Dragon Age™: The Veilguard

Unite the Veilguard and defy the gods in Dragon Age™: The Veilguard, an immersive single-player RPG where you become the leader others believe in.

Dragon Age™: The Veilguard is a lgbtq+, fantasy and singleplayer game developed by BioWare and published by Electronic Arts.
Released on October 31st 2024 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese and Russian.

It has received 35,337 reviews of which 25,086 were positive and 10,251 were negative resulting in a rating of 7.0 out of 10. 😊

The game is currently priced at 59.99€ on Steam.


The Steam community has classified Dragon Age™: The Veilguard into these genres:

Media & Screenshots

Get an in-depth look at Dragon Age™: The Veilguard through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: 64 bit Windows 10/11
  • Processor: Intel Core i5-8400 / AMD Ryzen 3 3300X* (see notes)
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 970/1650 / AMD Radeon R9 290X
  • DirectX: Version 12
  • Storage: 100 GB available space
  • Additional Notes: SSD Preferred, HDD Supported; AMD AM4 CPUs on Windows 11 require AGESA V2 1.2.0.7 or newer

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
So. Now after i played this game at 100%. You can roll trough barrels, chests and other things 9/10 game. You can pet cats and dogs 10/10 game. You can pet and cuddle with a GRIFFON 11//10 game. You can play stone scissors paper with the cutes skeleton u can find out there 10000/10 game. Jokes aside. Was it a good game? Did it deserve the hate? Is it a real Dragon age game? Go find that out yourself. AND i mean actually try it, dont buy it, play it for 2 hours and spamm your negative review in here. TRY IT. I played Dragon Age: Origins, Dragon Age 2 and Dragon Age Inquistion, more than one time. And i will play this game more than one time. Because i like it. It took me about 70 hours to complete it with all the achievements and shit. And i wasnt bored for a single second. The Gameplay was very giga big baba bubu fun! I enjoyed it really hard. The Story was good. It won't throw Dragon Age: Origins off the throne, but it was a good story. I can not say that all dialogues were written very well, some felt very...random/unnatural (in dialogues with companions). But the Voice Actors did such a good job, i forgot about that. Respect to them tho. Also i had ZERO bugs or any other problems. I mean. This should be normal, maybe a few, but these days...its not normal. So yea! Something that would also be worth mentioning: I liked many new...informations about the lore, how things are..or was...or will be, very interesting! So overall. It's a good game. And for me: It's still a good game in the world of Dragon age. So im happy to see what the future will bring. Im already hyped for...yea SPOILER SPOILER SPOILER This teaser thing after the credits...im already interested what happens in the next game. I hope sooner than 10 years...but yea, i will be patient lol. Ps: I Love Dragon Age. Forever. PPS: THE ONLY REAL THING I HATE ABOUT THIS GAME IS THAT THEY DONT BRING UP AN ACHIEVMENT FOR THE NIGHTMARE MODE?!?!? BIO WARE I DONT FORIVE YOU FOR THAT. PLS MAKE ONE! Pps: Taash would say: "Who doesen't like Dragon Age?!" Ppps: Still trying to win stone scissors paper against manfred...
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Nov. 2024
This is barely a thumbs up since I don’t feel like I wasted my money. I enjoyed aspects of the game. As a standalone game, The Veilguard is fine, and gets better after the weak first act. As a Dragon Age game, it’s the worst in the series. It would be easier if the game was just bad, but there are sparks of hope every now and then. I love the setting so much, and wanted this to be a return to form. Most of the story design choices are just baffling, if not downright insulting. They absolutely butchered legacy characters and all previous player choices. It feels spiteful. I hope that if we get another Dragon Age game, there are big changes with how the leadership and writing team approach the story. Trespasser was such a great set-up for new adventures, and the current dev team fumbled an easy win. It’s actually devastating to witness as a long-time fan. I know the culture war tourists have labeled the game “woke”, but it’s really not, and I say that as someone who would be called “a woke” by these people. This is pure sanitized US corporate fluff. It’s not about inclusivity, it’s about being as inoffensive as possible in order to sell more. You won’t find any uncomfortable politics here. Religion and basic cultural elements are barely there, when they’ve previously been central to the setting. The revelations in the game should be society shattering for the entire continent, but nobody cares. Everything is sanitized, and no one gets to be morally grey. You’re either good or comically evil. Thedas has such a wealth of messed up situations with amazing story potential. The city elf is one of the best origins, and it’s brutal. I still think about encounters like the Broodmother and quests like All That Remains. Or the elven inquisitor getting called a rabbit the moment they step into the Winter Palace, and starting the quest at a disadvantage. I wanted the kind of hopeless horror that shows the world and its people are very much flawed, but still worth fighting for. None of that is present here. The Lords of Fortune are a good example of the toothless writing. What do you mean these treasure hunters don’t loot tombs? Or that they have cultural advisers so they can return artifacts to their rightful owners? The faction