DRAINUS

This is a side-scrolling shooting game in which you take control of the "Drainus", the Kharlal Empire's most cutting-edge fighter with the ability to absorb energy bullets, and take down the enemy ships zipping through space.

DRAINUS is a action, shoot 'em up and indie game developed by Team Ladybug and WSS playground and published by WSS playground and PLAYISM.
Released on May 22nd 2022 is available only on Windows in 13 languages: Japanese, English, Simplified Chinese, French, Italian, German, Spanish - Latin America, Thai, Turkish, Portuguese - Brazil, Traditional Chinese, Korean and Russian.

It has received 911 reviews of which 875 were positive and 36 were negative resulting in an impressive rating of 9.0 out of 10. 😍

The game is currently priced at 8.74€ on Steam and has a 30% discount.


The Steam community has classified DRAINUS into these genres:

Media & Screenshots

Get an in-depth look at DRAINUS through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 2000 / XP / Vista / 7 / 8 / 10
  • Processor: Intel Core2 Duo or higher
  • Memory: 4 GB RAM
  • Graphics: Open GL compliant video card
  • Storage: 200 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
This game has a lot of good going for it, including a kickass soundtrack and a cool sleek visual style to it. This game is pretty easy to understand through the tutorial and is the kind of game where you can upgrade your ship with gems earned while playing. It's a little bit odd though in that you can pause at any time and mess with your upgrades as you see fit. This alone makes the game very manageable and highly unusual for a SHMUP. This directly means that this is not a good game to get for those that want an arcade experience, but for those that like shop mechanics in other shmups and design elements akin to that of Gradius, Satazius, and other horizontal SHMUPs of those kind there's some cool set pieces in this game. The main gimmick of the game involves using an energy shield to absorb any energy based attacks and counterlaser damage back to enemies. It is integrated as a forced part of the game where you must absolutely use this or you will not be able to survive. As a result, many parts are designed around this and what gives the game it's unique feel. Ultimately pretty manageable to get through due to all of the options available to the player to customize your ship practically any way you want. Weapon order, main weapon, subshot, rear pod, options, ship speed, wall bumper toggle (this actually has upsides and downsides whether it is on or off) and some stat buffing are all at the player's fingers through the upgrade system to make the ideal ship of their vision. The game's hardest difficulty Ridiculous is locked behind a playthrough which takes about 2 hours, and this is the mode where you die in one hit and comes much more in line for those looking for an arcade experience. Once you enable this, the game does legitimately get a bunch harder and shields become more valuable as an option to tank hits you didn't dodge or defend against correctly. I can see why the devs didn't want people to beeline straight to this difficulty without having seen the game through once first since enemies become notably more tanky to the point that dying is an extreme detriment and your reflector is the thing that will be your saving grace in any situation as a result. On a regular playthrough I would get hit occasionally and feel like I had no idea what hit me so there might be some visibility issues with bullets, enough so that by the end I was a little concerned about trying a Ridiculous playthrough right away. This game is an amazingly good pickup for those that like shop mechanics in SHMUPs and want to play something that doesn't feel overwhelmingly difficult starting off. Edit: Arcade difficulty is also unlocked at the same time as Ridiculous, the main difference in this mode being that you can only pause once in the middle of a run to sort out upgrades and you have a 90 second time limit to do all of your things in that window. Otherwise you can only access the upgrades screen at the end of each level with a 90 second time limit. Honestly after playing after my first playthrough, Arcade mode is more or less what I expected this game to be going in and balances out the overpowering nature of being able to normally change your weapons on the fly at any given time in a normal/1st playthrough. I can generally recommend this game for anyone out there that is a fan of hori shmups.
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Sept. 2024
Get this game instead of going out on a saturrday, Gameplay's great. You'll be doing alot of precision movement, which is great, especially after the first playthrough, once a more difficult mode is unlocked. That's the strength of the game.
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July 2024
A very interesting mix of Gradius, R-type, and original ideas, with a good selection of difficulties to pick from. Relatively lengthy, with a full run taking nearly 2 hours. Excellent presentation, great loadout customisability, fun mechanics, and the story is not that bad for a SHMUP.
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May 2024
Solid horizontal scrolling shmup primarily inspired by Gradius in its weapons, boss, and level designs. The beautiful sprite work and animation in its low resolution 16-bit aesthetic is the best part of this game - it has style , which is for me the most important element of a great shooter. There is an absorption mechanic that reminds me of Giga Wing or Mars Matrix, which recharges quickly but doesn't apply to wall collisions or red projectiles. There's a bit of a customization and weapon unlocking system that doesn't go too deep but is fun to mess with. It's interesting that you can pause at any time and completely change your weapons with no penalty. The game is fairly easy and short, but the two-loop structure, adequately deep scoring system, and the existence of the "Ridiculous" and "Arcade" game modes should keep veteran shmup players satisfied.
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May 2024
Perfectly executed, both narratively and as a more casual shmup. There are some weapon combos that make it a lot easier - almost to the point of dominant strategy - but it is nevertheless fun to power up and get stronger. While I love the Metroidvania Team Ladybug games, in many ways this is their masterpiece.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 29 December 2024 00:38
SteamSpy data 22 January 2025 07:33
Steam price 23 January 2025 04:30
Steam reviews 21 January 2025 23:52
DRAINUS
9.0
875
36
Online players
5
Developer
Team Ladybug, WSS playground
Publisher
WSS playground, PLAYISM
Release 22 May 2022
Platforms