Dread Templar

Dread Templar is a fast-paced hardcore old-school FPS, combining classic 90s shooter and modern FPS elements. Unlock and combine dozens of weapon upgrades and skills, embrace the Dread Force and obliterate hordes of fiendish enemies. Become the scariest thing in hell and get your revenge!

Dread Templar is a boomer shooter, fps and retro game developed by T19 Games and published by Fulqrum Publishing.
Released on January 26th 2023 is available only on Windows in 9 languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese and Traditional Chinese.

It has received 1,411 reviews of which 1,183 were positive and 228 were negative resulting in a rating of 8 out of 10. 😎

The game is currently priced at 3.99€ on Steam and has a 80% discount.


The Steam community has classified Dread Templar into these genres:

Media & Screenshots

Get an in-depth look at Dread Templar through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64 Bit
  • Processor: CPU 2.5+ GHz
  • Memory: 4 GB RAM
  • Graphics: NVidia GTX 560
  • DirectX: Version 10
  • Storage: 2 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
This is a weird one. This is mostly a solid Doom Eternal-ish indie shooter with varied and mostly great-to-look-at levels, mostly satisfying gunplay, and all that jazz. But it's just bogged down with design decisions that are just bizarre, man. And not the good kind of bizarre. What is this save system? Why are there survival horror save points in my fast-paced boomer-shooter? Why does the game autosave after an absolute non-issue like me pulling a lever, but not before the gоddamn boss fights and not at the start of the level? I HATE E2M5 with passion precisely because of this. Why is the main progression system almost entirely locked behind secrets? Why are some of those secrets platforming challenges? Why does a 6/6 on ammo counter means that I have 6 shells left? Why does the rocket launcher splash damage zone look way smaller than it actually is? Why do half the enemy attacks lack any visual feedback for damage taken? Why does the Gluon gun variant lack literally any impact whatsoever? Why can I just casually walk right past the pre-final boss gauntlet? All of this isn’t a big deal by itself, but man, this stuff adds up quick and makes this game feel mediocre as a result. If you're new to indie shooters, there are dozens of better ones out there. If you’ve already played them, you can still get some enjoyment out of this, I guess. 6/10
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Oct. 2024
(playthrough difficulty set to hard, not sure how things change in hell/nightmare atm) I don't really get the people calling this game mid, this is honestly a solid af boomer shooter that sets itself apart via the rune system, from basic stat upgrades to playstyle-enabling gold runes this game basically lets you play however you want while also encouraging secret hunting (cuz most of the good stuff is hidden behind secrets and super secrets) there's a good amount of level variety (with a lot of nods & references mostly found in secrets/super secrets), the enemies are well designed (for the most part, the flying bugs that explode can go bite me), the weapons are cool and fun to dick around with, again for the most part. The main outlier here for me is the rocket launcher (& by extension the tri-rocket launcher), they both feel awfully weak even with max weapon damage runes and you can't rocket jump at all for some reason, which is weird because one of the gold runes for the rocket launcher significantly reduces self damage, so you'd think that would let you rocket jump but that didn't work :( Regardless, I had tons of fun blasting demons in 6 gorillion pieces while listening to some baller heavy music (shoutout to E3M5 best track if you know you know) Also this is a solo dev project lol they had me fooled i thought this was a small team at least considering how polished it it but no it's one person, mad props
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July 2024
The level design as many others have already pointed out is bad. But y'know, there are some games you can just play and finish and never think about them again and have some fun while it lasts. But DEFINITELY buy it on sale like I did with 75% off
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Feb. 2024
Very serviceable boomer shooter. It's an appropriate length (8ish hours) with a wide variety of sets and enemies. Guns feel a little weak in my opinion, especially the shotguns and SMGs. Secrets can be incredibly obtuse but hold some of the best weapon/character upgrades, so a lot of time spent mashing on walls or running in circles to find secrets. However, it's still fun to play. I would say a 6.5-7/10 in regards to boomer shooters. Don't play this if you're not actively looking for another game in the genre to scratch an itch, but if you are it works.
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Dec. 2023
Dread Templar is what you get when you mix Quake 1 and Painkiller. But sadly it wasn't as enjoyable to me. Good looking and fun for the first 2 episodes, then the game becomes a gamble : if you haven't unlocked enough perks this far, you die. That simple. I played on Normal difficulty, it was pretty nice the first episode with the discovery of the arsenal and overall level design, the door unlocking routine etc. The second episode is leaning toward Doom Eternal mechanisms : you need specific weapons for specific situations. Thus making it more of a challenge. A bit harder, but still manageable and satisfying. After those, the game is throwing a ton of sh!t at you for the sake of it regardless of your stuff. I love games like Duke Nukem 3D and Brutal Doom. And whenever an indie gem shows up I feel the urge to take a bite. But maybe I am just too old for these "hardcore" fps. I am definetly too lazy to go any further at that point. The game is too demanding. Perhaps if I chose the easiest difficulty I'd say otherwise, but it's meant to be played the default way right ? Difficulty aside, Dread Templar may be better if : - it wasn't so perks-dependant because the enemies grow stronger the more you progress, and you must upgrade your character and items. Perks shouldn't be mandatory in games imo, especially when they are hidden. - it had a weapon wheel system to ease gun selection during critical action. - the "you are hit" feedback was more obvious. You don't always realize how low HP you are, cuz there is no hint except the little scream covered but music and sounds. - better ragdolls. The weapons have a nice vibe to them, but it flattens right away when enemies just drop down or explode. They don't fly and bounce, it's a shame. Ragdoll is the easiest reward in gunfights. On the positive side of things, I really like the aesthetic of the game. And the soundtracks is gorgeous ! Didn't come across any bug neither, pretty clean job. Despite my bitter experience on the game and the fact I gave up on it, I want to give devs a chance and recommend it to others, should they be aware of what they step in : not a walk in the park.
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Last Updates

Steam data 15 November 2024 15:07
SteamSpy data 22 December 2024 19:19
Steam price 23 December 2024 12:37
Steam reviews 22 December 2024 09:51
Dread Templar
8
1,183
228
Online players
8
Developer
T19 Games
Publisher
Fulqrum Publishing
Release 26 Jan 2023
Platforms