is led by a pretty well-known cultural artifact thief! Let them be shady. We finally get to see Tevinter, and it’s just a load of nothing. Why is there nothing with the Imperial chantry? The Magisterium? Slavery? What’s the point of the Shadow Dragons, when we see none of the horrors we’ve spent three games (and countless other forms of media) hearing about? Yes, Dock Town is the place for the lower classes, but you’re telling me that slavery isn’t visible in any way? At the docks?! How do you even make Tevinter this boring? Show us the brutality of the Antaam occupation, instead of just telling us it’s bad. Let us see the casual cruelty of Tevinter culture, instead of hiding it in the codex. Let the elves be angry instead of happily embracing atheism and other species. The game tells you things without letting you see, shape, or just experience the events yourself. It tells you how to feel and doesn’t allow any deviations. I’m pretty much always a goody two-shoes player, so it should work for me, but this game made me wish for evil options. Or just the chance to tell some characters to go pound sand. I would absolutely embrace the Dark Urge with some of the story beats, and it’s such a weird feeling to have with Dragon Age. A big issue is the writing. I’m not expecting archaic language (though I’d prefer it), but almost all characters speak like they know what TikTok is. It’s not like the series ever had everybody speak like Morrigan, but the constant quips and meme-like reactions were too much this time. Everybody reacts like they know there’s a camera on them. The voice-acting being all over the place doesn’t help. The only consistently brilliant performances among the companions were Emmrich and Davrin. I get the devs wanted to focus on new players, but they could’ve done it so much better. Games like BG3, The Witcher 3 or WotR are good examples of how you don’t need to coddle new players. The games were worth the learning curve, and Dragon Age should be worth it too. I’m also confused by the reviews that said this is the most focused game yet. It’s really not? The pacing is wonky from start to finish. Most heavy emotional beats just didn’t land. The hyped “big choice” happens way too early and makes very little sense. My character doesn’t know these people, and I, as the player, only got here as well. At least let my character explain/defend their choice, instead of making him self-flagellate uselessly while basically being called a heartless war criminal. The game would be so much better if it started with Rook’s origin story, instead of constantly telling us how cool it was. The story also would’ve benefited from being much smaller in scale, or from spending more time building up to the initial ritual. I’m not sure how new players would even care about Varric with how lackluster his presence is. The same goes for the other legacy characters. They’re just shallow imitations of themselves, completely stripped of their context. The friendships and romances are barely there. The game kept telling me that these companions were my character’s found family, but never actually showed it. It honestly felt like the others didn’t even like Rook. Having finished the game, I’m not even sure why he was there at all. A faction related quest for Rook specifically would’ve helped establish him in the world. I was interested in seeing some actual cultural clashes between the characters. You have two Dalish elves and a Tevinter mage, but there’s no real suspicion at any point. Bellara and Neve are just immediate besties. You can’t ask Neve questions about her upbringing or opinions on living in a mage supremacy as a lower-class mage. The game just tells you she’s a good person and loves Dock Town. But she’s still a mage from Tevinter. If she has no questionable opinions, why is that? Why does she think like she does when she grew up in a nation like Tevinter? I’d like to know. Similarly, why are there no discussion on the different varieties of Andrastianism? Outside of Davrin and Bellara, all other companions would have lived under the rule of either the Orlesian or Imperial Chantry (I know Rivain is different, but still). Do they not have any misconceptions or suspicions about the others? Why is everyone so chill about the Qun? It’s unfortunate that the ability to ask the characters questions outside of cutscenes was removed. I assume the justification would be something about boundaries, but these are not real people. Let me pester them! The combat is fun at first, but the limited skill slots hinder it. The companion limit is a horrible choice, as is the fact that they can’t be controlled. They might as well not be there, considering how utterly useless they are in a fight. I spent most fights running away and dodging, so my mage character wouldn’t get body-slammed every five seconds. The inventory system is horrible. The vendors and the faction “rank ups” break immersion. I understand they’re remnants from the live service version of the game, but damn, such a poor system. I didn’t mind the art style. The CC is good, but somehow not as good as in DAI. The clothes and weapons are over-designed, so I’m grateful for the transmog system. The scenery is stunning but lifeless, just like in Inquisition. The NPCs are static and don’t react to anything around them. The music is so basic that I can only recall one moment (Weisshaupt) where I actually noticed it. I don’t know. I could write even more, but what’s the point? In the end, I wish the game had been better, and I wish over a decade of being a fan hadn’t been dismissed so brutally. “Rocks fall, everybody dies” is a sad way to say goodbye.
