Devil May Cry 4 Special Edition on Steam - User reviews, Price & Information

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The smash-hit stylish action game DMC4 is back and better than ever, boasting new playable characters and game modes!

Devil May Cry 4 Special Edition is a action, hack and slash and character action game game developed by and published by CAPCOM Co. and Ltd..
Released on June 23rd 2015 is available only on Windows in 8 languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese and Traditional Chinese.

It has received 17,354 reviews of which 15,355 were positive and 1,999 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 7.49€ on Steam with a 70% discount.


The Steam community has classified Devil May Cry 4 Special Edition into these genres:

Media & Screenshots

Get an in-depth look at Devil May Cry 4 Special Edition through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7, Windows 8.1
  • Processor: Intel(R) Core(TM) 2 Duo 2.4GHz, AMD Athlon(TM) X2 2.8 GHz
  • Memory: 2 GB RAM
  • Graphics: NVIDIA(R) GeForce(R) 8800 GTS, AMD Radeon(TM) HD 3850 with 512MB RAM or better
  • DirectX: Version 10
  • Storage: 27 GB available space
  • Sound Card: DirectSound Support (DirectX® 9.0c)
  • Additional Notes: Some high end integrated graphics and modern gaming laptops with a discrete GPU may work but have not been tested, nor are they officially supported by Capcom.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
For anyone that's worried about the "The game won't launch" reviews, this has either been fixed or only applies to certain hardware, I'm using a Geforce RTX 4070 super and an Intel core I9 12th generation and it launches just fine for me. If you have troubles launching the game please comment your specs down below for anyone interessted to be able to check if the game will run for them.
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March 2025
Really a big fan of the series, but I'll try to keep this from influencing this review. DMC4:SE added three very enjoyable characters, costumes and Legendary Dark knight Mode (Legendary DKM mode is only new for console). Vergil: +Moves and skills from DMC3:SE and teleporting trick from DmC are mixed with this character along with moves unrelated. +Three weapons to choose from- Beowulf, Yamato, Force Edge. +Concentration gauge. Gauge raised by standing still in combat and making hits, losing gauge by missing and running around. +Teleporting is good for avoiding enemy attacks and is capable of cancelling most moves. +Summoned Sword and various summoned sword techniques in place of guns. Trish: +"Two" weapons- Bare Knuckle and Sword of Sparda. (Bare Knuckle moves are used with "Y" and Sparda used with "B"). +Sword of Sparda is good for crowd controlling enemies, spins around dragging enemies in. +Bare Knuckle combines lightning effect with powerful melee moves in combination with the Sword's crowd controlling. +Pandora can be used in Bow, Bazooka, and Laser Cannon mode in place of dual wielded guns. The cannon uses some DT. -Dual wielded guns are quite weak and cannot be upgraded to charge. However this is not a big issue since Trish is a melee oriented character. Lady: +A vastly different character than any brought into the series before. Completely focused around guns. +Three guns to choose from- "Bazooka, Dual Pistols, Shotgun" +All of the guns fully charged are insanely powerful. Fully charged shotgun blasts will shred normal enemies and focus down bosses with ease. +Since Lady lacks melee weapons combos are focused with guns which she uses with the "B" button. +DT releases a huge grenade blast which gives many invincibility frames along with massive damage to enemies. -Melee is lacking since the only option is the Bazooka's Bayonete. A "YYY" and "forward Y" aerial attacks, "YYY" and "forward Y" ground attacks. Not much of an issue since you will not normally allow enemies to get close enough for melee to be required. All characters are strong in their own right however Lady seems to be superior to all new and old characters in terms of firepower and damage output. However Vergil maintains more versatility due to his ability to switch between three weapons. Costumes: +Each character gets "EX" costumes which switches their color palette to their oposite character. (Trish swaps with Lady, Vergil swaps Dante, etc.) Obtained in game as a reward. +Lady gets her old DMC3 costume and Trish gets her Gloria disguise. Obtained through DLC or preorder. +Characters start out with customization. (Nero gets a skin of his original design, Dante gets a sparda costume and sparda DT, Vergil gets corrupted Vergil.) +Vergil, Dante, and Nero get Super Costumes allowing them Infinite DT. Obtained through DLC or in game reward. -Corrupted Vergil costume does not transform him into Nelo Angulus like it does in DMC3:SE. This bothers a few people. Microtransaction DLC: Some people make a big deal of this without realizing what it actually is. All this DLC is, is a time saver. Everything outside the Lady/Trish costumes can be achieved quite easily in game. No need to buy any of it unless you want to save a little bit of time. Cutscenes: +Vergil, Lady/Trish get opening and ending cutscenes which give them reasons to be where they are. Both ending cutscenes both tease information and are welcomed to the game. -Vergil, and Lady/Trish do not get replacement cutscenes for story mode. Nero/Dante cutscenes do not even show which some have issues with. These issues do not bother me much, I'm in it more for the