Deus Ex: Mankind Divided

Now an experienced covert operative, Adam Jensen is forced to operate in a world that has grown to despise his kind. Armed with a new arsenal of state-of-the-art weapons and augmentations, he must choose the right approach, along with who to trust, in order to unravel a vast worldwide conspiracy.

Deus Ex: Mankind Divided is a cyberpunk, stealth and rpg game developed by Eidos Montreal and Feral Interactive (Linux) and published by Feral Interactive (Linux), Feral interactive (Mac) and Eidos Interactive Corp..
Released on August 23rd 2016 is available on Windows, MacOS and Linux in 8 languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil and Russian.

It has received 40,289 reviews of which 30,534 were positive and 9,755 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 4.49€ on Steam and has a 85% discount.


The Steam community has classified Deus Ex: Mankind Divided into these genres:

Media & Screenshots

Get an in-depth look at Deus Ex: Mankind Divided through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7.1SP1 or above (64-bit Operating System Required)
  • Processor: Intel Core i3-2100 or AMD equivalent
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon HD 7870 (2GB) or NVIDIA GeForce GTX 660 (2GB)
  • Storage: 45 GB available space
MacOS
  • OS: macOS 10.13.1
  • Processor: 3.0GHz Intel Core i5
  • Memory: 8 GB RAM
  • Graphics: 2GB AMD R9 M290 or better
  • Storage: 67 GB available space
  • Additional Notes: The game is supported on the following Macs. To check your Mac model and when it was released, select About This Mac from the Apple menu on your menu bar.
    • * All 15” MacBook Pros released since Late 2016
    • * All Retina 4K, 21’5” iMacs released since 2017
    • * All 27” 5K iMacs released since Late 2014
    • * All Mac Pros released since Late 2013
    ——— The following Macs are capable of running the game but do not consistently meet the standards required for official support.
    • * 15" Retina Macbook Pro, Mid 2015 with AMD Radeon R9 M370X
    ———
Linux
  • OS: Ubuntu 16.10 64-bit, SteamOS 2.0
  • Processor: Intel Core i3-4130, AMD FX8350
  • Memory: 8 GB RAM
  • Graphics: 2GB Nvidia 680 (driver version: 367.57) AMD GPUs are not supported
  • Storage: 67 GB available space
  • Additional Notes: AMD and Intel Graphics Cards are not supported at the time of release

