Don't Escape: 4 Days to Survive

Survive through four days at the end of the world in this post-apocalyptic point-and-click thriller where your choices could keep you alive... or not.

Don't Escape: 4 Days to Survive is a adventure, pixel graphics and point & click game developed by scriptwelder and published by Armor Games Studios.
Released on March 11th 2019 is available on Windows and MacOS in 3 languages: English, Polish and German.

It has received 2,145 reviews of which 2,104 were positive and 41 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 3.69€ on Steam and has a 75% discount.


The Steam community has classified Don't Escape: 4 Days to Survive into these genres:

Media & Screenshots

Get an in-depth look at Don't Escape: 4 Days to Survive through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP SP2, Windows Vista, Windows 7, 8, 10
  • Processor: Dual Core 1.4 GHz
  • Memory: 500 MB RAM
  • Graphics: supporting DX9 (shader model 3.0)
  • Storage: 800 MB available space
MacOS
  • OS: Mac OX X 10.8 Mountain Lion or later

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Great for replaying. Def worth the cash, especially if you are a Scriptwelder fan
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Sept. 2024
It's a point & click adventure game for people who don't necessarily like point & click games. It solves many issues that are usually annoying: - items/tools can be used as many times as you want, they don't (almost never) magically break after single use - many tools can be used for the same purpose, as long as it makes sense - it's rather clear what you can pick up and use, what are the interaction areas and if they can be used to progress the game or not - getting around is quick & easy, as is inventory management (however ideally you could run up to an interaction element when using an item on it; instead you need to run up there first and then use an item) This design does much to eliminate the frustration of looking for non-obvious solutions that the creators designed, but you need to guess. There's no "combine banana with a toothbrush" type solutions. There's still some of the "it wouldn't work" while trying to do something you're absolutely certain would work - I wish there were more contextual hints in those scenarios. There's also few seemingly obvious dialogue options missing at times to ask for help, and the one area to progress the ending is a one probably easiest to miss of all . Overall however it's a very pleasant game to play, despite being point & click adventure game. It also has an innovative approach where the challenges you face can be different each playthrough, meaning some items and interaction elements will not be useful or meaningful for your game. I liked it, since the world doesn't seem a like puzzle crafted to suit your specific needs, it seems more like a real place with items and objects that are there cause it makes sense for them to be there. It's a better trade-off, where the solutions are more down to earth, but not all items are useful. Repeatability is reasonably high thanks to that, and while I wish the game was more aware of the second playthrough, I found it mostly pleasant. The story is surprisingly good. Not everything makes total sense, but it mostly maintains the suspension of disbelief, it's interesting and surprising in scale. One big weird choice for me was that Cate simultaneously is a low level, need-to-know basis employee, however at the same time has a deep knowledge of the very details of the deepest secrets of the company at the end. All you'd need to do was to have like a dying scientist in the final location, who explains these details. There's even a set up for it in Lab 13, but it goes nowhere. . Another example of a weird thing that's quite visible is - why the other people outside our team in subsequent days don't seem to be suffering from the extreme nightly dangers we barely survive, despite our careful preparation and a good shelter they lack? The dialogues also can be rough around the edges, but they are okay. I'd say they are neither a strength nor a weakness of the game. The survival challenges are usually well designed. The one I didn't like though was the bandits. It's the least realistic and includes some weird moralistic elements of "are you that kind of a person" to poison bandits, who you'll kill later in cold blood with a sniper rifle. Then there's a deal with killing/releasing the guy who attacked you. It might be interesting if you later regretted releasing him, but you don't. It's all just a good guy cliche, cheesy and serves little purpose and just doesn't connect. Otherwise, the challenges are alright. Obviously if you're looking for scientific accuracy or everything making total sense, it's going to disappoint, but it's not unbearably naive either. Overall, it's a very solid game that could be better in some obvious ways, but still delivers. The defects were not taking away from the experience in my view, and the story is worth it. I have a feeling the next game from that author, if matured properly, can be absolutely great.
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May 2024
This is a great game! It combines traditional point-and-click gameplay with an intriguing day-night survival mechanic and randomized events for repeat playthroughs to provide a fresh take on the adventure genre. The story is interesting, and with the cute pixel art, it's easy to recommend. https://steamcommunity.com/sharedfiles/filedetails/?id=3246501115 https://steamcommunity.com/sharedfiles/filedetails/?id=3243961591
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Jan. 2024
i intially spotted this gem thru letsplays but holy shit is the full thing that much more amazing like holy shit the way barry literally sacrifices himself on day 3 thunderstorm if you do a shit job at it, absolutely heartbreaking and it's something a letsplayer wouldn't ever let me see, as well as cate's letter if she dies in the ship if you're on the fence about letting scriptwelder tug at your heartstrings and the cash in your wallet, the latter being less important in this case, be happy to know that the water's both fine and dandy, as well as being made out of my own tears.
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Dec. 2023
Don't be fooled by the pixel graphics like I was. This is seriously good script-writing - the characterizations, the unfolding of the story, the plot twists, and the game mechanics. Remember these games where you carry around a toolbox, a refridgerator, and a blue whale as if it were nothing? Not here - your backpack can not carry an unlimited number of items, and even worse, you can carry only up to 30 kg. That leaves with the usual problem: "Where the effing eff did I drop the nails?". And you can optimize certain task but at a price - use the car to be faster but you have to retrieve gas which can also be time-consuming, optimize the car to use less gas per mile, which, you guessed it, will eat into your time budget. I have seen my fair share of point-and-click games since Maniac Mansion, but this one easily ends up in my top ten. Highly recommended.
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Last Updates

Steam data 16 November 2024 15:13
SteamSpy data 19 December 2024 18:08
Steam price 23 December 2024 20:48
Steam reviews 23 December 2024 11:46
Don't Escape: 4 Days to Survive
9.3
2,104
41
Online players
8
Developer
scriptwelder
Publisher
Armor Games Studios
Release 11 Mar 2019
Platforms