Dread Delusion on Steam - User reviews, Price & Information

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Dread Delusion is an open world RPG brimming with strange places and dark perils. Carve your own path through the flying continents of a shattered land. Discover curious towns, unearth occult secrets, master powerful magic - and change the world through your choices.

Dread Delusion is a rpg, open world and adventure game developed by Lovely Hellplace and published by DreadXP.
Released on May 14th 2024 is available in English only on Windows.

It has received 3,825 reviews of which 3,464 were positive and 361 were negative resulting in a rating of 8.7 out of 10. šŸ˜Ž

The game is currently priced at 16.79ā‚¬ on Steam.


The Steam community has classified Dread Delusion into these genres:

Media & Screenshots

Get an in-depth look at Dread Delusion through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel Core i3-2100 | AMD Phenom II X4 965
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTS 450, 1 GB | AMD
  • DirectX: Version 10
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
Sure, it looks like Morrowind, but it doesn't play much like it. Instead, it shares the important parts: wacky, zany lore and the fact that you can look in any direction, see something, and then walk to it and find something neat there. I had a blast just wandering around the Oneric Isles with no particular goal, which is kinda rare these days in many of the RPGs I've played. But beware, potential player, there are a few caveats. The game suffers from a few bugs that, while not game-breaking, are annoying (most of said bugs having to do with collisionā€”a patch would be nice even if the dev's officially moved on), and you can tell that the content near the end of the game was a little phoned in (still good, but with less depthā€”the Clockwork Kingdom pretty much rides on the Missing Persons quest instead of, like, the four or five in the game's other areas). Oh, and the combat's pretty much an afterthought lmao It's still a pretty gosh-darn good game despite the above, though. Get it on sale.
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Nov. 2024
[Final Update] There's lots to like in Dread Delusion, but one thing absolutely bears mentioning. Something very misleading, said in reviews and by the devs alike - that the game is similar to Morrowind in some way. It's definitely not Morrowind. You should probably not play the game expecting a modern version of Morrowind, or you'll do the game a disservice. With its wonky, thick and blocky aesthetic, ridiculous run speeds, and floating collectathon pick-ups, DD resembles... i don't know. Zelda, maybe? Banjo Kazooie?? The player character is so short and fast that it almost feels like first person Sonic. It's disorienting, and takes a while to get used to. Unlike Morrowind, I don't get the feeling that you're supposed to "live" in the Oneiric Isles. There are no usage-based leveling systems, which means that there's nothing that drives you towards engaging with any gameplay systems beyond the plot, but... that is also where the game really shines. The story and worldbuilding is the highlight of DD, and the remainder is "the stuff you have to do in order to progress in the story." I wish the game either developed the combat more OR removed it entirely, because as it is, combat means one thing only: losing time and resources. I think a lot of the problem comes from there being only two weapons, really - melee and bow. No big chunky hammers, long range spears. You use the same two attacks throughout the game. The problem is compounded in Hard mode, which literally only makes the game worse. Luckily, there's not much in terms of mandatory combat (afaik, only three encounters). Yet there's so much to like in DD! The Clockwork Kingdom is a particularly good example of lots of things done right. You get the feeling that the devs, by the time they got to the Kingdom, had started to really understand how to make an interesting region. In a world crammed with gods (spawning from every crevice, peeking through the cracks) there's one place where the revolt against the gods resulted in the citizens scraping up the pieces of their dead oppressors and building a God for the people, out of cogs, quills, and ink... A god which, slowly, tick by tick, gets more and more corrupt. Wonderful place. Some incredible thematics. Though... it's almost a bit difficult to recommend Dread Delusion to people. Fighter-type players will be bored, and story folks will have their enjoyment tempered by the enemies. Honestly makes me wonder if Lovely Hellplace should've gone for a different formula - maybe not an open-world RPG, but... something else. A Dread Delusion metroidvania would be awesome, and if they take that route next, I'll support them as much as I can. I'll remember Dread Delusion fondly.
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June 2024
Dread Delusion features extraordinarily fantastic world-building and hauntingly engrossing writing, but also struggles with balancing issues in most aspects of its gameplay. Nevertheless, the sheer uniqueness DD provides through its setting makes it well worth experiencing. šŸŸ© Pros šŸŸ„ Cons āœ”ļø DD features some phenomenal quest design, which also leans heavily into providing some decent replay value. Choices feel meaningful, and due to the very grim tone of the story, they are often not as easily made as in other RPGs. āŒDD is extremely unbalanced in favor of the player. No enemy across the entire game provided any challenge, including a joke of a final boss. Player stats feel unimportant and hinder a sense of character progression. āœ”ļø Due to its unique level-up system by way of the titular Delusions, essentially items rewarded both for quests as well as found out in the world, the game incentivizes and rewards exploration. āŒ Depending on the playerā€™s willingness to interact with the various systems, DD may feel monotonous at times due to a need for constant backtracking and stale combat. Many quality-of-life items only appear very late in the game, making the early game pacing quite slow. āœ”ļø While the open world is limited in size, great care has been taken to flesh out each and every corner, providing a sense of immersion in addition to the exploration. One such example is the inclusion of housing as a resource sink for the player, which is expertly woven together with additional sidequests and content to engage in. āŒDespite the art style being obviously unique and certainly fitting, there are some issues with the gameā€™s presentation. The narratorā€™s voice acting is lackluster; there are some issues with textures, such as flickering, and a lack of accompanying music, except for a handful of ambient tracks of varying quality. Technical Issues and Performance Dread Delusion, as of the time of writing, is pretty buggy. While I have not crashed during my playthrough, I