Dragon Age™: The Veilguard

Unite the Veilguard and defy the gods in Dragon Age™: The Veilguard, an immersive single-player RPG where you become the leader others believe in.

Dragon Age™: The Veilguard is a lgbtq+, singleplayer and fantasy game developed by BioWare and published by Electronic Arts.
Released on October 31st 2024 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese and Russian.

It has received 32,199 reviews of which 23,087 were positive and 9,112 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 38.99€ on Steam and has a 35% discount.


The Steam community has classified Dragon Age™: The Veilguard into these genres:

Media & Screenshots

Get an in-depth look at Dragon Age™: The Veilguard through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: 64 bit Windows 10/11
  • Processor: Intel Core i5-8400 / AMD Ryzen 3 3300X* (see notes)
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 970/1650 / AMD Radeon R9 290X
  • DirectX: Version 12
  • Storage: 100 GB available space
  • Additional Notes: SSD Preferred, HDD Supported; AMD AM4 CPUs on Windows 11 require AGESA V2 1.2.0.7 or newer

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Only recommend for casual Dragon Age fans - Not for OG Fans. I've never felt so conflicted over a single entry into a series as I do over this one. I only selected the thumbs up recommend option over the thumbs down option because I feel like Dragon Age The Veilguard is a good game overall... just not a good Dragon Age game. Pros: *Beautiful and detailed environments. *Engaging maps that are interesting to traverse. *Game rewards player for exploration with meaningful rewards (ex: equipment upgrades, interesting codex entries that expand upon the world). *Action combat is fun and didn't get boring for me (I completed game on nightmare setting). *Third Act of the game is great - high action, tight high stakes story-telling, appropriate tone of dialogue for what was happening around the characters. Cons: *Dialogue is cringe worthy, shallow, and sets a tone that is in direct opposition to the game world's reality for MOST of the game's duration. *Companions are OK, not memorable enough to be placed among the echelon of great companions from previous titles. *Romance in this game is...there? I guess? I wouldn't consider any interaction with your companions REMOTELY romantic...but they give you "heart" options in the dialogue wheel if that is your thing...but I have feeling it won't be. *The conclusion of selected companion romanced felt shallow and unearned. Romance between companions outside of the player character felt more meaningful as they had much more banter that helped "grow" the blossoming relationship. I found myself more interested in helping my companions romance each other than I did in chasing my own romantic interests. *Almost a complete disregard to the events that occurred in the previous 3 entries in this series. It cheapened the experience overall as player choice was a staple for the Dragon Age games as was bringing in the player's world states from the other titles. I think because this feature was lacking, I felt quite the disconnect from the events unfolding in this game, especially when the Inquisitor shows up. *Lineage/Race has very shallow reactivity in the game. I played as an Elf and a Qunari. As an elf, other elves continued to over explain elf things to me, even after briefly acknowledging my elfdom. As a Qunari, being in Tevinter especially, I was hoping for more push back from citizens but there was nothing. I guess in the last 10 years between Inquisition and Veilguard, Thedas removed all of its racism. Yay. Overall Thoughts: 6/10 for me. This is an action game, not a true role playing game. The only role you get to play is the hero. This plays in a style reminiscent of Mass Effect 2 with a Dragon Age skin but worse dialogue/writing. It is still an enjoyable game but I think people who loved Origins and DA:I, will have a hard time with this one.
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Nov. 2024
This is barely a thumbs up since I don’t feel like I wasted my money. I enjoyed aspects of the game. As a standalone game, The Veilguard is fine, and gets better after the weak first act. As a Dragon Age game, it’s the worst in the series. It would be easier if the game was just bad, but there are sparks of hope every now and then. I love the setting so much, and wanted this to be a return to form. Most of the story design choices are just baffling, if not downright insulting. They absolutely butchered legacy characters and all previous player choices. It feels spiteful. I hope that if we get another Dragon Age game, there are big changes with how the leadership and writing team approach the story. Trespasser was such a great set-up for new