Distant Worlds: Universe on Steam - User reviews, Price & Information

Distant Worlds is a vast, pausable real-time 4X space strategy game. Experience the full depth and detail of turn-based strategy, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

Distant Worlds: Universe is a strategy, 4x and space game developed by Code Force and published by Slitherine Ltd..
Released on May 23rd 2014 is available in English only on Windows.

It has received 1,815 reviews of which 1,375 were positive and 440 were negative resulting in a rating of 7.3 out of 10. 😊

The game is currently priced at 28.99€ on Steam, but you can find it for 2.24€ on Instant Gaming.


The Steam community has classified Distant Worlds: Universe into these genres:

Media & Screenshots

Get an in-depth look at Distant Worlds: Universe through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista, Windows 7, 8, 10
  • Processor: Pentium 4 @1.5 GHz
  • Memory: 1 GB RAM
  • Graphics: minimum 1024 x 768 resolution, 32 bit
  • DirectX: Version 9.0c
  • Storage: 1 GB available space
  • Sound Card: DirectX 9 compatible
  • Additional Notes: Requires Windows Media Player, Internet Explorer

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
Well what can I say. I had this game in my library for a couple of years reluctant to start playing as it seemed overwhelming. Boy was I wrong and wish I'd started earlier. Everything can be adjusted to your playstyle. Heck you can even automate everything and just explore the galaxy Star Trek style. To get the game to run on win 11 just go to the setup ini file and change the intro video to 0 rather than 1 so that it skips the video at the start avoiding a crash.
Expand the review
Feb. 2025
For all those who encounter a crash on startup: try editing startup.ini in the game folder. Change "Play Movie 1" to "Play Movie 0". After putting more than 750 hours into this game over more than 10 years, I am finally ready to write a review. This is it. The space 4x strategy game that I keep coming back to among all the others. I have played Stellaris, Sins of a Solar Empire, Masters of Orion, StarDrive, Endless Space, even space 4x games as far back as Spaceward Ho! and Stars!, which probably gives away my age. I've even played through Distant Worlds 2 (though not since some major updates were made). None of them keep me coming back time and again like Distant Worlds Universe. The graphics are 2D, and fairly simple by today's standards. The UI is complex and often difficult to understand. The learning curve is very steep. Planet management is a bit lighter and less involved than other space 4X games. With such a huge barrier for new players, why then do I put it at my #1 spot? I have a lot of reasons. Grand Scale: Galaxies can have up to 1500 stars, each with their own system of planets, asteroid fields, resources, ancient artifacts, ruins, and the occasional primitive civilization. Sprinkled between those stars are anomalies, space monsters, abandoned star bases, derelict ships (which you can repair or salvage for research), a rich history of a galactic war that happened centuries ago, and a looming threat of the return of a savage species. Control Customization: You can take full control and micromanage every little detail throughout the game. Or, you can handle a single starship flying around the galaxy while the AI handles everything else in your empire. Or anything in between. Heroes: Leader (one per faction), ship captains, fleet admirals, planet governors, scientists, spies, ambassadors. Each with their own set of perks and drawbacks. Some scientists might be very skilled in one or more areas of research, but might also be a foreign spy, which gives other factions a much greater chance of stealing research from you. A fleet admiral might be an excellent tactician, leading to greater targeting accuracy and damage, but might also be a drunkard, leading to slower hyper drive speed and greater ship maintenance costs. Espionage: Distant Worlds Universe has the most involved, compelling, and choice-rich espionage system of any space 4X I've played. Each mission requires that you send one of your hero spies (no nameless, disposable spies in this game!), and a mission failure is a very real loss--if your spy is captured, he's gone for good, along with all of the work you've put into carefully developing his skills. And if your last spy is lost, then you are unable to perform any espionage missions until a new agent appears! Ship Design: I've seen many different ship designers in space 4x games. Some are decent, some feel really dumbed-down (I'm looking at YOU, Endless Space!). But Distant Worlds and StarDrive have by far my favorite ship design mechanics. You can design a ship literally any way you want! You can create a flying fuel cell with barely enough hull to protect the crew from the void of space, designed to speed out and scout distant areas while still making it back with any fuel to spare. You can create colony ships with double capacity to give you a head-start in a new colony. How about a missile boat that deliberately stays at long range to pelt enemies with a shower of long-range missiles? (Yes, you can give each ship class specific directives on how to behave when encountering enemies.) Design star bases, construction platforms, research facilities, resort hotels (yes, your people need entertainment too!), mining outposts, deep space observatories (for spying on enemy factions or getting early-warning notice when enemy fleets are inbound), and orbital defense platforms to help protect your colonies from surprise invasions. Just like with ship design, base design is wide open as to what components you want to put into each base type. Scientific Research: There are three entirely different research sections: Weapons/Armor/Tactics, Energy/Construction, and