Dimensionals

Dimensionals is the hottest roguelike turn-based RPG with tons of Heroes to collect and level up. Build a party of 3 heroes and combine hundreds of skills to create insane combos in the ultimate tactical challenge. Fight through an epic story told in the style of voice acted comic book cutscenes.

Dimensionals is a 2d, casual and turn-based tactics game developed and published by Mino Games.
Released on November 18th 2024 is available in English on Windows and MacOS.

It has received 386 reviews of which 357 were positive and 29 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Dimensionals into these genres:

Media & Screenshots

Get an in-depth look at Dimensionals through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • Memory: 4 GB RAM
  • Graphics: NVIDIA® GeForce® GT 640M or ATI™ Radeon™ R9 M290X
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
MacOS
  • Processor: Apple M1 or better
  • Memory: 8 GB RAM
  • Network: Broadband Internet connection
  • Storage: 2 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Genuinely a lot more content than I was expecting from an early access title. There is massive potential here with the art and the music and the combat! I think I can safely say this game is going to eat up a lot of my free time... Plus, Shork, I mean come on, a cat shark hybrid. I love him. Edit Update: The music is still stuck in my head. Weeks later. Still singing that damn theme.
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Nov. 2024
Dimensionals is a simple and accessible game for those who enjoy defeating villains by casually dragging the mouse while holding a cup of coffee in the other hand. Graphics and Design The visuals are cute and well-crafted, with a style reminiscent of games like Griftlands. Shork is adorable. The protagonist sticks to a (purposely?) generic design. Gameplay Simple and accessible, making it ideal for beginners or anyone looking for a more casual experience. The drag-and-drop mechanics for abilities are a little slow but functional, making the game fully playable with just a mouse — great for accessibility. The combat is straightforward yet effective, good for newcomers to turn-based tactics or players seeking a relaxed experience. It still lacks the depth of veteran titles, but it’s just launched in Early Access. Challenge and Difficulty The game’s early hours offer low-challenge combat, perfect for new players but possibly too simple for those looking for depth. Technical Aspects No bugs were encountered during the first few hours. Overall, it’s a solid game, especially for an early access title. It has plenty of potential for growth. Rating: 3,5 Shorks out of 5.
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Nov. 2024
I'm not a huge fan of turn-based games that play like a deck builder, but this was... surprisingly addicting? What I enjoyed about the game: [*]A good handful of content for its launch and its price. The Campaign has around 8 episodes available for Season 1, which is set in the Water Dimension, with characters you can unlock. And even once you have completed that, you can do the Master Raid mode, which is like an endless mode for players who like to test the limits of their builds. [*] The game provides a summary of your Expedition run and a Timer in the settings, which is good for players who like to best their personal records. [*]Interesting enemy designs and writing. Even the earliest enemies show so much character, like the King Crab Specter, Ceviche. It has a shiny crown dangling from it's overgrown horn and even has interesting flavor dialogue such as "My golden Crown...how it sparkles in the resplendent ocean light.." and insults like "Ye of little culture!" made me laugh :)) I was not expecting to read that from a glorified crab. [*]Vibrant, animated environments and characters in comic style is just chef's kiss . [*]Favourite characters are silly Shork and money grubbing Shopkeep ( or should I say, "Regulus" ), together with their animations <3 Even without the voice acting, I can imagine what they sound like when I read the dialogue hahaha What I hope they can improve on while in the early access phase: [*] I'm one of those players who is not a fan of reading tutorial windows and would rather skip it to get to the gameplay experience. Perhaps the devs can give the players the option to choose either "Skip Tutorial guide" (for players who want to learn on their own), or have a live overlay tutorial that a player can follow along and learn while playing at the same time, and it can pop in when the game presents something unfamiliar. And should the player want to read them again, they can be directed to the pause screen where they can access the tutorial guide, and show those detailed pop up windows that the current game is using. [*] Have Setting option to "Click to use" instead of dragging an ability to the target. I find clicking faster and more efficient. [*]Not knowing about the Resets. I wish there was a window pop up warning or an option to choose whether I keep or reset my build when I continue to the next episodes. I automatically assumed all my accumulated abilities would carry over once I click the next story, and am surprised when they don't appear and are instead replaced with new abilities. [*] Clarity of some Abilities. Perhaps the game could issue a warning or a sound that tells me when a move's requirements are not being met, because it feels like a waste of Mana when new players make small mistakes such as using Shork's 'Cover when he has no Defense to spend for the ability. [*]During Granny's potion shop in the tutorial, I was confused as to why my 41 remaining Gold could not buy a 40 Gold potion item. Strange. [*] Equippable and Non-Equippable Inventory. As a new player, there are times when I receive items that I'm not sure where they are used in. I think those are one of the moments I would appreciate a tutorial popping in. [*]Just a preference (and a bit of story spoiler), but wondering if I can see more "sad" or "concerned" emotions from Koa when he is referring to his missing Grandpa? There is so much potential for improvement over the next updates and fixes, but I think Mino nailed it with the visuals and loveable charcters. Wishing them the best for this game! About Reviewing Player's usual preferences (for anyone's reference): immersion, story, stunning art, affordability, fast-paced, flavor dialogue, 2D, 1st person shooters, 3rd person RPGs, Side scroller, metroidvanias, lore
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Nov. 2024
Fully Narrated playthrough here as the game releases and full master raid Apocalypse/unkillable run: https://www.youtube.com/playlist?list=PLAFtZ4pMPIc66fHLDJut7K3puTWNMCyji Edit: I played Master Raid mode and although it's a step in the right direction for difficulty even on abyssal mode I beat it on my 2nd attempt my first attempt failed because I killed my only damager with the random ghost potion since I didn't know that was an option. Honestly if you're not really into story rich games with characters idk if it's worth the price point there's not much replay value in a game you can beat that easily unless you have kids or something it's basically children's slay the spire. Maybe they'll add difficulty down the road, but I think it would be hard with how the game scales and the options available. The game only has chapter one and a master raid mode so far, but it's still about 3 hours of play for one chapter and quite fun I'll update this review as I play I hope the game does get harder and that master raid mode has some difficulty (haven't tried it yet). All the characters are super likable so far though and it has neat scaling mechanics. The artwork is great and some of the creatures are incredibly cute/maniacal (Looking at you Joo Joo). Story mode so far definitely seems more for an everyone audience/kids which is fine, but like I said hopefully master raid is challenging.
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Nov. 2024
First impression is pretty good! The roguelike mode seems to be the main catch of the game, it's pretty in-depth, and it's got a lot of different upgrades you can choose, and also a lot of characters. I also tried out the first chapter of story mode, it's not bad but I do wish it was a little less linear, compared to the roguelike mode it's a lot more simple. Game is still in early access though, so hopefully they can add more to it down the line, but even then I recommend it for the price 👍
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 08 December 2024 01:16
SteamSpy data 19 January 2025 06:04
Steam price 22 January 2025 20:50
Steam reviews 21 January 2025 07:55
Dimensionals
8.5
357
29
Online players
8
Developer
Mino Games
Publisher
Mino Games
Release 18 Nov 2024
Platforms