adventures, and the current dev team fumbled an easy win. It’s actually devastating to witness as a long-time fan. I know the culture war tourists have labeled the game “woke”, but it’s really not, and I say that as someone who would be called “a woke” by these people. This is pure sanitized US corporate fluff. It’s not about inclusivity, it’s about being as inoffensive as possible in order to sell more. You won’t find any uncomfortable politics here. Religion and basic cultural elements are barely there, when they’ve previously been central to the setting. The revelations in the game should be society shattering for the entire continent, but nobody cares. Everything is sanitized, and no one gets to be morally grey. You’re either good or comically evil. Thedas has such a wealth of messed up situations with amazing story potential. The city elf is one of the best origins, and it’s brutal. I still think about encounters like the Broodmother and quests like All That Remains. Or the elven inquisitor getting called a rabbit the moment they step into the Winter Palace, and starting the quest at a disadvantage. I wanted the kind of hopeless horror that shows the world and its people are very much flawed, but still worth fighting for. None of that is present here. The Lords of Fortune are a good example of the toothless writing. What do you mean these treasure hunters don’t loot tombs? Or that they have cultural advisers so they can return artifacts to their rightful owners? The faction is led by a pretty well-known cultural artifact thief! Let them be shady. We finally get to see Tevinter, and it’s just a load of nothing. Why is there nothing with the Imperial chantry? The Magisterium? Slavery? What’s the point of the Shadow Dragons, when we see none of the horrors we’ve spent three games (and countless other forms of media) hearing about? Yes, Dock Town is the place for the lower classes, but you’re telling me that slavery isn’t visible in any way? At the docks?! How do you even make Tevinter this boring? Show us the brutality of the Antaam occupation, instead of just telling us it’s bad. Let us see the casual cruelty of Tevinter culture, instead of hiding it in the codex. Let the elves be angry instead of happily embracing atheism and other species. The game tells you things without letting you see, shape, or just experience the events yourself. It tells you how to feel and doesn’t allow any deviations. I’m pretty much always a goody two-shoes player, so it should work for me, but this game made me wish for evil options. Or just the chance to tell some characters to go pound sand. I would absolutely embrace the Dark Urge with some of the story beats, and it’s such a weird feeling to have with Dragon Age. A big issue is the writing. I’m not expecting archaic language (though I’d prefer it), but almost all characters speak like they know what TikTok is. It’s not like the series ever had everybody speak like Morrigan, but the constant quips and meme-like reactions were too much this time. Everybody reacts like they know there’s a camera on them. The voice-acting being all over the place doesn’t help. The only consistently brilliant performances among the companions were Emmrich and Davrin. I get the devs wanted to focus on new players, but they could’ve done it so much better. Games like BG3, The Witcher 3 or WotR are good examples of how you don’t need to coddle new players. The games were worth the learning curve, and Dragon Age should be worth it too. I’m also confused by the reviews that said this is the most focused game yet. It’s really not? The pacing is wonky from start to finish. Most heavy emotional beats just didn’t land. The hyped “big choice” happens way too early and makes very little sense. My character doesn’t know these people, and I, as the player, only got here as well. At least let my character explain/defend their choice, instead of making him self-flagellate uselessly while basically being called a heartless war criminal. The game would be so much better if it started with Rook’s origin story, instead of constantly telling us how cool it was. The story also would’ve benefited from being much smaller in scale, or from spending more time building up to the initial ritual. I’m not sure how new players would even care about Varric with how lackluster his presence is. The same goes for the other legacy characters. They’re just shallow imitations of themselves, completely stripped of their context. The friendships and romances are barely there. The game kept telling me that these companions were my character’s found family, but never actually showed it. It honestly felt like the others didn’t even like Rook. Having finished the game, I’m not even sure why he was there at all. A faction related quest for Rook specifically would’ve helped