gameplay. Controls: This game has no mouse support, if you're a fan of the series and have played DMC3:SE and DMC4 on the PC then you'll know this ahead of time. I do not recommend this game to anyone who does not own a Controller. The only reason you should ever buy this game without a controller is if you wish to break every one of your fingers on the keyboard. Play this with a controller. Game optimization: -Missing a few of the optimization options that the original DMC4 had. -Motion blur and a strange screen effect are quite annoying and impact FPS and performance. Sadly there is no in game option to remove these effects as of the time this review is made. They must be disabled through hex editor, without them the game runs better and has better FPS. -Some are reporting black screens and being unable to open the game, devs are looking into this but no fix as of this review. -Performance seems to vary, the majority report that the game works fine while there is a minority who cannot seem to run the game very well. Check your specs before you purchase however the slightly worse optimization compared to the original may be at fault. Hopefully devs are looking into fixing optimization problems. -For some reason FPS is slightly lower than the original. I assume this is due to the poor optimization. Overall: If you enjoyed the other DMC games (1,3,original 4) then you will assuredly enjoy this game. There are those that believe $25 is too much for a "re-release" of a game that they may or may not already own. However the price is fine for the amount of content they have added. On average when compared to other games the addition of 3 characters and 2 new game modes will cost more than 25$ along with the cost of the original game. Optimization is hopefully an issue that developers will fix however as of this review they have not. I would have given this game a 10/10 however do to the optimization issues I will have to lower my score to 8/10. An extremely good game that will have to settle for a lower score until the optimization issues are cleared up.
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Sept. 2024
it's all fun and games until you realize the real boss battle is trying to look cooler than dante
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Aug. 2024
DMC4 is a bit of a mixed bag in the whole series. It improves many aspects of the 3rd installment but is also lacking in some parts due to it having the same budget as DMC3. The special edtition, unfortunately, instead of fixing game's original state, feels like it took a "quantity over quality" approach. First I'd like to address some technical problems, the game doesn't support Steam Overlay, so you can't look up your achievements without alt-tabbing and can't see your playtime on the current session. Other people also complain about the game crashing or needing player to edit the files in order to run at all. There's also one thing every Capcom game seems to have - performance drops as you progress through the game. Namely loading screens getting longer. Storywise, many people consider it a step-down from DMC3, saying that, for example, Nero's and Kyrie's lines are written poorly and pointing out inconsistencies like Dante being seemingly unmoved by the amount of lives claimed by the demonic invasion of Fortuna , despite the events of previous titles. I personally find most of the cast and cutscenes they're present in, enjoyable, maybe even the best in the series. Music is good, some tracks like "Shall Never Surrender" and "The Time has Come" I'd put among the best of what this franchise has to offer. There's a lot I want to say about gameplay. It's not terrible but there're just so many oversights which hold it back from being as great as 3 and 5. Before I start my critique on it, I want to highlight some things that the game does good. [*] I really liked Credo's bossfight. His fight is how Nelo Angelo should feel in DMC1. Has generous attacks and actual vulnerability time instead of constantly guarding and teleporting but still beats you up several times in the beginning and as you defeat him in subsequent playthroughs and then Bloody Palace, you learn his attack patterns, when you can and can't attack, as well as some secret strats you can use against him. Something that his DMC1 counterpart did not manage to do. [*] Nero, the main playable character, designwise, is genious. Since devs wante to expand on Dante's abilities, they needed an easier character to let potential new players have fun without overwhelming them with mechanics. I'll talk about specifics later. [*] This game introduced demon interactions. While most enemies in the roster are your average creatures from the underworld, some of them are artificial demons created by the Order , which causes those 2 demon factions to fight with each other, usually Assaults with Biancos and Altos. There are also Echidna Seeds trying to plant themselves in whichever uninfected demon is present in the area. Now for the bad parts, I'll try to not get too deep into details but there's also a lot of flaws I feel the need to address. DMC4 has the highest amount of playable characters of all DMC games, each with a unique gameplay but also flaws it has to deal with: [*] Nero - He's the main character, so of course he's the best to play as. He has one melee weapon with a lot of moves and timing-based mechanic, a gun and his devil bringer. He has good counters against most enemies and is generally fun to play. One thing I don't like is how his charged shot can be unreliable