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DJMAX RESPECT V on Steam - User reviews, Price & Information

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DJMAX RESPECT V is the latest installment from the creators of the critically acclaimed rhythm game franchise ‘DJMAX.’ Experience tracks from popular artists such as Marshmello, Porter Robinson, and Yukika, exclusive Full HD Music Videos, online multiplayer, new game modes, and more!

DJMAX RESPECT V is a rhythm, music and casual game developed and published by NEOWIZ.
Released on March 11th 2020 is available only on Windows in 11 languages: English, Korean, French, Italian, German, Spanish - Spain, Russian, Japanese, Simplified Chinese, Traditional Chinese and Portuguese - Portugal.

It has received 29,126 reviews of which 26,014 were positive and 3,112 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 41.99€ on Steam, but you can find it for 2.08€ on Gamivo.


The Steam community has classified DJMAX RESPECT V into these genres:

Media & Screenshots

Get an in-depth look at DJMAX RESPECT V through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7, 8.1, 10 (64bit)
  • Processor: Intel Core 2 Duo E8400 3.0GHz AMD Athlon 64 X2 6000+ 3.0GHz
  • Memory: 4 GB RAM
  • Graphics: Nvidia® GTX 460 or AMD HD 5850 or better
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 100 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

27 hours played
May 2026
Style & Presentation DJMAX RESPECT V is an absolute visual aura farming fest for rhythm game fans. The developers completely nailed the presentation. From the sleek menus to the gorgeous background animations that play during each track, the game has a remarkably polished identity. It creates an incredibly immersive environment that makes you want to keep playing just to see what the next song feels like. The customizable gears, note skins and sound fx also add a lot of personalization to the gameplay. DJMAX RESPECTs Your Time There's no campaign or story timesink, you can play whenever, stop whenever, which is really all we rhythm game fans need. Gameplay-wise, the core mechanics are incredibly tight and satisfying. You can choose between multiple key modes ranging from 4B to 8B. This makes it accessible for newcomers while offering an insanely high skill ceiling for veterans. The base game alone already comes with a large variety of tracks spanning EDM, pop, rock, and more. There is also a competitive online mode if you want to test your reflexes against the community. Technicals & Additional Notes Performance is buttery smooth. I have had no issues with input lag whether I am playing on a keyboard or a controller. Things to Note: [*] DLCs: There is a massive amount of DLCs available and buying every expansion can be expensive. The game has frequent sales, so I recommend waiting for a sale before picking up the extra song packs. [*] Always Online: The game requires a constant internet connection to play. This applies even in single player freestyle mode. Overall, it is one of the best rhythm games available on PC right now. The sheer quality of the music and visuals makes it highly engaging and worth the time investment. I write concise and in-depth reviews via the Steam Curator Program. If this was helpful, please consider following my Curator, [url=https://store.steampowered.com/curator/44230955-Narmaya-Onee-chan] Narmaya Onee-chan , for future recommendations.
27 hours played
April 2026
DJMax Respect V is a polished key-based rhythm game. If you come from similar free-to-play games (like Osu!mania, Etterna, or Quaver) and wonder if this might be worth your money, just ignore all the negative reviews complaining about pricing. The base game and most DLCs are 80% off during every major Steam sale, and at that point, the amount of content and its quality make it easily worth it. There are: - A lot of tracks (~200 in the base game alone), covering a wide range of styles and genres. Music taste is extremely subjective, but I think anyone can find something they’d enjoy. - High-quality keysounded charts. - Background videos for every song. - A variety of game modes, including free play, missions/challenges, 1v1 online ranked with matchmaking, etc. - A progression system with levels and unlockables. - Arguably the best-looking UI in a videogame (that still stays functional). Altogether, it makes for a satisfying experience. But unfortunately, it’s not all perfect. I was disappointed by the lack of some options and a few questionable design decisions I wouldn’t expect from such a polished game: - Lack of note scroll speed options. There’s a multiplier, but no alternatives like constant or max. - No indicator showing how close you are to the end of the song. A strange omission. It happened quite a few times that I thought a song was over, only to be surprised by the final notes. - No stricter judgment options. The game is quite lenient by default, so if you like pushing for higher accuracy, you’re out of luck. Weirdly enough, tighter timing windows are already coded into the game, as they are used for tiebreaks in ranked. But for some reason, they aren’t available as options in free play. - Lack of filters and sorting options in the song selection menu. I liked a song and thought, “Let’s check other tracks by this artist” only to realize there’s no way to sort by author. Weird. Also, filtering options in general are pretty limited. - The random song button doesn’t behave as expected. It immediately launches a random song at a random difficulty. It would make more sense to land on a random song first and let the player choose difficulty, because nobody wants to get dropped into something either completely impossible or mind-numbingly easy. - Strange button layout choices. I’m going to go on a bit of tangent into game design territory here, but this is a pet peeve of mine. I’ll put it in a spoiler so you can skip it if you don’t care. The game offers four different styles of play, set up like this: 4 buttons: L 1 2 3 4 R 5 buttons: L 1 2 3 4 5 R 6 buttons: L 1 2 3 4 5 6 R 8 buttons: LT L 1 2 3 4 5 6 R RT As you can see, the number of buttons is a bit misleading (4 buttons actually uses 6 buttons in total), because each setup includes a couple of additional “side” buttons. I assume the number refers only to the main lanes, but that logic doesn’t fully hold up for 8 buttons either. I didn't show it here, but 4 and 5 button modes can also use two extra buttons (LT and RT from the 8 button layout) during special missions. I mention it because, at first, I was really confused when the game options asked me to configure 8 buttons for 4 button gameplay, but then only made me use 6. I had to look up the reason online. But why am I even bringing this up? What’s the actual issue here? Am I just being nitpicky about naming conventions? Not really. The real problem is that switching between setups almost completely breaks muscle memory. I'd consider it acceptable for a community-run game, as they tend to stick together different game modes to build an audience, and then expect the community to split between them. But this is a commercial release, one that should aim to unify its playerbase as much as possible, not divide it. Someone could argue you should just pick one mode and stick with it, and for most players that’s probably true. But it’s not ideal, since missions actively move you between different modes, meaning you’re forced into switching whether you like it or not. Also, you end up locked out of a good chunk of content if you don’t adapt. For starters, 5 buttons is the only asymmetric mode, and from what I’ve seen online, it’s also the least popular. Personally, I think it could’ve been cut. The development time spent on 5-button charts could’ve gone into improving the other modes instead. 4, 6, and 8 already give more than enough structure for difficulty progression and variety. The second issue is how lane layouts shift between modes. If you play 4 buttons for a while and then switch to 6, your muscle memory starts triggering the wrong fingers (for example, outer lanes in 4 buttons map to middle fingers, while in 6 they map to ring fingers). Of course, you can adapt over time, like with anything. What bothers me is that it could’ve been avoided so easily: 6 buttons: 1 2 3 4 5 6 8 buttons: L 1 2 3 4 5 6 R 10 buttons: LT L 1 2 3 4 5 6 R RT This would’ve created a clean difficulty progression while keeping base lane structure consistent, so switching modes wouldn’t constantly retrain your muscle memory. Someone might argue that 6 lanes are harder to read than 4 + side buttons, but honestly, if side buttons are used as rarely as they are now, I don’t think it would be a real issue. All of this is ultimately pointless anyway, since removing 4 and 5 button modes now would likely upset a lot of players, but I still wanted to write about it, so… ¯\(ツ)/¯ In the end, DJMax Respect V is a quality rhythm game with a lot of content. It definitely has its issues and room for improvement, but it’s still an easy recommendation.
1 hours played
Jan. 2026
This game truly makes me feel like I have a skill issue. Here I was struggling with a map, fighting for my life to try and get a full combo and a 97%+ on a map, only to learn there are different difficulties. I am a casual consumer of rhythm games, I dont have the tism to master them. Fun nontheless.
414 hours played
Oct. 2025
Amazing rhythm game! Anyone who wants to spend hundreds of dollars on DLCs should buy this
20 hours played
Sept. 2025
good aesthetic and songs, but the thing holding it back is the diskspace, 76 gb is insane for a rhythm game, not only that but apparently its online only? so i see no reason on why they wouldnt make the songs downloadable via online

