Dread X Collection 2

Explore 12 horror games made in 10 days connected by a meta narrative experience you didn't expect. Step into a world of darkness and discover the secrets you didn't know were right beneath the surface. Find the tapes and unlock the mystery inside the Dread X Collection 2.

Dread X Collection 2 is a horror, lovecraftian and psychological horror game developed by DreadXP, David Szymanski, Torple Dook, Lovely Hellplace, Scythe Dev Team, Secret Cow Level, panstasz, Mahelyk, Daniel Mullins Games, Wither Studios, Akabaka, Vidas Salavejus, Wayward Preacher, John Szymanski, Bathysfear Labs and Abbey 'Scruncho' Smith and published by DreadXP.
Released on August 21st 2020 is available in English only on Windows.

It has received 363 reviews of which 350 were positive and 13 were negative resulting in a rating of 8.9 out of 10. šŸ˜Ž

The game is currently priced at 8.19ā‚¬ on Steam.


The Steam community has classified Dread X Collection 2 into these genres:

Media & Screenshots

Get an in-depth look at Dread X Collection 2 through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 32/64-bit
  • Processor: Dual-core Intel or AMD processor, 2.0 GHz or Faster
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce 470 GTX or MD Radeon 6870 HD Series
  • DirectX: Version 11
  • Storage: 10 GB available space
  • Sound Card: Standard PC Audio Card
  • Additional Notes: Be kind, rewind.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
There are about 7 games in this collection worth playing. The S Tier Charlotte's Exile : This is the best indie demo game in here. You read through a book uncovering clues to the Lovecraftian alphabet and eventually solve a puzzle to save Charlotte. Extremely polished and interesting lore. Squirrel Stapler : It's funny, it has a good indie art style. The gameplay is an interesting twist on FPS. It has a understandable satisfying game loop. It's amusing. The only thing I didn't like was how hard it got on the later days. Touched by an Outer God : It's kind of a doom clone with upgrades to make a character build. It's very polished and had an interesting premise. You basically become a monster to kill monsters which is an unconventional kind of horror. It did start to get repetitive and the upgrade UI was kind of confusing, but overall it was a standout. Sucker For Love : It's a parody visual novel dating sim thing. All you do is whatever ritual the game wants you to do next. Turn off lights and equip items and pretend to chant, etc. But it was funny and polished. The OK Solipsis : It was pretty good but gameplay is a little to simple for me. You just walk around and drop a gravity scanner where the game tells you to. It took me a little to figure out what to even do once it stops telling you, but it was probably more immersive that way. It was a polished nice little 20-30 minute story. The Divine Bell : It needed some more polish, but the overall idea of the game worked and had a good tense atmosphere. I didn't run into any bugs but it seems like a lot of other people have. Some of the UI was overlapping and cluttered and hard to read but most of the game is reading your reports so its not that bad. To the End of Days : It started off strong but was mediocre by the end. The AI was not great, but passable for a gamejam. The story was decent at first but became lame. It's just aliens. All that cyberpunk setup was wasted. The "alien" design felt like an asset. Arcadletra : There is definitely talent there, but they need to work on actually telling a story instead of things just randomly happening. Also, having an art style and not just being cheap assets would go a long way to improving it. The jump scares and creepy stuff happening were good, but it needed to be combined with actual gameplay, good story, and art. The Toy Shop : I almost put this game in trash tier because it so poorly executes so many things. The art is mostly random cheap assets that are so obvious. The Gun, AI, and animations are worse than free model zombies on Roblox. But this game tries to do SO many things that I was kind of impressed. The story was probably the best thing about it and I enjoyed it. I hope this guy learns how to art and code better gameplay and I think he'll make some really cool games. The Trash The Thing in the Lake : It's absolute **** and the dev should be ashamed of themselves. Its visually ugly and unclear what the goal is and you can actually interact with, then they spam instant death all the time. They pretend to have a lower difficulty mode but all it does is buff your stamina a little, remove some grass, and add a few seconds to the murder ape timer. All the core design problems are not fixed. You can't even use the inventory because the ape will spawn while you try to comprehend what you're looking at. Undiscovered : This was chocked full of lazy assets. The gameplay is just walk forward and sometimes diagonally right or left a little. It had really dumb key bindings for the 2 actions that the game even has. Tying the framerate to the old camera effect was a horrible decision. The story was very dumb and uninspired. At least it was short. Another Late Night : It's extremely lame and forgettable. Literally the best part is looking at random pictures on the desktop. Some of the text on the websites is almost unreadable. I also ran into a black screen bug and had to restart. Luckily I could just skip everything because nothing happens anyway.