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
An incomplete masterpiece, i cant even imagine how good it could be if it was in the better hands, incredible level design , god i just love these IS games. And Fk Square Enix, for it ruining every game that i love. R.I.P.
Read more
Sept. 2024
An incredibly underappreciated Immersive Sim As someone whose favorite game is the original Deus Ex and a massive critic of Human Revolution's more streamlined level design and mechanics, I went into Mankind Divided with the lowest expectations possible. I had heard terrible things about this game's pre-order and marketing, as well as the general consensus leaning more towards the idea that this is an inferior game compared to Human Revolution. Truth is, after beating the game, my expectations were greatly surpassed. Not only is this a rare case of a good modern Immersive Sim (something I'm also not a huge fan of) but also a great entry in the Deus Ex franchise with enough connections to the original game and fun mechanics that will encourage repeated playthroughs to experience all its different playstyles. Mankind Divided's level design, side missions, gameplay, and art style are all top-notch and should serve as an example for what a modern triple-A game should be like. The different augmentations you can obtain while playing the game really enhance the experience and combat to a whole other level. Nothing is more satisfying than using all your different augmentations in tandem to bypass or eliminate large amounts of enemies. The game really showcases true expression in which upgrades you choose to invest your Praxis Kits in and which ones you do not, especially with Adam Jensen's new experimental augs which quickly became one of my favorite aspects of the game. Where the game falls flat, in my opinion, is probably its story. It feels like a middle entry in a much larger plot, and it sort of ends when things are getting interesting or leading up to the events of the original Deus Ex. As a final note, many people say this is best enjoyed as a stealth game. Honestly, screw that. Embrace the true power of Adam's new augmentations, get the strongest weapons, go guns blazing, and have fun just being a god among men. This is not only a great Immersive Sim but also a great game overall, and that's coming from someone who went into this expecting to hate it.
Read more
June 2024
Mankind Divided might well have been (hopefully not permanently) the last nail in the coffin of the Deus Ex franchise, but I’ve always had a special appreciation for the game. The IP has been dead for several years, and although the industry tends to zombify such things, i don’t hold out much hope for a new title with the budget and care it deserves. Anyway, for better or worse, whether clumsy, incomplete, unintentionally comical, and slightly broken, Mankind Divided is an excellent game. Undoubtedly, a considerable improvement compared to Human Revolution, even if the intelligence factor, when it comes to narrative, is almost equally matched by stupidity. Relatively more self-contained than the others, Mankind Divided has a more modest structure, placing most of its missions in a sandbox located in Prague instead of an intricate journey around the world. Prague is a masterclass in design. A relatively large, complex, interconnected area, perfectly readable and easy to visually memorize, full of secrets and rewards for the curious and attentive. Exploring it is a complete delight. As one of the best examples of level design in immersive sims, Prague perfectly accommodates all traversal options available in the player’s skill tree, expands as new abilities are unlocked, and presents all its spaces functionally and purposefully, serving both gameplay and the narrative aesthetic the game communicates. It’s a dense playground of options and well-set, accommodating all the game systems and its narrative content in a way that never feels repetitive or restrictive. The dynamism of the gameplay drowns out any sense of boredom. I’ve finished the game three times, and this last one, I spent hours freely exploring every bit of the scenery, looking for additional rewards, side stories, and secrets, besides trying to do all the main and secondary material. And I still believe there are things left to discover, new strategies to experiment with, and different solutions to old puzzles. This is the type of game where you always feel you have multiple options available at every minute. And you never get lost or stuck for too long when encountering a problem. You’re always rewarded for your creativity. The systemic nature of the game, with easily identifiable enemies and obstacles and clear rules for manipulation, generates fantastic emergent situations that can easily be worked to your advantage. If you know what you’re doing (or not), it’s fantastic to be surprised by things you didn’t even know could be done. Objective markers are the most redundant thing you’ll find here. And I strongly recommend turning them off. Reaching objectives guided by the design of the environment is always viable and generally more rewarding. Your attention is golden. Let the game guide you, absorb the atmosphere and details. Enjoy the experience without rushing. The levels outside Prague are well-made too, but they don’t linger much, so it’s hard to instill a deeper appreciation for their experiences since most of the game’s content is located in the city. The mix of combat and stealth remains at the expected level of competence. You have to tolerate a bit of jank in some things, but overall it’s excellent. Combat is sharp and consistent, with lethal, relatively intelligent enemies, little ammunition available, and no random respawns or artificially designed areas to accommodate shootouts (making any fight in the game feel more organic and dynamic). Each fight can be costly, and you’re discouraged from head-on confrontations whenever enemies appear. Play the game on hard (Give me Deus Ex or I Never Asked for This), and you’ll have to respect the enemies and be as lethal and precise as possible whenever things go wrong. Stealth works especially well, with a cover system optimized for more stealthy operations and a myriad of new tools, both lethal and non-lethal, to assist in these endeavors. Jumping from one to the other is smooth, and combined with the movement mechanics, you have versatile and always fresh gameplay. Among the versions of the game I’ve had, I must have played almost 100 hours and still haven’t gotten tired of how fun it is to navigate this game. The other aspect of the game, and perhaps the most precarious part of the experience, has to do with the conversations and ultimately with the narrative itself. The writing isn’t necessarily bad, but it’s very inconsistent, featuring characters with artificial voices and personalities without much nuance or credibility to take their speeches seriously. It’s not uncommon to find characters whose intentions are hard to decipher or understand why they behave in certain ways or occupy certain positions within organizations. If the performances were more competent and the tone more identifiable, some of these figures might not sound so strange and out of place. The plot is relatively competent, presenting a simple but multifaceted conspiracy connected to the sociopolitical tensions of the universe’s background. This background is a bit forced to evoke allegories about racial segregation, apartheid, and the like. It’s somewhat poorly thought out and incomplete, with high-class citizens or those associated with large corporations being racialized, systematically oppressed, and isolated in ghettos and concentration camps, only to be ultimately eradicated from society. All this within two years… It’s a stretch, to say the least. Hardly convincing. It’s as if everyone suddenly became extremely stupid and adhered to the clumsy puritans of Human Revolution, hating prostheses and implants simply because they went through a collective trauma, whose main victims are exactly those they want to isolate. A bit of collective hysteria or angry discussions about regulation? Yes, that I accept. Racializing people with prosthetics, no matter which kind? Is just too ridiculous. “Cyberracism”/apartheid seems like interesting and provocative ideas to explore in this universe, but the execution wasn’t very good, and the result doesn’t say much about the subject itself, even though once you dive into the details of the newspapers, books, and articles, it proves to be much less stupid than it initially appears. They were more successful in addressing loaded issues through aesthetics and at least tried to extract real discussions from the allegory. About how the political game would work around such a case and what the sociopolitical and economic implications of such a gigantic schism would be. How billionaires, mega-corporations, and other power figures would take advantage of the crisis to thrive, and so on. It’s bad, but not as bad as Detroit Become Human. They probably failed due to a lack of time to tie up the details or a more incisive commitment to the argument. But hey, at least the subject is not as abstract as in Human Revolution. In my book, any story that invites its consumers to think about sociopolitical issues at any level, even if somewhat clumsy, is already better than the vast majority of power fantasies we see out there. And Mankind Divided is a power fantasy about being a super cyborg spy who shoots blades from his arms and steals beer from his neighbors… So it’s the best of both worlds, i guess. The gameplay more than sustains the experience, which otherwise would be somewhat mediocre. The graphics are passable, the music is wonderful, and in the end, it doesn't leave much to be desired. I definitely recommend it.
