Dishonored 2 on Steam - User reviews, Price & Information

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Reprise your role as a supernatural assassin in Dishonored 2. Declared a “masterpiece” by Eurogamer and hailed “a must-play revenge tale” by Game Informer, Dishonored 2 is the follow up to Arkane’s 1st-person action blockbuster & winner of 100+ 'Game of the Year' awards, Dishonored.

Dishonored 2 is a stealth, first-person and action game developed by Arkane Studios and published by Bethesda Softworks.
Released on November 11th 2016 is available only on Windows in 10 languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Traditional Chinese and Japanese.

It has received 62,334 reviews of which 55,743 were positive and 6,591 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 29.99€ on Steam, but you can find it for 5.66€ on Instant Gaming.


The Steam community has classified Dishonored 2 into these genres:

Media & Screenshots

Get an in-depth look at Dishonored 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8/10 (64-bit versions)
  • Processor: Intel Core i5-2400/AMD FX-8320 or better
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 660 2GB/AMD Radeon HD 7970 3GB or better
  • Storage: 60 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
This is the pinnacle, gold standard, and best game all-time of the stealth-action genre. If you love these types of games, Dishonored and Dishonored 2 are must-plays. 10/10. Dishonored was a masterpiece, and D2 takes the gameplay, level design, enemies, abilities, ambience, and worldbuilding to even greater heights. It falls a bit short of the original in narrative and story, but that's to be expected of sequels when the original isn't created to set up a sequel narratively. Giving the player the choice of Emily or Corvo as their player character creates a playstyle split. Emily's abilities are more suited to stealth/low chaos; Corvo's for combat/high chaos. Not that you have to abide by these, of course. You can even reject outsider powers in their entirety, leading to a completely different gameplay experience. Which... wow. The fact that each level is designed in such a way to make this possible is an incredible accomplishment in its own right. It's also very fitting for a Corvo playthrough, considering he is stripped of his outsider powers in what is effectively the opening scene of the game. Your powers and abilities are all fantastic, perfectly fitting into a stealth action genre. New abilities like Emily's Domino are especially useful and satisfying to use. Also being able to craft bonecharms is a godsend, further incentivizing exploration and discovery of the myriad nooks and crannies of each map. Speaking of which... Dishonored 2 is a masterclass in level design. This is open-world mapping done right. Each individual mission is a large, self-contained map that contains tons of ways to navigate it. You can walk right down the street from point A to point B (through mobs of enemies), or use everything from sewers to rooftops to vents to waterways to hidden access ports to possessing animals and everything in between to reach the end of a mission. There are even missions where you can choose to help one faction over another, giving you once again a multiplicity of meaningful choices to make throughout your playthrough. Each level gives you the baseline stealth and combat systems, but has a unique twist on top for you to enjoy. And so enjoy it! Because truly, the amount of well-executed exploration is unparalleled. The maps are large yet you never feel lost because of all the P.O.I.s: building interiors, secret rooms, unique streets, and so on. Yet you also never feel like things are too small and straightforward. Because you have a dozen different ways to complete the same objective, you never have your hand held. This is correct game design: giving the player agency without having them just "follow the next quest marker". This all coalesces into an amazing player experience with an organic, satisfying feeling of discovery that also promotes multiple playthroughs. Because you can truly complete the same levels in dozens of different ways. To that end, there are also multiple endings to each mission. The player is usually given the choice to kill the primary target, but can explore the level to discover a way to eliminate them non-lethally. As a result, a player can complete the game by killing every breathing entity in the entire world, charging headlong into every enemy they encounter OR complete the game without ever killing a soul or even ever being detected. A ghost. And somehow, both of these are completely satisfying. My one knock on this game is that you will occasionally have kills attributed to you which you did not commit. The situations vary, but I have gone through missions without being detected once by anyone on the map yet seeing 2 kills given to me at the mission ending status report. This is ridiculous. I'm willing to overlook most bugs, but that particular