Dragon's Dogma 2 on Steam - User reviews, Price & Information

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Dragon’s Dogma 2 is a single player, narrative driven action-RPG that challenges the players to choose their own experience – from the appearance of their Arisen, their vocation, their party, how to approach different situations and more - in a truly immersive fantasy world.

Dragon's Dogma 2 is a open world, rpg and action rpg game developed and published by CAPCOM Co. and Ltd..
Released on March 21st 2024 is available only on Windows in 14 languages: English, French, Italian, German, Spanish - Spain, Arabic, Spanish - Latin America, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean and Polish.

It has received 105,997 reviews of which 64,496 were positive and 41,501 were negative resulting in a rating of 6.1 out of 10. 😐

The game is currently priced at 64.99€ on Steam, but you can find it for 25.99€ on Instant Gaming.


The Steam community has classified Dragon's Dogma 2 into these genres:

Media & Screenshots

Get an in-depth look at Dragon's Dogma 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64 bit)/Windows 11 (64 bit)
  • Processor: Intel Core i5 10600 / AMD Ryzen 5 3600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1070 / AMD Radeon RX 5500 XT with 8GB VRAM
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Additional Notes: Estimated performance: 1080p/30fps. Framerate might drop in graphics-intensive scenes. NVIDIA GeForce RTX 2080 Ti or AMD Radeon RX 6800 required to support ray tracing.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
A sidegrade by most measures, while I do believe that the reception this game had was an exaggeration born out of misinformation and some poor memory, it is certainly true that this game failed to evolve the series in a meaningful way, and changed Dragon's Dogma reputation from "that unfinished game with lots of potential" to "that unfinished series with lots of potential". The game improves on a few facets of the original game, the Warrior vocation is a lot better, graphical fidelity of facial features is genuinely impressive, the map is way bigger but does not feel less dense, there's a lot more optional dungeons, I really like some balance changes like the Loss Gauge, and sidequests were all around more interesting. But there's a few downgrades too, no Mystic Knight, a few less spells, less clothing slots (a change similar to the downgrade from Oblivion to Skyrim), and most notably, the game becomes really easy to tackle very early on compared to DD1, even if DD1 was pretty easy itself. Most offensively to some though, and with reason, is that the game did not progress meaningfully enough for the long wait that some people went through. It feels incredibly unfinished story wise, it clearly lacks a balance pass for the amount of enemies in some areas, as their overabundance is fatiguing at times, and loot tables make exploring generic dungeons a bit anti-climatic, as all the best gear is in shops anyways. I still recommend the game, but with a big caveat, all I wanted was more Dragon's Dogma, I like the gameplay loop, I love the pawn system and all of its quirks, I love that it feels like setting out on a genuine adventure where completely unpredictable but cool things can happen, like being flown by a griffin to the other side of the country because you grabbed on to him at the wrong time, or using a Cyclops as a bridge because you knocked him off balance at the right time. It's an unique game and I still think it's worth experiencing what it offers, it's just that unfortunately what it offers should have spent more time in the oven. The Sphynx is hot
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Nov. 2024
I haven't played DD1 and went into this blind. Was a bit sceptical at first since most reviewers said it was lacking in story or enemy variety etc. But this game honestly blew me away. The story elements are allright, if not just an excuse to get you there and explore. Because that's what this game is all about; exploring and monster slaying at mach speed. It's also nice to come back to town just to relax and do some light fetch or delivery quests. The environments are handcrafted to perfection and it's many inhabitants make this world come alive. I have to keep reminding myself to stop exploring after a while because my health goes lower and supplies are running thin. You almost never end up just going from A to B when on a quest. Exploring almost always rewards you in some way. Highly addictive! Don't go into this expecting BG3 levels of campaign. Instead enjoy the ride. Go wherever you heart takes you, because fun is guaranteed to be had just around the next corner!
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Sept. 2024
They finally did it. It took them 6 months but the game finally runs well. After the latest update my fps at the very least doubled in populated cities
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Sept. 2024