High Tech/Science. You can conduct one research project from each of them simultaneously. The speed at which they are researched depends on the size of your population, along with the specific skills of your scientist heroes and how much research "capacity" you have constructed (in the form of research facilities). Exploration: With a vast galaxy, limited fuel, and warp speed requiring research before use, in the early game just exploring your own starting solar system is exciting, as you discover what resources are available and try to find that oh-so-elusive "warp field precursors" data left on one of your system's planets by the few survivors of a centuries-old galactic war. Early research advancements in fuel capacity, engine thrust, and directional thrust are critical in how efficiently you explore and exploit the resources available in your home system. By the time you are ready to leave the cradle and travel to nearby stars, exploration starts all over again with your first barely warp-capable scouts travelling and discovering critical fuel-resources in order to extend your empire's reach. In fact, exploration is viable and fun throughout the early- and mid-game, and by the time you hit end-game, your scout ships' purposes shift to being deep-space scanners to be able to see through the fog of war. I could go on: Race variety. Diplomacy. Resource mining/management. Planet-destroying super weapons. Fuel management. Race-unique win conditions. This game is a dream for those who love this genre. Buy this game. Have the patience and courage to get past the obtuse user interface and complex game mechanics, and you will find a gem of a game where I, after more than a decade of play later, am still learning new things.
Expand the review
Sept. 2024
An incredible 4x sci-fi simulation and easily one of the greatest games ever made. Distant Worlds Universe is living galaxy with a dynamic economy and many interesting races to contend with in a huge immersive sandbox. For your empire you can manually control every little decision or let the AI control as many things for you as you like. Distant Worlds 1 was a good game when it first came out in the 00s. But rather than stagnate at being good for it's time, it just kept getting better and better over the years with the passion of it's (solo) developer Erik Rutins and the small but dedicated community of modders. I am extremely thankful to both, because to my knowledge there's just nothing else out there in it's genre (4X space strategy) with the depth of its simulation. The exhaustiveness of the simulation in this game is something else. For example: when resources are mined, then moved from a mining station to one of your starports and then stocked to be used or sold, individual transport ships (managed by the private sector) actually carry the discrete capacity that's moving around and are using discrete energy (usually Caslon, a resource) while they do so. If a transport is destroyed the carried capacity doesn't make it to the destination. Another example: the energy generated at any point of time by solar panels on an installation (station, base, ship etc) depends on it's distance at a particular time from the nearest star. And of course, you can customize designs of individual installations down to their components, for instance in how many solar panels you want. These were just two examples out of countless. This level of complexity means you'll be pulling up the in-game manual often when you start playing, but your reward is a game that's incredibly immersive and emergent. The vanilla un-modded game is beautiful deep down inside, but does not look so nice on the surface. The game becomes gorgeous both inside and outside with mods and is a must-play with them. For mods I use Distant Worlds Universe Refreshed (DWUR), which I overwrite by Das Chrome Mods 1.5b (DCM) (I overwrite all except \images\ui\flagshapes, which I merge and rename instead of overwriting and follow up by manually deleting flags that I find un-immersive). DWUR claims to incorporate DCM, but leaves out many good parts (a lot of UI elements) and incorporates a bunch of flag designs that look out-of-place. However, this is a matter of taste and if you're just starting out you could just use DWUR without my gymnastics and make any changes that you want to later when you feel more comfortable doing so. Mods as well as how-to guides can be found on Matrix Games's Distant Worlds 1 Design and Modding forums.
Expand the review
Sept. 2024
Love this game, although I just recently got it to run on Steam. I'm old-school and love the depth of older games - unlike the playschool crap they put out these days. For those having issue, I have a windows 10 machine. Went through the 'pinned' troubleshooting guide, which was useless. Found someone's comment about finding the game's Startup.ini and setting playmovie from 1 to 0. That was it, works like a charm. Hope this helps someone. Update - I've downloaded and installed the recommended mods that you'll find throughout the reviews. They are awesome updates to the original. Makes the game even more enjoyable. I completely recommend so far.
Expand the review
Aug. 2024
Distant Worlds seems to have a better ship design system than Distant Worlds 2. You have more flexibility in number of weapon systems allowed per ship. DW2 locks you in and limits your flexibility, even so, I enjoy and recommend both games.
Expand the review

Similar games

View all

AI War: Fleet Command

"You are outgunned. You are massively outnumbered. You must win." These are your orders. Humanity has already fought its war against the machines -- and lost. AI death squads stand watch over every planet and every wormhole, the few remaining human settlements are held captive in orbiting bubbles, and the AIs have turned their...