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Nov. 2024
TLDR: After over 50 hours of this this game I can confidently say, unfortunately, that the people who are going to enjoy this game the most are brand new fans, or casual Dragon Age enjoyers. But I do recommend it, I enjoyed this game. To be clear. I am a massive BioWare fan. I’ve played all their games (even Shattered Steel on my dad’s old PC from the 90s). I’m going to go down the different aspects of the game below. Technical level/business decisions: in my entire 54 hour playthrough I had absolutely 0 crashes. 0 frame drops and only 1 bug, that I easily fixed with a quick fast travel. The game runs flawlessly which is a great thing. Also, EA for some reason let BioWare cook this thing with no other BS like Denuvo, MtX, requiring EA app, etc. Visuals/art style/envirments: it’s no secret that the discourse for this game on its art style is tumultuous. But when I actually sat down to experience it, I grew to like the art style quickly. The envirments are absolutely stunning, and there are a LOT of different environments. Animations are also surprisingly stellar for a Frostbite engine game. There are moments where the animations are janky and not immersive, but overall I was incredibly impressed with the visuals. Gameplay/combat: surprisingly one of my favorite parts of the game. Progression and skill tree is really expansive, and has an absolute massive build craft options (respeccing for free too!) the combat is an amalgamation of God of War 2018 combined with Mass Effect 3, and came together really well. Builds can become so OP I had to increase the difficulty. Accessibility: every aspect of the games interface and accessibility can be changed. You don’t like the HUD? Turn it off, you don’t like damage numbers? Turn it off. You love difficult games but hate “bullet spongy” enemies? Do the custom difficulty and turn enemy health down and everything else up. A truly customizable experience for everyone. And it works really well. Writing/Dialogue: this is where things start to decline for me a bit. BioWare has always impressed me with its writing. Specifically its companions, and this game for me, it large succeeds only in specific companions. The overall writing of this game all over the place. The tone changes regularly, the dialogue is off in many ways. It has such a safe, “neutered” writing in its dialogue. The majority of conversations you have are met with brevity and optimism. I did not like this. So many companions didn’t have nuanced arcs, as much as I was interested in their characters, save for a few. So many safe options taken, no states within your group really happen, and no matter what choice you make the group never really experiences tension with each other save for maybe 2 conversations. In contrast though, there are moments and characters that showcase the power of terrific BioWare character writing. Every conversation with Solas was gripping and incredible, no small thanks to his VA, who did an amazing job. Also, characters I originally hated when I met I grew to like and even adore as their story progressed (shout out to Bellara). And of course, the ending sequence of this game, which can take upwards of 3 hours to complete, is the absolute best part of the entire game, filled with twists and turns and tough choices. It sucks that it had to be the ending to get all those big moments. In conclusion: I was initially disappointed as it seemed BioWares writing was at its weakest with this game. As I played though. The writing and even dialogue got a little better, and a little better. And by the end I was fully immersed. This game is very clearly biowares “clean slate” moment. A bridge to open a new era of BioWare to us after years of nothing save for 2 disappointing games. I genuinely believe if you are a new fan to this series, you will enjoy this game a lot. If you are a casual DA fan, you will enjoy this game as well. And if you’re a hardcore DA nerd you may struggle with the tonal shift and deflated companions in comparison to others. But overall the main story is great, and I absolutely recommend this game to anyone
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Nov. 2024
First blind playthrough: 60hrs I preface this with the fact that I've played the other Dragon Age games, the Mass Effect ones too. The TL;DR here is that if you liked Mass Effect 2, you'll be okay with this game. Its clumsy in places, but there is a lot of heart here. Does it bother me that my choices from the prior games are ignored by the game? Yeah, it sure does, but those choices still matters. I still made them. They happened, even if this game doesn't show them. Such is legacy sometimes, there is a lot to record and remember, so many variables. I think they cut too much of the fat, but it's not the first time this series has done this, and anyone who denies it are kidding themselves. Remember when a Dalish warden sacrificed herself and so the clans got the hinterlands as their own? No? Neither do the games, don't worry. The game-play is pretty fun, I played on a custom setting to up the enemy damage but keep their HP manageable. I was a Mage, went with the spellblade and found that I could punch above my weight if I was careful. I will ashamedly admit it took me more hours than I'd like to realize that my allies didn't have HP and their support spells were to save my ass when I decide to go punch the level 40 superboss at level 29. (I eventually won, by the way.) I enjoyed the