Dicefolk on Steam - User reviews, Price & Information

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Wield magical dice and build a team of powerful Chimeras to stop a mysterious evil in this tactical roguelite adventure. As a Chimera Summoner, recruit and create your perfect team of mythical beasts and command them to victory using unique dice mechanics.

Dicefolk is a roguelike deckbuilder, turn-based combat and rogue-like game developed by LEAP Game Studios and Tiny Ghoul and published by Good Shepherd Entertainment.
Released on February 27th 2024 is available only on Windows in 10 languages: English, French, German, Russian, Simplified Chinese, Spanish - Latin America, Japanese, Korean, Traditional Chinese and Portuguese - Brazil.

It has received 844 reviews of which 757 were positive and 87 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 14.79€ on Steam, but you can find it for 6.99€ on Instant Gaming.


The Steam community has classified Dicefolk into these genres:

Media & Screenshots

Get an in-depth look at Dicefolk through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 x64
  • Processor: Intel Core i5-7200U
  • Memory: 8 GB RAM
  • Graphics: HD Graphics 515
  • DirectX: Version 11
  • Storage: 500 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
I'm absolutely baffled by how little attention this game gets. This game has some of the best synergies in gameplay I have ever seen in a rogue-like. The world of Dicefolk is filled with "Chimeras," monsters with all kinds of weird designs and abilities. These creatures suddenly went hostile when an evil god named Salem took control of them. You play as Alea, a young hero who takes on the task of defeating Salem. You are equipped with a talisman that lets you take control of chimeras. The gameplay is a mix of rogue-like, deckbuilder and monster tamer. You play through three zones and each zone has multiple nodes for you to discover. Most nodes are hidden when you enter a zone, and you have to defeat enemies to reveal more of the map. You start with three dummy creatures that are strong enough to defeat early enemies, but what you really want are chimeras. These can be found in statues, there are three in each zone and you can pick one chimera from these three statues (like picking a starter in Pokemon). These chimeras always have a special ability. These abilities are activated under specific conditions, when the creature attacks, when it gets attacked, if another ally takes damage, and so on. You usually look for abilities that complement each other for your strategy. For example, there is a creature that attacks back if it is attacked and another that attacks when one of your creatures attacks. This way, you can always attack back when your chimera gets hit. Combat in this game works a bit differently than other creature battlers. Instead of having a bunch of abilities for your creatures, you use dice. You start with three dice and can get more later. Each side of a die has various symbols that define what you can do. Swords let you attack, shields block one attack, crossed swords let you and the enemy attack each other, and many more. A key gameplay mechanic is also rotation. You always fight with a team of three chimeras, and enemies also have up to three creatures. But only the monster in the front can normally attack and take damage, so you can rotate creatures around with your dice to change who can attack or who takes damage. This way, you can split damage between your creatures while maximizing damage on enemies. The enemy team also uses dice, but you can decide the order in which each die is used. This gives players great control over what they want to do, despite the random element of dice rolling. I think this is a great way to combine RNG with tactical decisions. Damage on your creatures is kept between battles, but there are often ways to heal both inside and outside of battle. One aspect of healing is equipment. Each chimera has slots for items, just like in Pokémon, but the number of item slots can be increased on special nodes like the campfire. A chimera can have up to five items. These items can provide healing, more attack power, or even completely new abilities. Equipment is the key to refining your build, they pair greatly with the individual abilities of your chimeras. As you progress through the zones, you will also find the dice merchant. This guy offers new dice but also improves your existing dice by swapping out sides with new ones. This way, you can increase the chances of rolling what you need, another great way to control the RNG of this game. As you progress through the game, you will unlock new talismans. These act as "creature" decks. Each talisman has its own pool of chimeras that it can pull from when offering you one at statues. These are often themed around specific gameplay mechanics, like being aggressive with attacks and attack power or playing more mobile with many rotations to activate abilities. It's a great way to try out different strategies and playstyles. Once you beat the game with all four base talismans, you unlock the door to the final boss, Salem. By playing with the various talismans, you will also unlock more chimeras, new equipment, and