Doorways: The Underworld

Doorways: The Underworld is an immersive horror adventure, featuring a complex story and deep atmosphere.

Doorways: The Underworld is a horror, adventure and action game developed and published by Saibot Studios.
Released on September 17th 2014 is available on Windows, MacOS and Linux in 2 languages: English and Spanish - Latin America.

It has received 394 reviews of which 273 were positive and 121 were negative resulting in a rating of 6.6 out of 10. 😐

The game is currently priced at 1.95€ on Steam and has a 80% discount.


The Steam community has classified Doorways: The Underworld into these genres:

Media & Screenshots

Get an in-depth look at Doorways: The Underworld through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP, Windows Vista, Windows 7, Windows 8
  • Processor: Dual core CPU @ 2GHz (Pentium D or better)
  • Memory: 2 GB RAM
  • Graphics: NVIDIA 6800, ATI 1950
  • DirectX: Version 9.0
  • Storage: 2 GB available space
  • Sound Card: 100% DirectX 9.0c compatible Audio Device
  • Additional Notes: Keyboard and mouse or Gamepad
Linux
  • OS: Ubuntu 12.04
  • Processor: Intel Core i5-2310 CPU @ 2.90GHz
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GT 440
  • Storage: 2 GB available space
  • Sound Card: 100% DirectX 9.0c compatible Audio Device
  • Additional Notes: Keyboard and mouse or Gamepad

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2017
Oh what a gem! I'm so glad I stumbled upon the Doorways series because horror is pretty dull nowadays. And hey, the devs turned up the brightness for all of you 'complaining people'! This chapter was a lot more frustrating than Prelude (in a good way!) and Queen of Sorrow made my life a living hell. Completed with 100% achievement progress though :)
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Jan. 2016
"Oh, my God! What...what is this place?! WHAT IS THIS PLACE?!?" Think that's a tad melodramatic? Well, if you're gonna buy this game, you'd best get used to it. In Doorways: The Underworld you play the single most hysteria-prone supernatural-investigator-of-evil-people's-minds that you will ever meet. Even after being chased down narrow, bendy, all-but-completely-dark tunnels by fucked-up dudes who look like they just stepped out of a Clive Barker novel, he's still prone to jump-scaring HIMSELF with the comparatively mild sight of a clean-picked skeleton or two. Seriously, the guy is kinda crazy: He talks to himself persistently, asking more silly questions than a six year-old child being raised in an Eastern European brothel, and they're all completely rhetorical because apart from the odd tortured, animalistic guy with a wheel in place of a pair of legs, HE'S ALL ALONE. I mean, if the first sign of madness is talking to oneself, then the second must surely be skulking about in unfeasibly dark places when you're as unsuited to scaring yourself as an incontinent schoolgirl with a rare heart condition. This game's approach to scares brings two words to mind: "Heavy" and "handed". In roughly that order. Having said that, it IS quite genuinely scary at times, almost in spite of itself. Proceedings get off to a particularly poor start, in any case, with a sub-Amnesia style bit which succeeds neither as "stealth" nor "pursuit", and yet BOTH are integral to getting through it. It's a bit trial-and-error to say the least, and I for one nearly gave up on the game there and then, not even ten minutes in. Fortunately things DO get better from there - at least until the heavily glitch-ridden finale - and there's actually quite a lot of really good stuff in this game if you stick with it. I certainly wouldn't recommend it, however, to anyone just "discovering" the horror genre for the first time. There's every chance you'll just throw in the towel with frustration, and never bother playing another horror game for as long as you live. The first Doorways game (Doorways: Prelude) somehow turned minimal mechanics and an almost total lack of regular, mobile "enemies" into a strangely compelling and satisfying experience. Somehow, by adding more typical gaming mechanics, this second entry has done itself a bit of a disservice. With a bit of luck I'll find that by the third and final game in the series, the devs have ironed things out a bit, and consolidated the best aspects of the first and second game into some kind of harmonious whole. I have faith: Saibot Studios are far from stoopid or untalented, they just need to give themselves a bit of a kick in the arse from time to time. Verdict: 8/10. (PS Nice little "homages" to Outlast and Penumbra in the sewer section. You'll know what I mean when you see them, BELIEVE ME!!!)
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Oct. 2014
A good horror game with some cool puzzels and a sick atmosphere. The graphics are good and so is the gameplay. I recommend this game for all horror fans out there.
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Sept. 2014
Doorways: The Underworld was absolutely incredible. Compare to Chapter 1 & 2, Chapter 3 was longer, chasers were more thoughtful, puzzles were harder, ambiance was deeper and more terrifying and control mechanics were absolutely amazing (That Flashback was just whow and sometimes really scary!). Only thing what was negative for me was that chasers such as The Wheeler and others. When they were still attacking you - After a while it stoped being scary - It would be much interesting if they would have more random abilities... Other than that - THUMBS UP! Rating 11/10 My whole playlist of this amazing game: https://www.youtube.com/watch?v=gR4Cfk2aZ8E&index=1&list=PL-MZNXe7HxNARkio9i2Gmut6naw_Wf4tp
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Sept. 2014
If you're a fan of atmospheric horror, you'll be a fan of this. If you were a fan of the first two chapters of Doorways, prepare to be surprised...sorta. From the offset it's got the same atmosphere, the same tension running throughout that made the first chapters stand out. Alongside this it has more traditional horror moments, putting this game somewhere between Chapter Two and Amnesia: Dark Descent in terms of play. Throw in some slightly more natural, less force-scripted, dialogue from Thomas Foster (that's YOU) and you're onto a winner. But, the game does take a turn for the worst in the puzzle repetition. While the first real set of puzzles are basically split in two and repeated, it's forgiveable as the experience is new for the game (you'll know what I mean when you play it) and tense throughout. It's a constant threat, or it feels like it. But the second puzzle feels more lax and easier - just repetition without the fearful tension to make it ignorable. Sadly this isn't just a one-off. I've not completely finished the story yet (couldn't find a certain something...), but what I assume to be the final puzzle/area is another case of repetition. I personally found this one the worst, as it had no tension and became a total grind of finding things and trying to figure out what to do with very little actual indication. I spent 50 minutes solid running around this bit pointlessly...without revealing too much, except puzzle initials, I hated the X-R bit. But still, it's a solid game and so far it stands up. The price is arguably a bit steep, I completely agree, but this game is still damn good. It's enjoyable and it has a good share of spooks and jumps. I do not regret my choice of buying this. If you want to look for yourself, here's a playthrough of the first part of the chapter with more following imminently. https://www.youtube.com/watch?v=WE2W-4q1ot4
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Last Updates

Steam data 20 November 2024 07:22
SteamSpy data 18 December 2024 06:53
Steam price 23 December 2024 12:44
Steam reviews 22 December 2024 18:03
Doorways: The Underworld
6.6
273
121
Online players
0
Developer
Saibot Studios
Publisher
Saibot Studios
Release 17 Sep 2014
Platforms