Divinity: Dragon Commander on Steam - User reviews, Price & Information

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You are the Dragon Commander. Your mission it is to reunite a broken empire and become the new emperor. Success depends entirely on your ability to efficiently rule your empire, build invincible armies and lead them to victory.

Divinity: Dragon Commander is a strategy, rpg and dragons game developed and published by Larian Studios.
Released on August 06th 2013 is available only on Windows in 5 languages: English, German, French, Russian and Polish.

It has received 2,379 reviews of which 1,758 were positive and 621 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 3.99€ on Steam with a 90% discount.


The Steam community has classified Divinity: Dragon Commander into these genres:

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *:Windows XP SP3
  • Processor:Intel Core2 Duo E6600 or equivalent
  • Memory:2 GB RAM
  • Graphics:NVIDIA® GeForce® 8800 GT (512 MB) or ATI™ Radeon™ HD 4850
  • DirectX®:9.0c
  • Hard Drive:15 GB HD space
  • Sound:DirectX9c compliant
  • Other Requirements:Broadband Internet connection

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2026
Divinity: Dragon Commander is a good mix of RTS and Action Shooter, which does a solid job for all it set out. Solid package length, with a 10-20 hour campaign mode, as well as custom campaigns and a skirmish mode, with multiplayer also being an option. It goes for a cheap price too (90% off on all sales), so I would very much recommend it. The only thing it fails at is explaining its systems. Short interlude: Game runs very smoothly, no crashes, nor FPS drops. It didn't recognize my Graphics Card and said I didn't have the specs required but the game ran just fine with the settings I used. Back to the review. The game lacks clarity, it doesn't show you unit stats, what abilities tied to cards do, etc. It only shows a general "Good against X, Bad against Y" and the Unit Categories. This means there's a certain amount of trial-and-error, which is mostly solved by the RPG/Action part where you command your dragon in a fight. I quite enjoy the build options you have for you Dragon, you can make it offensive, defensive, support, you've got DPS abilities and healing. The best part is you can mix these abilities however you like and switch between battles if needed. The downside is that you can only play one battle per turn with your dragon. That said, rarely do you have more than 2 battles per turn until the third act. The RTS portion is done very well, lots of units, good models, excellent voice-acting and memorable little personalities. Units all have abilities and passive buffs you can unlock through research which is a great addition. Even the basic ones can remain useful. Sadly, you'll almost always be playing at a disadvantage in the fights you do play, so you'll have to utilize your dragon (which granted, is very cool, but takes away from the RTS). It's a little simple, there's only one resource in combat, Recruits, which you gain from specific buildings or by routing the enemy if you're winning. I think it's handled well though. It permits you to focus on the fighting instead. You can still command your troops in Dragon mode, the controls are very good and can be adjusted if needed, including the option to quick-save. Your army remains useful even in Dragon mode which is nice. To spice up combat, you can enable power-ups in the form of cards before every battle, which have a lot of variety and can truly change the tide of any fight, they're particularily useful for Auto-Resolve fights. Do not underestimate them and try to create at least one of the buildings that provide cards in your run. For all battles you have the choice of either playing it yourself with your dragon (with the above-mentioned 1 per turn cap), or auto-resolving, which only utilizes the units that are present at the start of the battle (Seems a little odd. I personally think it's not done well, then again, I do not enjoy Auto-Resolve in general). For auto-resolved battles, once per turn, you can select a general to buff your units on the field. These generals are part of the game's rich cast of characters which... are rather theme-based. There's a clear "This is Religion Man", "This is Capitalist Oligarch Man", and sadly, due to the lack of characters, races tend to be reduced to the portrayal of their ambassador. They rarely have much character growth if any. That said, they are nuanced characters at times, particularily the Imps. The Generals themselves are neat characters, with actual narrative arcs, choices and multiple endings. One of them is overtly misandrist, which might get annoying until you realize this Fantasy world doesn't have women's rights in any proper form. On that topic, some of the game's political choices feel a little shoe-horned in. It tackles pretty much all you could possible imagine, from worker's rights to medicinal drug use and gay marriage. You can customize your empire as you see fit. That said, a lot of these decisions are not that influential in gameplay terms which is sad. Tropes aside, the game's writing is excellent and has a lot of entertaining dialogue interactions. The game also features Role-playing, via diplomatic and legislative interactions, as well as quest-chains for all of your generals. These resume to hearing the premise for a debate, having the chance to explore other opinions (only applicable for legislative interactions) and then making a choice. These choices affect your opinions with the game's 5 races and often provide you with neat little buffs for your campaign. There's also romance options. You can pick one of four spouses which have their own quest-line and multiple endings which also change their appearence. I was pleasantly surprised by that feature, they stray a lot from the usual "Good Spouse" and "Evil Spouse" choices. You can influence their character development through their quest-lines. Voice-acting for all parts of the game is excellent. Music is very good. Level-design is solid but there aren't that many individual combat mapps, you're guaranteed to replay every one at least once. The central story's solid overall, but not that deep. The antagonists are not sufficiently built-up in my opinion. The game instead relies on providing you a personal experience, shaped by the way you want to play and rule. The game does not feature any "Special Levels" or "Boss Levels" during the game, every battle you play is just a skirmish on one of the skirmish maps. That includes the final fight of the game. The Newspaper reports at the start of each turn are an excellent addition. They have fun sensatioanalist titles and remind you of your past choices. The ending is quite satisfying, you get to say goodbye to all of the characters and they reflect on your past interactions. Overall, I'm quite happy with the game. I give it a 9/10
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Jan. 2026
NUDIST MAYHEM ON PUBLIC BEACHES!! UNDEAD GOES BLIND AT SIGHT OF NAKED DWARVES! Divinity Dragon Commander: probably one of the most hilarious games ever made. actually amazing 10/10 humor