companions, although I recognize this is a very subjective statement. The companions remind me a lot of my dungeons and dragons games, of the people I play with and the characters they bring to the table. I enjoy the mundane and almost domestic moments of getting to talk, I like the interesting dynamics that play out between them every time I head back to the lighthouse. I know it's not for everyone, but it was good for me. If you got this far, I'm glad some of my words resonated. For good or ill. This game made a lot of mistakes, but there is a lot of love stitched into every seam. There is a passion here, to tell a story, to finish one chapter and move onto the next. The team had a heavy weight to bear, 15 years of expectation, 10 of anticipation and a name so big it could make or break them... But, as an old dwarf once said, stories are about change. Dragon Age has changed and I think that's okay.
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Nov. 2024
I recommend this game with caution. I will preface by saying that Dragon Age: Origins is likely my favorite game of all time with few contenders. That being said, I think every entry has something good to offer if you are willing to enjoy each game for what they are rather than what you want them to be. If I had to say where Veilguard ranks among the four games with DA:O being the top in the "amazing, with flaws" category, it would be right under Inquisition in the "decent and fun with big issues" category, and above "decent, but I hate it" category that Dragon Age 2 sits in. Dragon Age: The Veilguard continues the series tradition following the first game, of ambitiously doing its own thing and failing to live up to its potential. It fully embraces the series shift over the last couple games from a dark fantasy CRPG to a high fantasy action ARPG and I would describe the experience like showing up for Dragon Age and getting Hogwarts: Legacy, which was definitely an unexpected (honestly unwelcome) change in energy and tone for me. There is still some darkness in the game, but it is pretty sanitized and shows up in specific moments before being lampooned by some cringy/witty dialogue (the Disney/Marvel approach). You can't ever really be a bad guy or be mean (every choice has a positive spin) and are firmly the cool Chosen Dude to stop the mainly cartoonishly evil villains from ending the world. Most of the choices you make don't really matter or change much, and the ones that do are often lame choices in my opinion. That all sounds pretty negative on the surface, but I actually think that broadly speaking, the main plot of gathering allies and going on the suicide mission delivers pretty well and the finale was pretty great. Though I don't know how I feel about how things actually resolved and what it will mean for the story going forward (if it does). There is a lot of solid stuff here - beautiful environments, interesting lore revelations, some good character moments, pretty fun combat, and some cool cinematic moments accompanied by great music which all do the heavy lifting to make this a mediocre, enjoyable experience because there is so much that is... not solid. The first 5/6 hours of game-play is tough to get through and really shows off the worst of the game, namely: bad line delivery of weird modernized, often unnatural dialogue; a bunch of repetition and rehashing plot-points over and over; pointless choices that don't really change anything; weird characterization and development for existing franchise characters; and probably more. Quite frankly, a lot of this feels like it was written for a juvenile audience with very little attention span for plot, which is quite irritating given the last few games. This shows up even in how choices are presented to you which really is just "here is a sum of this side and that side, do what you want, we don't care," so nothing feels like it has real weight. Of course there is good dialogue and good voice performances as well, but that is the minority as most just does the job. Companions are very hit or miss and really wasn't impressed by any of them or their story-lines, but I do appreciate that side quests were tied into the main plot and they do have some influence on events. Whether you choose to do all of the companion missions and strengthen your allies or not influences survival rates in the last missions of the game much like Mass Effect 2 which is about the only thing you can influence in this game. The combat, while fun, gets annoying and repetitive as the game progresses and enemies get pretty aggressive, as there is often too much happening at once but you will learn to deal with it especially since the game isn't hard (subjective, I know). The fact that pretty much every approach in this game is to fight also makes the 50 or so hours of fighting you have to do get stale. I can think of only one time where I could resolve a situation with talking instead of fighting. Overall, I had fun with this game even with all the bad in it. I am not too excited about the direction the series has gone in, but I have felt that way since the second game. If you are looking for a game more like DA:O then we have Baldur's Gate 3 which is more that style. Or just play DA:O again...
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Last Updates

Steam data 13 December 2024 00:56
SteamSpy data 17 January 2025 16:34
Steam price 22 January 2025 04:49
Steam reviews 21 January 2025 10:01
Dragon Age™: The Veilguard
7.0
25,086
10,251
Online players
5,347
Developer
BioWare
Publisher
Electronic Arts
Release 31 Oct 2024
Platforms