Dread Delusion on Steam - User reviews, Price & Information

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Dread Delusion is an open world RPG brimming with strange places and dark perils. Carve your own path through the flying continents of a shattered land. Discover curious towns, unearth occult secrets, master powerful magic - and change the world through your choices.

Dread Delusion is a rpg, open world and adventure game developed by Lovely Hellplace and published by DreadXP.
Released on May 14th 2024 is available in English only on Windows.

It has received 4,016 reviews of which 3,634 were positive and 382 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 16.79€ on Steam, but you can find it for 15.20€ on Gamivo.


The Steam community has classified Dread Delusion into these genres:

Media & Screenshots

Get an in-depth look at Dread Delusion through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i3-2100 | AMD Phenom II X4 965
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTS 450, 1 GB | AMD
  • DirectX: Version 10
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
Sure, it looks like Morrowind, but it doesn't play much like it. Instead, it shares the important parts: wacky, zany lore and the fact that you can look in any direction, see something, and then walk to it and find something neat there. I had a blast just wandering around the Oneric Isles with no particular goal, which is kinda rare these days in many of the RPGs I've played. But beware, potential player, there are a few caveats. The game suffers from a few bugs that, while not game-breaking, are annoying (most of said bugs having to do with collision—a patch would be nice even if the dev's officially moved on), and you can tell that the content near the end of the game was a little phoned in (still good, but with less depth—the Clockwork Kingdom pretty much rides on the Missing Persons quest instead of, like, the four or five in the game's other areas). Oh, and the combat's pretty much an afterthought lmao It's still a pretty gosh-darn good game despite the above, though. Get it on sale.
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Dec. 2024
This recommendation comes with a large asterisk. It's hard to put into words how I feel about this game. I certainly had fun over the 15-ish hours it took me to clear it, but I'm also thoroughly exhausted. For context, since I saw that the game advertised that combat wasn't the only option, I opted for a speedy build with high Charm. As such I can't speak much about the combat system, apart from feeling like Lunacid with a stamina bar. I like how the game looks, with the enemy design being the best part to me, and the music that's there has this nice synthesizer feel to it. I think the leveling system in this game is unique, as instead of killing enough enemies for a level, you instead gain "Delusion" as you complete quests and while rummaging through houses, ruins, and other such places. As such, I opted to run through enemies and didn't level up my combat stats at all, which was interesting. In addition, instead of a standard map and compass setting, you have a physical compass you have to pull out to orient yourself and a map that updates as you jot down landmarks. This is important, as quests you receive will tell you the general location of objectives using compass directions and landmarks. You'll need to hoof to each location on foot, since you don't get an airship until the endgame, and fast travel is locked to both a quest and specific areas. However, there are also things I don't appreciate about Dread Delusion. At best, you're only looking at four types of weapons: Sword, Dagger, Greatsword, and Bow. You can upgrade them up to one of three unique types of each weapon, but the resources for that are limited, and only available at the endgame. There looks to be 19 different spells in the game, but I somehow managed to miss the lion's share of them. This means that, even if I wanted to do combat with my pacifist build, my options for combat were severely limited. As for the map and compass, my praise for the ingenuity of the system is somewhat rescinded because the only way to get the compass is from a shop at the beginning of the game, which you can miss. In addition, you can definitely miss the map, as the journal you use to jot down landmarks is tucked away in a corner you can easily miss if you aren't looking for it. So if you manage to miss either the compass or the map, or even both, what starts as a cool way to describe objective locations turns into confusion and annoyance. The game acts as though there are effectively three different main factions in this world: the Apostatic Union that seeks to kill gods, the Wikkans that worship gods, and the Outlaws that sort of exist. You have reputation with these factions, and on paper, the idea of being friends with one side and enemies with another could be interesting. Unfortunately, the best it offers you is that some enemies won't actively target you, as the amount of quests you can do for each faction can be counted with one hand. Quests are on a spectrum of mediocre to fantastic, though it felt as though the lion's share of them are in the starting area. The Oneiric Islands don't feel lived in, with at best one village and three towns, which makes this open world feel kind of empty. The main story quests are all fairly good, with the goal being to get the villain's old band together to hunt them down, but it didn't feel like I got to properly hang out with them enough to have narrative weight with them. Finally, the ending is okay, with two different main endings and resolutions of the quests you have and haven't completed. Overall, the closest game comparison I could make to this game is Morrowind, in both the best and worst interpretations. Once I got the band together, I was practically racing for the finish line because I was ready to finish the game. There's a chance I might go back into this game in the future, but at the moment I'm absolutely sick of it. I would recommend this game on a sale, if you enjoy these sorts of games.
