DRAGON QUEST BUILDERS

The beloved block-building RPG, DRAGON QUEST BUILDERS, is bringing its handy crafting features to Steam! Weave your own tale as you build your own unique buildings and towns to restore Alefgard to it's former glory!

DRAGON QUEST BUILDERS is a rpg, jrpg and platformer game developed and published by Square Enix.
Released on February 13th 2024 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America and Traditional Chinese.

It has received 408 reviews of which 367 were positive and 41 were negative resulting in a rating of 8.3 out of 10. 😎

The game is currently priced at 27.99€ on Steam.


The Steam community has classified DRAGON QUEST BUILDERS into these genres:

Media & Screenshots

Get an in-depth look at DRAGON QUEST BUILDERS through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 / 11 64-bit
  • Processor: AMD Ryzenâ„¢ 3 1200 / Intel® Coreâ„¢ i3-6300
  • Memory: 8 GB RAM
  • Graphics: AMD Radeonâ„¢ RX 460 / Intel® Arcâ„¢ A380 / NVIDIA® GeForce® GTX 750
  • DirectX: Version 11
  • Storage: 16 GB available space
  • Additional Notes: Expected framerate: 30FPS with 1920x1080 resolution and default graphics options, Systen RAM 16GB required when running on Intel GPU.

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2024
Whoever start this game series, I thank you from the bottom of my heart. It might not be the best game ever exist, but it is one of my favorite game of all time. This game series will leave a mark on my heart forever, I'm grateful for anyone who create this. When I first hear about this game release in 2016, it was very exciting, but sadly the game is an exclusive title for PlayStation only, so I never have a chance to play at that time. Many years later, I finally decide to get the Nintendo Switch with DQB2 as one of my primary reason. After my surprising on how good DQB2 is, I decide to track down and get DQB1 on Nintendo Switch soon after. By switching back from playing DQB2 to DQB1, I can see a lot of downgrade feature when I first playthrough. However, DQB1 is still great, it feel satisfied, fun, and classic. And not long ago, they decide to port DQB1 into Steam which make me very happy a lot, so I decide to grab a bundle of for both DQB1 and DQB2 to playthrough again. The only thing that DQB1 did better than DQB2 in my opinion is the story. The story is about hope and despair, human vs monster, light and dark, good vs evil, the borderline is very clear. While in DQB2, they try to grayscale everything down, creation and destruction living together in harmony, not quiet my favorite story to be honest but I guess it is a standard nowadays. If you never play this series before, as far as the story go, you are the builder who destiny by the goddess to rebuild the city and recreate new civilization from the old ruin of darkness. True to the story, you are the builder not the hero, fighting is not your priority nor your strength, but the power of creation is your main virtue, to build fortress and facility to prevent the monster invasion and prepare every convenience until the day that the hero come is what the goddess told you to do... Since this is my second playthrough, so I decide to take my time in each chapter as long as possible, and build the best city in each chapter as best as I can. It is a wonderful experience, but sadly a little too short for me, after only 80 hours, I already finish the game with 100% achievements, so I decide to move on, and continue my journey on DQB2.
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April 2024
Absolutely Phenomenal. I've only tangentially been interested in Dragon Quest, but decided to dive further into the franchise as I felt Akira Toriyama's death deeper than expected, and wanted to immerse myself in worlds he had helped shape. I enjoy building games, but not 'factory' or 'automation' games. The biggest problem i have with games like Minecraft is the lack of direction, or the 'shallow ocean' nature of its content. None of that is a problem with DQB. Content is provided in a pattern that keeps you entertained and questing for more, and the lovable (or hateable!) NPCs provide plenty of guidance, tasks, and impetus for creating. The four limiting (but still large) chapters each have four grand islands to explore and find unique things to do (at one point you have to craft a _story to tell to a monster_.) as well as plenty of easily observable speedbumps to keep you from going too far too quickly. The story is fun but can get dark, or serious, and has a pleasant tone in spite of the darkness. combat is satisfying but never feels overwhelming, or too simple. you are a builder, not a warrior, after all. The quality of life features make building or rebuilding a breeze. Overall, HIGHLY recommend for anyone who wants a game that's equal parts adventure and town building. It just feels really pleasant to play.
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Feb. 2024
