Disney Epic Mickey 2: The Power of Two on Steam - User reviews, Price & Information

Unleash the power of the brush in an all new co-op adventure. Join Mickey and Oswald in an epic battle to save the magical world of Wasteland and change it forever. Interact with your favorite characters like never before in the most heroic adventure yet.

Disney Epic Mickey 2: The Power of Two is a adventure, action and family friendly game developed by Junction Point and published by Disney.
Released on October 06th 2014 is available only on Windows in 14 languages: English, French, Italian, German, Spanish - Spain, Czech, Dutch, Greek, Hungarian, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian and Spanish - Latin America.

It has received 1,178 reviews of which 908 were positive and 270 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Disney Epic Mickey 2: The Power of Two into these genres:

Media & Screenshots

Get an in-depth look at Disney Epic Mickey 2: The Power of Two through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: MicrosoftÂŽ WindowsÂŽ XP SP3
  • Processor: 2.20GHz Intel Core 2 Duo or 2.4GHz AMD Athlon 64 X2 Dual Core Processor or greater
  • Memory: 2 GB RAM
  • Graphics: 512 MB DirectX™ 9-compatible, 32-bit 3D Accelerated video card supporting hardware Pixel shaders (version 3) (NVIDIA GeForce 8600 GT 512 MB, ATI Radeon HD 4650 1GB, Intel Integrated Graphics HD 4000 or equivalent)
  • DirectX: Version 9.0c
  • Storage: 7 GB available space
  • Sound Card: 16-bit DirectX™ 9.0c-compatible sound card
  • Additional Notes: Microsoft Windows XP, users with "Limited User" privileges will encounter difficulties. Depending on your system configuration, you may be required to have Administrative Privileges to play this program.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
After having finally circled back to go for 100% completion on this, I gotta say it was a way better game than I initially gave it credit for. Unfortunately, the full playthrough also opened my eyes to a looottt of different problems this game has, which results in me not moving my original star scoring, so it’ll stay a 6/10 from me. I’ll spare the details on the objective technical issues since most people have already beaten this game to death for it. Aside from those, these were my three biggest personal issues with the game: 1. The Floatyard just isn’t fun. I’m all for the concept, I love me a good ruins/graveyard vibe level with a boss fight at the end, but the way in which this place is designed just makes it SUPER annoying to explore, both in and out of the main story quest. Every time I’m there all I can think about it which route is the fasted and least tedious way to get out of here. 2. Some of these quests take a stupidly long time to do for no reason at all. I completed Horace’s Assistant quest but it still gave me the thinner ending for it because the quest took so long that it wasn’t until after the final boss that I was able to complete it. 3. I really hate the amount of stupid “open one door to close the other” puzzles always being combined with fetch quests requiring you to go back and forth through those gates over and over and over. I know the story isn’t fantastic, but it could have been so much worse (I never liked the original idea of a Blot revival anyways), so that one doesn’t really bother me as much. The bosses are okay (when Oswald isn’t getting in the way), but nothing crazy to write home about. Some of the puzzles like the Train Tunnels are actually really fun to see the different variations for between the two paths. The game can be very tedious to manage full completion for, but it wasn’t as bad as I was expecting in that regard. Overall, a very messy game, but eh I had fun with it 6/10 staying solid
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Dec. 2024
The game itself is great. It brings back memories from playing with my family on the Wii. The only thing is, I bought it to specifically play local co-op with my sister. Turns out that function isn't available on the Steam version. It sucks quite a bit, but doesn't take away from the enjoyment of the actual game. Would recommend, but just beware of the non-co-op function.
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Dec. 2024
They removed the multiplayer function... that's the whole point of the game... And yet... it's still not bad? Really, the only negative thing about this game is the graphics that haven't aged all too well. But the puzzles, story and gameplay? Easily enjoyable by all ages, don't let Mickey's face being on the game fool you.
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Sept. 2024
This is a weird game- originally designed for co-op, but ported to Steam as a purely single player experience with mediocre AI. Pretty much appears to be a clone of the first Epic Mickey game otherwise, but that was game was totally odd as well. Mostly Mickey runs around painting in and thinning objects, completing overly simplistic but vague objectives and cooperating with his AI partner, Oswald who is supposed to electrocute things and help pull switches but usually just jumps to his death and forces you to reload the game to get him to do what you want him to. The progression in this game is nonsensical. Random sewer drains lead to other areas through "D.E.C." zones which are basically side-scrolling platformer segments full of vintage Disney paraphanalia. Later on you get to a film reel which takes you through another sidescrolling section that takes you to another completely unrelated segment of the map, which is altered by hitting the projector which switches the track Mickey or Oswald are on but take you to the same place with different powerups to pick up. You can also hit the projector a fifth time to end up at a movie theater where you can teleport to other areas but only playing through the unrelated movie sequences. Atop this nonsense there are also four train stations that you have to activate by solving puzzles but can just as easily destroy if you are too late and the earthquake destroys the train stations. The D.E.C., projectors and train stations all feel disjointed and the exploration just feels like a huge mess. In addition to this, there is a narrator who constantly tells you to do very basic things like "Hit that switch" and repeats himself over and over again. You'd think with all of this there would be some order or direction to anything that you do, but there really isn't. You accomplish things with random wandering with no clear goal of what you're supposed to do, occasionally getting stuck because Oswald isn't following directions or because you were supposed to look for a random thought bubble that triggers a context sensitive action. It would be way better if you could just direct Oswald to do things, but you can't, so the whole game feels like you're waiting on bad AI. Beyond this the graphics and world design are very creative. If you like classic Disney films, there are countless random references painted into the game world. The game has a weird sort of eerie feeling to it that's hard to explain, like a dream of sorts. There are countless chests to open and "pins" to collect, which do absolutely nothing other than unlock spirits that also appear to do nothing. You can get costumes that alter Mickey's abilities and a couple powerups which is a nice touch. This game is mostly easy exploration and combat with no truly difficult parts, but for some reason the developers made 100% completing this game an absolute nightmare where triggering one dialogue box at the wrong time, even walking into the wrong bush, can ruin your run, which is ridiculous given how easy the core content is. Certain sidequests disappear and when they're gone, they're gone forever. Just playing through the game is kind of a joke but collecting all of the pins and completing the side quests is probably the single most challenging thing in any platform game of this nature because the game is scripted to punish the player for doing absolutely nothing wrong but not knowing what he was supposed to do beforehand. The game also has a ton of minigames. Some are decent and some are atrocious. The racing minigame may be the single worst racing sequence I have ever seen in a game like this. I think the devs probably were short on time because there's a lot of effort on display here but the execution is all over the place. It's still worth playing if you want to try a Disney-themed platformer with a lot of bizarre and nonsensical stuff in it.
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June 2024
Awesome game, played it as a kid and decided to try it again before the remake of the first one and man I loved it, I'll probably try to reach 100% completion on this, it has its flaws but I love this game
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Last Updates
Steam data 09 April 2025 19:06
SteamSpy data 09 April 2025 23:00
Steam price 13 April 2025 20:43
Steam reviews 11 April 2025 12:14

If you'd like to dive deeper into the details about Disney Epic Mickey 2: The Power of Two, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Disney Epic Mickey 2: The Power of Two
  • SteamCharts - Analysis of Disney Epic Mickey 2: The Power of Two concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Disney Epic Mickey 2: The Power of Two compatibility
Disney Epic Mickey 2:  The Power of Two
7.4
908
270
Online players
9
Developer
Junction Point
Publisher
Disney
Release 06 Oct 2014
Platforms