Divinity: Dragon Commander

You are the Dragon Commander. Your mission it is to reunite a broken empire and become the new emperor. Success depends entirely on your ability to efficiently rule your empire, build invincible armies and lead them to victory.

Divinity: Dragon Commander is a strategy, rpg and dragons game developed and published by Larian Studios.
Released on August 06th 2013 is available only on Windows in 5 languages: English, German, French, Russian and Polish.

It has received 2,345 reviews of which 1,733 were positive and 612 were negative resulting in a rating of 7.2 out of 10. šŸ˜Š

The game is currently priced at 3.99ā‚¬ on Steam and has a 90% discount.


The Steam community has classified Divinity: Dragon Commander into these genres:

Media & Screenshots

Get an in-depth look at Divinity: Dragon Commander through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *:Windows XP SP3
  • Processor:Intel Core2 Duo E6600 or equivalent
  • Memory:2 GB RAM
  • Graphics:NVIDIAĀ® GeForceĀ® 8800 GT (512 MB) or ATIā„¢ Radeonā„¢ HD 4850
  • DirectXĀ®:9.0c
  • Hard Drive:15 GB HD space
  • Sound:DirectX9c compliant
  • Other Requirements:Broadband Internet connection

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
I played this on easy settings only, as I was more intrested in the plot than the RTS part of it, so I cannot comment much on that gameplay type. I'm not a super fan of this title, but out of two options Steam allows, I would recommend trying it. The characters you can talk to on the ship all have good voiceovers and are intersting figures, they give a nice overview of general approach from each race in Rivellon. I enjoyed how they were animated (worth paying attention to the background, some little animations did make me giggle a bit), and I liked the overall graphic design. The music was kind of fan, I found it very fast-paced, it made me want to play faster and faster XD
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Sept. 2024
A Larian title that often gets overlooked and IMO doesn't get the attention it deserves. It offers an interesting take on the Divinity universe lore, showing it well before the RPG games from a steampunk perspective. The writing is what you'd expect from Larian - nuanced, immersive, and of high quality. Thorough the game you get to make a lot of political decisions, and the game does a very good job at presenting different points of view convincingly. Also, you have a general who is a lizardman in a suit. Gameplay is relatively simple and relaxing - think of it as Total War lite, with one twist: you participate in the battles as a DRAGON WEARING A STEAMPUNK JETPACK. If that doesn't convince you, I don't know what will.
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Sept. 2024
I love Larian and I played through this game. But this is not a game that you play for RTS. The dialogue and political dynamics in-between the gameplay was fantastic. I also liked the idea of being able to turn into Dragon and literally wipe out the opposing force yourself instead of subjecting yourself to the RTS game itself. I did this the entire way through the game. Only had a little difficulty in the very last mission. Your partner for the game is part of the most fun and I love the way the relationships can develop. I wouldn't recommend this for playing an RTS. But it is a fun experience aside from that and you don't really need to actually play the RTS.
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June 2024
This is, without a doubt, the worst game I absolutely adore. If you love playing old janky RTS games {We're talking Force Commander here} wrapped up in sprawling choose your own adventure narrative, then you might adore it too.
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March 2024
Dragons and jetpacks, Civilization and StarCraft. Mixā€™em all together and what do you get? Divinity: Dragon Commander. Okay, itā€™s a bit more complicated than that, but those are certainly the core elements at play when discussing Divinity: Dragon Commander. Itā€™s not quite a real-time strategy game as complex as StarCraft, and itā€™s just shy of being as big-picture as Civilization. It does have jetpack-wearing dragons, however, which sort of puts things in perspective. I mean, what else really matters? The single-player mode in Divinity: Dragon Commander sets up a decent plot about a being who can transform into a dragon who is disputing with its other, equally crazy siblings. The story portrayed through the cutscenes is certainly well told, but serves as more or less a justification to go from one map to the next. Though the tutorials donā€™t do much to explain this, Divinity: Dragon Commander is a mix of board game-style territory control (a la Risk) and real-time strategy (RTS) battles. The majority of a ā€œmatchā€ will have players moving pieces around a game board in an attempt to control and dominate as much of the map as possible. The biggest problem is that the tutorial doesnā€™t even attempt to explain any of this. After watching the multitude of tutorial videos, itā€™s easy to assume that the game is only an RTS game, as it doesnā€™t touch on any of the mechanics associated with the board game portions of a match. When first confronted with the board, some tooltips are displayed to help explain things, but they are incredibly insufficient. The tutorials for the RTS elements are also insufficient, as is the case with just about every non-interactive tutorial. There is a ā€œTraining Groundā€ that allows players