I bought this game when it first released on PS4, but I bought it here on Steam mainly because I want them to make a DQ Builders 3. Let's break this review into two sections for two types of people reading them: (1) People who played only DQB 2 and are wondering if they should get this one (2) People who played the original on Playstation and are wondering if this port is different from the original (1) I played DQB2. Will I like this one? Here's a list of things you might wanna know: [*] NPCs don't talk your ear off nearly as badly as DQB2. Dialogues are generally shorter and you skip through them / ignore them a lot faster. DQB1 has a story but doesn't place as much emphasis on it as DQB2. [*]There is no "Isle of Awakening". There are individual story chapters (similar to the different islands in DQB2), but there is no "hub" connecting them all. You just select each chapter from a menu basically. (But notably, they all have their own separate save files.) [*] Your build areas are smaller. Much, much smaller. That makes beautifying and getting creative with your towns much more difficult. But if you're a person who enjoys trying to squeeze brilliance out of limitations, you might actually find this satisfying in a way. [*]A bit less block / decoration variety since this is the first entry. [*]There is no Malroth or equivalent "companion" character. [*]There is no glider and movement is overall slower. [*]Hunger works differently. In DQB2 if your hunger drops to zero, it just applies a debuff to your attack and prevents you from running. In DQB1, if your hunger drops to zero, you will slowly lose HP over time as if you are poisoned. You will not completely die, however. It will reduce your HP to 1 and then stop. Even so, hunger is a more serious problem in DQB1. Especially when you get into chapters 2 and 3 where food stock is more challenging at the start of the chapters. [*]You have little to no control over water in DQB1. The water jug is not here. [*]Some of DQB2's building refinements are not present (e.g. laying chunks of blocks at once, swapping blocks, etc). [*]The awfulness of Skelkatraz does not exist anywhere in this game. [*]Some things are a bit more difficult to accomplish in DQB1, such as replacing grass, which you can kinda only do by farming bats for grass seed drops. [*]This is a mobile port of the game and not the original version, so some aspects of the UI feel ugly or awkward and yet have QOL improvements over the original so UI is both better and worse. [*]There is a "Terra Incognita" area where you can free build similar to Isle of Awakening, but it is its own separate place and is not connected to the story chapters. (2) I enjoyed the original but heard this is a mobile port. What does that mean? Is that bad? Yes it is a port of the mobile version, not the original version. Is that bad? Yes and no. Here's some bullet points for you [*]It does not affect visual quality at all. You can have up to the same resolution as the original here, so it doesn't look worse. But note also that you can't have BETTER than the original resolution, so it's not improved either. [*]FPS is better than the original, so you do have improved FPS at least. [*]Weapon durability is removed in this version. Weapons and tools last forever. [*]The game's HUD and UI have been completely replaced with new HUD/UI that was redone for the mobile version. This unfortunately means that visually the HUD and UI look a bit like trash. There were functional reasons why they needed to change it for mobile, but when those are brought over to PC where they're not really necessary, the functional advantages are moot and you still get the ugly clashing appearance. It also means you get other weird artifacts like the item hot bar being obnoxiously high on the screen. Something that probably made sense on mobile, but on PC it just looks EXTREMELY weird, like there is something wrong with the config or something, but nope. Port problem. The HUD / UI aspect of the port definitely sucks, but it's also the worst demerit. Out of all the things that could be awful about a port, this isn't the worst. I wish this was better, but it is what it is. [*]You get a few positives here as well, such as all the QOL upgrades made to the game since the original release, such as the ability to save anywhere, an "undo" function while building, and new creative content in the Terra Incognita mode.
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Feb. 2024
A bit dull looking compared to DQB2. To counter this - download Reshade, import "Standard Effects" & "SweetFX" packs and do the following: 1. Turn on "CA" - Leave at Default Settings 2. Turn on "Cartoon" - Leave at Default Settings. 3. Turn on "DPX" - Leave at Default Settings. 4. Turn on "HDR" - Set "Power" Setting to 1. 5. Turn on "Lift Gamma Gain" - Leave at Default Settings. 6. Turn on "Luma Sharpen" - Leave at Default Settings. 7. Turn on "Tint" - Set "RGB" all to 150. 8. Turn on "Vibrance" - Set "Vibrance" Setting to full. Different looking game after that! Enjoy!
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Feb. 2024
A couple new things that make it better than the original console version, like expanded starting inventory, stacking up to 999 instead of 99, and instant text options make it much easier to come back to this after playing 2 for a long time. Getting a big bash earlier in the game than normal also helps a great deal. Still a few minor things that seem like they will get fixed in patches, like the very wonky controls when you are trying to place ladders or ivy to climb, especially on the sides of mountains. Have to jump backwards while facing the direction you want to place the ivy, and hope you get it placed correctly... just very counter-intuitive. The UI scaling works more on some parts of the UI than the other things, for example you can have a very tiny quest objective list, but the buttons and your displayed inventory are still rather large. A very good port and hopefully a sign to the developers that there is interest in a part 3.
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 21 December 2024 01:08
SteamSpy data 18 January 2025 16:12
Steam price 22 January 2025 20:16
Steam reviews 21 January 2025 12:04
DRAGON QUEST BUILDERS
8.3
367
41
Online players
46
Developer
Square Enix
Publisher
Square Enix
Release 13 Feb 2024
Platforms
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