one really kills your desire to play (especially if you were specifically playing a mission trying not to kill anyone). Before moving on, I absolutely have to mention THAT level: A Crack in the Slab. The timepiece mission. Unreal. It still gives me goosebumps thinking about it even now. This mission, this level, remains to this day the singular best mission gameplay-wise in any game I have ever seen or played. The mechanic here of playing through the same map in the past and present at the same time by jumping between the two while being able to see both on your screen at the same time... Incredible. Absolutely incredible. Honorable mention to Jindosh's mansion as well, which is also a marvel of game design, but A Crack in the Slab takes it for me. Lastly, Dishonored 2 is perfectly self-contained as a world of politics, classism, cloak and dagger, dark magic, gang violence, steel (and steal... ha), steam, and fish oil. The dark, rainy steampunk world is masterfully immersive, and all the sounds of clanging pipes, chittering rats, and the choral effect of the word "eyes" as you trigger dark vision draw you in. It's the perfect setting for a game of this genre and nothing feels out of place. It's perfectly executed, never goes beyond its own bounds, and hones in on what this genre should be. It's beautiful. The worldbuilding also does not disappoint. There are tons of new characters, factions, secret notes, and stories fleshed out throughout the world. You also have plenty of new interesting, nuanced, and eccentric characters to talk to (or brutally murder!). While the main narrative is simpler and a bit weaker than the first game (which is a narrative masterpiece), Dishonored 2 still carries an excellent plot with a fun cast of characters. All that said, Dishonored 2 is the crown jewel of the stealth-action genre. Every other game is comparing themselves to this. 10/10. If you haven't played it, you need to. This is an all-timer and is highly, highly recommend. Thank you, Arkane Studios, for this game.
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Dec. 2024
Dishonored 2: The game where you can either stealthily sneak past your enemies like a shadowy ghost or stab them in the face while wearing the world's most fashionable stealth suit. As Emily or Corvo, you get supernatural powers that make you feel like the lovechild of a ninja and a wizard. Want to teleport behind someone and choke them out? No problem. Want to possess a rat and run through a tiny crack in the wall? Totally doable. It’s like the game says, "Hey, why not combine the art of stealth with the chaotic energy of an exasperated parent trying to keep their kids from destroying the living room?" 10/10, would possess a rat again.
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Oct. 2024
more of the same great gameplay and actually more non-lethal options which I think is great
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Aug. 2024
I never play a single player campaign game twice....until Dishonored 2. Completing it in low and high chaos is like playing two dif games. Such a blast. RIP Arkane, this game is a masterpiece.
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May 2024
Dishonored 2, despite being my least favourite entry in the series was still one of the best games developed in it's time. As such the closure of Arkane Au., the soul of every one of the Dishonored games and of course Prey and Deathloop, is one of the biggest deaths of creativity in recent gaming years and should show that Microsoft is a money hungry company, that does not have the players or developers interest at heart. Do not be fooled, just like every other mega corporation, they will kill any and every franchise if it does not meet their spreadsheet. Godspeed Arkane, DH3 would have shaked the world and it sucks that you were not even allowed to pitch it; it sucks that you were forced to name Prey this way; it sucks that all the talent behind the games is not allowed to continue under a single umbrella with the franchises they helped create. Please if you have love for the games created by Arkane go look up on Linkedin who created the favourite parts of your franchises and see what they are up to now. As an example Weird West is spearheaded by former DH developers, give them a chance, I'm sure you'll like the game. And don't give Microsoft another fucking cent.
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Last Updates
Steam data 08 April 2025 16:19
SteamSpy data 11 April 2025 14:22
Steam price 15 April 2025 12:45
Steam reviews 14 April 2025 13:49

If you'd like to dive deeper into the details about Dishonored 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dishonored 2
  • SteamCharts - Analysis of Dishonored 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dishonored 2 compatibility
Dishonored 2
8.8
55,743
6,591
Online players
761
Developer
Arkane Studios
Publisher
Bethesda Softworks
Release 11 Nov 2016
Platforms
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