DOOM 64

Play the enhanced version of the original game released on the Nintendo 64 in 1997. Years have passed since you stopped Hell’s invasion of Earth. Quarantined for humanity’s safety, the UAC research facilities on Mars were abandoned and forgotten...until now.

DOOM 64 is a action, fps and classic game developed by id Software and Nightdive Studios and published by Bethesda Softworks.
Released on March 19th 2020 is available only on Windows in 5 languages: English, French, Italian, German and Spanish - Spain.

It has received 7,298 reviews of which 6,836 were positive and 462 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 1.99€ on Steam and has a 60% discount.


The Steam community has classified DOOM 64 into these genres:

Media & Screenshots

Get an in-depth look at DOOM 64 through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-750
  • Memory: 8 GB RAM
  • Graphics: R7 240 | GTX 660 | Intel HD 530

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
Introduction Doom 64, originally released for the Nintendo 64, makes a return on Steam, and it’s a delightful experience for both newcomers and veterans of the series. This version captures the atmospheric horror and relentless action that defined the franchise while enhancing it with improved visuals and accessibility options. Graphics and sound/ambience The updated graphics breathe new life into the game’s dark, moody environments. The retro aesthetic remains intact, but the enhanced textures and (colored) lighting make the game feel more immersive than ever. The sound design is equally impressive, with the haunting ambient soundtrack and chilling sound effects elevating the sense of dread as you navigate through great designed levels. Gameplay Doom 64 is a first-person shooter, it really shines at the level design which is intricate, featuring clever puzzles and hidden areas with beneficial rewards that encourage exploration. Combat remains fast-paced and brutal, with a diverse arsenal of weapons that feel satisfying to wield. The addition of a “quick save” feature is a welcome improvement, making it easier to tackle the game’s more challenging moments without the frustration of losing progress. Atmosphere The game dives deeper into the lore of the series, with subtle environmental storytelling and chilling visuals that create a sense of unease. The darker tone and innovative use of lighting contribute to an experience that feels both nostalgic and fresh. my Experience on DooM64 / Conclusion The Steam version of Doom 64 is not just a remaster; it’s a love letter to fans of the series. It balances nostalgia with modern conveniences, making it a must-play for anyone who enjoys first-person shooters. Whether you’re revisiting this classic or experiencing it for the first time, Doom 64 delivers a thrilling ride through hell that’s sure to keep you on the edge of your seat. Grab your SSG and stock on up rockets ramp up the difficulty! and prepare for a wild, nostalgic journey through one of the most beloved entries in the franchise! Highly recommended game, thank u for reading
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July 2024
The only thing spookier than this game (perhaps the spookiest doom game) is the thought of playing it with the original N64 controller.
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July 2024
Doom 64 is great! Despite what people said about it, 64 holds up well and is a proper continuation of Doom. It is a better looking game with lights and shadows and manageable room puzzles, but the gameplay is good old retro DOOM with horizontal-only aiming. 64 has a few less enemies but that's because they ran out of space for the Nintendo 64 back in 1997. LOL Despite that, it is still tough, tightly cramped rooms with hordes of enemies! With 40 whole levels offering large maps and a challenge, DOOM 64 is sure to offer a hell of a good time for the sale price of $2 !
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Feb. 2024
The best version of Doom, as the classic 2d fare, allows. This is the real Doom 3, not that mid-2000s, "Can't wait to see Revenge of the Sith, too bad I have to go to Afghanistan" version with the crappy flashlights and Area 51 rail-shooter game play.
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Jan. 2024
Code Brown Canonical sequel to Final Doom but released for Nintendo 64. Don't you just love it when they fracture franchises over multiple platforms. Anyway the Demons are back and you need to get your ass back to Mars. I always looked at console ports of popular titles as quick cash grabs, especially when the screenshot don't do them any justice, so it wasn't exactly hard for me to simply ignore its existence until now. But then Romero released Sigil II for Doom so I figured what better time to cross it off the list once and for all. First impression was surprisingly strong, pretty large and complex opening level, with hybrid tech/goth atmosphere as seen in Doom and Quake. Monsters do look like cheap plastic figurines though, as if created for generic tabletop board game, but since gunplay is identical it doesn't matter too much. Shooting and killing is fun, more so when setting up infighting. Enemies have forgiving precision, can be staggered, are relatively slow, movement and pickups are same, etc. Everything that worked before still works today. Game uses Doom II bestiary but not all are present due to system's memory constraints: Chaingunner, Revenant and Arch-Vile are gone (and not missed by me). Levels are choke-full of usually well telegraphed secrets and finding them is still the most fun for me in these old titles. Others changes relate to weapon sprites and sounds which are remade from scratch but mechanically identical. Same damage and fire rates, ammo capacity and scarcity, hierarchy, etc. Took no time to adjust and I valued that. Outstanding improvement is the new Chainsaw which far outclasses the original and became my favorite toy here. * * * There are some rough edges (literary) that need pointing out. For starters, first secret level is hidden behind the most obtuse secret ever designed. Perhaps because it is as bullshit as they come so they tried to hide it in the last minute. It'll make you second-guess yourself about playing this as it's over the top unfair. Good portion of the early levels are just plain variation of the first, bunch of Quake-esque brown colored rectangles of different sizes and arrangements. Right angle brown palette walls everywhere you look. Got boring pretty fast. It takes a while but redemption from the brink of failure comes in the second half when it picks up, especially in bonus Lost Levels exclusively created for this port. Some liberties were taken with Cacodemon and Pain Elemental which only serve to demonstrate if it ain't broken don't fix it principle should have been followed to the letter. Hard to imagine how these two passed id's supervision. Add to that Lost Souls which are just over the top fuckery. Pinkies (Brownies...) and Lost Souls (probably of killed Chaingunners) suffer from excessive aggro audio when you're not in their view and it's hard to distinguish them from regular Zombieman. I can still hear them... Some secrets are actual items you must to pick up to register unlike simple sectors before. For example with full ammo you won't be able to trigger a weapon secret by picking it up. Same with MegaArmor only more annoying when you have to damage yourself to collect it. Have fun humping walls until figuring out which secret is which... My secret hunting hobby ruined I barely put my feet on the Red Planet. There are handful of fake wall types too that just boil down to giant trial-and-error fuckaroo. * * * Port itself is technically perfect with everything working outside of the box. If it doesn't you need only change the renderer (DX/OpenGL/Vulkan). Key rebinding menu has annoying flashes with unbindable secondaries which have to be removed by purging the controller/joystick binds from the config file. Irritating stuff comes from what Bethesda made Nightdive shove down our throats. No less than 5 intro logos which I presume will only lead to educating even more players about Steam launch parameters, and general presence of Bethesda UI which just gets in the way. Brought out suppressed trauma of Microsoft Live service, a path I see Bethesda stoically treads nowadays. It's hard to recommend to people outside the community who are nostalgia driven and can take a hit standing tall. A collector's item for die-hard Doom collectors if you will. Everyone else should skip this and look directly at the classic and it's many MODs/TCs. For my fellow marines it's just good enough for a recommendation just prep yourself for some jank.
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Last Updates

Steam data 22 November 2024 15:16
SteamSpy data 18 December 2024 05:55
Steam price 23 December 2024 12:27
Steam reviews 21 December 2024 23:51
DOOM 64
9.1
6,836
462
Online players
40
Developer
id Software, Nightdive Studios
Publisher
Bethesda Softworks
Release 19 Mar 2020
Platforms