to screw around as they please, but it does little in the way of actively teaching anything. The board game portions of the game take place in turns and require a ā€œbig pictureā€ type of thinking in order to play effectively. Two types of resources are up for grabs: gold and resource points. Occupying various areas on the map will add to the amount of resources gained per turn, the exact amount being displayed on the territory itself. When a battle occurs, the player has the option to choose a specific general, each with their own playstyle, to auto-simulate the battle and play the odds, or they can control the Dragon Commander and head into battle themselves. The battles play out like many other real-time strategy games, but with one twist: the player can take control of a jetpack dragon and partake in the battle themselves. Doing so is somewhat limited; there are a couple of minutes in the beginning of the match in which the dragon cannot be spawned (it takes resources, which you donā€™t yet have, to spawn the dragon), and there is a brief period after death in which the dragon cannot be spawned. The dragon has specific abilities at its disposal as well, each with its own separate cooldown. As for the non-dragon RTS mechanics, battles consist of vying for resources called Recruits. Recruits are gained over time as long as the player has Recruitment Centers built on top of certain locations around the map. These locations are neutral in the beginning of the map, and need to be captured by having at least one unit nearby. The beginning of the match is incredibly important as players have limited units and must try to capture and hold as many build locations as possible, both for Recruitment Centers and unit-producing buildings. The RTS controls do feel a bit clunky when compared to the standards of the genre. Intermediate tactics like control groups can be utilized, but most units move way too slowly to micromanage effectively. The true highlight of the single-player campaign is what happens in between turns, aboard a ship called the Raven. This is where the diplomatic elements come into play, as a group of five diplomats will constantly bug the player with proposals and recommendations as to how to run a country. Each diplomat represents a specific race: Undead, Elves, Dwarves, Lizards, or Imps. Making certain decisions will alter how each race feels about the player, so balancing the favor of each race becomes quite the juggling act. The Raven is also where players will spend their research points. These points, accrued each turn, can be spent on new units and unit abilities or on new dragon abilities. Deciding where to spend research points is no easy feat, as doing so can drastically alter a playstyle. One player might want to spend heavily on their dragon, making each player-controlled battle that much easier, while someone else might want to focus on their army and let their AI generals auto-simulate the battles. A good amount of humor is peppered throughout these interactions. One turn you may be asked to legalize an Elven herb with ā€œhealing propertiesā€ for medical use and the next you may have to pick a wife in order to form a political marriage with one of the races. There are plenty of goofy situations and decisions to be made, which are only made funnier by the fact that the council is completely serious about these proposals. A lot of polish has gone into the interactions that take place aboard the Raven. Most of the dialogue is well written and can be genuinely funny instead of relying on cheap jokes for laughs. I continually found myself spending more and more time talking to the NPC characters simply because I wanted to read more of their dialogue. It is, of course, also possible to take the battles online against honest-to-goodness humans. The Raven doesnā€™t make an appearance in any multiplayer mode, since chances are people would spend forever in between turns, but its absence is made up by the presence of dragon-on-dragon battles. The voice work of Divinity: Dragon Commander deserves special mention. With so many different characters aboard the Raven, the voice acting was immediately a cause for concern for me. Luckily, each character performs well and it is a joy to talk to each and every one. Sure, no one characterā€™s voice actor stands out as particularly amazing, but the sheer virtue of not having a single character grate on the nerves is not to be understated. Divinity: Dragon Commander is a prime example of a game being bigger than the sum of its parts. The RTS elements are a bit rough, but at least itā€™s possible to control a dragon with a freaking jetpack to blow stuff up, while the boardgame-esque territory map requires players to think of the big picture. Talking to the colorful cast of NPCs aboard the Raven in between turns in single-player was easily one of my favorite non-dragon parts of the game and really highlights the writing and wit that the Divinity series has come to be known for. The tutorial needs a lot of work and the game isnā€™t very friendly to colorblind players, but Divinity: Dragon Commander will certainly unleash the dragon strategist in all of us. Verdict: 7/10
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Last Updates

Steam data 18 November 2024 22:18
SteamSpy data 18 December 2024 11:33
Steam price 23 December 2024 20:44
Steam reviews 22 December 2024 21:53
Divinity: Dragon Commander
7.2
1,733
612
Online players
5
Developer
Larian Studios
Publisher
Larian Studios
Release 06 Aug 2013
Platforms