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Diesel Railcar Simulator on Steam - User reviews, Price & Information

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Drive vintage diesel trains, shifting gears manually and trying to reach a perfect score. Create new routes, trains and timetables. Share your creations and download new content from the Workshop.

Diesel Railcar Simulator is a simulation, trains and driving game developed and published by Lapioware.
Released on March 05th 2018 is available in English only on Windows.

It has received 327 reviews of which 310 were positive and 17 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Diesel Railcar Simulator into these genres:

Media & Screenshots

Get an in-depth look at Diesel Railcar Simulator through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or newer
  • Processor: Quad core
  • Memory: 8 GB RAM
  • Graphics: DirectX 11 compatible GPU
  • DirectX: Version 11
  • Storage: 3 GB available space
  • Additional Notes: 1280x720 @30FPS

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

6 hours played
Aug. 2026
Diesel Railcar Simulator is exactly its title: a diesel railcar driving simulator. Its primary focus is on British diesel multiple-units and diesel locomotives around the turn of the 60s. I'd like to impress upon readers this game is not an immersive simulator, not in the truest sense. DRS shares most in common with traditional rail vehicle simulators, not so much with immersive sandbox titles like Derail Valley . Pick an engine and a timetable to run from the main menu, and DRS starts you on the line in a vehicle ready to be hot-started. The short is I adore Diesel Railcar Simulator . The game gets its sauce by authentically representing the experience of driving and riding these railcars. There's definitely a mechanical or physical feel to it all; the player is in charge of manually shifting the gearbox as well as working the pneumatic brake essentially by opening a valve and lapping it to set a desired brake force. The bogies can be observed recoiling at every undulation in the railroad, and the camera in the cab shakes to give a sense of the forces traveling up from the wheels. This sort of thing is what Diesel Railcar Simulator does best. Part of Diesel Railcar Simulator 's success also comes from a reasonably effective tutorial and feedback loop. By default, the player receives guiding key prompts through every stage of operation, and there are (togglable) UI widgets to indicate all manner of vehicle state, as well as a timetable and linear minimap indicating upcoming signals and speed limit changes, with gradual braking cues. At the end of a run, players are graded on a 10,000 point scale, with deductions for the number of errors in operation (like shifting with the throttle open), as well as percentage deductions for the number of assisting UI elements active (like key prompts). I don't find it perfect; in my opinion, the error deductions are too small (granted they're sized to be repeatable per second or so, but missing the Automatic Warning System horn and letting the brakes trip deducts a measly 100 points) and the assistance deductions are too big. Otherwise, I think it serves well enough to instruct and immerse by reinforcing expectations of the drivers from that time. My praises aren't to say there's nothing left to be desired; there is maybe a heaping handful of drivable engines, the game ships with only 3 fictional routes, weather effects (like rain and snow) are (according to what I've read) some ways off in the roadmap, shunting operations have yet to be added (if they'll be added at all), et cetera. Additionally, some other things I moan and nag about are: [*]I'd personally like to see some improvements to the fidelity of the cabs, particularly the gauges. Because the gauge dials are rasterized, they're not very visually sharp or readable. It's difficult to tell what the values are without knowing offhand. I prefer driving with the widest field-of-view, and having to take my hand off the keyboard to zoom with the mouse feels quite clunky. [*]When multiple key prompts are displayed at once, they tend to shuffle up and down erratically as they're completed. There is work being done on this in the beta branch, but it would be nice if the player were instead presented with human-readable checklists where each item contains the relevant keybind and gets crossed-off upon completion. Adding to that, it'd be nice if we could split the station checklists and the in-motion prompts into separate assists. [*]There is currently no support for head tracking. This I sorely miss. DRS is practically made for it. I'd be elated to see it added. [*]Derailments were added some patches ago and while the screenshots show instantaneous derailments happening where the cant deficiency would be very high, I haven't seen any evidence of less catastrophic low-speed derailments that occur as a result of gradual flange climb, like what happens when a long train travels slowly over a positively graded curve. [*]It's been stated that the primary holdup for weather effects is due to the complexity of wheel-to-rail interactions in such conditions. This has me curious about DRS 's choice of adhesion model. In OpenRails , weather effects are handled by multiplying a weather coefficient times the maximum tractive force (which itself is a product of the weight of the vehicle and the coefficient of friction according to the Curtius-Kniffler formula), as well as changing the C value of the Curtius-Kniffler formula. I don't know if the developer would find that a satisfactory solution (or if there are other challenges barring progress; attributing the decision not to work on it yet entirely on a couple of coefficients is admittedly reductive), but I would definitely welcome such an implementation. [*]Perhaps hide the point grading system behind a letter grade? There's complaint of the grading system being "arcadey," but I find it serviceable for being some manner of reinforcement. One alternative would be modeling all consequences of a mistake, which would be development intensive and is perhaps beyond the scope of the project in most cases. The game does have Steam Workshop enabled and a built-in route and train editor, which I'm very happy to see. There are some really excellent additions made by the (albeit small) community. All considered, is Diesel Railcar Simulator , in its current Early Access state, worth the asking price? Remember that no game should be promoted for its "potential," as the licenses sold here on Steam are products at best and not investments. I will only say that the game Diesel Railcar Simulator is today has earned my appreciation and--heaven forbid a future update ruins the game ( DRS 's strengths are so obvious, surely it won't happen, no?)--I expect to continue enjoying it for some time to come. If you're the sort that thinks running a timetable makes for an enjoyable evening and you want to experience the sensation of driving a diesel railcar, Diesel Railcar Simulator should certainly satisfy. Or even if you've yet to take an interest in 60s British diesel rail (I hadn't!), I think you'll be pleasantly surprised. P.S. I solemnly, indignantly swear I wrote this review with all ten of my fingers and no instruction whatsoever from some infernal water-guzzling techbro-stroking hallucination device. Accusations of stolen valor will not be taken kindly to.
18 hours played
May 2026
Bought DRS a while ago and only played it for 2h. It was not a bad simulator but I just didn't get hooked. I think it was too less of a "game" inside this simulator, for me at least. But I read about a big gameplay update which should introduce a career, achievements ui changes, etc. So I waited. The "gemaplay update" is now released and I am really happy about the progress this simulator made. Careere mode is engaging, Achievements are motivating and the UI has cool little details like a rotating cog if you change the gear or the gradient indicator which moves related to the gradient. Developer is really activ and patches bugs regularly.
5 hours played
April 2026
DRS is the rarest of breeds - a realistic train simulator that's still easy to learn. This is a great game for both beginners to and experts at the genre. Its biggest downside is its limited scope. If you have zero interest in 1950s-60s England, there will not be a lot here for you. But what it does do, it does WELL, and it's 100% worth playing.
55 hours played
Oct. 2025
A lovely little British railsim. DRS is probably one of the best value for money train sims I've had in awhile, it may not be visibly flashy, but the under-the-hood detail and actual gameplay pushes it above most rail simulators for me. While stock variety is low - for the time being - the driving systems for the stock available is very faithfully recreated from what I can tell from my own experience. Especially the 1st Gen DMUs that form the bulk of the stopping passengers, with a couple of locomotives to add variety. The rolling stock editor, route editor, timetable editor, and the workshop allow for great customizability and modularity that the vast amount of Train Sims on the market just don't have, which is vastly and steadily increasing the amount of rolling stock, routes, and timetables, lovingly crafted by the growing modding community in place of developer made assets - allowing them to focus on more important things like gameplay features and optimisation. I truly recommend this game to anyone looking for a good quality railsim on a budget - and for anyone who don't have a beefy computer to run the "top of the line" simulators.
26 hours played
Sept. 2025
One of the best train simulators ever made! The Steam Workshop mods are superb too!