I've tried to figure out if this game was a disappointment or not since it came out. A few people I know are pretty firmly in the camp of "yes it is" but I'm quite a bit more torn. In most respects, it is exactly what I expected from a sequel to Dragon's Dogma. The enemy variety is a bit better, the classes are interesting, the pawns are actually less annoying if you can believe that (they are still so annoying though) but is this really enough? I'm not sure, In my country of Canada the game is ninety five dollars. the game is $95. This videogame is five dollars short from being one hundred dollars. and on release I paid that (I didnt feel that bad because I had just gotten my tax refund, but still) Is it worth that? I dont think so. But did I enjoy this game? Yes, quite a lot. Is it repetitive? Yeah, it is, but having just replayed the first game, I felt massive improvements in nearly every single way. The combat is better, the variety of enemies is better, the skills are more interesting. The end game fell short. Its like a reverse Dragon's Dogma. The first game was just OK until the endgame where it becomes something much more, this game is good until the endgame where it falls flat and becomes less. I think this game did disappoint me. But only after 48 hours of playing it. I think thats a lot of value to get out of a game. But its still a bit of a sour aftertaste.
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Aug. 2024
I was really on the fence if I should give a recommendation or not on this game. This is probably both one of the best and most frustrating gaming experiences I have ever had at the same time. I don't think I have experienced a product that is so impressive and at the same time so sloppy. I absolutely adore the first Dragons Dogma and I actually replayed it again just prior to starting up Dragons Dogma 2. Upon playing the first Dragons Dogma I reflected again over how incredible immersive your companion Pawns where in how they commented on things in the environment in a context dependent manner. After playing Dragons Dogma 2 though it is just so frustrating to feel like the Pawn behavior is a huge step back from the first game. They CONSTANTLY repeat the same dialogue lines over and over and over again, and most of it is even nonsense and non helpful, like telling you for the 1000 time that you can combine stuff when you are 100 hours into the game and have already done this 1000 times before. I keep saying shut the **** up in annoyance constantly. This never ever happened in the first game even after playing 100 hours and they never annoyed me. It is really insufferable how much they repeat the same lines over and over again. I also find that there is much less context dependent comments on unique environmental features like in the first game, but that is less of an issue when compared to the constant nag. Also even the context of when they speak is extremely sloppy. Many times I make camp and 3 seconds after having camped some Pawn makes a comment on how we probably are not in need of camping just now. Or they ask if I need guidance to a cave when I stand 1 meter from the opening of it. It is constant and incredibly annoying. It is such a shame because the game is incredible immersive in most other aspects but this completely and utterly ruin all that illusion of an immersive real world with these Pawns. There are other issues with the game, but for me this is really the main gripe. Repeating dialogue is really an immersive killer in most games, but it is really critical here since having the Pawns behave in a natural manner is such a big part of the game and something that was really nailed in the first game and such an unique feature of what that game was and how it stood out from other. Just implementing some cooldown on how often dialogue can repeat would go a long way to making the Pawns feel less fake and artificial which is the complete opposite of what should be the goal here. The game really feels like some masterpiece painting by a great artist and then some clowns come in and throw faeces all over it. The repeating dialogue almost single-handedly takes one of the most immersive worlds I have seen in a game and completely demolish it. Anyhow that is my main gripe. Some other pros and cons though: Pros: - Extremely beautiful graphics with amazing looking animations - No loading between areas or going into towns or dungeons etc - Beautiful music when exploring - Good controls and characters have a sense of physics to their movement - Quests are not entirely hand holding like in most other games and sometimes you actually have to think for yourself - No cheap quick travel, and like in the first game the quick travel system is actually implemented in the game world, especially love how when you throw a ferrystone up in the air and it hits a roof it fails to trigger, in-game logic increases believability and immersion in he game world (though I understand if it can be a bit constraining to some players and