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Frequently Asked Questions

DJMAX RESPECT V is currently priced at 41.99€ on Steam.

No, DJMAX RESPECT V is currently not on sale. You can purchase it for 41.99€ on Steam.

Yes, DJMAX RESPECT V received 26,014 positive votes out of a total of 29,126 achieving a rating of 8.75.
😎

DJMAX RESPECT V was developed and published by NEOWIZ.

Yes, DJMAX RESPECT V is playable and fully supported on Windows.

No, DJMAX RESPECT V is not playable on MacOS.

No, DJMAX RESPECT V is not playable on Linux.

DJMAX RESPECT V offers both single-player and multi-player modes.

DJMAX RESPECT V offers both Co-op and PvP modes.

Yes, there are 58 DLCs available for DJMAX RESPECT V. Explore additional content available for DJMAX RESPECT V on Steam.

No, DJMAX RESPECT V does not support mods via Steam Workshop.

Yes, DJMAX RESPECT V supports Remote Play on Phone and Remote Play on Tablet. Discover more about Steam Remote Play.

Yes, DJMAX RESPECT V is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for DJMAX RESPECT V.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 August 2026 17:25 UTC
SteamSpy data 25 August 2026 08:45 UTC
Steam price 26 August 2026 02:49 UTC
Steam reviews 23 August 2026 13:58 UTC

If you'd like to dive deeper into the details about DJMAX RESPECT V, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about DJMAX RESPECT V
  • SteamCharts - Analysis of DJMAX RESPECT V concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck DJMAX RESPECT V compatibility
DJMAX RESPECT V
Rating
8.8
26,014
3,112
Game modes
Multiplayer
Features
Online players
191
Developer
NEOWIZ
Publisher
NEOWIZ
Release 11 Mar 2020
Platforms
Remote Play
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