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Nov. 2024
quite enjoyable, bought for squirrel stapler, stayed for to the end of days and the diving bell 8.5/10
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Sept. 2024
Nice anthology of "horror" games. But mixed feelings, cause more "demos" doesnt make a better experience. The BEST PART SO FAR its the House (HUB World) [šŸ‘] with all the puzzles and exploration. Some games, as said before, are good or interesting, some are not so much. Heres my opinion on them: > SUCKER FOR LOVE Ā· Duration: Short Ā· Gameplay: Simple but enugh for what the game is Ā· Story: Good with some scary moments > TO THE END OF DAYS Ā· Duration: Kinda Short Ā· Gameplay: Unpolished but fine enough Ā· Story: Meh, didnt find it too interesting > ANOTHER LATE NIGHT Ā· Duration: Short Ā· Gameplay: Simple Ā· Story: Confusing > ARCADLETRA Ā· Duration: Short but feels longer than it is Ā· Gameplay: Basic, but slow. I REALLY HATE THE CONSTANT NONSENSE JUMPSCARES Ā· Story: Confusing AF > CHARLOTTEĀ“S EXILE [šŸ‘] Ā· Duration: Mid/Short in theory, but the constant tension makes it feel longer Ā· Gameplay: Love the puzzles mixed with the constant threatening. AT LEAST YOU CAN PAUSE THE GAME! Ā· Story: Engaging, but hard to follow due to the monster creeping around and the hard to read typography. (You can get all the time you need tho) > SOLIPSIS Ā· Duration: Short Ā· Gameplay: Simple but effective for the narrative Ā· Story: Experimental, but like a short horror story > SQUIRREL STAPLER [šŸ‘?] Ā· Duration: Longer than it should be Ā· Gameplay: Cool, but the map should be half the size, its kinda boring looking for squirrels Ā· Story: Creepy af, nice storytelling > THE DIVING BELL Ā· Duration: Mid/Short Ā· Gameplay: Basic but enough to give me the creeps Ā· Story: The storytelling its well mixed with the gameplay so its nice > THE THING IN THE LAKE Ā· Duration: idk i didnt finished it, but the achievement popped out when closed the game Ā· Gameplay: It could be good if there wasnt instakill enemies that appear in every screen based on time, cant differenciate which surface its walkable or not with the lofi graphics, so its a constant trial an error and just dropped it Ā· Story: didnt finished it but its seems interesting, like some kind of sleasher > THE TOY SHOP Ā· Duration: Medium/Long Ā· Gameplay: A bit unpolished. Bad Level Design: Mostly if you make a chase with an immortal enemy that one hit KOĀ“s you, dont make one way paths, most of the game it just trial and error and its disgusting. You can barely see the enemies coming cause they dont make a sound when they spot you, and the game its too dark. Ā· Story: Kinda weird, maybe an intro or something setting up the plot would make it less confusing. It relys too much in notes. > TOCHED BY AN OUTER GOD Ā· Duration: Kinda short Ā· Gameplay: Basic but stressing and confusing Ā· Story: Didnt care to find the notes cause the game is not engaging > UNDISCOVERED Ā· Duration: Mid/Short Ā· Gameplay: A bit confusing but fun. Ā· Story: Interesting (Loved the Easter Egg)
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July 2024
My ranking, knowing that they are short indie experiences . (I do not mean to offend, but I want to be sincere) 1.Squirrel Stapler (9.5) - Unforgettable 2.Touched by an Outer God (9) - Very fun 3.Charlotte's Exile (9) - Very good 4.Solipsis (8) - Interesting 5.Sucker for Love (7.5)- Fun 6.The Diving Bell (6.5)- Decent 7.To The End of Days - (6.5) Kinda fun 8.The Thing in the Lake (6) - Has potential 9.Another Long Night (5) - Nothing happens 10.Undiscovered (4) - Not good 11.Arcadletra (2) - Quite bad 12.The Toy Shop (1) - Quite bad Hub (8.5) - Good idea/execution Got the collection at a discount and I do not regret it, even if there are some games I did not enjoy, my overall experience is positive.
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July 2024
The Toy Shop, Squirrel Stapler, and Sucker For Love are really fantastic- and honestly so is the hub world. Not all of the other games are at exactly the same level but almost all of them captured my attention enough to complete them. I really wish there were more anthology games on Steam because I found the experience of playing this and the 3rd Dread X game to be really intriguing.
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Last Updates

Steam data 16 November 2024 00:17
SteamSpy data 18 January 2025 10:08
Steam price 22 January 2025 20:38
Steam reviews 22 January 2025 07:46
Dread X Collection 2
8.9
350
13
Online players
2
Developer
DreadXP, David Szymanski, Torple Dook, Lovely Hellplace, Scythe Dev Team, Secret Cow Level, panstasz, Mahelyk, Daniel Mullins Games, Wither Studios, Akabaka, Vidas Salavejus, Wayward Preacher, John Szymanski, Bathysfear Labs, Abbey 'Scruncho' Smith
Publisher
DreadXP
Release 21 Aug 2020
Platforms