Dragon Age™: The Veilguard on Steam - User reviews, Price & Information

Unite the Veilguard and defy the gods in Dragon Age™: The Veilguard, an immersive single-player RPG.

Dragon Age™: The Veilguard is a lgbtq+, fantasy and singleplayer game developed by BioWare and published by Electronic Arts.
Released on October 31st 2024 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese and Russian.

It has received 39,363 reviews of which 27,419 were positive and 11,944 were negative resulting in a rating of 6.9 out of 10. 😐

The game is currently priced at 59.99€ on Steam.


The Steam community has classified Dragon Age™: The Veilguard into these genres:

Media & Screenshots

Get an in-depth look at Dragon Age™: The Veilguard through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: 64 bit Windows 10/11
  • Processor: Intel Core i5-8400 / AMD Ryzen 3 3300X* (see notes)
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 970/1650 / AMD Radeon R9 290X
  • DirectX: Version 12
  • Storage: 100 GB available space
  • Additional Notes: SSD Preferred, HDD Supported; AMD AM4 CPUs on Windows 11 require AGESA V2 1.2.0.7 or newer

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
So. Now after i played this game at 100%. You can roll trough barrels, chests and other things 9/10 game. You can pet cats and dogs 10/10 game. You can pet and cuddle with a GRIFFON 11//10 game. You can play stone scissors paper with the cutes skeleton u can find out there 10000/10 game. Jokes aside. Was it a good game? Did it deserve the hate? Is it a real Dragon age game? Go find that out yourself. AND i mean actually try it, dont buy it, play it for 2 hours and spamm your negative review in here. TRY IT. I played Dragon Age: Origins, Dragon Age 2 and Dragon Age Inquistion, more than one time. And i will play this game more than one time. Because i like it. It took me about 70 hours to complete it with all the achievements and shit. And i wasnt bored for a single second. The Gameplay was very giga big baba bubu fun! I enjoyed it really hard. The Story was good. It won't throw Dragon Age: Origins off the throne, but it was a good story. I can not say that all dialogues were written very well, some felt very...random/unnatural (in dialogues with companions). But the Voice Actors did such a good job, i forgot about that. Respect to them tho. Also i had ZERO bugs or any other problems. I mean. This should be normal, maybe a few, but these days...its not normal. So yea! Something that would also be worth mentioning: I liked many new...informations about the lore, how things are..or was...or will be, very interesting! So overall. It's a good game. And for me: It's still a good game in the world of Dragon age. So im happy to see what the future will bring. Im already hyped for...yea SPOILER SPOILER SPOILER This teaser thing after the credits...im already interested what happens in the next game. I hope sooner than 10 years...but yea, i will be patient lol. Ps: I Love Dragon Age. Forever. PPS: THE ONLY REAL THING I HATE ABOUT THIS GAME IS THAT THEY DONT BRING UP AN ACHIEVMENT FOR THE NIGHTMARE MODE?!?!? BIO WARE I DONT FORIVE YOU FOR THAT. PLS MAKE ONE! Pps: Taash would say: "Who doesen't like Dragon Age?!" Ppps: Still trying to win stone scissors paper against manfred...
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Nov. 2024
This is barely a thumbs up since I don’t feel like I wasted my money. I enjoyed aspects of the game. As a standalone game, The Veilguard is fine, and gets better after the weak first act. As a Dragon Age game, it’s the worst in the series. It would be easier if the game was just bad, but there are sparks of hope every now and then. I love the setting so much, and wanted this to be a return to form. Most of the story design choices are just baffling, if not downright insulting. They absolutely butchered legacy characters and all previous player choices. It feels spiteful. I hope that if we get another Dragon Age game, there are big changes with how the leadership and writing team approach the story. Trespasser was such a great set-up for new adventures, and the current dev team fumbled an easy win. It’s actually devastating to witness as a long-time fan. I know the culture war tourists have labeled the game “woke”, but it’s really not, and I say that as someone who would be called “a woke” by these people. This is pure sanitized US corporate fluff. It’s not about inclusivity, it’s about being as inoffensive as possible in order to sell more. You won’t find any uncomfortable politics here. Religion and basic cultural elements are barely there, when they’ve previously been central to the setting. The revelations in the game should be society shattering for the entire continent, but nobody cares. Everything is sanitized, and no one gets to be morally grey. You’re either good or comically evil. Thedas has such a wealth of messed up situations with amazing story potential. The city elf is one of the best origins, and it’s brutal. I still think about encounters like the Broodmother and quests like All That Remains. Or the elven inquisitor getting called a rabbit the moment they step into the Winter Palace, and starting the quest at a disadvantage. I wanted the kind of hopeless horror that shows the world and its people are very much flawed, but still worth fighting for. None of that is present here. The Lords of Fortune are a good example of the toothless writing. What do you mean these treasure hunters don’t loot tombs? Or that they have cultural advisers so they can return artifacts to their rightful owners? The faction is led by a pretty well-known cultural artifact thief! Let them be shady. We finally get to see Tevinter, and it’s just a load of nothing. Why is there nothing with the Imperial chantry? The Magisterium? Slavery? What’s the point of the Shadow Dragons, when we see none of the horrors we’ve spent