Read more
May 2024
This review is based on 100% completion and 59.1 hours of gameplay. Recommendation: Would I recommend this game? Yes, with an important caveat. The game is absolutely stunning, and the sound design is superb. The game's mechanics feel very good and fluid. And you will get more than your money's worth by playing through this game to completion, as there are numerous ways to complete objectives and play. You'll want to get the deluxe edition, which includes the DLC, to get the most out of the game, but as always, I recommend waiting for a good sale before purchasing. Important Caveat: While I enjoy this game, there is one major drawback. I have a fairly decent rig right now, and it runs comfortably at higher settings. I only played on high for the majority of my time in this game, but during the campaign, I experienced multiple crashes and infinite loading screens, and the only way to fix this was to lower the graphical settings, which I had to do several times before it let me through the loading screen. Then I would be able to change back and continue playing. The majority of the infinite loading screens appeared at the end of Golem City, and it happened all the way down to low graphics for me multiple times during both of my playthroughs. It was a coin toss with any other loading screen or cutscenes, including transferring to different areas of Prague via train. So do keep in mind that you will most likely run into these issues when you purchase. Achievements: DLC is required for 100% in Deus Ex: Mankind Divided. Base game: Base game achievements can be completed in a single playthrough with proper planning and one perma-death run. Saving regularly will also allow you to load back to complete any that were missed. There are no issues with unlocking any of the achievements in the base game. Breach: This game mode requires an online connection, so check before purchasing that these are still obtainable. This was such a slog to get through; these achievements are not difficult to complete, but they are time-consuming and extremely tedious; these will be the most annoying to obtain out of all of them. DLC: Jensens Stories With a little planning, you can complete all of these in one run. It was not difficult at all and was very enjoyable. There were no issues with any of the achievements popping up. DLC This section will not contain any spoilers for the story. These are just my thoughts on the experience. Breach: (while not technically DLC i have included this here) This is not my favourite game mode; it serves as Deus Ex's challenge mode, which I dislike in any game. It plays as one would expect from a Deus Ex title, but it offers the player nothing of real value. It's also worth noting that you'll need to be connected to the internet to play this mode, so make sure it's still available before purchasing. Jensen’s stories Overall, these were enjoyable and added a bit more content to dive into. [*]System Rift: This was a really good and fun little mission that felt really good to play. It was not a very long DLC, with you only needing around 2-3 hours to complete if you take it super slow. And it provides you with a really good story, bringing back an old friend for some more banter. This little DLC is worth playing. [*]Criminals Past: Criminals Past, like System Shift, is a well-designed mission that takes around the same time to complete and is enjoyable to play. [*]Desperate Measures: I’m not sure how to feel about this one compared to the other two. This one should have been included in the base game rather than added separately. It plays as well as the others, but the story doesn't feel right to me outside of the base game.
Read more
Dec. 2023
"I once thought I could save the world... now look at it." Ah, Deus Ex. Conspiracy theories and stoic heroes in snazzy trench coats with a lot more going on than meets the eye in a gritty post-cyberpunk world teetering on the precipice, driven to the brink by utterly deplorable villains who want nothing more than to push it over the edge, then remake what's left into whatever they want. It's a franchise that not only begs for a new title, but also a remake of the original games with the caliber of gameplay that the newer titles have brought to the table. The question remains though: will we ever get it? Given the absolute state of [url=https://www.ign.com/articles/embattled-embracer-group-confirms-more-than-900-staff-laid-off-so-far-and-warns-of-more-to-come]Embracer Group , and the fact that they [url=https://www.ign.com/articles/embracer-group-enters-agreement-to-acquire-eidos-crystal-dynamics-square-enix-montreal-and-more-tomb-raider-deus-ex]bought Eidos Montreal ... the answer remains to be seen. Deus Ex: Human Revolution, this game's predecessor, was, and still remains, THE game that brought Deus Ex back to life as a franchise. As thought-provoking as it was entertaining, Human Revolution still boasts some of the best gameplay, world-building, character development, and overall writing I've personally experienced in gaming thus far. So, how does Mankind Divided stack up? In my opinion, it's a simultaneous step up AND down. Gameplay-wise, there are serious sweeping quality of life improvements made across the board from Human Revolution, and ones that still hold up almost a decade later. Everything from hacking to movement, weapon handling, customization, dialogue, and player abilities has been honed and refined to a T. However, I wish I could say the same for the game's quality assurance and control. For whatever reason, I encountered various bugs that would either freeze the game, or just outright prevent it from loading and force me to alt-tab, bring up the task manager, and kill the game. There was also a couple instances where characters would get stuck on chairs or other parts of the environment they're meant to interact with. Bit of a nitpick, but even installed on an M.2 SSD, the initial load times could be quite lengthy, too. Visually, the game is quite detailed and realistic, even if those details come at an unnecessary performance cost. However, overall character design, whilst incredibly detailed, is quite muted for new characters compared to Human Revolution. They're rather bland, and suffer from not having anywhere near as much screen presence or memorable visual traits as their Human Revolution predecessors. Also, with the exception of a proud few, much of them also either don't do much in their introductions, or really endear themselves to the player, leaving them to have to learn more about them as they go along. Thankfully, what little characters return from the previous game get some appropriate, if at times jarring visual upgrades. (Yes, Pritchard, I'm looking at you.) Audio-wise, the game's pretty richly detailed, and the UI thankfully doesn't have as many stock sounds as the previous game's did. Gunfire and combat overall are pretty punchy. However, I don't know what happened with the game's music, but for whatever reason, has nowhere near as much impact as Human Revolution's. Like with the new characters mentioned above, the new tracks seem to be... subdued in the impact they make, like they want so desperately to hold your attention, but someone or something is holding them back. It's strange, especially considering how effortlessly memorable Human Revolution's soundtrack still is, more than a decade later. Now for story. This one's tough, since Human Revolution's story was just so good, and not much was hidden in the game in order to really understand it, save for extra details that go to enhance the characters and world-building even further. In Mankind Divided's case, the main story works well enough to not overstay its welcome or lose the player along the way, but various aspects of it require careful scrutiny, some in-depth investigation in-game, and a decent amount of thought to make it better than just "OK." Where the game truly shines though are its side missions, almost all of which come with fairly interesting storylines and characters. One overarching side mission, however, basically (and frustratingly) goes nowhere, and begs for more details and a satisfying conclusion, especially in a follow-up game. Worse, and insultingly, in said mission's "resolution," the game basically shrugs and tells the player to "figure it out." Of course, one has to acknowledge the elephant in the room: Mankind Divided was quite painfully obviously meant to be the middle chapter of an incredible trilogy... that we still have yet to see the finale of. It's also the second of a prequel trilogy to a game that is widely considered to be one of the best ever made. While it does an excellent job of tying into the original game and its predecessor, it still feels... incomplete. While by no means a half-baked rush job, story elements were obviously left out on purpose, likely for a follow-up that may never materialize at this point. Overall though, despite some glaring problems and issues, Deus Ex: Mankind Divided has aged pretty well. Here's hoping it gets a much-deserved sequel that opens the doors for bigger and better things for the franchise. My final verdict: I like it. Thanks for reading my review. Hopefully, it was informative, and that you enjoyed it. Until next time, whenever that may be, this is Valkinsenn, signing off.
Read more

