Deus Ex: Mankind Divided on Steam - User reviews, Price & Information

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Now an experienced covert operative, Adam Jensen is forced to operate in a world that has grown to despise his kind. Armed with a new arsenal of state-of-the-art weapons and augmentations, he must choose the right approach, along with who to trust, in order to unravel a vast worldwide conspiracy.

Deus Ex: Mankind Divided is a cyberpunk, stealth and rpg game developed by Eidos Montreal and Feral Interactive (Linux) and published by Feral Interactive (Linux), Feral interactive (Mac) and Eidos Interactive Corp..
Released on August 23rd 2016 is available on Windows, MacOS and Linux in 8 languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil and Russian.

It has received 40,740 reviews of which 30,935 were positive and 9,805 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 29.99€ on Steam, but you can find it for 2.75€ on Instant Gaming.


The Steam community has classified Deus Ex: Mankind Divided into these genres:

Media & Screenshots

Get an in-depth look at Deus Ex: Mankind Divided through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7.1SP1 or above (64-bit Operating System Required)
  • Processor: Intel Core i3-2100 or AMD equivalent
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon HD 7870 (2GB) or NVIDIA GeForce GTX 660 (2GB)
  • Storage: 45 GB available space
MacOS
  • OS: macOS 10.13.1
  • Processor: 3.0GHz Intel Core i5
  • Memory: 8 GB RAM
  • Graphics: 2GB AMD R9 M290 or better
  • Storage: 67 GB available space
  • Additional Notes: The game is supported on the following Macs. To check your Mac model and when it was released, select About This Mac from the Apple menu on your menu bar.
    • * All 15ā€ MacBook Pros released since Late 2016
    • * All Retina 4K, 21’5ā€ iMacs released since 2017
    • * All 27ā€ 5K iMacs released since Late 2014
    • * All Mac Pros released since Late 2013
    ——— The following Macs are capable of running the game but do not consistently meet the standards required for official support.
    • * 15" Retina Macbook Pro, Mid 2015 with AMD Radeon R9 M370X
    ———
Linux
  • OS: Ubuntu 16.10 64-bit, SteamOS 2.0
  • Processor: Intel Core i3-4130, AMD FX8350
  • Memory: 8 GB RAM
  • Graphics: 2GB Nvidia 680 (driver version: 367.57) AMD GPUs are not supported
  • Storage: 67 GB available space
  • Additional Notes: AMD and Intel Graphics Cards are not supported at the time of release

