Deus Ex: Game of the Year Edition on Steam - User reviews, Price & Information

The year is 2052 and the world is a dangerous and chaotic place. Terrorists operate openly - killing thousands; drugs, disease and pollution kill even more. The world's economies are close to collapse and the gap between the insanely wealthy and the desperately poor grows ever wider.

Deus Ex: Game of the Year Edition is a cyberpunk, rpg and stealth game developed by Ion Storm and published by Eidos Interactive Corp..
Released on March 29th 2007 is available in English only on Windows.

It has received 14,386 reviews of which 13,648 were positive and 738 were negative resulting in an impressive rating of 9.2 out of 10. šŸ˜

The game is currently priced at 6.99ā‚¬ on Steam.


The Steam community has classified Deus Ex: Game of the Year Edition into these genres:

Media & Screenshots

Get an in-depth look at Deus Ex: Game of the Year Edition through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
Minimum: 300 MHz Pentium II or equlivalent, Windows 95/98, 64 MB RAM, DirectX 7.0a compliant 3D accelerated video card 16MB VRAM, Direct X 7.0a compliant sound card, Direct X 7.0a or higher (included), 150MB uncompressed hard drive space, Keyboard and Mouse

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
Deus Ex (2000) Review (8.5/10) ------------------------- Arguably being one of the most influential games of all time, Deus Ex manages to blend multiple genres seamlessly into one amazing package that's a must-play for fans of the immersive-sim genre. [WARNING] THIS GAME REQUIRES THE FOLLOWING PATCHES TO WORK ON MODERN MACHINES!!! Kenties Launcher: https://kentie.net/article/dxguide/ (drag and drop into the system folder) ---------------------------------------------- (OPTIONAL) Deus Ex Map Patch: https://www.dxm.be/navigator.php5?lang=en&content=202 (overwrite the maps folder in the root folder) Direct3D10 Renderer: https://kentie.net/article/d3d10drv/ (drag and drop into the system folder)
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Dec. 2024
This is an overall cool game and a very important one in video game history but it is unlikely to feel like Jesus Christ himself descended to deliver this adventure despite what the usual nostalgia battalion says. Story wise it is decent and maybe doesnā€™t hit as hard now with how saturated many of the topics it covers now are. It is definitely a product of its time but can still have some unique worthwhile moments. Most characters are pretty bland and forgettable if not a bit of a meme but theyā€™re not really the focus. The big draw is choices in how you approach things and how npcs react to what you have done in the world space. You can miss certain characters entirely, kill many of them off and the game will hold together. If youā€™re expecting some mind-blowing weave here by modern standards you might be a bit disappointed but for itā€™s time I can see why it was praised. Gameplay is going to be pain point for many players who are not used to some old school jank. Weapons in general feel pretty floaty and not very satisfying to use. Now many fans will immediately cry out ā€œguns should never be the focus in deus exā€ but for players who wish to use them it is important to note. Melee weapons feel like they donā€™t hit what you think they should be hitting and can lead to many of them coming across as unresponsive but not a dealbreaker. Gadgets and grenades are also at your disposal and those feel fine enough aside from you have the most weenie hut jr arm. The actual act of exploring all the different avenues around each of the maps to approach your objectives is the real draw of the gameplay, however. Guns blazing, creeping through vents, going under to the sewer, stealthing in the open shadows, its all available to you. Levels can be a little bit of a pain to navigate because everything looks very samey but you should be able to get through it without too much trouble. AI is very basic and wonā€™t be difficult to outsmart. Lastly, dialogue will change slightly if you kill rather than use non lethal approaches but donā€™t worry because it has to real affect on the story. Visually itā€™sā€¦. an old ass game. Characters are low poly, environments are very empty looking, lighting is bad, cityscapes are low res, and the actual area buildings are like 1/10th the size they should be (almost like youā€™re playing on a tableset). But if you donā€™t mind the usual late 90s early 2000s games look you have nothing to worry about. Technically it has some problems. You are going to want to at bare minimum use the alternate launcher from kentie to add some modern options. I had some initial problems with certain renders that had to be sorted out but never quite got it to work flawless. The biggest issue I ran into was audio bugs. Constant audio glitches and distortion/cracking that got worse as I got further into the game. They would resolve on game restart but then reappear within minutes. Also you need to rebind some of the keys because the default layout is terrible. This is one of those games from that era that is instrumental in how video games developed from then on and it is important to recognize and respect that. However, it clearly falls behind compared to modern renditions in many areas and thatā€™s okay. This does not need to be mindlessly propped up as a depression inducing ride that will destroy your want to play any other games. That kind of discourse is so hyperbolic and ridiculous. This is an oldschool game that has a lot of charm and is absolutely worth experiencing despite the jank, just donā€™t go in expecting the key to life being presented to you by the end.
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July 2024
Thank God for Deus Ex because now when someone asks what my politics are, I can just tell them to play this game
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April 2024
