Dream Quest

Play cards! Kill monsters! Level Up! Dream Quest is a roguelike deckbuilding game inspired by the likes of Ascension, Magic: the Gathering, and Shandalar. Explore randomly generated levels as one of 13 classes in short, 30 minute, sessions.

Dream Quest is a roguelike deckbuilder, rogue-like and deckbuilding game developed and published by Peter Whalen.
Released on December 08th 2016 is available in English on Windows and MacOS.

It has received 300 reviews of which 268 were positive and 32 were negative resulting in a rating of 8.2 out of 10. 😎

The game is currently priced at 9.99€ on Steam.


The Steam community has classified Dream Quest into these genres:

Media & Screenshots

Get an in-depth look at Dream Quest through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP SP2+
  • Processor: 1.3 GHz
  • Memory: 1 GB RAM
  • DirectX: Version 9.0
  • Storage: 200 MB available space
MacOS
  • OS: OSX 10.8+
  • Processor: 1.3 GHz
  • Memory: 1 GB RAM
  • Storage: 200 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
If you know, you know. The rest of you are probably wondering wtf this trash game is. I only have a little time on steam, but probably over a couple hundred on iOS. This is the game that started it all, and can still stand up against slay the spire any day. Peter Whalen was snatched up by Blizzard as soon as they got wind of this game and recognized his talent. I'm not gunna sugar coat the assets, because the art looks like it was created by a 5 year-old, but the mechanics are incredible. If you like any rogue-like deck builders, you will love this game.
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Aug. 2024
Dream Quest is the first "true" roguelike/deckbuilder (ie= using cards) that came out, and is closer to a dungeon scroller with cards than later entries in the genre. Conventions were of course, not defined at the time, which makes it interesting to play in retrospect. Also, the card illustrations were made by the child of the creator, which adds to the niche aspect of the game. Peter Whalen later went on working on the solo modes ("Adventures") of Hearthstone, which touched a much more mainstream public.
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July 2024
Don't make the graphics deceive you. Buy this and you will not regret.
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July 2024
TLDR: Buy this game, and hope somebody one day decides to reimplement the whole thing with some design tweaks and some much-needed QoL changes. --- On the 10th anniversary of this game, I want to share the story about how it changed my life. First of all, I have easily 500+ hours played on my mobile, so disregard the puny 76 I have logged on here at the time of this review. I have completed the game, earning all achievements, 4 or 5 times. The most recent time, I did so with the self-imposed challenge of not spending any points for achievements or restarts. --- This game is fantastic, deep, complex, and mildly infuriating. The balance is mostly well done. True, some cards I have NEVER used or picked up in all my time playing (Bandage), while others I seek like water in the desert (Circle). Also, removing cards from your deck consistently is basically a necessity to have a chance against the final boss. But at the same time it is amazing facing the same enemy with different classes or even different builds of the same class and realizing how vastly different the experience can be, which, to me, stands as a testament to how strong the design is. There’s a lot of hate around for the higher-level Elites such as the Hag. Personally, I think these and more of the situations that come up are quite challenging as they should be, but manageable with the right combination of cards and perks (TIP: almost always get the Periapt of Protection whenever you see it). That said, roguelike deckbuilders that came after did a much better job of making you feel it is all YOUR fault if you lose. Sometimes here you will feel like there was quite literally nothing you could have done. The few specific cards you needed to have a shot against an Elite did not show up in the entire run. The first-level boss halves physical damage and nullifies wind damage, and you didn’t find any non-wind elemental damage cards. Of course, any roguelike is about hedging your bets and always being prepared for the worst possible outcome, but here the situation of a loss feeling out of your control seems to come up more often than usual. And yet, that does not stop you from coming back for more... --- After 10 years stuck in a career I wasn't enjoying anymore, playing this game frustrated me so much that I picked up Unity to try and remake it from scratch only to fix all the little things that bugged me about it. Why is it that I can get an elite 2 levels higher than me blocking the only path forward as early as floor 1? Why does the Spinx punishes me for building a strong, focused deck? Why does it feel so slow to play for a game with barebone graphics? Why isn't there a system in place to prevent or detect getting stuck in infinite battles where neither you or your opponent can win? Why, oh why, is poison damage not registered as my character's damage and thus unaffected by relevant perks such as piercing armor? Fast forward 3 years, and I am now working as a Game Designer, and it all started with this game. Thank you Peter, for making a game I love, which made me find a job I love.
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March 2024
I can't believe this game has less than 300 reviews. If you don't know, Dream Quest invented the deckbuilding roguelike genre, not Slay the Spire. As someone who found Slay the Spire uninspired and riddled with bad design choices, I've spent years nurturing a nugget of bitterness in my heart over the fact that that game got so much attention and is still brought up as this magnum opus of game design when Dream Quest was the one that started it all—and is still, a decade later, the deeper, tougher, more interesting, and all around better game.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 18 November 2024 12:05
SteamSpy data 19 January 2025 19:50
Steam price 23 January 2025 12:42
Steam reviews 23 January 2025 04:05
Dream Quest
8.2
268
32
Online players
1
Developer
Peter Whalen
Publisher
Peter Whalen
Release 08 Dec 2016
Platforms