Divine Divinity

Divine Divinity is an epic role-playing game with hack-and-slash action, offering a huge world to explore and thousands of items to investigate, trade and use.

Divine Divinity is a rpg, fantasy and isometric game developed and published by Larian Studios.
Released on July 05th 2012 is available only on Windows in 4 languages: English, German, French and Russian.

It has received 3,410 reviews of which 2,995 were positive and 415 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 0.74€ on Steam and has a 85% discount.


The Steam community has classified Divine Divinity into these genres:

Media & Screenshots

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Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP
  • Processor: Pentium IV 1 GHz
  • Memory: 256 MB RAM
  • Hard Disk Space: 1.7 GB
  • Video Card: DirectX compatible 3D card
  • DirectX®: DirectX 9.0c
  • Sound: DirectX compatible

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
I first played Divine Divinity in 2024, and it turned out to be an entertaining journey. My playthrough stretched beyond 55 hours, as I took my time exploring every nook and cranny of this vast world filled with quirky side quests and memorable encounters. However, while the experience was largely enjoyable, it wasn’t without its flaws. The main storyline didn’t leave much of an impression on me, but Larian truly shines in its side quests. Whether it’s choosing sides in a bizarre conflict between warring wasps and bees, helping a cook with an unexpected dishwashing problem, or encountering an elf who is hilariously bewildered by the hero’s sudden declaration of love, the game delivers a variety of quirky, humorous, and often absurd situations. There are also more traditional fantasy tasks, like finding legendary armor or passing trials to join a guild, but it’s the delivery that stands out. Every quest is infused with a light, comedic tone, and the stellar voice acting only enhances the experience. The world is enormous, and exploring it is both a joy and a challenge. On one hand, you’re constantly discovering hidden camps, treasure, caves, or fascinating characters with their own stories or useful items to offer. This constant sense of discovery kept me engaged and eager to explore further. On the other hand, exploration can feel like a bit of a slog at times. Despite the abundance of teleporters, there’s still a lot of tedious running around, which can get exhausting. This issue is somewhat alleviated by a frog statue that transforms your character into a frog, allowing for faster movement, but it’s only a partial fix. The camera can also be frustrating; there were moments when it failed to adjust properly to my character’s position, showing the outside of a building even though I was inside. Navigating through certain areas can be tricky too, as some passages blend too seamlessly with the environment, making them easy to miss. This became especially frustrating in the final location, where numerous archways seemed to merge into the walls. Speaking of the final location (Yuthul Gor), it felt disappointingly empty, offering no real secrets or reasons to explore. The combat system in Divine Divinity draws clear inspiration from Diablo, with plenty of flexibility in character progression. I finished the game at level 45, starting as a mage but evolving into a hybrid mage-warrior. Still, I had a lot of unlearned spells I wanted to try out, and this excites me, as it leaves room for future playthroughs with different builds and strategies. I wouldn’t recommend going purely as a mage, though—mana depletes far too quickly, which becomes a tiresome limitation after a while. For a game released in 2002, Divine Divinity holds up remarkably well. Yes, it has its issues, but it remains a charming adventure packed with character build experimentation, secret hunting, and a generous helping of Larian’s signature humor. The voice acting adds another layer of personality to this classic, making it an enjoyable, if imperfect, journey.
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Sept. 2024
It's half of the best RPG ever. I played Divine Divinity as a kid and loved it, but never finished it. 10 years later I got in on Steam and finished it. The game has an incredible beginning with the first world map being packed full of quests, voiced characters and interesting places. But the other 2 world maps are pretty empty. Larian was so ambitious with the game that half way through they ran out of money and had to ship the game with a very rushed ending. Luckily for them game reviewers apparently never played that far and the game is still known as one of the best RPGs of all time. Well deserved in the first 3/4 of the game. Which would be the first 1/3 if the game was actually done. As far as I know they did the same thing with Divinity II, which ended on a cliffhanger. After that I called this 'Larian Syndrome'. The ambition, vision and ability to make a great game, but completely ignoring