Drova - Forsaken Kin

Drova is an Action-RPG that marries the dark grim tones of its genre with the mysticism of Celtic mythology. Encounter a society where ancient restless spirits and divided factions battle for dominance. Uncover forgotten abilities and unravel the secrets of a past shrouded in mystery.

Drova - Forsaken Kin is a rpg, exploration and action rpg game developed by Just2D and published by Deck13.
Released on October 15th 2024 is available on Windows, MacOS and Linux in 3 languages: English, German and French.

It has received 5,109 reviews of which 4,909 were positive and 200 were negative resulting in an impressive rating of 9.3 out of 10. šŸ˜

The game is currently priced at 24.99ā‚¬ on Steam.


The Steam community has classified Drova - Forsaken Kin into these genres:

Media & Screenshots

Get an in-depth look at Drova - Forsaken Kin through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/Windows 8/Windows 10
  • Processor: Dual Core Processor 2 Ghz
  • Memory: 2 GB RAM
  • Graphics: Integrated Graphics Card
  • DirectX: Version 9.0c
  • Storage: 4.03 GB available space
MacOS
  • OS: Mac OSX 10.10+
  • Processor: Dual Core Processor 2 Ghz
  • Memory: 2 GB RAM
  • Graphics: Integrated Graphics Card
  • Storage: 4.03 GB available space
Linux
  • OS: Ubuntu 12.04 LTS
  • Processor: Dual Core Processor 2 Ghz
  • Memory: 2 GB RAM
  • Graphics: Integrated Graphics Card
  • Storage: 4.03 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Not sure how a random indie team came along and successfully made a Gothic spiritual successor just like that. Compared to Gothic itā€™s more modern and not as tedious, and unexpectedly itā€™s a very polished game, I havenā€™t encountered a single bug personally. Drova is a top down 2D RPG focusing on exploration and challenging methodical combat, where experimentation is always rewarded. No encumbrance management, no bullshit survival elements, no map markers, no hand holding: Drova is a game that respects you. You can approach this game in any way you want: for example, after helping the first village, I fucked off and explored the whole map with subpar armor and weapons. At times I had to give up and move to a different zone, but little by little my character was becoming stronger, allowing me to go back and clean up zones in which I could not progress before. Overcoming an enemy that you are not ā€œsupposedā€ to beat is always satisfying, and if you explore around there are plenty of moments like that. The character power progression is one of the best aspects of the game. This is not one of those RPGs where you get an item that gives you 0.7% additional damage. When you get a new weapon you really feel like you got stronger. Same when you manage to unlock new talents/skills. You start the game being a weak ass nobody, and by the end you are a demigod mowing down enemies left and right. And this progression feels natural, which is not something easy to achieve. The lore is pretty interesting. As soon as you start the game, you immediately understand that the world of Drova is going to the shitter. The story is delivered in two layers: the first is directly via dialogues and interactions with characters, and this mostly deals with the current situation/events in Drova. The second is via exploration: as you explore, you discover little snippets about the past civilization that lived in the world of Drova, what they did and how this situation came to be. Overall itā€™s well-done, nothing earth shattering but quite pleasant and engaging. The combat is solid. For most of the game itā€™s very methodical, since enemies can kill you in few hits. You really need to learn the enemy patterns and exploit your surroundings to make some progress in the most difficult areas. There are no invincibility frames unless you dodge: this means that if you get surrounded and you are out of stamina, itā€™s basically over. So you really have to think about how you approach every fight. There is a plethora of items (traps, bombs, spells, etc.) to help you out, and I would advise you to use them as they can make quite a difference. And as I said before, there is no hand holding. No map markers, no fast travel, no level scaling, you go around and figure things out. The maps are literally maps, a piece of paper on which someone has drawn a map. If you think all of this might be tedious, think again: the game is very dense and itā€™s made to accommodate these design choices. The game is not perfect: stealing is a bit too easy, knocking out characters has no big repercussions, some puzzles are a bit weirdā€¦ But these do not compromise the game too much, they are small blemishes (at least to me, your mileage may vary). If you like RPGs you might as well buy it.
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Nov. 2024