even new gameplay mechanics. There are so many cool combinations and strategies to try out. Beating the game unlocks trial mode, which works similarly to ascensions in other rogue-likes. They increase the difficulty by adding more challenging rules to the game, but unlike other games, you also get a positive rule change, like getting free rerolls. It's interesting to see a difficulty system that does not just increase the difficulty further but makes things interesting by giving you something in return too. The last patch also introduced a new challenge mode that lets you play a run with very specific rules, starting equipment, and creatures. Beating these challenge runs unlocks new items for you to try out. There is a lot to discover, and I really love how all the mechanics fit perfectly together to support your strategies. It's like a neat little puzzle box that you try to solve.
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Dec. 2024
Really fun and solid little game. I adore all the little critters and their abilities. The "shiny" forms are a nice touch and gives the game a bit more depth. There are issues, but overall a worthwhile experience for anyone looking for a unique spin on rougelikes!
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Sept. 2024
Has its flaws and feels a bit shallow at times, but is honestly a lot of fun. The mechanic of controlling the order of what your enemy does makes this more of a strategic puzzle game of sorts and is 100% the main selling point of the game. I was put off by the idea at first, but once I tried out the demo I found myself really enjoying it. The creature designs are also pretty great. The game has decent progression as each run gets you closer to unlocking a new chimera, potential item to purchase during runs, and/or new areas. Honestly, while later chimera's are usually a bit stronger with what I experienced so far, some of them are only good in specific circumstances or combinations and are less reliable then some of the older options (at least for consistency). For the most part though, you can use any of them to win since each individual run is quite easy. I have so far played through 8~9 runs in the full game and 2 test runs through the demo. I have only lost 1 run, on the final boss of said run, after getting no synergies and no decent items the whole time and still was a mere 12 damage from victory. I have beaten every other attempted run easily including my very first. This isn't to say I'm a tactical genius, but rather that the game is pretty forgiving and easy (without feeling boring; at least 8 hours in) unless you get really unlucky or make really dumb decisions repeatedly. Each successful run, in my experience, is between 45min~1hr. A little short, but at the same time is probably a good amount of time to prevent each run from overstaying its welcome. The DLC is inexpensive at 5 dollars and adds some cool critters, though it feels like it should have been included with the base game considering the game's somewhat lighter content. All in-all, the game does enough right and is unique enough to be worth playing and investing some time in. It could have a little more depth, but what it is, is already really solid. I recommend at least checking out the demo and seeing what you think.
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Aug. 2024
93 hours in, 2 kids arguing over who plays next, EDIT - Now 254 hours, with the dlc. (not just me, my kids as well) Outside Slay the spire, Vampire Survivors and a few others we do not have a game over 30 hours. That should speak volumes. There is good value here. Fun art style, solid game mechanics. Woks well with controller Once you get into it, it will be hard to put it down. You will probably say things like "if i dont eat a berry why does the tree go away" or "why doesnt anyone want to buy these relics other than this samurai" Good job. Add endless mode..
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Aug. 2024
The comparisons to Wildfrost are apt: cute graphics, straight-forward gameplay, and simple mechanics that belie a web of complexity. Make calculated moves and reach for combos to push the RNG into your favor. And you can break the game; I was able to one-shot the final boss on one of my last runs. As other games in this genre go, I'd wish for swifter unlocks so I could see the full breadth of this beautiful, addicting game. I'm up to the 5th ascension with about 80% of the game unlocked, and I've had a blast with the 20 hours I put into this game. Easy recommend.
Expand the review

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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 April 2025 08:08
SteamSpy data 12 April 2025 04:51
Steam price 15 April 2025 04:48
Steam reviews 14 April 2025 21:47

If you'd like to dive deeper into the details about Dicefolk, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Dicefolk
  • SteamCharts - Analysis of Dicefolk concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Dicefolk compatibility
Dicefolk
8.5
757
87
Online players
12
Developer
LEAP Game Studios, Tiny Ghoul
Publisher
Good Shepherd Entertainment
Release 27 Feb 2024
Platforms
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