three games (and countless other forms of media) hearing about? Yes, Dock Town is the place for the lower classes, but you’re telling me that slavery isn’t visible in any way? At the docks?! How do you even make Tevinter this boring? Show us the brutality of the Antaam occupation, instead of just telling us it’s bad. Let us see the casual cruelty of Tevinter culture, instead of hiding it in the codex. Let the elves be angry instead of happily embracing atheism and other species. The game tells you things without letting you see, shape, or just experience the events yourself. It tells you how to feel and doesn’t allow any deviations. I’m pretty much always a goody two-shoes player, so it should work for me, but this game made me wish for evil options. Or just the chance to tell some characters to go pound sand. I would absolutely embrace the Dark Urge with some of the story beats, and it’s such a weird feeling to have with Dragon Age. A big issue is the writing. I’m not expecting archaic language (though I’d prefer it), but almost all characters speak like they know what TikTok is. It’s not like the series ever had everybody speak like Morrigan, but the constant quips and meme-like reactions were too much this time. Everybody reacts like they know there’s a camera on them. The voice-acting being all over the place doesn’t help. The only consistently brilliant performances among the companions were Emmrich and Davrin. I get the devs wanted to focus on new players, but they could’ve done it so much better. Games like BG3, The Witcher 3 or WotR are good examples of how you don’t need to coddle new players. The games were worth the learning curve, and Dragon Age should be worth it too. I’m also confused by the reviews that said this is the most focused game yet. It’s really not? The pacing is wonky from start to finish. Most heavy emotional beats just didn’t land. The hyped “big choice” happens way too early and makes very little sense. My character doesn’t know these people, and I, as the player, only got here as well. At least let my character explain/defend their choice, instead of making him self-flagellate uselessly while basically being called a heartless war criminal. The game would be so much better if it started with Rook’s origin story, instead of constantly telling us how cool it was. The story also would’ve benefited from being much smaller in scale, or from spending more time building up to the initial ritual. I’m not sure how new players would even care about Varric with how lackluster his presence is. The same goes for the other legacy characters. They’re just shallow imitations of themselves, completely stripped of their context. The friendships and romances are barely there. The game kept telling me that these companions were my character’s found family, but never actually showed it. It honestly felt like the others didn’t even like Rook. Having finished the game, I’m not even sure why he was there at all. A faction related quest for Rook specifically would’ve helped establish him in the world. I was interested in seeing some actual cultural clashes between the characters. You have two Dalish elves and a Tevinter mage, but there’s no real suspicion at any point. Bellara and Neve are just immediate besties. You can’t ask Neve questions about her upbringing or opinions on living in a mage supremacy as a lower-class mage. The game just tells you she’s a good person and loves Dock Town. But she’s still a mage from Tevinter. If she has no questionable opinions, why is that? Why does she think like she does when she grew up in a nation like Tevinter? I’d like to know. Similarly, why are there no discussion on the different varieties of Andrastianism? Outside of Davrin and Bellara, all other companions would have lived under the rule of either the Orlesian or Imperial Chantry (I know Rivain is different, but still). Do they not have any misconceptions or suspicions about the others? Why is everyone so chill about the Qun? It’s unfortunate that the ability to ask the characters questions outside of cutscenes was removed. I assume the justification would be something about boundaries, but these are not real people. Let me pester them! The combat is fun at first, but the limited skill slots hinder it. The companion limit is a horrible choice, as is the fact that they can’t be controlled. They might as well not be there, considering how utterly useless they are in a fight. I spent most fights running away and dodging, so my mage character wouldn’t get body-slammed every five seconds. The inventory system is horrible. The vendors and the faction “rank ups” break immersion. I understand they’re remnants from the live service version of the game, but damn, such a poor system. I didn’t mind the art style. The CC is good, but somehow not as good as in DAI. The clothes and weapons are over-designed, so I’m grateful for the transmog system. The scenery is stunning but lifeless, just like in Inquisition. The NPCs are static and don’t react to anything around them. The music is so basic that I can only recall one moment (Weisshaupt) where I actually noticed it. I don’t know. I could write even more, but what’s the point? In the end, I wish the game had been better, and I wish over a decade of being a fan hadn’t been dismissed so brutally. “Rocks fall, everybody dies” is a sad way to say goodbye.
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Nov. 2024