Similarity 81%
Price 9.75€
Rating 7.9
Release 21 Oct 2009

NEBULOUS: Fleet Command

Take command of your hand-tailored fleet of space warships and use realistic radar, electronic warfare, advanced movement controls in 3D space, and precision targeting to outmaneuver and outwit your opponents in a simulation-heavy tactical space game like no other.

Similarity 78%
Price -59% 12.37€
Rating 8.0
Release 11 Feb 2022

Stellaris

Explore a galaxy full of wonders in this sci-fi grand strategy game from Paradox Development Studios. Interact with diverse alien races, discover strange new worlds with unexpected events and expand the reach of your empire. Each new adventure holds almost limitless possibilities.

Similarity 78%
Price -78% 8.87€
Rating 8.6
Release 09 May 2016

AI War 2

The most devious and acclaimed artificial intelligence in strategy gaming is better than ever. A grand strategy/RTS hybrid that reverses many conventions of both genres. Take territory without attracting attention, build your empire with care, and adapt to an ever-evolving galactic battleground.

Similarity 76%
Price 19.50€
Rating 8.4
Release 22 Oct 2019

STAR WARSâ„¢ Empire at War - Gold Pack

Command or corrupt an entire galaxy in the definitive Star Wars strategy collection. It is a time of galactic civil war. Will you take up the reins of the Rebellion, assume control of the Empire, or rule the Star Wars Underworld?

Similarity 75%
Price 19.50€
Rating 9.6
Release 25 May 2010

Polaris Sector

Can anyone build an empire in a place like this? Other factions are naturally suspicious of newcomers and may wage war at the first sign of unidentified craft. Here, a natural death is an uncommon luxury.

Similarity 75%
Price 38.99€
Rating 6.8
Release 22 Mar 2016

Sins of a Solar Empire®: Rebellion

Command a space-faring empire in Sins of a Solar Empire: Rebellion, the new stand-alone expansion that combines 4X depth with real-time strategy gameplay.

Similarity 74%
Price 19.50€
Rating 9.1
Release 12 Jun 2012

Starpoint Gemini Warlords

Strategy from the front lines! Starpoint Gemini Warlords combines 3rd person capital spaceship combat with 4X strategy and RPG gameplay elements. Build mighty war fleets and send them into battle or lead them into combat yourself. Become the Warlord and conquer the Gemini system!

Similarity 73%
Price 31.99€
Rating 7.2
Release 23 May 2017

The Last Federation

From the creators of AI War: Fleet Command comes an all-new grand strategy title with turn-based tactical combat, set in a deep simulation of an entire solar system and its billions of inhabitants. You are the last of a murdered race, determined to unify or destroy the 8 others.

Similarity 73%
Price 19.50€
Rating 7.1
Release 18 Apr 2014

Breachway

Explore the galaxy in this deckbuilding, sci-fi roguelike where ship upgrades and crew management are key to your survival. Optimize resource generation, engage in intense turn-based battles, and take on ever-growing threats as you seek out The Signal.

Similarity 73%
Price -49% 10.28€
Rating 7.3
Release 26 Sep 2024

Galactic Civilizations IV

Take command of a civilization that has just achieved faster-than-light travel in Galactic Civilizations IV, the newest entry in the award-winning space 4X strategy game series. Explore the galaxy, colonize worlds, shape cultures, make alliances, fight wars and pioneer new technologies.

Similarity 73%
Price 38.99€
Rating 7.1
Release 19 Oct 2023

Void Destroyer 2

Start with nothing... End with everything! All you have is a basic ship, barely fit for combat, with it you'll start your journey and empire. A open world space sandbox, inspired by and expanding the classics.

Similarity 71%
Price 8.19€
Rating 7.7
Release 06 Feb 2020

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 April 2025 13:12
SteamSpy data 09 April 2025 21:31
Steam price 14 April 2025 20:43
Steam reviews 14 April 2025 00:04

If you'd like to dive deeper into the details about Distant Worlds: Universe, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Distant Worlds: Universe
  • SteamCharts - Analysis of Distant Worlds: Universe concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Distant Worlds: Universe compatibility
Distant Worlds: Universe
7.3
1,375
440
Online players
13
Developer
Code Force
Publisher
Slitherine Ltd.
Release 23 May 2014
Platforms
By clicking on any of the links on this page and making a purchase, you may help us earn a commission that supports the maintenance of our services.