probably they "nerfed" the portalstones etc to be able to sell them as microtransactions (bad)) - Nice system I have not seen before where many quest givers actually initiate conversation with you in a natural manner as you go near instead of having a system with fake looking "!" markers above their head like in most other games - Elves in this game actually look like how Elves are supposed to look like - Great character creator and from my understanding some of the actual physical elements of your character like their height and weight determine movement speed to some extent Cons: - Again the repeating dialogue of the Pawns almost destroy the game but enough said about that - The game has performance issues (especially in cities) and even DLSS does not seem to make much of a difference - "Microtransactions" - Dungeon (cave) design are really really really repetitive and are only caves really in different sizes. One of the best aspects of the original Dragons Dogma was how incredible good the level design was in some of the dungeons with atmospheric elements like flowing streams in the floor or just a huge sense of detail both in design and soundscape to some of them. The lack of variety in dungeons and locations really hurt the sense of wonder and exploration as when you have seen the first cave you have pretty much seen them all - Difficulty is really trivial and most of the time it feels like just swapping annoying flies when dealing with the enemy mobs (except for some of the huge ones that are more bullet sponges until you have the equipment for them). Having pretty much infinite potential for healing with items does not help with quick buttons that just refills your health instantly without even needing a drink or eat animation etc just destroy all aspects of any difficulty. The developers should really look at implementing something more akin to how healing is handled in Dark Souls/Elden Ring. The permanent reduction of healing that needs to be refilled by sleeping is a good feature though imo. - The sound mixing is atrocious and probably the worst I have ever seen (heard). You have to constantly adjust the volume down or up as you get your ears blown out with the combat music in battle that drowns out all other sound - Mobs of enemies are placed way to frequent in the game world which just feels fake and artificial and you can barely move a step until there is another group of enemies are on you. Because the difficulty is so trivial they more become an annoyance than something that feels like a treat as you try to traverse around the environment - Enemies also respawn way to frequent. It would be nice to actually be able to clear out areas, especially in the routes of the Oxcarts to make travel easier without getting jumped by enemies. It feels like enemies respawns in areas after just a day when really it should be after a week ingame at the least - Capcom made human Pawns are incredibly ugly and just look unfitting to the game. It does not help that "for some reason" like half of all the names are not matching the genders of the characters so you will have males named Lisa or Sofia and females named Peter and Gregory etc - While the initiation of dialogue is a great thing for quest givers etc this is also used on Pawns you meet on the road and they interrupt you with a conversation if you get to near which can be extremely annoying - The game has incredible vistas with huge mountains so it is a massive bummer to discover that much of it has invisible walls that prevents you from going to many places. - Not a fan how shopkeepers stand in place 24/7 even at night. Some more routine in their behavior would be welcome and having closed at night etc - The feature of having to have a Pawn that understands Elvish and that can interpret to the player as they speak would be an incredible original idea if implemented right. Imagine as an Elf speaks in a foreign language to the player and your Pawn conveying what is said to you in "real time". It would be really unique idea that would enhance the believability of the game world. However how this was implemented in the game just flushed all that potential down the toilet by just having what they say in text if you have a translator. And you even have to go to options to turn Subtitles on if you have them off or you will not even see what they say anyway. Word count reached
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 12 April 2025 11:06
SteamSpy data 09 April 2025 17:34
Steam price 15 April 2025 04:49
Steam reviews 14 April 2025 18:05

If you'd like to dive deeper into the details about Dragon's Dogma 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dragon's Dogma 2
  • SteamCharts - Analysis of Dragon's Dogma 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dragon's Dogma 2 compatibility
Dragon's Dogma 2
6.1
64,496
41,501
Online players
1,923
Developer
CAPCOM Co., Ltd.
Publisher
CAPCOM Co., Ltd.
Release 21 Mar 2024
Platforms
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