First off the "recommend" should be a turned into a "recommend for new players". and "not recommend" for DA fans. In general DAV is a good RPG for people with 0 knowledge about the existing lore in the franchise, the game has all the systems you'd come to expect from an RPG, it has a good skill tree, it has good combat design, it looks stunning, has tons of QoL features, tons of customization, it's very well optimized and polished, level design is awesome and precise. It doesn't suffer from open world emptiness and doesn't feel as much of a corridor simulator. Major quest levels are also really really well done and I enjoyed fighting my way through those missions, it's always a spectacle. It's a totally serviceable game if you don't take into account the Dragon Age title. For existing players I cannot in good faith recommend this title at all. It honestly slaps prior fans in the face with the amount of lore discrepancies, contradiction, poor writing and blatant disrespect of choices in previous games. It wouldn't be as devastating if at least the new cast of companions and our protagonist was written in a way that didn't scream like they got passed through 60 HR employees. Dialogue is bland, all the depth and morally grey aspects surrounding the lore is just straight up reconned or watered down to the point of bafflement. You are not allowed to be anything but a "Yes-man" to these companions, there is no friction, no deep dynamic between Rook and companions, there is no true and proper bonding as it was the case in previous games. You are treated like a therapist running from room to room solving everyone's problem with a smile on your face. None of the companions except Davrin, Emmerich and Bellara give a single flying fudge about Rook. You interact with them as a narrative tool, not as a balanced dynamic between teammates. There is no comradery, just Rook forcing their way into conversations of the companions, unnecessarily even. It's at times a struggle to read through the dialogue because the writing's shallow and awkward. Rooks best moments are hilariously only present when they're in a dialogue with Solas. Why? Because they're allowed to have a personality for once that goes beyond "Yes!" "Yes. (joke)" and "Yes." they're allowed to disagree, agree, banter, exchange quips with Solas but denied when it's about the companions. Why is that? Why aren't we allowed to challenge them? The romance is also a complete joke in this game and feel like an afterthought compared to the advertised "best romance in all three games" you have to be kidding me. In the 70h I've been playing, the romance scenes accumulate to maybe 20 minutes. And that is stretching it with a companion that is actually well written (Emmerich). Romancing Harding or Lucanis feels actually painful, because those two suffer the worst case of "I only care about my own quest and just want you here to act as a meatshield." not because they have any interest in Rook, despite what the game is trying to gaslight you into believing. Factions are also mostly useless from a narrative perspective. I still cannot believe how Nevarra doesn't play a bigger role in this game. The ones with the most impact are to no ones surprise the Grey Wardens, followed by the Crows (got butchered) and then the Veil jumpers (meh), to the Mournwatch ( the best faction) and lastly Lords of Fortune (awfully implemented). The last 2 have no significant impact on the story. The way magic is treated in DAV also reminds more of sci-fi than fantasy, everything is now explained in science terms, "amplifiers" "resonating the XY to the XZ and tweaking the XY to get this fluctuation" you see that a lot with those magical gadgets. And it really takes me out when in all previous games magic was still treated as a fantasy element, not as a scientific element. And this tonal shift is echoed throughout the entire game, you don't get the sense that DAV plays in Thedas if it weren't for the similar names popping up. Minrathous isn't like the Minrathous explained from previous games. The Crows aren't the same as before, etc. and that is why it's so disappointing as an established fan to go into this game with all of this knowledge just to be let down by questionable writing quality and the blatant attempt at wiping the slate clean. Out of the 5 endings, the one considered "best ending" is truly the best in terms of satisfaction and payoff because it's the only time the Inquisitor actually plays a role. The other 4 endings are shockingly bad. I genuinely hope the writers take the feedback to heart, I love Dragon Age, enjoy all the games with 2 being my favorite despite its shortcomings. Narrative focus was always Bioware's strength, so I don't quite understand what happened here and hope we stop sanitizing the lore for whatever reason and go back to writing compelling characters with proper depth and balance between Protagonist and companion. Something that was a staple in previous games.
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Nov. 2024
TL;DR good video game and poor Dragon Age game, but the ending sticks the landing As a lighthearted fantasy adventure, Veilguard is immaculate. It's well-optimized, bug-free, DRM-free, microtransaction-free, visuals are gorgeous, combat is engaging (after you go into the difficulty settings and turn down enemy health so they're not such damage sponges), and its accessibility options and quality of life perks (including a transmog/glam system for your outfits!) should be the new gold standard the industry aspires to. On the whole, it feels like no expense was spared to bring the developers' vision to life, and on that merit, I can recommend Veilguard. But only just barely. Because it's also a Dragon Age game, made by Bioware, that flees from its own pedigree. Veilguard seems absolutely terrified of the possibility that the player might ever be made to feel slightly uncomfortable with its narrative. It will never challenge you to wrestle with difficult moral questions, never put you into direct conflict with your companions, never tempt you to commit lesser evil in the name of greater good, and never force you to engage with complex topics like history, politics, and religion. Just sit back and watch as your family-friendly hero saves the world while miraculously never being made to challenge their