Dicefolk

Wield magical dice and build a team of powerful Chimeras to stop a mysterious evil in this tactical roguelite adventure. As a Chimera Summoner, recruit and create your perfect team of mythical beasts and command them to victory using unique dice mechanics.

Dicefolk is a roguelike deckbuilder, rogue-like and turn-based strategy game developed by LEAP Game Studios and Tiny Ghoul and published by Good Shepherd Entertainment.
Released on February 27th 2024 is available only on Windows in 10 languages: English, French, German, Russian, Simplified Chinese, Spanish - Latin America, Japanese, Korean, Traditional Chinese and Portuguese - Brazil.

It has received 781 reviews of which 699 were positive and 82 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 8.87€ on Steam and has a 40% discount.


The Steam community has classified Dicefolk into these genres:

Media & Screenshots

Get an in-depth look at Dicefolk through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 x64
  • Processor: Intel Core i5-7200U
  • Memory: 8 GB RAM
  • Graphics: HD Graphics 515
  • DirectX: Version 11
  • Storage: 500 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2024
I'm absolutely baffled to how little attention this game gets. This game has some of the best synergies in gameplay I have ever seen in a rogue-like. The world of Dicefolk is filled with "Chimeras", monsters with all kinds of weird designs and abilities. These creatures suddenly went hostile when an evil god named Salem took control of them. You play as Alea, a young hero who takes ont he task to defeat Salem. You are equipped with a talisman that lets you take control of chimeras. The gameplay is a mix of rogue-like, deckbuilder and monster tamer. You play through three zones and each zone has multiple nodes for you to discover. Most nodes are hidden when you enter a zone and you have to defeat enemies to reveal more of the map. You start with three dummy creatures which are strong enough to defeat early enemies but what you really want are chimeras. These can be found in statues, there are three in each zone and you can pick one chimera from these three statues (like picking a starter in pokemon). These chimeras always have a special ability. These abilities are activated under specific conditions, when the creature attacks, when it gets attacked or if another ally takes damage and so on. You usally look for abilities that complement each other for your strategy. For an example, there is a creature that attacks back if it got attacked and another that attacks when one of your creatures attacks.This way you can always attack back when your chimera gets hit. Combat in this game works a bit different to other creature battlers. Instead of having a bunch of abilities for your creatures, you use dice here. You start with three dice and can get more later. Each side of a die has various symbols that define what you can do. Swords let you attack, shields block one attack, crossed swords let you and the enemy attack each other and many more. A key gameplay mechanic is also rotation. You always fight with a team of three chimeras and enemies also have up to three creatures. But only the monster in the front can normally attack and take damage, so you can rotate creatures around with your dice to change who can attack or who takes damage. This way you can split damage between your creatures while maxing out damage on enemies. The enemy team also uses dice but you can decide the order in which what die is used. This gives players great control what they want tdo despite the random element od dice rolling. I think this is a great way to combine RNG with tactical decisions. Damage on your creatures is kept between battles but there are often ways to heal inside and outside in battle. One aspect for healing is equipment. Each chimera has slots for items just like in Pokemon but the number of item slots can be increased on special nodes like the campfire. A chimera can have up to five items. These items can provide healing more attack power or even provide completely new abilities. Equipment is the key to refining your build, they pair greatly with the individual abilities of your chimeras. As you progress through the zones you will also find the dice merchant. Thi sguy offers new dice but also improves yur existing dice by swapping out sides with new ones. This way you can increase the chances to roll what you need and is another great way to control the RNg of this game. As you progress through the game you will unlock new talismans. These act as "creature" decks. Each talisman has their own pool of chimeras that they can pull from when they offer you one at statues. These are often themed around specific gameplay mechanics like being aggressive with attacks and attack power or playing more mobile with many rotations for your team to activate abilities. A great way to try out different strategies and playstyles. Once you beat the game with all four base talismans you unlock the door to the final boss, Salem. By playing with the various talismans you will also unlock more chimeras, new equipment and even new gameplay mechanics. There are so many cool combinations and strategies that you can try out. And beating the game unlocks trial mode, which works similiar to ascensions in other rogue-likes. They increase the diffciulty by adding more challenging rules to the game but unlike other games you also get a possitive rule change like getting free rerolls. It's interesting to see a difficulty system that does not just increase the difficulty further but makes things interesting by giving you something in return too. The last patch also intriduced a new challenge mode that lets you play a run with very specific rules, starting equipment and creatures. Beating these challenge runs unlocks new items for you to try out. There is a lot to discover and I really love how all the mechanics fit perfectly together to support your strategies. It's like a neat little puzzle box that you try to solve.
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Aug. 2024
