DOOM Eternal: The Ancient Gods - Part One

The Ancient Gods – Part One is the first campaign expansion for the critically acclaimed DOOM Eternal.

DOOM Eternal: The Ancient Gods - Part One is a action, gore and violent game developed by id Software and published by Bethesda Softworks.
Released on October 20th 2020 is available only on Windows in 13 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America and Traditional Chinese.

It has received 5,789 reviews of which 3,989 were positive and 1,800 were negative resulting in a rating of 6.8 out of 10. 😐

The game is currently priced at 7.99€ on Steam and has a 60% discount.


The Steam community has classified DOOM Eternal: The Ancient Gods - Part One into these genres:

Media & Screenshots

Get an in-depth look at DOOM Eternal: The Ancient Gods - Part One through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: 64-bit Windows 7 / 64-Bit Windows 10
  • Processor: Intel Core i5 @ 3.3 GHz or better, or AMD Ryzen 3 @ 3.1 GHz or better
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050Ti (4GB), GTX 1060 (3GB), GTX 1650 (4GB) or AMD Radeon R9 280(3GB), AMD Radeon R9 290 (4GB), RX 470 (4GB)
  • Network: Broadband Internet connection
  • Storage: 80 GB available space
  • Additional Notes: ( 1080p / 60 FPS / Low Quality Settings )

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
I dont know why its so negative.There were no bugs and enjoyed all of the levels.The was boss was hard if u can even call it a boss but the boss fight was long and competitive.If it ever gets hard just go on a lower difficulty or use the armour they give you.Alot of fighing i can say.
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Aug. 2024
I was fortunate enough to receive the Ancient Gods Part One expansion for DooM Eternal as a gift, and I have mixed feelings about it. On one hand, the expansion offers solid gameplay and a chance to continue the story of DooM Eternal. However, I can't ignore the controversy surrounding the use of music in the base game. It's well-documented that composer Mick Gordon was not given proper credit for his work on the original soundtrack, and many of his compositions were replaced in the final game without his knowledge or consent. This is a disappointing turn of events, and it's a shame that Gordon has not received the justice he deserves. As for the expansion itself, I found the gameplay to be generally enjoyable. The levels are well-designed and challenging, and the new enemies and weapons add an extra layer of excitement to the combat. However, I do agree with the comparison to Mario and God of War. At times, the platforming and boss fights feel over-the-top and detract from the raw, visceral experience that I expect from a DooM game. Overall, Ancient Gods Part One is a decent expansion, but it's hard to fully enjoy it knowing the problems behind the scenes. It's a shame that the music controversy has overshadowed what could have been a great addition to the franchise. I hope that id Software can make things right with Mick Gordon and restore his rightful place in the DooM legacy.
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July 2024
The first DLC turns the main game up to 11. Enemies are stronger, encounters are bigger, the story is sillier, and more enemies require more exotic weapon mods to get through combat. If you liked the main game and want to see how wild combat with the Doom Slayer can really go, this is a great pickup.
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April 2024
I enjoyed this DLC more often than I didn't, but I think this was the wrong direction to take Doom Eternal. For whatever it's worth, I beat this DLC on Nightmare, although I probably wouldn't be able to go through with doing it on UN. The base game was designed to encourage (if not force) the player to use their full arsenal of weapons, which is an aspect some people took issue with, and the silly tooltips might lead the player to believe that they MUST use X weapon/mod/strategy to deal with Y demon. However, although it's true that you'll have a hard time beating Eternal with only your favorite weapon on higher difficulties, you're still given the freedom to handle most enemies in many different ways. Eternal was riding a fine line, and I think it struck a great balance between having a fun combat system while also providing a level of challenge via the potentially annoying AI/limited resources/environmental hazards that nudge the player to play a certain way, while still allowing them to express their creativity in combat. The Icon of Sin fight is maybe the one exception, but it wasn't too bad, and it did okay considering the scale of the boss and all. TAG 1 doesn't try to straddle that same line; it decides to trip willingly over onto one side of it. Spirits are one of the worst things in this game. Making them immune to all but a single weapon mod that most players didn't find useful in the base game is the wrong way to encourage (read: force) players to use their full arsenal. Killing spirits is just tedious, and the only other way to beat them is to kill all other demons nearby so that they don't re-possess. Making possessed demons immune to faltering and ice bombs is also a lazy way to make them more difficult (you can still cc them with the microwave beam, though; probably another way to get you to use that mod). Blood Maykrs are also a lame addition to the "red light, green light" style of gameplay that the Marauders introduced, and they're designed so that there're nowhere near as many creative ways to take them out as there are for Marauders; just wait for the green light and shoot. They're typically not that annoying to beat, I just think they're a poorly designed enemy. The Marauders have their detractors, but I think they're a much better take on the idea. The bosses suck. The Blood Swamps boss(?) where you just wait to shoot the eye inside the cubes was just plain boring to me. The Samur fight is like a tedious checklist of things you have to do before the fight ends. The first phase is okay, but the rest are infinitely more boring and uninspired compared to even the Khan Maykr or Icon of Sin fights (man, the bit with the respawning Cacodemons is incredibly dull). I also wasn't fond of some of the level design, but this review is long enough already so I'll leave it at that. A lot of the arenas were still pretty fun. Anyway, I still liked this DLC overall. It's still more Doom Eternal, it plays like Doom Eternal, and Doom Eternal is really good. Some of the arenas can be a bit too long maybe, especially with the bullet-spongy possessed demons running around, but I did generally enjoy the higher difficulty, just not how some of it was designed. Having said that, I can't think of anything new (on a conceptual level) in TAG 1 that improves upon what the base game already had, but I can think of plenty that I don't care for, so it's a step in the wrong direction for me. Still worth trying out if you liked Eternal.
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Dec. 2023
someone else called this "DLC for masochists" and that's probably accurate, playing this on nightmare difficulty is honestly a fucking nightmare. im literally amazed i didnt destroy anything in my room but god knows i was close (the 2 marauders). 8.666/10
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Last Updates

Steam data 22 November 2024 20:14
SteamSpy data 18 December 2024 14:04
Steam price 23 December 2024 20:27
Steam reviews 22 December 2024 00:01
DOOM Eternal: The Ancient Gods - Part One
6.8
3,989
1,800
Online players
0
Developer
id Software
Publisher
Bethesda Softworks
Release 20 Oct 2020
Platforms
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