Similar games

View all
Similarity 99%
Price -80% 0.99€
Rating 7.3
Release 26 Apr 2013
Similarity 91%
Price -88% 2.33€
Rating 9.0
Release 25 Oct 2013
Similarity 87%
Price -75% 7.49€
Rating 8.3
Release 22 Mar 2011
Similarity 86%
Price -86% 0.97€
Rating 9.2
Release 29 Mar 2007
Similarity 82%
Price -10% 17.55€
Rating 8.7
Release 27 Sep 2023
Similarity 80%
Price -70% 2.92€
Rating 8.2
Release 29 Jul 2011
Similarity 79%
Price -55% 26.99€
Rating 8.3
Release 09 Dec 2020
Similarity 79%
Price -90% 2.99€
Rating 8.9
Release 04 May 2017
Similarity 74%
Price -76% 12.00€
Rating 8.8
Release 02 Nov 2023
Similarity 74%
Price -80% 1.99€
Rating 8.6
Release 22 Oct 2015
Similarity 73%
Price -80% 1.99€
Rating 9.1
Release 10 May 2013
Similarity 71%
Price -85% 1.49€
Rating 6.4
Release 26 Sep 2013

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 19 November 2024 10:18
SteamSpy data 19 December 2024 16:36
Steam price 23 December 2024 12:48
Steam reviews 23 December 2024 09:58
Deus Ex: Mankind Divided
7.5
30,534
9,755
Online players
282
Developer
Eidos Montreal, Feral Interactive (Linux)
Publisher
Feral Interactive (Linux), Feral interactive (Mac), Eidos Interactive Corp.
Release 23 Aug 2016
Platforms