English only on Windows.

It has received 1,343 reviews of which 1,116 were positive and 227 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 20.99€ on Steam.


The Steam community has classified Druidstone: The Secret of the Menhir Forest into these genres:

Media & Screenshots

Get an in-depth look at Druidstone: The Secret of the Menhir Forest through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64-bit
  • Processor: Quad Core 2.66 Ghz Intel or 3.2 GHz AMD
  • Memory: 4 GB RAM
  • Graphics: Geforce GTX 660 Ti or AMD Radeon 6850 or better
  • DirectX: Version 11
  • Storage: 2 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
The game is very polarizing, but a real gem if given a shot. It's got a rough start which makes it look more unforgiving than it really is, but if you play in Normal it quickly stops being a problem due to your options broadening and letting you control the fights more. Timed missions are common, but rarely lead to major consequence- usually you can just keep fighting without headaches. It does a great job at capturing the fairy tale atmosphere, the aesthetics are campy and great- and gameplay has an element of uncertainty and threat during fights that makes victory very satisfying. It's also really not a puzzle game at all, in fact it's ripe with different viable approaches within the limits of its cast. The story is passable, but the writing is terrible. There really should've been someone reading the script and making sure it was tonally coherent because you can't have people whose expletives are "Bloody roots!" and "Oh, seeds of the forest" at the same time as others call someone a b*tch (it happens often). Overall if one engages with the systems of the game it's a very rewarding experience. There are new enemies and environments with cool mechanics being introduced until the end, and while there are only 35 missions, I could see other games stretching all those unique ideas a lot more. PS: The Incurable has the key. The reward is really worth the drawbacks.
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Oct. 2024
I won't go into describing the game much—you can see that from the videos. But I wanted to say this: The other day, I read a sentence from one of the reviewers saying, "If you are on the fence with this one, don't be." Prior to reading that, I was, and man, after 6 hours of gameplay, I know what he meant. 1. I like turn-based games very much, but paradoxically, I don't consider myself to be very good at them. I usually just end up reloading botched missions, learning from my mistakes sooner or later. 2. I was afraid that this game would be really punishing, for all the reactions like, "Every move matters. Everything is a puzzle." etc. 3. I usually hate timed goals. The truth is that I had to repeat missions once or twice (sometimes three or four times), and despite that, I didn't feel the game was punishing. I knew instantly what my mistakes were, when I had made some, and I could've learned from those quickly. The more skilled and better equipped your characters get in between the missions, the more space there is for various approaches to the same battle. Don't listen to people saying negative stuff like there isn't because that'd be a bitter exaggeration. Sometimes it's very tight, sometimes you are given a free reign, sometimes it's something completely different. Also, the game's neatly paced in this regard and neither mission feels the same. Last but not least, even though at least 1/3 of the missions were timed, I was able to finish them even with the bonus goals, not ending up feeling frustrated. Yeah, don't be on the fence with this one.
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Sept. 2024
Fantasy RPG. Not too long. Turn-based tactic and some puzzles. Relaxing (on easy), pleasant music, sound and art. Story is good enough. Overall quality game. Recommended.
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Sept. 2024
One of the best turn-based crpg's I've played in awhile. Each move you make has consequences, and one wrong move can doom the whole battle. Everything has to be taken into account to hit all of your objectives - environment, traps, efficiency of movement, time limit, reinforcements, etc... Use traps, gates, and exploding items against your enemies before they use them on you... Reminds me of Blackguards but with a more lighthearted atmosphere. Highly recommend if you enjoy turn-based combat and putting careful thought into each move, kind of like chess.
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April 2024
The good -Visual and graphics. Well made, including the animations. -Sounds are on par with actions and the music is a memorable one. -Combat system. It works perfectly as intended and there is potential on that. -You can customize your characters as a runner, dps, supporter, tanker. If they are slow on movement or have more hp. -Game is constantly on 75%+ discount. -No bugs. The average -Story is cliche. Save the world, everyone thus is happy ever . Where did I heard that before? -Writing is meh. Sometimes the characters say nonsense, and it's like they are trying a bit hard to be funny. The bad - It's a puzzle game with some elements on RPG. Not the opposite as it's looks. Why? Because the strategy to win is limited . There are not many options to complete a level unless you're overpowered(you can come back to levels). And the process to learn that, It's... tiring and somewhat frustrating. -Basically almost level there are infinite enemies spawning and you feel that you're overwhelmed, either by the time limit to certain death or by the swarm. Like you're group of 3-4 and sometimes you will face 10+ and increasing enemies at the start. So it's always rush or die. I felt like the protection and healing spells are to protect someone who is going for the objetive. So, all levels felt quite the same, while being different. You need to exploit something to win and you need to do that with haste. Ask yourself: If you're having fun at the combat, you want to be pressured all the time? It would much better if they used that as a exception, not the rule. -Treasures/tomes at combat are mere items/charges that can used to complete the objetive at that level. No 'random cool loot' vibes from a RPG. They can't even be sold for gold. Feels bad if you don't get what you want. You can even spawn an enemy sometimes which might lead you to replaying the entire level. TLDR: Great visual and music, but feels tiring to play and the story is not motivating you to push further. Be prepared to replay levels at least once. 6/10
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 23 November 2024 11:16
SteamSpy data 21 January 2025 20:35
Steam price 23 January 2025 20:29
Steam reviews 21 January 2025 23:45
Druidstone: The Secret of the Menhir Forest
7.9
1,116
227
Online players
4
Developer
Ctrl Alt Ninja Ltd.
Publisher
Ctrl Alt Ninja Ltd.
Release 15 May 2019
Platforms