ideals or consider compromising their morals. All Dragon Age games are ultimately stories about good triumphing over evil, but past entries demanded you choose what you valued and who you were willing to sacrifice, and forced you to live with the consequences. Veilguard also has choices, but will always insist that you did the best you could and shouldn't think about them too much. At least until the finale, anyways. Veilguard may be the opposite of Dragon Age 2 in that it has dull writing and excellent production values, but it's also the opposite of Mass Effect 3 in that its ending is so well executed it might very well redeem the tedium of everything that preceded it. No spoilers here, but I can safely say this is some of Bioware's best work to date and easily proves itself the equal of Mass Effect 2's suicide mission or Inquisition's Trespasser. Ultimately, whether Dragon Age: The Veilguard is a "good game" is something only you can decide. I strongly recommend all Dragon Age fans play it at some point, even if you have to wait for a sale. It might not be the game we wanted, or the game we expected, but it does accomplish the one thing we don't want to admit Dragon Age needed: it frees us from the shadow of Origins. Whatever comes next will be free to write its own story and take us on its own adventure, for better or for worse.
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Nov. 2024
TLDR: After over 50 hours of this this game I can confidently say, unfortunately, that the people who are going to enjoy this game the most are brand new fans, or casual Dragon Age enjoyers. But I do recommend it, I enjoyed this game. To be clear. I am a massive BioWare fan. I’ve played all their games (even Shattered Steel on my dad’s old PC from the 90s). I’m going to go down the different aspects of the game below. Technical level/business decisions: in my entire 54 hour playthrough I had absolutely 0 crashes. 0 frame drops and only 1 bug, that I easily fixed with a quick fast travel. The game runs flawlessly which is a great thing. Also, EA for some reason let BioWare cook this thing with no other BS like Denuvo, MtX, requiring EA app, etc. Visuals/art style/envirments: it’s no secret that the discourse for this game on its art style is tumultuous. But when I actually sat down to experience it, I grew to like the art style quickly. The envirments are absolutely stunning, and there are a LOT of different environments. Animations are also surprisingly stellar for a Frostbite engine game. There are moments where the animations are janky and not immersive, but overall I was incredibly impressed with the visuals. Gameplay/combat: surprisingly one of my favorite parts of the game. Progression and skill tree is really expansive, and has an absolute massive build craft options (respeccing for free too!) the combat is an amalgamation of God of War 2018 combined with Mass Effect 3, and came together really well. Builds can become so OP I had to increase the difficulty. Accessibility: every aspect of the games interface and accessibility can be changed. You don’t like the HUD? Turn it off, you don’t like damage numbers? Turn it off. You love difficult games but hate “bullet spongy” enemies? Do the custom difficulty and turn enemy health down and everything else up. A truly customizable experience for everyone. And it works really well. Writing/Dialogue: this is where things start to decline for me a bit. BioWare has always impressed me with its writing. Specifically its companions, and this game for me, it large succeeds only in specific companions. The overall writing of this game all over the place. The tone changes regularly, the dialogue is off in many ways. It has such a safe, “neutered” writing in its dialogue. The majority of conversations you have are met with brevity and optimism. I did not like this. So many companions didn’t have nuanced arcs, as much as I was interested in their characters, save for a few. So many safe options taken, no states within your group really happen, and no matter what choice you make the group never really experiences tension with each other save for maybe 2 conversations. In contrast though, there are moments and characters that showcase the power of terrific BioWare character writing. Every conversation with Solas was gripping and incredible, no small thanks to his VA, who did an amazing job. Also, characters I originally hated when I met I grew to like and even adore as their story progressed (shout out to Bellara). And of course, the ending sequence of this game, which can take upwards of 3 hours to complete, is the absolute best part of the entire game, filled with twists and turns and tough choices. It sucks that it had to be the ending to get all those big moments. In conclusion: I was initially disappointed as it seemed BioWares writing was at its weakest with this game. As I played though. The writing and even dialogue got a little better, and a little better. And by the end I was fully immersed. This game is very clearly biowares “clean slate” moment. A bridge to open a new era of BioWare to us after years of nothing save for 2 disappointing games. I genuinely believe if you are a new fan to this series, you will enjoy this game a lot. If you are a casual DA fan, you will enjoy this game as well. And if you’re a hardcore DA nerd you may struggle with the tonal shift and deflated companions in comparison to others. But overall the main story is great, and I absolutely recommend this game to anyone
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If you'd like to dive deeper into the details about Dragon Age™: The Veilguard, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

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Dragon Age™: The Veilguard
6.9
27,419
11,944
Online players
1,876
Developer
BioWare
Publisher
Electronic Arts
Release 31 Oct 2024
Platforms