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
In short : An masterpiece of an action/stealth FPS, still worth it in 2025. Surpassing all modern games in many aspects (environments, scenario, versatility of gameplay and multiple choices to complete the missions) In detail : This is the first time I played a Deus Ex game, and I was astonished. There are many ways to play the game (I chose stealth for both playthroughs and I liked it). The environments are gorgeous and complex (my god Golem city surpasses even Night City in term of environment design. It has an amazing Akira vibe that gave me the chills). The NPCs in the cities are alive like in no other game, with many little scenes that makes the world very alive, I was baffled. The scenario is pretty dark and the side missions are impactful and cleverly written. There are dozens of way to complete each mission, so the replay value is definitely there. As it was my first time playing a Deus EX game, it took some time for me to adapt and understand the philosophy of the game, as it is quite unique. As such, I would advise for a newcomer to the serie to start their first playthrough in Normal difficulty. Conclusion : A true work of art and passion, kudos to the developpers, writters, artists, and everyone involved. PS : Very sad of all the hate the game got in the Steam reviews, even if I understand the reasons. But only the publisher is to blame, so it is trully saddening for the developpers who clearly put their soul into this life changing experience.
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Feb. 2025
This game was cancelled halfway in order to work on Guardians of the Galaxy game. If you care about the story just know that the game ends halfway, abruptly. Also those DLC packs you get are SINGLE USE and locks your save. Also has Denuvo eating %10 of your fps. At this point you should understand that this is a business/company type game, which killed the anti-business type franchise. And they don't give up the license either, I'm trying my best to contain my sadness and anger. Putting those aside, Prague is nice. I like the side quests and jumping around the city. The gameplay has also improved compared to DX:HR and feels much more fluid. I would recommend this if you're just looking for an action game or a fan of the franchise (or it's rotten corpse at this point). If you're looking for a proper stealth or imsim I'll advise you to spend your time better. Recommended by: [url=https://store.steampowered.com/curator/38893669/]Experiences Worth Experiencing
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Oct. 2024
An incomplete masterpiece, i cant even imagine how good it could be if it was in the better hands, incredible level design , god i just love these IS games. And Fk Square Enix, for it ruining every game that i love. R.I.P.
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Sept. 2024
An incredibly underappreciated Immersive Sim As someone whose favorite game is the original Deus Ex and a massive critic of Human Revolution's more streamlined level design and mechanics, I went into Mankind Divided with the lowest expectations possible. I had heard terrible things about this game's pre-order and marketing, as well as the general consensus leaning more towards the idea that this is an inferior game compared to Human Revolution. Truth is, after beating the game, my expectations were greatly surpassed. Not only is this a rare case of a good modern Immersive Sim (something I'm also not a huge fan of) but also a great entry in the Deus Ex franchise with enough connections to the original game and fun mechanics that will encourage repeated playthroughs to experience all its different playstyles. Mankind Divided's level design, side missions, gameplay, and art style are all top-notch and should serve as an example for what a modern triple-A game should be like. The different augmentations you can obtain while playing the game really enhance the experience and combat to a whole other level. Nothing is more satisfying than using all your different augmentations in tandem to bypass or eliminate large amounts of enemies. The game really showcases true expression in which upgrades you choose to invest your Praxis Kits in and which ones you do not, especially with Adam Jensen's new experimental augs which quickly became one of my favorite aspects of the game. Where the game falls flat, in my opinion, is probably its story. It feels like a middle entry in a much larger plot, and it sort of ends when things are getting interesting or leading up to the events of the original Deus Ex. As a final note, many people say this is best enjoyed as a stealth game. Honestly, screw that. Embrace the true power of Adam's new augmentations, get the strongest weapons, go guns blazing, and have fun just being a god among men. This is not only a great Immersive Sim but also a great game overall, and that's coming from someone who went into this expecting to hate it.
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June 2024
Mankind Divided might well have been (hopefully not permanently) the last nail in the coffin of the Deus Ex franchise, but I’ve always had a special appreciation for the game. The IP has been dead for several years, and although the industry tends to zombify such things, i don’t hold out much hope for a new title with the budget and care it deserves. Anyway, for better or worse, whether clumsy, incomplete, unintentionally comical, and slightly broken, Mankind Divided is an excellent game. Undoubtedly, a considerable improvement compared to Human Revolution, even if the intelligence factor, when it comes to narrative, is almost equally matched by stupidity. Relatively more self-contained than the others, Mankind Divided has a more modest structure, placing most of its missions in a sandbox located in Prague instead of an intricate journey around the world. Prague is a masterclass in design. A relatively large, complex, interconnected area, perfectly readable and easy to visually memorize, full of secrets and rewards for the curious and attentive. Exploring it is a complete delight. As one of the best examples of level design in immersive sims, Prague perfectly accommodates all traversal options available in the player’s skill tree, expands as new abilities are unlocked, and presents all its spaces functionally and purposefully, serving both gameplay and the narrative aesthetic the game communicates. It’s a dense playground of options and well-set, accommodating all the game systems and its narrative content in a way that never feels repetitive or restrictive. The dynamism of the gameplay drowns out any sense of boredom. I’ve finished the game three times, and this last one, I spent hours freely exploring every bit of the scenery, looking for additional rewards, side stories, and secrets, besides trying to do all the main and secondary material. And I still believe there are things left to discover, new strategies to experiment with, and different solutions to old puzzles. This is the type of game where you always feel you have multiple options available at every minute. And you never get lost or stuck for too long when encountering a problem. You’re always rewarded for your creativity. The systemic nature of the game, with easily identifiable enemies and obstacles and clear rules for manipulation, generates fantastic emergent situations that can easily be worked to your advantage. If you know what you’re doing (or not), it’s fantastic to be surprised by things you didn’t even know could be done. Objective markers are the most redundant thing you’ll find here. And I strongly recommend turning them off. Reaching objectives guided by the design of the environment is always viable and generally more rewarding. Your attention is golden. Let the game guide you, absorb the atmosphere and details. Enjoy the experience without rushing. The levels outside Prague are well-made too, but they don’t linger much, so it’s hard to instill a deeper appreciation for their experiences since most of the game’s content is located in the city. The mix of combat and stealth remains at the expected level of competence. You have to tolerate a bit of jank in some things, but overall it’s excellent. Combat is sharp and consistent, with lethal, relatively intelligent enemies, little ammunition available, and no random respawns or artificially designed areas to accommodate shootouts (making any fight in the game feel more organic and dynamic). Each fight can be costly, and you’re discouraged from head-on confrontations whenever enemies appear. Play the game on hard (Give me Deus Ex or I Never Asked for This), and you’ll have to respect the enemies and be as lethal and precise as possible whenever things go wrong. Stealth works especially well, with a cover system optimized for more stealthy operations and a myriad of new tools, both lethal and non-lethal, to assist in these endeavors. Jumping from one to the other is smooth, and combined with the movement mechanics, you have versatile and always fresh gameplay. Among the versions of the game I’ve had, I must have played almost 100 hours and still haven’t gotten tired of how fun it is to navigate this game. The other aspect of the game, and perhaps the most precarious part of the experience, has to do with the conversations and ultimately with the narrative itself. The writing isn’t necessarily bad, but it’s very inconsistent, featuring characters with artificial voices and personalities without much nuance or credibility to take their speeches seriously. It’s not uncommon to find characters whose intentions are hard to decipher or understand why they behave in certain ways or occupy certain positions within organizations. If the performances were more competent and the tone more identifiable, some of these figures might not sound so strange and out of place. The plot is relatively competent, presenting a simple but multifaceted conspiracy connected to the sociopolitical tensions of the universe’s background. This background is a bit forced to evoke allegories about racial segregation, apartheid, and the like. It’s somewhat poorly thought out and incomplete, with high-class citizens or those associated with large corporations being racialized, systematically oppressed, and isolated in ghettos and concentration camps, only to be ultimately eradicated from society. All this within two years… It’s a stretch, to say the least. Hardly convincing. It’s as if everyone suddenly became extremely stupid and adhered to the clumsy puritans of Human Revolution, hating prostheses and implants simply because they went through a collective trauma, whose main victims are exactly those they want to isolate. A bit of collective hysteria or angry discussions about regulation? Yes, that I accept. Racializing people with prosthetics, no matter which kind? Is just too ridiculous. ā€œCyberracismā€/apartheid seems like interesting and provocative ideas to explore in this universe, but the execution wasn’t very good, and the result doesn’t say much about the subject itself, even though once you dive into the details of the newspapers, books, and articles, it proves to be much less stupid than it initially appears. They were more successful in addressing loaded issues through aesthetics and at least tried to extract real discussions from the allegory. About how the political game would work around such a case and what the sociopolitical and economic implications of such a gigantic schism would be. How billionaires, mega-corporations, and other power figures would take advantage of the crisis to thrive, and so on. It’s bad, but not as bad as Detroit Become Human. They probably failed due to a lack of time to tie up the details or a more incisive commitment to the argument. But hey, at least the subject is not as abstract as in Human Revolution. In my book, any story that invites its consumers to think about sociopolitical issues at any level, even if somewhat clumsy, is already better than the vast majority of power fantasies we see out there. And Mankind Divided is a power fantasy about being a super cyborg spy who shoots blades from his arms and steals beer from his neighbors… So it’s the best of both worlds, i guess. The gameplay more than sustains the experience, which otherwise would be somewhat mediocre. The graphics are passable, the music is wonderful, and in the end, it doesn't leave much to be desired. I definitely recommend it.
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Frequently Asked Questions