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Jan. 2026
It's amazing how well this game holds up despite being released in 2013. The actual combat portion does feel somewhat dated, but the Risk style strategy map and council meetings still feel very crisp and tidy. The banter between the council members is always hilarious and the game is very open ended, with so many choices and solutions to problems, it's one those rare games where the choices truly do matter.
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Oct. 2025
Divinity: Dragon Commander, developed and published by Larian Studios, is one of the most unusual and ambitious strategy games of its generation. Set in the same universe as the Divinity role-playing series, it boldly combines grand strategy, real-time strategy, political simulation, and third-person dragon combat into a single experience. Rather than following conventional genre formulas, it experiments with structure, mechanics, and storytelling, resulting in a hybrid that feels unlike anything else. The game places you in the role of the Dragon Commander, the half-human, half-dragon offspring of a fallen emperor, tasked with uniting a divided empire under your banner. From the start, it’s clear that this is not a typical strategy title—the tone mixes humor, moral choices, and high fantasy with a dose of steampunk absurdity that only Larian could deliver. The game’s core structure is split into three distinct but interconnected layers: political management, grand strategy, and real-time battle. Aboard your flying command ship, the Raven, you hold council with a collection of advisers representing the empire’s various factions, each embodying the ideals and prejudices of their races. The elves campaign for environmentalism and social equality, the dwarves favor industrial progress and greed, the undead represent strict religiosity, and the imps serve as mad scientists of chaos. Between missions, you’re asked to make decisions on issues such as same-sex marriage, universal healthcare, censorship, or the rights of workers—each choice affects your relationships with these factions and alters the empire’s support for your rule. It’s a surprisingly clever narrative device that blends political satire with fantasy storytelling, presenting moral dilemmas with no clean answers. The writing, full of wit and personality, gives the game a unique flavor that’s both funny and surprisingly insightful. When the time comes to expand your empire, the game shifts into a board game-like strategic layer. The campaign map is divided into provinces that you conquer, fortify, or defend, deploying units and managing resources to strengthen your position. Each turn, you construct buildings, recruit troops, and decide which territories to invade or protect. The system evokes classics like Risk or Total War but operates with a lighter touch—fewer mechanics but enough depth to make each decision meaningful. The rhythm between politics and strategy feels natural; the choices you make aboard the Raven influence your resources and alliances on the map, while your success on the battlefield determines how long your political goodwill lasts. The synergy between these layers creates a satisfying sense of continuity, as if every part of the empire is connected to your leadership style. Combat is where Divinity: Dragon Commander fully embraces its eccentricity. When a conflict arises, you can either auto-resolve the battle or take command personally in real-time strategy mode. Here, you manage units, capture resource points, and construct factories and recruitment centers to maintain your army’s presence. The twist is your ability to transform into a dragon mid-battle, soaring above the field and raining destruction on enemy forces. Armed with a jetpack and breath weapons, your dragon form gives you both power and vulnerability—you can sway a fight dramatically, but poor positioning or reckless use of abilities can cost you dearly. This mechanic is exhilarating at first, giving battles a cinematic sense of chaos and scale, though over time it can feel more like spectacle than strategy. The RTS mechanics, while serviceable, lack the tactical complexity of genre heavyweights, but the thrill of taking direct control as a dragon compensates for some of that simplicity. Aesthetically, the game is a feast for the senses. The art direction merges fantasy and steampunk influences, presenting ornate airships, mechanical dragons, and glittering cities against vividly painted backdrops. The character designs are colorful and exaggerated, fitting the satirical tone of the story, while the voice acting is consistently strong, bringing personality to even minor characters. The soundtrack, composed by Kirill Pokrovsky, enhances the atmosphere with a mix of orchestral grandeur and whimsical flair, perfectly matching the game’s blend of humor and heroism. The presentation makes every interaction aboard the Raven feel alive, and even when the strategic mechanics show their limits, the charm of the world keeps the experience engaging. Despite its creativity, Divinity: Dragon Commander isn’t without flaws. The RTS combat, while fun in short bursts, can feel shallow after repeated encounters, relying on simple unit compositions and brute force rather than nuanced tactics. The campaign’s length is also relatively short, and once the novelty of its multi-genre approach wears off, the repetition becomes noticeable. Some players may find that the political and strategic layers overshadow the battles, while others might wish for more depth in those very systems. Yet even with these shortcomings, the game’s ambition and personality make it hard to dismiss. It’s the kind of title that dares to take risks, even if not all of them pay off, and that daring spirit defines its identity. In the end, Divinity: Dragon Commander stands as a testament to Larian Studios’ willingness to defy convention and experiment with form. It’s a game that embraces contradiction—a political simulator where you play as a dragon, a war epic with comedy and heart, and a strategy title as much about conversation as conquest. While it doesn’t reach the mechanical refinement of genre giants, its creative vision and distinctive personality make it unforgettable. For players willing to look past its unevenness and embrace its quirks, it offers an experience that’s as daring as it is entertaining, proving that sometimes the most memorable games are those that fly furthest from the norm—on wings of fire and imagination. Rating: 7/10
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Aug. 2025
Divinity - Dragon Commander is the most ambitious game ever since... forever. Seriously, this is a turn base strategy board game, with real time strategy battle, and third person action as a flying, fire breathing lizard with jetpack, all in one. While try to balance the political infighting between your vassals with decisions that may or may not screw you over later down the line. Thanks Angry Joe. Without his review years ago i would never know this masterpiece.
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Frequently Asked Questions