The comparisons to Wildfrost are apt: cute graphics, straight-forward gameplay, and simple mechanics that belie a web of complexity. Make calculated moves and reach for combos to push the RNG into your favor. And you can break the game; I was able to one-shot the final boss on one of my last runs. As other games in this genre go, I'd wish for swifter unlocks so I could see the full breadth of this beautiful, addicting game. I'm up to the 5th ascension with about 80% of the game unlocked, and I've had a blast with the 20 hours I put into this game. Easy recommend.
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April 2024
Simple Concept, Crazy Synergies, Brutal RNG For me, this game has the same problems and fun factors as Wildfrost. Things I Like About Dicefolk: 1. Simple and Fun Gameplay Gameplay of Dicefolk comprises two parts: rotation and dices. It is important to rotate your team to deal the maximum amount of damage and manage each chimera's health carefully. It is also important to do the same thing to your enemies, but in reverse! This is where Dicefolk gets interesting. Not only do you need to use your dices wisely, but you need to waste enemies' dices as well. You can only end the turn when you exhaust all enemies' dice, so carefully managing each dice is key to success. 2. Lots Of Crazy Synergies There's many pokemons digimons monsters coromons cassette beasts chimeras in the game. Each of them has a unique trait which aims to synergize with others to create the ultimate team dynamic. Things like damaging enemies on rotation, auto-attacking when entering lead, or granting ally buff when attacked, the list goes on and on. Each chimera can equip up to five equipments, further making the synergies ridiculous. I still remember my cactus spider keeps tanking for the team while three ghost boi and a green onion with scarf keeps buffing and healing him. In the end, my boi gets like 120 Thorn buff(deal damage when hit) that anything touches him will immediately die. 3. Other Compliments →Love the art style. →The chimeras look so silly, I love them!! →Boss fights are fun to work around their gimmicks. Thing I Dislike About Dicefolk: Brutal RNG The same problem happened to Wildfrost happens in Dicefolk as well, at least for me. If you can't work out at least one synergy or get one or two good trinkets by the end of the first act, you WILL have a tough time beating further acts without spending a lot of consumables. The thing is, the RNG in this game can be really brutal. You can get a great combo at the start and keep perfecting that teamwork, or you can get nothing and resort to take turns tanking hits. The latter can hardly survive late game encounters since the enemies will have high amount of health point and built-in synergy. 中文小簡評 →概念與玩法簡單,奇美拉搭配豐富的回合制Roguelike。 →好愛這種卡通畫風。 →奇美拉各個看起來都很怪,但是我好愛啊! →三隻奇美拉輪替當隊長,同時操控自己與敵人骰子對戰。 →如何有效運用自己的骰子,及如何有效浪費敵人的骰子,值得思考。 →每隻奇美拉本身都有自己的被動,找到互補組合及相呼應的條件能讓你占盡優勢。 →每隻奇美拉又能穿戴五樣裝備,玩法強度破表。 →Boss戰機制有趣。 →隨機性特別不定。這款的問題對我來說和Wildfrost一樣:隨機生成想搞你的什侯你玩法再風騷也很難翻身。遊戲難度取決於你的隊伍是否有強力的組合,亦或是一兩件好用的裝備,兩者都沒有的情況下想通關必須依賴大量消耗品。這時隨機生成就顯得特別無情,你可能在第一關就配出不錯的組合,也有可能到了第三關還是配不出個花樣來。
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March 2024
I fell in love with this game when it first released its demo. I just completed my first run to make sure it lived up to its promise, and I'm happy to report that it exceeded my expectations. Dicefolk's biggest draw for me was its unique battle system in which you control both your team's and your opponents' actions via dice that are rerolled every turn. The strategy then becomes about playing those dice in the most optimal order. A large attack may be coming your way, but maybe if you rotate the enemy team to a sleeping sloth before playing that attack, it gets wasted. Maybe the enemy is about to heal, so you swap them into their full-health unit and laugh at the stupid AI for doing exactly what you told it to do. It's very satisfying and constantly makes you feel clever. I've never played a game that tackles combat like this. I also love the way that you recruit your chimera. Every map (of which there are three throughout a run) gives you only one chimera, but there are three opportunities to get it. What this means is that you always get a selection of three random chimera, but each one is unveiled to you one at a time. Do you take the first thing you see for an immediate boost in power, or do you try to fight through and see them all before making a decision? It's a great risk/reward system. With a counted 106 chimera in the compendium and only getting 3-4 a run, Dicefolk promises to offer a lot of variety in its team composition for many runs to come. Honestly, throughout my first run, I couldn't point to any flaws in design that would cause me to not recommend this. Maybe something will crop up on multiple repeat playthroughs, but so far, this game has aced it for me. Definitely give this game a shot if you're a fan of roguelikes, monster-tamers, or board games in general. EDIT: So I've played this a lot since launch day, and am even happier to report that it's got great replay value. I just completed Trial XI (for Slay the Spire fans, essentially Dicefolk's Ascension 20) and am still finding new synergies and busted combos that make the game feel very satisfying. Now that I've seen most of the bestiary, I can confirm the designs are all killer too. No notes for this game. It's simply one of my favourite monster-tamers and my favourite roguelikes. Go play it.
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Feb. 2024
So honestly better than any review is just to play the demo quickly. That being said it's a fun game and for a genre that right now seems so saturated I appreciate that it does something different. The monsters and dice are cool but the thing that really stuck out to me was how you also do the enemy turns, it adds a whole other layer to the strategy that other games don't have. The main downside to me is that while I enjoyed it I'm not sure I'm going to spend tons and more time playing it, which I'm fine with since I feel like I've already gotten my money's worth out of it (I mean it's cheaper than going to a movie or going out to eat).
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Last Updates

Steam data 19 November 2024 11:07
SteamSpy data 19 December 2024 23:11
Steam price 23 December 2024 12:49
Steam reviews 23 December 2024 14:03
Dicefolk
8.4
699
82
Online players
25
Developer
LEAP Game Studios, Tiny Ghoul
Publisher
Good Shepherd Entertainment
Release 27 Feb 2024
Platforms
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