Drill Core on Steam - User reviews, Price & Information

Corporate greed meets strategic planet-mining in Drill Core! Drill to the heart of planets while managing workers, researching cutting-edge tech, and fortifying against alien attacks. Will you prioritize efficiency and risk your workers' safety, or focus on defense for survival?

Drill Core is a early access, strategy and colony sim game developed by Hungry Couch Games and published by tinyBuild.
Released on September 12th 2024 is available only on Windows in 11 languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Ukrainian, Japanese, Korean and Serbian.

It has received 1,201 reviews of which 1,028 were positive and 173 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 19.50€ on Steam, but you can find it for 9.14€ on Instant Gaming.


The Steam community has classified Drill Core into these genres:

Media & Screenshots

Get an in-depth look at Drill Core through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 or newer
  • Processor: Intel Core i5-2400 or AMD FX-8350
  • Memory: 6 GB RAM
  • Graphics: Nvidia GeForce GT 710, 1 GB or AMD Radeon R7 240, 1 GB
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
Updating my review a bit for the boss and jungle biome. The game has an excellent progression, but for the life of me I can not figure out the combination of weapons I need to beat level 10 in each biome.
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March 2025
I keep coming back to this game every few updates. The gameplay loop is very engaging, with night and day providing a great balance between each other. The way that difficulty is handled also feels like a natural progression - the devs have done a fantastic job at this. Sound design is crisp and important sounds can be easily understood above the background noises (drill, drill, drill). The art style is gorgeous and lovely to look at. New content is actively being worked on and the devs are clear in communicating their roadmap. Overall, a highly recommended from me and I'm keen to see what will come in the future.
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Feb. 2025
8.5/10 Solid game. I've been having a blast and have probably only seen half of what it has to offer. Great roi Game style spectrum: Domekeeper<-- -- Wall World -- -- -- -- -->Drill Core This game is about building up, both during a run and outside them. This is much more casual than domekeeper and wall world. It's more about the mining and building upgrades vs heavy combat focus. mining: for that focus, this gets a lot of good attention. Instead of you/single person mining everything, instead you mark blocks for mining, priority mining, cancel (important strategically), send soldiers, etc. There is a good tension between using your resources to upgrade miners' abilities, buying needed buildings, and needed defense turrets (for the wave). In the mine, you have blocks that can fall/crush enemies, nests that spawn enemies in nearby blocks (break it quick before it hatches), flame spewing blocks that both help and hurt, earthquakes that drop blocks, buildings that add special abilities, and risk/reward of pushing how late to flee the mine. A+ {b}Combat: unlike the hyperactive domekeeper/wall world is instead a tower defense with a good selection of abilities that can drastically improve things. What towers you find in a run, what other buildings you find, etc = variety/not playing the same towers every time (though some do seem like always good to pick choices). The fact that you might get quite a few towers down before finding one of those means it's worth getting a booster for those instead of your go-to. B to B+ Mid run also has perks that can be quite significant, such as: extra workers, X-Type weapon fire rate, turret range increase, faster mining, faster movement, longer day time, cheaper (tower, worker, building), etc. What you choose really depends on the run. A+ Meta/outside the run permanent upgrades: There is a regular upgrade section with things like worker bonuses and rerolls etc, as well as platform upgrades (accessed where picking what run to start) with very powerful upgrades (generally better than the regular upgrade section), and there are technologies per difficulty level that pick to try to unlock by completing objectives (eg reach 350m depth, kill 1st boss, etc) Also, there is currently a second dwarf platform to unlock that plays very differently and has its own platform upgrades. (so it benefits from the general upgrades section, but not your human platform upgrades). Run selection consists of: difficulty level, biome (currently 2), platform (currently 2), tech to try to unlock, platform configuration (what tech to start with and platform perks). There is intentionally limited slots to fill, because they make a big difference. For instance, being able to start with expensive rocket turrets (and your first 2 turrets are free) plus a perk to extend turret range or make buildings 1 iron cheaper are huge boosts to the run. I have probably tried too much to see how deep I can go, because it actually rewards you per mission with quite a few upgrade resources. The game is setup to encourage you to get in do the stuff and get out (which I've kinda not done). So I have a lot of permanent upgrades, but have been slow to unlock the new technologies (eg Mark2 versions of turrets). Also very happy they included "recycle" button that allows you to swap upgrade resources into others you need Pros: +Well though out. Feels like a finished game should, and it's still early access/being improved and added too. +nice on the casual but more than a cell phone game +controller or mouse and keyboard +mistakes can catch you, but usually not so bad that it's all over +persistent/permanent upgrades mean runs aren't arcade. +(haven't tried but) supposed to be able to save mid run! (seriously how many roguelike or lite game have several hour runs that don't allow saving?!) Cons: -can take a lot of time. Really should get used to using the speed button as much as possible. -can have some bad luck that is frustrating in the moment (but should not be run ending) eg avalanche that kills 3 miners (ouch, expensive fail), or worm that you pushed the fleeing too far, or oops, you forgot to hit the dig the platform deeper button and basically wasted a wave with little gain (so tougher waves from now on) -Every run starts similar. the gameplay is similar. So a frequent complaint people have is a repetitive start. Note: that's even more true about most other similar games, eg wall world. Domekeeper's classes are different, but I kinda feel like the dwarf platform and better mining of this dwarfs that (pun intended). So better than typical for the genre? I find domekeepers lack of persistent upgrades far more demotivating than doing a runs tart here (eg I actually replayed wall world vs playing domekeeper because that buildup is just more satisfying) B+ Tips: don't watch a bunch of optimization videos for this one - enjoy tying the stuff and seeing how you like it use the recycle button The platform upgrades are hidden where you go to start a run, platform (some word for configuration) then you can see a platform upgrade button. The are generally more powerful You don't need to/don't benefit from mining every block. Consider ending missions as soon as you've completed tech objectives (I should listen to my own advise). That's it, have fun.
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Sept. 2024
fun game but DESPERATELY needs an in progress save. You will make zero progress unless you can dedicate 1-2 hours to completing a level.
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Sept. 2024
Little fun game with one MAJOR drawback - it's EXTREMELY time-consuming. Based on my experience, 150-200m run will take approximately 1~1.5 hours. If you want to go deeper and fulfill various qualifications - prepare to spend up to 3 hours per run. What's important - you CANNOT save mid-game. That's the biggest problem I can see with this game so far.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 April 2025 19:14
SteamSpy data 09 April 2025 18:39
Steam price 13 April 2025 20:50
Steam reviews 12 April 2025 19:49

If you'd like to dive deeper into the details about Drill Core, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Drill Core
  • SteamCharts - Analysis of Drill Core concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Drill Core compatibility
Drill Core
8.1
1,028
173
Online players
156
Developer
Hungry Couch Games
Publisher
tinyBuild
Release 12 Sep 2024
Platforms
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