Do No Harm on Steam - User reviews, Price & Information

Lovecraftian Doctor Simulator. Diagnose patients by analyzing unsettling symptoms and treat them using your Book of Medicine. Make moral choices — decide who to save or kill, discover whom to trust, and unlock multiple endings! Can you endure 30 days of perilous decisions?

Do No Harm is a lovecraftian, medical sim and story rich game developed by Darts Games and published by Darts Games and Hawthorn Games.
Released on March 06th 2025 is available only on Windows in 13 languages: English, French, German, Spanish - Spain, Korean, Russian, Simplified Chinese, Turkish, Portuguese - Brazil, Polish, Traditional Chinese, Japanese and Portuguese - Portugal.

It has received 481 reviews of which 353 were positive and 128 were negative resulting in a rating of 7.0 out of 10. 😐

The game is currently priced at 15.79€ on Steam.


The Steam community has classified Do No Harm into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10/11
  • Processor: Dual Core CPU
  • Memory: 2 GB RAM
  • Graphics: 2 GB
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
The people giving this game negative reviews largely seem to simply seem to be having a hard time grasping the game's mechanics, which is clearly part of the game's challenge- working out what means what, and how to correctly identify solutions to unknown ailments. If you read through the book the game gives you, and pay attention to what the patients are saying and how your tools work, you can absolutely cure your patients without issue. So far all the mistakes I've made were entirely my own fault in hindsight. I have yet to fail as a result of the game forcing me to gamble with lives. This game is quite immersive and the story feels compelling. The actions I make feel organic and the choices I make feel much more complex than "Do you do X or Y?", whether the game holds that depth or not it certainly feels like it does.
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March 2025
As someone who's just about finished the game, I both agree and disagree with a lot of the criticism. To start with the good, the atmosphere, styling, dialogue, mechanics, etc are incredibly interesting and fun to experience. Where I, and I believe most players, start to have issues is with the inconsistency. A lot of people noted they were having trouble not running out of resources, but the secret to managing this is using high doses almost none of the time unless you absolutely have to- often you can use a lesser dose of the humor over to balance this, and it works for me most of the time. Even the guesswork is fun, because if you give a low dose of something you know is pretty close, as soon as you get 2 low doses in you can triangulate the problem using the wheel, so I've only ever sent away 1 or 2 townspeople without fully curing them. The real problem is when it comes to the "choices" presented to the player. A lot of the time, mine were straight up broken. The first time the priest came over, I totally completed his list and he still told me I failed him. When the 2 headed man came over and I did affect them by lowering anger, it told me I hadn't. There were even a couple times where the humor wheel was just plain wrong- with allergies taken into account. A 6 and 9 yellow were both +1, non aquatic, non allergic (which wouldn't matter because yellow allergies only affect low doses)- which shouldn't be possible. This didn't happen much, but the couple times it did happen made me a little wary of the system. My final comment is that the tutorials and explanations in the game are sorely lacking. I really love games with no tutorials, so I don't mind not having them, but a few of the ones in the game don't teach you how to use something properly. Overall, I still recommend this game because if you're smart you can max out reputation early, and just play slow to balance your ingredients correctly. Always go for the +3, unless it's a high dose, because if the +3 is a 9, but a +1 is a 2- you spend less to get the same result. Once again, love the vibe and I believe the system is balanced, just wish the game had a bit more polish.
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March 2025
Game's a blast but super unbalanced in terms of logic to prevent losses due to bad luck, especially when you get to the part where you have to start mixing medications. I get that the idea is that you can't cure everyone but you reach a point where you can't even cure most of your patients in a day if they need high doses because you run out of everything and sometimes need to mix ALL FOUR medications at once. I know resource management is part of the game but I can't help but feel there should be some logic in place to prevent that and things like getting 4-5 hallucinations in a day when you only get 3 bottles of laudanum. Part of the reason other logic deduction games in this genre (papers please, not my neighbor, etc.) work is because they don't have resource management as a part of it. Imagine if you only got so much ink for stamps in papers please or could only open the door a certain amount of times in that's not my neighbor. That kind of tightrope walking just doesn't work when players already have to pay attention to so much. Especially when there are no options to upgrade your equipment, it stays the same throughout a playthrough outside of adding other things to keep track of for diagnosis...which you also have to pay for. I got to a point where I had a list of people I needed to give mixed medications too and the first patient of the day I got used two syringes of high dose medication and essentially wiped that entire bottle of medication out for the entire rest of the day which meant I couldn't get that list done. I got frustrated enough to close out of the game even though it was otherwise a relatively good experience. Game is overall great, the dev did a great job, but it could really use some balancing patches so it's not as random and dependent on good luck. If it were me I'd just get rid of the limited resources entirely or move that to a different harder game mode, IDK. I still think it was worth the money but I'm steamed enough about one bad early morning decision of not immediately knowing a correct high dose blowing an entire run that it will probably be a few days before I go back to playing.
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March 2025
I really enjoy the game quite a bit. I love the mystery it has going on and the gameplay is really fun! I'm excited to know more about the story and unlock more tools as well. But I do have major criticisms. The biggest being there isn't enough direction being given to the player. The game treats the player as if they already have deep knowledge of the game. I played the demo before the game came out and I spent ~5 hours experimenting before finally figuring out the mechanics. Things the game fails to tell you or at least imply: -Once one type of medicine works you do not need try another type even if the machines/circle tell you. (At least what I've seen in early game) -The patients can and will misdirect you. Some will tell you they need a high or low dose even if that dosage is fatal to them due to allergies. -Hallucinations occur in all directions. So you always need to check down and to the right. -You cannot succeed drinking laudanum every time you see a hallucination. (And i gotta be honest that totem really pisses me off when I'm trying to ration mine). if we truly are meant to drink the potion every time then the game is fairly unbalanced OR punishes the player for doing well at being a doctor. Because the more patients you see, the more hallucinations there are. The game is fun and i enjoy it but it has a high wall at the start figuring everything out. In addition danity is one of the more frustrating aspects that I'm still trying to figure out.
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March 2025
I've seen demo plays of this game and didn't quite understood it, but got it because of the interesting premise. Once you start to play it, it gets more comprehensive. Basically you are playing a guessing game with your patients, trying to deduce what of four medicine you need to give them and in what dose: low (1-5) or high (6-9). The game gives you clues in ways of inspecting their bodies, looking at the previous medicine used and what effect it gave and looking at the wheel to compare the results. Once you understand the wheel, you will have easy time getting through the game, but I recommend you start at Chill mode (fixed patients per day) for that. Oh, you also need to keep yourself sane by finding out if and what strange things are happening in your office and drinking a concoction to save your sanity. Only minus I would give to the game is that at 4k resolution you can't see clues with magnifying glass. It is probably a bug and hopefully devs will solve it soon.
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Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 01 April 2025 15:24
SteamSpy data 01 April 2025 05:01
Steam price 01 April 2025 12:53
Steam reviews 30 March 2025 18:06

If you'd like to dive deeper into the details about Do No Harm, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Do No Harm
  • SteamCharts - Analysis of Do No Harm concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Do No Harm compatibility
Do No Harm
7.0
353
128
Online players
56
Developer
Darts Games
Publisher
Darts Games, Hawthorn Games
Release 06 Mar 2025
Platforms