have encountered flickering textures, voiceover during the narration cutscenes that do not fit with its subtitles, floating objects and nonsensical hitboxes, and worse yet, falling through the world twice. This is particularly noteworthy, as dying for the first time is tied to a plot event. Graphics and Sound Undeniably, one of Dread Delusionā€™s most striking features are its visuals. Featuring a self-described ā€œretro 3D aesthetic," the low-poly art style matches the brokenness of the setting the game takes part in. Nevertheless, this choice of visuals is a two-sided sword; on the one hand, it provides equally unique designs for enemies and the gods much of the story revolves around, as well as adding to the haunting atmosphere, but it can also often blend architecture together a bit, making certain locations a bit confusing to navigate. A real issue is that the game loads pieces of the overworld in chunks; however, this is rather similar to TES: Oblivion, where itā€™s dependent not on the distance of the player but on predetermined loading zones. This can lead to situations where there is a barely textured house right in front of you, and taking a single step forward suddenly lags the game as everything loads in. https://steamcommunity.com/sharedfiles/filedetails/?id=3263991379 https://steamcommunity.com/sharedfiles/filedetails/?id=3263991358 The sound, while good, is largely limited to a handful of ambient tracks for each region. Thus, over long periods of questing and exploring, it can add up to feeling a bit monotonous. Combat SFX is similarly lacking, and the game does not feature voice acting of any kind outside of very limited narrated cutscenes. Story and Setting The world is shattered apart by a cataclysmic event. With the surface world uninhabitable in the aftermath, a faction of humanity has taken upon itself to wipe out the remaining gods that had once blessed humanity through contracts and allow the remnants to fend for themselves. On the Oneiric Isles, the player is forced into a hunt after a Sky-Pirate who is after an artifact that promises to be able to change the fate of this shattered universe. There are two major conflicts on the Isles that the player gets to explore. Firstly, there is the hunt for Vela. For this, the player explores the various kingdoms, which have their own stories to follow. Among them, for example, is a kingdom of undead, whose undeath is accompanied by a constant hunger for flesh and whose true inability to die is affecting their internal politics, which the player can explore. While the story of Vela concerns itself with navigating the player through these factions and exploring the events that have led to the sundering of the world, the second major conflict is one of humanity versus gods. In Dread Delusion, gods used to be abundant and have contracts with humanity, offering them blessings at a cost until they were hunted to near extinction. Most of the morally strongest writing comes from interactions between the remnants of such entities and the implications of supporting or annihilating them. Quests can feel a bit linear at times, but this is made up for by how impactful the choices the player can make are. Furthermore, very little is gated behind Charm (Charisma) Checks, as RPGs so often like to do, and instead Dread Delusion relies on the player reading and following through according to genuinely what they think is best in the given situation. https://steamcommunity.com/sharedfiles/filedetails/?id=3263991138 Gameplay DD features a fairly unique, but ultimately obtuse, stat system in which each of the stats you can increase by collecting Delusions, governs a set of skills; for example, the stat Guile governs skills such as lockpicking or agility. Ultimately, however, due to the aforementioned balance issues, the playerā€™s stats only matter insofar as you want to meet relevant skill checks to continue exploration. Furthermore, gear applies vastly greater stat bonuses than leveling up, further devaluing player progression via their chosen stats and background. Combat is likewise disappointing; magic is extremely underpowered in comparison to melee, and that issue is compounded by the monotony of enemy types. Meaning that while there is decent visual variety in the monsters you encounter, all of them are tackled the exact same way: weaving back and forth and hitting them with whatever you may have. Even with minimal Might investmentā€”governing melee damageā€”I could comfortably one- to two-shot even late-game enemies. Ultimately, DD suffers from stats simply not being meaningful as they are irrelevant for combat and can otherwise be ā€œforcedā€ to meet certain stat requirements to continue your exploration or quests by keeping up-to-date with your gear. It is a means to engage with DDā€™s setting, but sadly, it is not competent enough to recommend it to people who may look at DD in search of a strong dungeon-crawler. Final Thoughts Dread Delusion is unique. It has some of the most interesting fantasy concepts I have ever seen in a game, from syntax-based magic to its incorporation of factions, but I think it is this ambitious world that also simply rubs up to the limits of what an indie game can provide, as the endgame feels almost rushedā€”not unfinished, but clearly aware as to how lackluster the actual RPG systems become the further the player is going. Itā€™s a great experience if people can stomach the look and the somewhat slower pace and are willing to engage with a story first and foremost, with gameplay serving more as a vehicle to experience said story through. Follow our Curator page, [url=https://store.steampowered.com/curator/41449676/] Summit Reviews , to see more high-quality reviews regularly.
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May 2024
It feels weird to say "people just don't make games like this anymore" about a title that hasn't been released yet. EDIT: Game has gone live, so now it's official: people just don't make games like this anymore.
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April 2024
In spite of its obvious influences, Dread Delusion is not Morrowind 2. Just putting that out there. It's in early access, and you feel it, but Dread Delusion creates a very unique and curious world that effortlessly encourages you to explore it at length. I think if you're in the market for a fleshed out, strange world to get lost in, then Dread Delusion is up your alley. At present, it's not the largest experience, but I enjoyed all of my time with it.
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Steam data 14 April 2025 07:12
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Steam reviews 14 April 2025 22:04

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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dread Delusion compatibility
Dread Delusion
8.7
3,464
361
Online players
47
Developer
Lovely Hellplace
Publisher
DreadXP
Release 14 May 2024
Platforms