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Nov. 2024
I've played many RPG's, including the classics. When I finished the main quest in the clockwork kingdom, I felt a tumultuous wave of emotion, unlike most games I've played. Very few game stories manage to write stories that have ambiguous morality; your decisions always have a cost, but there may yet be one that will bring the world into a better state. Choosing feels hard each time. In a landscape of video games that seem to narrow your aperature of choice ever closer shut, this game gives you decisions that reflect the costliness of consequences of real life. You are never a perfect hero; but you can easily descend into villainy. It is a fiction that understands itself better than most; you will find yourself moved and frightened and sad and hopeful and its a beautiful journey that I really hope you take. Mechanic wise, yes the combat is simple but you play different games for different reasons. Go play Elden Ring if you want deep combat mechanics. Play this game if you want an RPG that will genuinely challenge your perspectives, immerse you in a breadth of deep lore, and give you a wonderful thrill of exploring a land choc-full of surprises and secrets. Fin.
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Oct. 2024
Highly recommended. Dread Delusion is a bit of an uneven overall experience but the things it does well, it absolutely nails. The combat is very basic and very easy and the crafting and skill systems are similarly bare-bones. The real draw here is the atmosphere and oh boy does this game have atmosphere! The deliberately-retro graphics work really well for the setting, letting the mind fill in the details and making the uncanny horrors that much more uncanny and horrible. Still, the game doesn't shy away from doing some things the era it's invoking couldn't - the entire game is one huge contiguous map with an enormous draw distance. Even the insides of buildings aren't separate maps so it's possible to look out a window and see far, far off into the distance. Appropriate since the real star of this game is the setting itself. The Oneiric Isles are beautiful, bleak, heartbreaking, and well worth exploring! From the giant psychedelic mushrooms of Pwyll to the giant catacombs of the Endless Realms to the horrible flesh towers of the Clockwork Kingdom's Corrupted Zone, the Oneiric Isles brim with careful, beautifully horrible design. The quests are all unique and handcrafted - no procedurally-generated fetch quests or MMO-style 'kill 20 skeletons' here. Most of them end in a choice between two equally painful resolutions. There are no good and evil choices here - only choices, all of which help some and hurt others. I heartily recommend Dread Delusion. (although I'd also love to see a sequel with more mechanical depth as well!)
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Aug. 2024
This is a fantastic game, and I thoroughly recommend it. The pros: The writing and world building of Dread Delusion are absolutely fantastic. You can tell that the developers poured their heart and soul into this game, in the environments, the feeling of life to each and every character. There is a sense that the world is very much divided and going through he issues that it describes, the ongoing conflict between Gods and men, and what, in the end, is truly best for us. It asks deeply personal questions of who we are, and where our morals stand. Is sacrifice best for long term gain? Or should we outright reject those who stand to benefit from even a modicum of our suffering, even if it is for a so-called Greater Good? Dread Delusion asks all these questions of the player, and does little to force an identity upon them, making it a true roleplaying game. Its writing, its world-building, and its ambition in a genre of constant remakes and sequels are commendable. The compass mechanic and map-marking are really engaging, as if exploring and finding your way around the Oneiric Isles. The magic system is intrinsically cool though has its flaws (see cons) Having now completed the game twice with 100% achievements, I can say that hard mode is a LITTLE more challenging, but if you know what you're doing and equip yourself well, you can still breeze through quite handily; it is however, just a little more exhilirating, though still not exactly some hardened Souls-like combat or anything (The magic moths hit pretty hard in Hard mode, though!) It's also excellent that your choices genuinely matter; each quest can influence the result of the end-game, including smaller choices and side-quests. Amazing attention to detail was payed here, and it feels like you've genuinely played a roleplaying game. The cons: The Gameplay: While the world-building and writing are fantastic. Dread Delusion is a game where your