Drova is an absolute gem of an RPG that gets so many things right, itā€™s hard to know where to start. To me, it's not only the best RPG of 2024, but actually the GOTY. First off; the worldā€”itā€™s alive. Every corner of Drova is meticulously crafted, and no pixel feels wasted. The exploration is easily the standout feature. Every step you take encourages you to push further, uncover more, and discover just how much this world has to offer. Itā€™s incredibly rewarding, and you never feel like youā€™re walking into an empty or pointless area. Puzzles are exactly how they should be, neither overwhelming in number nor out of place. Each puzzle feels intricately tied to the lore and quest type, with exploration-based hints that feel organic and rewarding. The story is very well written, weaving between the gameā€™s factions, which each feel unique and alive. You genuinely feel the differences in culture, philosophy, and goals between them. The combat is another high point. Itā€™s highly flexible and adapts to your choices, with different fighting styles that donā€™t feel tacked on or unnecessary. Each approach has its own unique mechanics, and they all genuinely feel like distinct ways to experience the gameā€™s battles. Progression is smooth and satisfying. You can really feel yourself growing stronger, whether through combat, exploration, or puzzle-solving. And the writing, along with the humor sprinkled throughout, adds a charming touch. Itā€™s clear that this game was made by people who genuinely love RPGs. That enthusiasm shines through in every little detail and action you take. If thereā€™s one small critique, itā€™s that NPCs occasionally donā€™t fully acknowledge some of the unconventional paths you might takeā€”like entering a location through an unexpected route or completing objectives in a non-linear way. Itā€™s a minor issue that doesnā€™t detract from the overall experience, but itā€™s worth noting.
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Nov. 2024
GOTY for me + gothic but this time with fluid combat and 2D pixelated graphics + interesting story/lore + challenging combat + good puzzle + rewarding exploration GOTHIC-LIKE should be a genre!
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Oct. 2024
2D Gothic For many in Germany this should already be enough to convince them to buy this. For the uninitiated, here are some things that I absolutely love about the game, which basically no modern game has gotten right since Gothic: Much like in Gothic you are a newcomer to a somewhat contained setting where a rough society with different factions has developed. You are not the chosen hero but an absolute nobody and need to impress people to make any progress. Many people will take advantage of you, trick you, extort you or just generally be mean to you. It's a tough place to be and you'll have to work your way up in it. The world feels immersive and believable because NPCs act like actual human beings. They follow realistic schedules with different activities during the day and the night. They get pissed if you intrude in their living spaces or draw a weapon in front of them. They react to things you have done with different dialog, sometimes even if it didn't involve them and they just heard about it. Even animals act realistically. Instead of just attacking you on sight, they make threatening noises trying to scare you off. You can even pet friendly animals and they have different personalities so you might have to go about it a little differently with some. Quest design is great because you never just go from from NPC to NPC. The tasks make sense in the context of the world and you can almost always solve them in a variety of ways. Someone may ask you to screw someone else over. You can do it, you can refuse, you can tell the other person about it, you might be able to find a completely different solution because you talked to the right person or found something with the right information. Some task may land you in hot water with someone else. You can fight them, you can talk them out of beating you up, bribe them and you can even just take the L and get beaten up. Yes, getting beaten up by someone you owe money for example to is not Game Over. You don't just die and have to load your save. You just get knocked down, they take the money you owe (and some extra for their trouble of course) and leave you to recover. Because that just makes sense. It's a rough society not a primitive one. A brawl due to a disagreement is one thing, but murder is a different story. All of these cool quest choices are tracked in a journal where the character writes down what happened. There are no quest markers telling you where to go, you'll need to ask NPCs for directions and check your journal. The map is not some mini map HUD overlay but an actual in-game item of a painted map which you need to acquire. The progression feels so