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Do Not Feed the Monkeys 2099 on Steam

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Spy on strangers through security cameras, invade their privacy and discover their secrets in this digital voyeur simulator. Welcome to the future of The Primate Observation Club. Even in 2099 the rule about messing with your unlucky subjects still remains in this sequel: DO NOT feed the monkeys!

Do Not Feed the Monkeys 2099 is a dystopian , choices matter and life sim game developed by Fictiorama Studios and published by Joystick Ventures.
Released on May 25th 2023 is available on Windows, MacOS, Steam Deck and Steam Machine.

It has received 971 reviews of which 703 were positive and 268 were negative resulting in a rating of 7.0 out of 10. 😐

The game is currently priced at 4.46€ on Steam with a 65% discount.


The Steam community has classified Do Not Feed the Monkeys 2099 into these genres:

Media & Screenshots

Get an in-depth look at Do Not Feed the Monkeys 2099 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 8 (32/64) or later
  • Processor: 2 GHz Dual Core CPU
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GT 610 (1GB) or equivalent
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
  • Sound Card: DirectX 9.0c Compatible Sound Card with Latest Drivers
  • Additional Notes: Using the Minimum Configuration, we strongly recommend to use minimal settings in order to not experience low frame rates.
MacOS
  • OS: MacOSX 10.10 or higher
  • Processor: Intel Core i5 – 2.4 GHz
  • Memory: 4 GB RAM
  • Graphics: AMD Radeon HD 6490M 256 MB
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

8 hours played
May 2026
played the prequel on 2019 i guess? and I was really expecting this one... honestly i thought it would be different but i think is perfect as it. so cyberpunk coded. highly addictive. recommended. one the most interesting non-horror point&click games i played tho :p
10 hours played
May 2026
Do Not Feed the Monkeys 2099 is a science-fiction surveillance simulator developed by Fictiorama Studios and published by Joystick Ventures. Expanding upon the foundation established by its predecessor, the game places players inside a futuristic society shaped by advanced technology, corporate influence, and a culture where information holds tremendous power. Rather than focusing on combat, exploration, or traditional strategy mechanics, the experience builds itself around observation, investigation, and moral choice, creating a distinctive gameplay loop where curiosity becomes both the greatest tool and the greatest danger. Players step into the role of a member of the Primate Observation Club, an organization dedicated to secretly monitoring the lives of strangers through hidden surveillance systems. Every monitored target exists within isolated scenarios that slowly reveal personal stories, unusual situations, and hidden truths waiting to be uncovered. The organization promotes a strict rule against interfering with subjects being observed, but the game constantly challenges players to decide whether remaining silent is truly the right decision. Information becomes a form of influence, and every discovery creates new ethical questions. The gameplay revolves heavily around collecting details and connecting information. Small observations gradually develop into larger discoveries as players watch surveillance footage, take notes, search digital databases, and uncover hidden patterns. Individual conversations, routines, and behaviors slowly expose secrets that transform seemingly ordinary situations into something much more complicated. Progress depends on patience and attention to detail rather than reflexes or action-heavy mechanics. The satisfaction comes from slowly understanding mysteries piece by piece. The futuristic setting allows the game to introduce more imaginative scenarios than its predecessor while preserving the same underlying themes surrounding privacy, control, and personal responsibility. Society in 2099 feels technologically advanced but morally uncertain. Corporations hold enormous influence, alien life exists alongside humanity, and technological innovation has transformed everyday existence. This setting provides fertile ground for unusual situations that range from humorous and absurd to unsettling and emotionally impactful. One of the strongest aspects of the experience is its writing. Each surveillance target introduces unique personalities and storylines that rarely feel repetitive. Some situations lean toward satire, others explore darker themes, and many contain unexpected twists that reward careful observation. The game consistently creates a sense of unpredictability because players never fully know what lies behind the next surveillance feed. Small details that initially appear meaningless often become central pieces of larger narratives later. The balance between observation gameplay and personal survival mechanics adds another layer of complexity. Monitoring strangers is only part of daily life. Players must also manage finances, maintain personal stability, and survive within the same demanding society they spend their time observing. Time becomes a valuable resource, forcing difficult decisions about priorities. Chasing one mystery too aggressively can leave other responsibilities neglected, creating meaningful tension throughout the experience. Visually, the game continues embracing stylized pixel art that complements its retro-futuristic atmosphere exceptionally well. Rather than chasing visual realism, the presentation focuses on personality and atmosphere. Futuristic environments, surveillance interfaces, and distinctive character designs help establish a world that feels strange but believable within its own rules. The visual style also reinforces the feeling of operating from behind screens and hidden observation systems, strengthening immersion throughout the experience. Player choice remains central to the design philosophy. While passive observation represents the intended role, temptation constantly pushes players toward intervention. Choosing to interfere with monitored lives can dramatically alter outcomes, creating branching consequences that encourage experimentation and replayability. Few games make information itself feel so powerful. Knowledge becomes currency, responsibility becomes a burden, and every choice carries uncertainty. Beyond entertainment, Do Not Feed the Monkeys 2099 quietly explores larger ideas surrounding surveillance culture, privacy erosion, technological dependence, and human behavior under observation. These themes never overwhelm the gameplay, but they remain present throughout the experience, giving greater meaning to seemingly simple actions. The game encourages players to think carefully about how information changes relationships between people and institutions. Fictiorama Studios succeeds because it understands that compelling stories do not always require grand adventures or large-scale action. By focusing on observation, moral tension, and carefully constructed mysteries, Do Not Feed the Monkeys 2099 creates something unusual within modern simulation games. It is intelligent, darkly humorous, unsettling, and consistently engaging. Players who enjoy narrative-focused experiences, investigative gameplay, branching stories, and slower-paced strategy elements will likely find plenty to appreciate here. The futuristic setting enhances an already strong formula while deeper systems and expanded storytelling make the sequel feel like a meaningful evolution rather than a simple continuation. Do Not Feed the Monkeys 2099 transforms surveillance into something fascinating, creating an experience that lingers long after its final mystery has been uncovered. Rating: 7/10
29 hours played
May 2026
DNFTM 2099 is a time management game where you have to find time to work for money, dissect what's going on in all of your cages, and still keep your needs met and the club happy, with a bit of dark humor on the side. The concept of this game is exactly the same as the first, so if you enjoyed the original this one is more of the same and you'll prolly get a good amount of fun out of it. If you didn't like the first game, you definitely won't like this one. I agree with a lot of others that this is a weaker entry than the first, but I still enjoyed my time with it so I'll go ahead and recommend it. I think 2099 suffers from having the cage "puzzles" feel a bit more contrived, since I couldn't really piece them together in the same way that I felt I could in the first game, and it seemed like the cages demanded much more of your attention this time around just to even begin trying to solve them which made the gameplay feel more frantic and stressful. However, I still really enjoyed the humor in it and the futuristic setting, which I know was a dealbreaker for some people. The cages are less...crass on the whole than the first game, so if you enjoyed that somewhat gross/grungy feeling of seeing things you felt you REALLY weren't meant to, I do agree this game lacks some of that vibe. While nothing majorly new is added, I still really enjoy the core gameplay loop so this almost felt like more of a "cyberpunk DLC" to me and I was fine with that, especially after picking the game up on sale. Overall, I think the mixed review rating is fair. 2099 doesn't add anything all that new except for the setting change, and I do feel it packs less punch in its stories. However, I still enjoy the DNFTM formula and feel I got my money's worth, especially after 100%ing the game. My recommendation is to pick it up on sale if you're craving more DNFTM and want some new stories to pick at.
27 hours played
Jan. 2026
It's just the first game, but with a futeristic aesthetic. If you like the first game you'll like this. If you don't, you won't. If you haven't played the first game, you might like this. The gameplay loop is watching security cameras and finding information. You can use that information to affect what happens to the people on the camera, for example you can help a lost family get to their destination or you can make them die by flying into a dangerous area.
17 hours played
Jan. 2026
Yes but with caveats like it's good but a little rapid if you wanna finish it.