The king of immersive sims The immersive sim genre is pretty hard to define. What sums it up most succinctly is probably 'player freedom'. But not freedom in the Skyrim sense, where you have a big open landscape that allows you to go north, west, east or south at your leisure. Most immersive sims operate on a linear mission structure with comparatively small levels, but within these levels the player can choose between a wide variety of different approaches to complete their objectives (sneaking, shooting, hacking, talking, etc.), some of which may not even have been anticipated by the developers. Deus Ex, despite being 25 years old, is still the gold standard for the immersive sim, both for obvious and not-so-obvious reasons. First of all, it has immaculately designed, open, large and vertical levels that always leave the initiative in the hands of the player. It has a solid, if imbalanced, character progression system where you can level up and specialize in a lot of distinct skills and augmentations (super powers) like sharpshooting, demolitions, lockpicking, invisibility, superhuman strength, increased running speed and even swimming, and gives you a ton of options in regards to how you apply these skills in the missions. It lets you sequence break story events and levels, like prematurely shooting certain bosses or making improvised ladders out of defused wall mines to get to normally inaccessible spots on the map. It's a game that puts you in the driver's seat and gives you a ton of agency in comparison with a lot of modern games, which are usually much more curated. It doesn't tell you where its secret areas, items and pathways are, but lets you discover them yourself through careful observation of your environment and by paying attention to hints dropped by NPCs. It's the type of game where you can credibly say that no two playthroughs are exactly alike. Deus Ex has a bit of the 'infinite variety' feel of a rogue-like, yet it is also tightly designed and story driven. To illustrate how open and player driven this game is, we can compare it to the later entries in the series, which in my opinion failed to replicate its freedom. Human Revolution, for instance, had context sensitive abilities, something the developers of Deus Ex would have considered unthinkable. In Human Revolution, you would go to a certain spot at which point a huge sign would pop up and tell you "YOU CAN USE THE WALL PUNCH AUGMENTATION HERE (and only here)", whereas Deus Ex simply gave you the Wall Punch (or whatever its equivalent was) and let you do whatever you liked with it. Human Revolution would interrupt the flow of the gameplay with cutscenes that yanked control away from the player and forced them to do harebrained stuff like walk into an ambush or have a long conversation with a villain, whereas Deus Ex allowed you to spot the ambush and shoot the villain in his head before he even had a chance to start his monologue. Human Revolution had quantifiably smaller and less imaginative levels and fewer skills to choose from, and it also merged important, distinctive abilities (like Lockpicking, Hacking and Electronics), resulting in easier gameplay and fewer unique character builds. I don't say all of this to take anything away from HR or the other Deus Ex games, but merely to demonstrate how Deus Ex, despite being the oldest entry in the series, is still the best*. It had a design ethos of absolute freedom that most newer games will do away with to some extent in the service of making everything just slightly more streamlined and accessible. *For newer immersive sims that carry the torch of Deus Ex better than its own sequels, try Dishonored 1 & 2 or Hitman: World Of Assassination. They adhere much closer to the immersive sim philosophy if you ask me. In Deus Ex, the water actually does turn the frogs gay Deus Ex's exquisite gameplay mechanics and design ethos are only half the reason why it's a good game, though. The other half of its success is owed to its magnificent writing and presentation. Deus Ex is quintessential cyberpunk. It takes place in a dystopian future where all possible conspiracy theories, from the Illuminati to Area 51, have turned out to be true, and it constructs a tale around this absurd premise that actually ends up asking some very thought provoking and relevant questions about issues like class struggle, government authority, freedom, tyranny, terrorism, AI, technology and many other political topics. This is another way in which Deus Ex is a better game than its sequels and many modern games: It's completely and utterly unafraid of tackling controversial, hot button issues. Can you imagine releasing a game post covid where one of the main plot points is a manufactured pandemic made in a government lab? One of the myriad reasons getting a (proper) remake of this game seems unlikely is that such topics would simply be too divisive in today's political climate, but Deus Ex, refreshingly, doesn't care (or was simply made in a time where you didn't need to). Its writing is gloriously deranged, funny, real and deep all at the same time. The intelligent and knowledgable writers gave themselves license to include theories and ideas that may be considered in poor taste, fringe or even downright ludicrous, but are still fun to toy around with in a fictional setting, and, astoundigly, ended up coming together in a very cohesive and thought provoking way. It's a far cry from the safe and hamfisted race metaphor that made up Human Revolution's plotline, that's for sure. The game looks and sounds the part of a cyberpunk dystopia too. Despite being old and low-res, the visual design of Deus Ex is very cohesive and convincing. Unlike most far-future cyberpunk settings, it has a degree of realism. Old and new blends together in ways that seem plausible. Run down buildings in New York juxtaposed against futuristic robots and drones patrolling the streets. An augmented agent with blue, mechanical eyes and nano-wiring on the sides of his skull wielding a regular, old school handgun that wouldn't look out of place in the hands of Clint Eastwood. Resistance fighters being hunted by menacing Men-In-Black-like cyborgs in the ancient, medieval catacombs of Paris. In the same way the real world doesn't immediately do away with 'dated' architechture or technology the minute something new comes along, Deus Ex contains plenty of visual elements that look at home in our own timeline, but spices things up with new and interesting things here and there, so that we still have a sense that this universe is fundamentally different than ours. The music has to be mentioned as well. I'm really bad at describing music so I'm not even going to try, I'll just stick to saying that it's really, really good. The UNATCO theme is iconic at this point. In conclusion 10/10. Don't let the dated graphics keep you from playing what is arguably the best game ever made.
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April 2024
Due to memory limitations, the World Trade Center towers were excluded from the New York Skyline. Eerily enough, the in-game story explanation was the Twin Towers were destroyed in a terrorist attack, a full year before the September 11, 2001 terrorist attacks on the United States.
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Steam data 28 March 2025 00:08
SteamSpy data 26 March 2025 04:16
Steam price 02 April 2025 04:44
Steam reviews 01 April 2025 23:55

If you'd like to dive deeper into the details about Deus Ex: Game of the Year Edition, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Deus Ex: Game of the Year Edition
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Deus Ex: Game of the Year Edition compatibility
Deus Ex: Game of the Year Edition
9.2
13,648
738
Online players
60
Developer
Ion Storm
Publisher
Eidos Interactive Corp.
Release 29 Mar 2007
Platforms
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