rewarding and makes so much sense. As I said above you start out weak and slowly work your way up. You don't just level up and get stronger. You have to find people who can teach you certain skills. Some of them may be friendly and just teach you, some may only do it after you complete some task for them, some may ask for money, and some may only teach you if you are a member of their faction. Just like in Gothic, armor in particular is hard to come by. Whereas you can just buy weapons from merchants, armor is usually given out for major milestones like becoming a member of some faction and finally getting it feels like a great reward. There is a lot more to be said about all the things this game gets right, like the atmosphere with people sitting around campfires, environmental sounds, and music all being very reminiscent of Gothic. Enemies don't just respawn outside of major story progression respawns in new chapters (or so I've heard as I'm still in chapter 1) just like in Gothic which is great for balancing character progression. Even the overlay and sound effect when progressing to a new chapter are very similar. I may have mentioned Gothic a few too many times in this review. You may be wondering if Drova is just completely derivative of Gothic. To some extent it is as I described above, but that's a good thing. Lies of P is very derivative of Fromsoft games (in particular Bloodborne and Sekiro). Some people may think too much so, but that's why it's so good in my opinion. No other soulslike comes even close. Why change the formula so much that you lose the essence of what made you copy it in the first place? The same applies here, Drova copies the right things and adds enough new elements to be its own thing. You may also be wondering if Gothic is so good whether you should really be playing that? Well yes, you absolutely should, it's amazing. But it's also a somewhat janky 3D game from 2001 made by a now sadly defunct studio. So while you're here reading this, why not play this modern game first and support a young studio?
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Oct. 2024
tldr: Unexpectedly good indie execution of the Pyranha Bytes/Gothic formula. So why all the Gothic comparisons? - start out weak with the option to go anywhere and easily stumble into and get mauled by much stronger enemies - join factions to get better armor - leveling up doesn't do anything on its own, need to find trainers - one of the joinable factions is mining 'something' in order to do 'spoiler' - craftable permanent stat boost potions - rewarding exploration - quests that usually require you to be a bit clever and think about what someone is like, who might logically know something, where (or when) a thing might be, etc, fairly non-linear quest progression - a living world with animals that react to your presence, people and animals that sometimes fight each other, people with daily/nightly routines and activities, people reacting if you draw your weapon in their presence, npcs having ownership of items and places and reacting to you stealing or snooping around - crafting, mining, skinning, brewing and associated learnable skills, etc. You get the idea. Combat is pretty challenging though healing and other consumables are easy to obtain and craft so there's a decent margin for error. There's a stamina bar that's used for dodging, blocking, heavy and special attacks while basic light attacks are "free". Weapons have a basic light attack combo, a heavy attack and a special attack when using nothing in the off-hand + various active and passive abilities you can learn. One of the more interesting aspects of combat is that slings are off-hand weapons meaning they can be used in tandem with a main one-handed melee weapon. There is also a "poise" bar that, when drained, causes enemies to be stunned letting you get some free attacks. Slings are especially good at draining poise which makes them an interesting complement to melee weapons. Activated abilities can't be spammed because they require focus that can only be gained by hitting enemies and is lost if you get hit which raises the skill ceiling for doing well in combat. Visually the game looks great if you like pixel art. If you don't like pixel art it looks terrible. ĀÆ\_(惄)_/ĀÆ Drova was made by people who understood what they were going for and the kind of experience they were trying to emulate. Attention to detail is impressive and it really shows the game was made with care and not just by someone trying to complete a contractually obligated product.
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 23 January 2025 16:44
SteamSpy data 19 January 2025 15:15
Steam price 23 January 2025 12:50
Steam reviews 21 January 2025 10:02
Drova - Forsaken Kin
9.3
4,909
200
Online players
413
Developer
Just2D
Publisher
Deck13
Release 15 Oct 2024
Platforms