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Frequently Asked Questions

Do Not Feed the Monkeys 2099 is currently priced at 4.46€ on Steam.

Yes, Do Not Feed the Monkeys 2099 is currently available at a 65% discount. You can purchase it for 4.46€ on Steam.

Yes, Do Not Feed the Monkeys 2099 received 703 positive votes out of a total of 971 achieving a rating of 6.96.
😐

Do Not Feed the Monkeys 2099 was developed by Fictiorama Studios and published by Joystick Ventures.

Yes, Do Not Feed the Monkeys 2099 is playable and fully supported on Windows.

Yes, Do Not Feed the Monkeys 2099 is playable and fully supported on MacOS.

No, Do Not Feed the Monkeys 2099 is not playable on Linux.

Yes, Do Not Feed the Monkeys 2099 is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Do Not Feed the Monkeys 2099 is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Do Not Feed the Monkeys 2099 does not support VR.

Do Not Feed the Monkeys 2099 is a single-player game.

Yes, there are 2 DLCs available for Do Not Feed the Monkeys 2099. Explore additional content available for Do Not Feed the Monkeys 2099 on Steam.

No, Do Not Feed the Monkeys 2099 does not support mods via Steam Workshop.

No, Do Not Feed the Monkeys 2099 does not support Steam Remote Play.

Yes, Do Not Feed the Monkeys 2099 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Do Not Feed the Monkeys 2099.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 September 2026 05:06 UTC
SteamSpy data 02 October 2026 19:02 UTC
Steam price 14 October 2026 18:40 UTC
Steam reviews 14 October 2026 21:50 UTC

If you'd like to dive deeper into the details about Do Not Feed the Monkeys 2099, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Do Not Feed the Monkeys 2099
  • SteamCharts - Analysis of Do Not Feed the Monkeys 2099 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Do Not Feed the Monkeys 2099 compatibility
Do Not Feed the Monkeys 2099
Rating
7.0
703
268
Game modes
Features
Online players
5
Developer
Fictiorama Studios
Publisher
Joystick Ventures
Release 25 May 2023
Platforms
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