the reality of funds being limited and thus delivering a half finished product. One thing I gotta give them though is that the class system is great. And the only really unique thing about them is that they have a different special ability. Warrior can do a spinning attack, thief can sneak and wizard can swap places with any NPC or monster he sees. Other than that they have a bit different starting stats. However you can learn any skill of any class at any time. Right from the get go you can learn warrior abilities with a thief character and add some mage spells on top. The game also gives you loads of useful passive abilities like regeneration, increased vision range, ability to repair gear, etc. and you never feel locked out from anything. Also there are spell books that give you spells for free. And lastly the pyramid. If you play the game you know which one. A wonderful item. Btw, wanna know a secret to make the game easier? Go to bundes of hay, open your inventory. Drag in one bundle of hay. Click on it to open the bundle. Then drag another bundle of hay onto the opened bundle to create a straw bed in your inventory. You now have a weightless bed in your inventory.
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Aug. 2024
I bought this originally back in 2002 as a disk version, it was my favourite game. Its well worth buying again which I did ( no longer have the disk version). It might be a bit dated now, but its stil la good game and worth playing. This is the original Divine Divinity.
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Aug. 2024
A wonderful game, if a bit clunky. I think it's fantastic for Larian Studios' first game, and I'd highly recommend it both as a fun experience and as a history lesson. The gameplay, while clunky, is very satisfying, building your character up from essentially a weak nothing to an extremely powerful protagonist. I think the storytelling is where Larian really shines, as they really show off their amazing comedic skills that feel as if they were written by Terry Pratchett. The music is also fantastic, and has easily become some of my favorite video game music ever. I think the art is very rudimentary, but the music and story really immerse you in it nevertheless. I think there are times where the game grinds to a halt due to strange difficulty spikes, but the game as a whole is a really great time. I highly recommend it. I would, however, recommend looking up guides, as the game can be a bit hard to understand and follow at times, and the quests might not be very clearly marked.
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Jan. 2024
Completed the main quest, almost all side quests, did not obtain Dragon Armor and Treasure Maps. Some quests could not be completed due to bugs. Pros: + A really nice soundtrack. Just a very fitting and good sounding music, which I really like and have added it to my watchlist to listen to on YouTube. + Good story and humour. The story is a typical your-are-the-chosen-one tale, with some humourous remarks here, which makes it seem as the story should not be taken too seriously, but still interesting enough. + Quests and interactions. The game really makes you think of how to complete the quests, and which approach to choose, which is, unfortunately, a lost concept in most modern "RPGs" (Witcher 3, Fallout 3-4, etc.). Some interactions, where you have to move objects like barrels, paintings, boulders was also something I liked, since it made me want to explore the world. Neutral: = Combat and overall balance. Enemies are either complete pushovers and die easily to your attacks, or they have insane resistances, and barely take damage from fire, electricity, spikes, poision and don't get frozen. Skills seem to be implemented poorly, most skills are completely useless, and even Divine skills, which are supposed to be your endgame tools, are absolutely useless too. Cons: - Some dungeons are just too big and boring. This can be especially seen in the endgame, where you just have to cut through same enemies through 5 maze like locations. Or you can just use a transformation spell or statue and run past, which I did. - Bugs. Some quests are bugged, making them impossible to complete because you completed them in the wrong order. Also I had some rendering issues, but it's probably because of compatibility, and simple restart of PC resolved that. - Compatibility with the modern systems. I had to use community made tools to run the game, which is not that big of an issue, but still took me some time to figure out. Overall, the game is really good, despite its flaws and age. Hopefully Divinity 2 will keep up the level of the first game.
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Last Updates

Steam data 19 November 2024 05:12
SteamSpy data 18 December 2024 20:07
Steam price 23 December 2024 20:45
Steam reviews 23 December 2024 01:49
Divine Divinity
8.5
2,995
415
Online players
56
Developer
Larian Studios
Publisher
Larian Studios
Release 05 Jul 2012
Platforms