strengths matter very little. Lore is undoubtedly the most powerful skill simply because it allows you to open doors to more things to claim. Most things that have a mechanical influence on the game matter very little. Upgrade a weapon and you're pretty much set. Magic has little impact beyond the fast-run spell; find the ability to quick-strike enemies with magic and you're set. Enemies are easily staggered, and they often loom in your face without actually attacking, or seemingly feinting, but this looks more like a glitch, simply give them strong strikes, back up a little and throw a spell or two and they will crumple. The more you advance, the easier it becomes: There is absolutely no threat of death in this game beyond accidentally falling off a cliff or, at a very low level, stumbling into one of very few areas where more than one enemy will attack you at once. The parry mechanic is, at this point, almost supplementary. To be satisfying, in my opinion, the game must be given a higher difficulty option with enemies that are not simply staggered at every strong hit: If you have a parry mechanic, there must be a give-and-take regarding timing. This combat deficiency further invalidates other game mechanics: Certain armours, starting-traits etc. become surplus to requirement, and remove the potential pragmatism and immersion of roleplay elements the game strives to incorporate. Why invest in Guile when an upgraded helmet will do the job? Why invest in Might when most lockpicks and lore skills will do the job of smashing open a door, or when enemies fall with very little attack power in the first place? Persona and Wisdom have their places, but with high enough and easily swappable armours, these things are simple enough to acquire when you need them. There are not enough character-based drawbacks. Furthermore, this means that a lot spell-based characters have the majority of their spells invalidated. As you rarely fight more than one or two opponents at a time, slowing opponents is almost pointless, slower missile spells are pointless, and a spell-shield is almost entirely pointless because the chances of an enemy hitting you if you have even the slightest wit about you is almost nil. Once you have a fast-casting offensive spell and a vaguely upgraded sword, perhaps even less, you need little skill to fight any enemy in this game. In short, the combat is deeply unrewarding, and you very rarely leave an encounter feeling as though you escaped using every ability available to you. In a world full of Gods, boss-fights against their diminished forms would have been fantastic. The framework for exhilarating combat exists, but the available enemies do not reflect it in the slightest: They must be made more powerful. They must feel dangerous. Conclusion: This game is a gem, a powerful, thought-provoking piece of art with highly flawed mechanical internals. For the combat-RPG focused-player, there is not enough to sustain interest. I have been pulled in by the story and its fascinating implications, but the deeply unrewarding nature of combat feels like you are not truly fighting for your beliefs: I think that for this game - and I believe it is a masterpiece in the making - to reach its true potential, it must offer options of higher difficulty, and faster enemies that do not seem to be looming - highly stunnable - in your face without attacking. I do not wish to appear shallow in this review: The game and its writing are top-notch, but more is needed for it to feel like its ideals are fought for, as opposed to breezed through. Edits: Just as I posted this game's cons, a Hard Mode was added to the game so.. Depending on how that goes, I may have to amend, but it shows that the developers listened to complaints about too-low difficulty! Another point in their favour. As of making this edit I've just completed the game for the first time and even with the easy combat it was definitely worth the journey.
Expand the review

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Frequently Asked Questions

Dread Delusion is currently priced at 16.79€ on Steam.

Dread Delusion is currently not on sale. You can purchase it for 16.79€ on Steam.

Dread Delusion received 3,634 positive votes out of a total of 4,016 achieving a rating of 8.72.
😎

Dread Delusion was developed by Lovely Hellplace and published by DreadXP.

Dread Delusion is playable and fully supported on Windows.

Dread Delusion is not playable on MacOS.

Dread Delusion is not playable on Linux.

Dread Delusion is a single-player game.

Dread Delusion does not currently offer any DLC.

Dread Delusion does not support mods via Steam Workshop.

Dread Delusion does not support Steam Remote Play.

Dread Delusion is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Dread Delusion.

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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 July 2025 04:03
SteamSpy data 14 July 2025 02:45
Steam price 14 July 2025 20:49
Steam reviews 14 July 2025 12:05

If you'd like to dive deeper into the details about Dread Delusion, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dread Delusion
  • SteamCharts - Analysis of Dread Delusion concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dread Delusion compatibility
Dread Delusion
8.7
3,634
382
Game modes
Features
Online players
59
Developer
Lovely Hellplace
Publisher
DreadXP
Release 14 May 2024
Platforms
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