This is barely a thumbs up since I don’t feel like I wasted my money. I enjoyed aspects of the game. As a standalone game, The Veilguard is fine, and gets better after the weak first act. As a Dragon Age game, it’s the worst in the series. It would be easier if the game was just bad, but there are sparks of hope every now and then. I love the setting so much, and wanted this to be a return to form. Most of the story design choices are just baffling, if not downright insulting. They absolutely butchered legacy characters and all previous player choices. It feels spiteful. I hope that if we get another Dragon Age game, there are big changes with how the leadership and writing team approach the story. Trespasser was such a great set-up for new adventures, and the current dev team fumbled an easy win. It’s actually devastating to witness as a long-time fan. I know the culture war tourists have labeled the game “woke”, but it’s really not, and I say that as someone who would be called “a woke” by these people. This is pure sanitized US corporate fluff. It’s not about inclusivity, it’s about being as inoffensive as possible in order to sell more. You won’t find any uncomfortable politics here. Religion and basic cultural elements are barely there, when they’ve previously been central to the setting. The revelations in the game should be society shattering for the entire continent, but nobody cares. Everything is sanitized, and no one gets to be morally grey. You’re either good or comically evil. Thedas has such a wealth of messed up situations with amazing story potential. The city elf is one of the best origins, and it’s brutal. I still think about encounters like the Broodmother and quests like All That Remains. Or the elven inquisitor getting called a rabbit the moment they step into the Winter Palace, and starting the quest at a disadvantage. I wanted the kind of hopeless horror that shows the world and its people are very much flawed, but still worth fighting for. None of that is present here. The Lords of Fortune are a good example of the toothless writing. What do you mean these treasure hunters don’t loot tombs? Or that they have cultural advisers so they can return artifacts to their rightful owners? The faction is led by a pretty well-known cultural artifact thief! Let them be shady. We finally get to see Tevinter, and it’s just a load of nothing. Why is there nothing with the Imperial chantry? The Magisterium? Slavery? What’s the point of the Shadow Dragons, when we see none of the horrors we’ve spent three games (and countless other forms of media) hearing about? Yes, Dock Town is the place for the lower classes, but you’re telling me that slavery isn’t visible in any way? At the docks?! How do you even make Tevinter this boring? Show us the brutality of the Antaam occupation, instead of just telling us it’s bad. Let us see the casual cruelty of Tevinter culture, instead of hiding it in the codex. Let the elves be angry instead of happily embracing atheism and other species. The game tells you things without letting you see, shape, or just experience the events yourself. It tells you how to feel and doesn’t allow any deviations. I’m pretty much always a goody two-shoes player, so it should work for me, but this game made me wish for evil options. Or just the chance to tell some characters to go pound sand. I would absolutely embrace the Dark Urge with some of the story beats, and it’s such a weird feeling to have with Dragon Age. A big issue is the writing. I’m not expecting archaic language (though I’d prefer it), but almost all characters speak like they know what TikTok is. It’s not like the series ever had everybody speak like Morrigan, but the constant quips and meme-like reactions were too much this time. Everybody reacts like they know there’s a camera on them. The voice-acting being all over the place doesn’t help. The only consistently brilliant performances among the companions were Emmrich and Davrin. I get the devs wanted to focus on new players, but they could’ve done it so much better. Games like BG3, The Witcher 3 or WotR are good examples of how you don’t need to coddle new players. The games were worth the learning curve, and Dragon Age should be worth it too. I’m also confused by the reviews that said this is the most focused game yet. It’s really not? The pacing is wonky from start to finish. Most heavy emotional beats just didn’t land. The hyped “big choice” happens way too early and makes very little sense. My character doesn’t know these people, and I, as the player, only got here as well. At least let my character explain/defend their choice, instead of making him self-flagellate uselessly while basically being called a heartless war criminal. The game would be so much better if it started with Rook’s origin story, instead of constantly telling us how cool it was. The story also would’ve benefited from being much smaller in scale, or from spending more time building up to the initial ritual. I’m not sure how new players would even care about Varric with how lackluster his presence is. The same goes for the other legacy characters. They’re just shallow imitations of themselves, completely stripped of their context. The friendships and romances are barely there. The game kept telling me that these companions were my character’s found family, but never actually showed it. It honestly felt like the others didn’t even like Rook. Having finished the game, I’m not even sure why he was there at all. A faction related quest for Rook specifically would’ve helped establish him in the world. I was interested in seeing some actual cultural clashes between the characters. You have two Dalish elves and a Tevinter mage, but there’s no real suspicion at any point. Bellara and Neve are just immediate besties. You can’t ask Neve questions about her upbringing or opinions on living in a mage supremacy as a lower-class mage. The game just tells you she’s a good person and loves Dock Town. But she’s still a mage from Tevinter. If she has no questionable opinions, why is that? Why does she think like she does when she grew up in a nation like Tevinter? I’d like to know. Similarly, why are there no discussion on the different varieties of Andrastianism? Outside of Davrin and Bellara, all other companions would have lived under the rule of either the Orlesian or Imperial Chantry (I know Rivain is different, but still). Do they not have any misconceptions or suspicions about the others? Why is everyone so chill about the Qun? It’s unfortunate that the ability to ask the characters questions outside of cutscenes was removed. I assume the justification would be something about boundaries, but these are not real people. Let me pester them! The combat is fun at first, but the limited skill slots hinder it. The companion limit is a horrible choice, as is the fact that they can’t be controlled. They might as well not be there, considering how utterly useless they are in a fight. I spent most fights running away and dodging, so my mage character wouldn’t get body-slammed every five seconds. The inventory system is horrible. The vendors and the faction “rank ups” break immersion. I understand they’re remnants from the live service version of the game, but damn, such a poor system. I didn’t mind the art style. The CC is good, but somehow not as good as in DAI. The clothes and weapons are over-designed, so I’m grateful for the transmog system. The scenery is stunning but lifeless, just like in Inquisition. The NPCs are static and don’t react to anything around them. The music is so basic that I can only recall one moment (Weisshaupt) where I actually noticed it. I don’t know. I could write even more, but what’s the point? In the end, I wish the game had been better, and I wish over a decade of being a fan hadn’t been dismissed so brutally. “Rocks fall, everybody dies” is a sad way to say goodbye.
Read more