establish him in the world. I was interested in seeing some actual cultural clashes between the characters. You have two Dalish elves and a Tevinter mage, but there’s no real suspicion at any point. Bellara and Neve are just immediate besties. You can’t ask Neve questions about her upbringing or opinions on living in a mage supremacy as a lower-class mage. The game just tells you she’s a good person and loves Dock Town. But she’s still a mage from Tevinter. If she has no questionable opinions, why is that? Why does she think like she does when she grew up in a nation like Tevinter? I’d like to know. Similarly, why are there no discussion on the different varieties of Andrastianism? Outside of Davrin and Bellara, all other companions would have lived under the rule of either the Orlesian or Imperial Chantry (I know Rivain is different, but still). Do they not have any misconceptions or suspicions about the others? Why is everyone so chill about the Qun? It’s unfortunate that the ability to ask the characters questions outside of cutscenes was removed. I assume the justification would be something about boundaries, but these are not real people. Let me pester them! The combat is fun at first, but the limited skill slots hinder it. The companion limit is a horrible choice, as is the fact that they can’t be controlled. They might as well not be there, considering how utterly useless they are in a fight. I spent most fights running away and dodging, so my mage character wouldn’t get body-slammed every five seconds. The inventory system is horrible. The vendors and the faction “rank ups” break immersion. I understand they’re remnants from the live service version of the game, but damn, such a poor system. I didn’t mind the art style. The CC is good, but somehow not as good as in DAI. The clothes and weapons are over-designed, so I’m grateful for the transmog system. The scenery is stunning but lifeless, just like in Inquisition. The NPCs are static and don’t react to anything around them. The music is so basic that I can only recall one moment (Weisshaupt) where I actually noticed it. I don’t know. I could write even more, but what’s the point? In the end, I wish the game had been better, and I wish over a decade of being a fan hadn’t been dismissed so brutally. “Rocks fall, everybody dies” is a sad way to say goodbye.
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Nov. 2024
TL;DR good video game and poor Dragon Age game, but the ending sticks the landing As a lighthearted fantasy adventure, Veilguard is immaculate. It's well-optimized, bug-free, DRM-free, microtransaction-free, visuals are gorgeous, combat is engaging (after you go into the difficulty settings and turn down enemy health so they're not such damage sponges), and its accessibility options and quality of life perks (including a transmog/glam system for your outfits!) should be the new gold standard the industry aspires to. On the whole, it feels like no expense was spared to bring the developers' vision to life, and on that merit, I can recommend Veilguard. But only just barely. Because it's also a Dragon Age game, made by Bioware, that flees from its own pedigree. Veilguard seems absolutely terrified of the possibility that the player might ever be made to feel slightly uncomfortable with its narrative. It will never challenge you to wrestle with difficult moral questions, never put you into direct conflict with your companions, never tempt you to commit lesser evil in the name of greater good, and never force you to engage with complex topics like history, politics, and religion. Just sit back and watch as your family-friendly hero saves the world while miraculously never being made to challenge their ideals or consider compromising their morals. All Dragon Age games are ultimately stories about good triumphing over evil, but past entries demanded you choose what you valued and who you were willing to sacrifice, and forced you to live with the consequences. Veilguard also has choices, but will always insist that you did the best you could and shouldn't think about them too much. At least until the finale, anyways. Veilguard may be the opposite of Dragon Age 2 in that it has dull writing and excellent production values, but it's also the opposite of Mass Effect 3 in that its ending is so well executed it might very well redeem the tedium of everything that preceded it. No spoilers here, but I can safely say this is some of Bioware's best work to date and easily proves itself the equal of Mass Effect 2's suicide mission or Inquisition's Trespasser. Ultimately, whether Dragon Age: The Veilguard is a "good game" is something only you can decide. I strongly recommend all Dragon Age fans play it at some point, even if you have to wait for a sale. It might not be the game we wanted, or the game we expected, but it does accomplish the one thing we don't want to admit Dragon Age needed: it frees us from the shadow of Origins. Whatever comes next will be free to write its own story and take us on its own adventure, for better or for worse.