when dealing with Blitz's energy shield, especially since it's his only real counter for that. [*] Dante - The second main, playable character. His gameplay here (in my opinion) is trash compared to other entries. While he can equip 3 melee and ranged weapons at once and switch styles on the fly, his styles received huge nerfs and new weapons aren't nearly as good as they were in 3. His melee weapons cover much smaller range (especially Gilgamesh's ridiculously small), hitstun he inflicts on enemies is pathetic, his only air options are either guns or the Rebellion, Pandora has awfully long startup animations for most moves, Lucifer becomes irrelevant in DMD save for some specific uses (like countering Blitz's shield) and instead of getting new weapons, they gave him some dumb advanced mechanics like Distorted combos and Guard Flying, which were most probably just exploits discovered by the playerbase in the base version. Dante can be devastating, as proven by many skilled players on youtube but getting carpal tunnel from jump cancelled air combos just isn't as fun as fighting enemies on the ground with an actual ability to combo and hitstun them with a lot of different weapons. Also there's no loadout customization. You're stuck with his default weapon order the entire game. [*] Vergil - Vergil, on the other hand, received a major upgrade compared to DMC3, now having more freedom with summoned swords, faster combos and some new moves and mechanics based on Vergil's Downfall DLC for the reboot. One thing I hate about him is how air trick teleports him to enemies pierced with summoned swords instead of upwards. [*] Lady - She is similar to Vergil in that she has 3 weapons to choose from but instead of using melee options, she has 3 guns and style similar to gunslinger instead of trickster. Her moveset is very limited, having one, very slow combo, standard lock-on actions for melee, 2 gunslinger attacks for each weapon, as well as charged shots and a big explosion attack with i-frames instead of Devil Trigger. Lack of solid melee options makes her fights with some bosses a pain, namely Bael/Dagon and both forms of Sanctus . [*] Trish - She has 2 melee and 2 ranged weapons integrated into her moveset without style/weapon swtiching (not counting Round Trip). I adore the idea to have one, "cooler" weapon take up a separate button, but while it hurts me to say this, Trish might be the worst playable character in this game. This is due to her lack of any good ranged options, which are a necesity to counter enemies like Blitz and Mephisto/Faust. It's a shame, because I found her gameplay to be very fun otherwise. The amount of characters adds a lot to replayability but everyone except Nero and Vergil seem to be missing something, especially Lady and Trish lacking basic abilities to deal with everything in a way that is satisfying and not heavily resource-dependent. There's the whole "Dante doing Nero's campaign but backwards" thing in the middle of campaign and while it made the game feel more repetetive, I don't think it's that bad with what else there is wrong. The main gripe I have with DMC4 is how you can't cancel out of many actions like something as stupid as the first few frames of Dante's style change animation. Every enemy seems to have an attack that's even dumber than what I've had issues with in DMC3 and 5. Namely Biancos and Frosts attacking too fast, little to no hitstun on most enemies and Fausts phasing through walls, flying, having a ton of health and ridiculous attack range. The Savior bossfight is a complete disappointment. This is the last mission for Dante with him facing off against the main villain and his mocap-controlled statue-mech and you make it into a DMC2-type boss? This isn't even the worst part, Trish and Vergil don't have enough range to shoot him half of the time, so have fun waiting for the boss to ascend above you on a singular, specific platform and allow you to deal melee damage to him for 5 seconds. Sound design isn't the greatest in my opinion. Hitting most enemies with a sword sounds like you're hitting them with something blunt like a baseball bat and Dante's steamy-mechanical Gilgamesh sounding like Vergil's light-infused Beowulf doesn't make sense to me. Overall, DMC4 has a lot of flaws but I can't deny it was still a fun experience to play through. While not as good as 3 or 5, it still is enjoyable and holds value. Wouldn't recommend for newer players though.
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July 2024
A very amazing game. Could have been on par with dmc 3 but reusing the few same bosses 3 times, some part of the game where you basically backtrack here and there was annoying, the second half of the game gets kinda worse and The story was slightly less compelling than dmc 3. The combat and enemies were definitely much much better in dmc 4, overall a great game worth giving it a shot and espiecally playing as vergil is extremely fun, having the opportunity to play as him alone makes this game worth buying.
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Steam data 08 April 2025 16:17
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If you'd like to dive deeper into the details about Devil May Cry 4 Special Edition, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Devil May Cry 4 Special Edition
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Devil May Cry 4 Special Edition compatibility
Devil May Cry 4 Special Edition
8.6
15,355
1,999
Online players
1,161
Publisher
CAPCOM Co., Ltd.
Release 23 Jun 2015
Platforms