Deus Ex: Mankind Divided is currently priced at 29.99€ on Steam.

Deus Ex: Mankind Divided is currently not on sale. You can purchase it for 29.99€ on Steam.

Deus Ex: Mankind Divided received 30,935 positive votes out of a total of 40,740 achieving a rating of 7.49.
😊

Deus Ex: Mankind Divided was developed by Eidos Montreal and Feral Interactive (Linux) and published by Feral Interactive (Linux), Feral interactive (Mac) and Eidos Interactive Corp..

Deus Ex: Mankind Divided is playable and fully supported on Windows.

Deus Ex: Mankind Divided is playable and fully supported on MacOS.

Deus Ex: Mankind Divided is playable and fully supported on Linux.

Deus Ex: Mankind Divided is a single-player game.

There are 5 DLCs available for Deus Ex: Mankind Divided. Explore additional content available for Deus Ex: Mankind Divided on Steam.

Deus Ex: Mankind Divided does not support mods via Steam Workshop.

Deus Ex: Mankind Divided does not support Steam Remote Play.

Deus Ex: Mankind Divided is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Deus Ex: Mankind Divided.

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 May 2025 07:08
SteamSpy data 08 May 2025 07:05
Steam price 09 May 2025 04:49
Steam reviews 07 May 2025 12:02

If you'd like to dive deeper into the details about Deus Ex: Mankind Divided, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Deus Ex: Mankind Divided
  • SteamCharts - Analysis of Deus Ex: Mankind Divided concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Deus Ex: Mankind Divided compatibility
Deus Ex: Mankind Divided PEGI 18
7.5
30,935
9,805
Game modes
Features
Online players
164
Developer
Eidos Montreal, Feral Interactive (Linux)
Publisher
Feral Interactive (Linux), Feral interactive (Mac), Eidos Interactive Corp.
Release 23 Aug 2016
Platforms
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