Divinity: Dragon Commander is currently priced at 3.99€ on Steam.

Divinity: Dragon Commander is currently available at a 90% discount. You can purchase it for 3.99€ on Steam.

Divinity: Dragon Commander received 1,758 positive votes out of a total of 2,379 achieving a rating of 7.16.
😊

Divinity: Dragon Commander was developed and published by Larian Studios.

Divinity: Dragon Commander is playable and fully supported on Windows.

Divinity: Dragon Commander is not playable on MacOS.

Divinity: Dragon Commander is not playable on Linux.

Divinity: Dragon Commander offers both single-player and multi-player modes.

Divinity: Dragon Commander offers both Co-op and PvP modes.

Divinity: Dragon Commander does not currently offer any DLC.

Divinity: Dragon Commander does not support mods via Steam Workshop.

Divinity: Dragon Commander does not support Steam Remote Play.

Divinity: Dragon Commander is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Divinity: Dragon Commander.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 April 2026 07:15
SteamSpy data 13 April 2026 21:55
Steam price 14 April 2026 20:43
Steam reviews 14 April 2026 17:49

If you'd like to dive deeper into the details about Divinity: Dragon Commander, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Divinity: Dragon Commander
  • SteamCharts - Analysis of Divinity: Dragon Commander concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Divinity: Dragon Commander compatibility
Divinity: Dragon Commander PEGI 12
Rating
7.2
1,758
621
Game modes
Features
Online players
5
Developer
Larian Studios
Publisher
Larian Studios
Release 06 Aug 2013
Platforms
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