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Nov. 2024
I'm really torn on this review. The graphics are absolutely stunning and the gameplay, although different from it's CRPG roots, is really fun and engaging. I'm also really enjoying the loot and upgrade systems. The problems are with the story writing, character writing, and tone. I have no problem at all with the culture war topics that are dominating discussion. My issue is that this feels more like a blockbuster Marvel movie, with overly quippy dialogue and no darkness or edge to be found. Everyone and everything is too positive and happy-go-lucky for what's actually going on around them, and it really degrades the immersion. I think the developers were too afraid to take chances or offend and played it way too safe. This is a pretty terrible Dragon Age game, but a pretty decent game if you can set aside those expectation, which I understand some people just won't be able to do. I wish there was a "mixed" recommendation.
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Nov. 2024
Almost 20 hours in, 1/3 of story completed with some sidequests in between, I can safely say, that Dragon Age: The Veilguard is not a bad game. HOWEVER It is also not an exemplary RPG and is quite different in terms of tone and style from previous DA games, especially if you're a fan of DA Origins. It is a decent, higher than average action RPG set in the DA universe. It feels like the sort of junk food that you crave time to time or if you have no other options. If you compare it to other RPG examples, like the recent Metaphor, or last year's BG3, you will not find the same level of depth and character/story interaction as you might find there. Writing here is not the best (you'll find much better examples out there), and sometimes it's downright cringy (but at least not as often as some people say it is). Gameplay wise, it starts strong and fun... for some time. I'm saying that because at this point I'm already starting to feel a slight burnout and I can also feel some mmo DNA sprinkled throughout (remnants of old scrapped ideas for this title). Some of the bosses are the highlights, but most of the regular enemies get repetitive real quick and the sense of depth to the combat is somewhat false. Yes, you have some options and flexibility, but you end up mashing the same 2 buttons and it just works. Also the game is not very challenging even on high difficulties. So, hopefully it'll get more engaging later, but I doubt it. In the end it's just ok, it works, and it can be fun. Exploration and puzzles are just meh. I mostly do it to look at the environments and satisfy my game ADHD (I need all the collectibles man) Music and sound design are decent, but sort of... generic? Even the fact that Hans Zimmer worked on the OST didn't really help, since you can find some of his previous works much more memorable. Voice acting is not bad, especially on some characters, but it often feels bland, almost like there was a problem with direction of the lines. However, I've heard much worse in other titles, so I'm okay with it. Hands down the strongest parts of the game are visuals and the overall optimization. In the current age where we constantly get half-baked games that also require you to run at low res, med settings and upscaling + frame gen on to get a somewhat decent performance (looking at you, MH Wilds), this game feels like a dream in that sense. No issues at all and it's always pleasant to look at. And that hair! Some of the best looking hair I've seen in a game to date, great stuff. Anyway, my overall score is somewhere around 6.5, at high points it's more like a 7.0 I doubt that it'll increase in time since I already can see what the whole deal is about, so my advice - wait for a sale, don't get it for a full price unless you absolutely want to? Your choice. You'll probably still get a good bit of fun out of it. But if you're more focused on the roleplaying aspect, be warned, you might be disappointed. If my opinion suddenly changes once I finish the game, I'll return and write an update. (I really wish there would be a 3rd option for reviews like "buy on sale" or "mixed", because this game would fit there pretty well)
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 13 December 2024 00:56
SteamSpy data 22 December 2024 15:18
Steam price 23 December 2024 12:50
Steam reviews 23 December 2024 17:57
Dragon Age™: The Veilguard
7.1
23,087
9,112
Online players
9,246
Developer
BioWare
Publisher
Electronic Arts
Release 31 Oct 2024
Platforms