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Frequently Asked Questions

Diesel Railcar Simulator is currently priced at 19.50€ on Steam.

No, Diesel Railcar Simulator is currently not on sale. You can purchase it for 19.50€ on Steam.

Yes, Diesel Railcar Simulator received 310 positive votes out of a total of 327 achieving a rating of 8.70.
😎

Diesel Railcar Simulator was developed and published by Lapioware.

Yes, Diesel Railcar Simulator is playable and fully supported on Windows.

No, Diesel Railcar Simulator is not playable on MacOS.

No, Diesel Railcar Simulator is not playable on Linux.

Diesel Railcar Simulator is a single-player game.

No, Diesel Railcar Simulator does not currently offer any DLC.

Yes, Diesel Railcar Simulator is fully integrated with Steam Workshop. Visit Steam Workshop.

Yes, Diesel Railcar Simulator supports Remote Play Together. Discover more about Steam Remote Play.

Yes, Diesel Railcar Simulator is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Diesel Railcar Simulator.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 04 August 2026 14:12 UTC
SteamSpy data 31 July 2026 18:36 UTC
Steam price 12 August 2026 10:49 UTC
Steam reviews 10 August 2026 19:56 UTC

If you'd like to dive deeper into the details about Diesel Railcar Simulator, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Diesel Railcar Simulator
  • SteamCharts - Analysis of Diesel Railcar Simulator concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Diesel Railcar Simulator compatibility
Diesel Railcar Simulator
Rating
8.7
310
17
Game modes
Features
Online players
0
Developer
Lapioware
Publisher
Lapioware
Release 05 Mar 2018
Platforms
Remote Play