Desynced on Steam - User reviews, Price & Information

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Desynced is a sci-fi strategy game with fully customizable units and behaviors. Gather, build, research, and explore the unknown. Alone or with friends, unveil the mystery of an AI on the edge of self-awareness and uncover the hidden truth in this blend of strategy, automation, and exploration.

Desynced is a strategy, automation and programming game developed by Stage Games Inc. and published by Forklift Interactive.
Released on August 15th 2023 is available only on Windows in 12 languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Czech, Japanese, Korean and Traditional Chinese.

It has received 1,373 reviews of which 1,136 were positive and 237 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 21.74€ on Steam with a 25% discount, but you can find it for 11.28€ on Gamivo.


The Steam community has classified Desynced into these genres:

Media & Screenshots

Get an in-depth look at Desynced through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit or newer
  • Processor: 5th Generation Intel i5 CPU or equivalent
  • Memory: 2 GB RAM
  • Graphics: GTX 1060 / AMD R9 or higher
  • DirectX: Version 11
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2025
Wonderful game with good updates! So many different ways to play and succeed! Want a mobile base that travels the world scraping resources from nearby fields and moving on to another area? You can do that! Want a stationary base that uses resources in an area and then expands to accomodate new growth? You can do that! Want to program bots to destroy outdated buildings and sweep up the remains? You can do that too! It's a great game with TONS of potential!
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Feb. 2025
"beltless factorio" absolutely great game, great ideas, great development progress this is new kind of factory genre game, that will swirl your brain around like new factory player again, but in different method than regular factory games the game might still in Early Access, but the game development all this years has been very promising i can wait for further contents, more QoLs, and more optimization along the line, than a rushed but messy development progress . PROS : - super newbie friendly for new factory players --- even if you dont have coding skills to "code" the "circuit logic" (behavior controller), you still can progress normally - simple controls - the "belts" can think of themself, even you can mount guns or strap a factories into your "belts" - even you can customized the factory buildings in modular ways - the real "circuit logic" (behavior) that actually a complete feature, and not necessary to use except for advanced purposes, instead of lack of features to be necessary to use "circuit logic" - GREAT storylines, many mysteries to be unlocked, even give you reality check vibes - a truly GREAT belt-less experiences i ever got from any factory games - the devs micro-manage the development and community engagement (which VERY rare nowadays) . CONS : - (Not really a cons honestly) still in Early Access, so = --- less contents --- less QoLs --- less optimization --- need more time to wait, of course... (dont force the chefs rush their cooking, then complain why the food is bland and under-cooked) - dunno man, this is great game and great ideas, just wait until its finished
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Jan. 2025
A great game that blends RTS and Logistics Games... but needs WAY better tutorials Other reviews say you need behaviors to solve everything, but that isn't the case. Usually, the right combination of components and setting the right stuff in the unit UI will get most things done... Or structuring the units correctly. However, if you are not interested in making behaviors this game may not be for you. The tutorial also fails to mention you can save "prefabs/blueprints" to a personal Library so that way you can automate making custom units. If the idea of customizing your units in a meaningful way to solve problems sounds fun, this game is for you. Expect to invest 2-4 hours of learning to get into the depth of the game, using both in-game tutorials and out-of-game tutorials.
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Oct. 2024
I have a lot to say, and this game is such a unique twist to the normal formula. It is a weird mix between Autonauts and an RTS. I will divide this into 3 levels of impressiveness: Level 1: At first this game is immediately novel in that ALL buildings and units cannot really do Anything. But Components can, so every building/unit must be fitted with a component to do things. Also each Unit/Building can be set as a Member of the "Logistics Network" which just means that units with nothing else to do, will just Auto move items from any place that makes things, to any place that needs things. No input required, just like you would expect any RTS resource gatherers to behave. - You can put a Fabricator on a unit, but i cant figure out why you would want to not just have a fabricator building instead.. - You could put a Radar on a unit instead of a building? Oh maybe that is really smart if you want radar coverage that can Move around! - You could put a laser crystal on a unit instead of a building, so rather than a defensive turret, you actually get an attack unit! Brilliant! I love to sort of design, or at least decide, my Own way of placing certain components in the base. Level 2: Every Component sort of has a little Icon of what they are "working" on, it can both be the ingredient they need, or the product it makes, the target it is looking at or various other things. You soon enough unlock the B E H A V I O R - C O N T R O L L E R and this expands the game a TON! Suddenly you can do small Flowchart programs that Also read from and write to a custom number of Work Icons. These icons can then be Wired Together, so any building/unit with both a Radar and a Controller can sort of use a Program to instruct the radar target. And since you are past the Early game at this point, you soon realize how many varied components/buildings/drones you really have and how much it could at least be Possible to code various intelligent machines to do work on their own. Level 3: So it seems a Signal Reader can read the Work Icons not just from other components but from entirely Different Building/Units! So now they do not have to strictly each run their own code, they can Talk to each other! Maybe a sort of Scout unit could be coded to scan for enemies, save this to a variable and then command a Strike Team to go there to Deal with things?? That could be Insane! I have not actually done this but with all the things you can do, i would not be surprised to see other players have this done. As a final sendoff, here are a handful of tips i Wish i knew earlier than i did! -Try to avoid manually building drones or buildings, instead, make a sort of building ONCE, and then copy the building to the neighboring spot. This will be PRE BUILD with the components installed, their Work orders already set, and the Storage filters correctly filtered and the STORE ITEMS reference correctly set up, as well as Even more stuff! -Lets say you already Manually made a drone that has like a battery and a mining laser, neat unit! You want to Reuse it later right? Just press COPY on it, and go to the Blueprint Library and PASTE + give it a name, now any building which can make this unit, can make it preinstalled with the right components! -Let us say your miners are hard at work mining metal, but you also want a few more mining crystals since there is only one? You COULD build 3-ish more of your blueprint, OR you can just copy your crystal miner and let your factory build the "Last Save Clipboard" item, and this will make a Variant of your miner, which is Already preinstalled with the "Mine Crystals" job! So when you say "Make 3 of those" you can already forget about them because they will immediately get going and work once they are built. -For heavens sake, Automate the Components! This way if some new drone needs a Mining Laser, your factory can build the base drone, then Request the Laser because some other builing just auto makes them, and thereby you are already Set and can automatically reproduce all the pieces for Any Copy Paste order you want to have! You might rarely ever need to manually build again!
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Oct. 2024
This isn't a Factory game, its an Idle game in disguise and an exercise in Programming to automate the majority of tasks. Very powerful Visual programming interface and satisfying results.
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Frequently Asked Questions

Desynced is currently priced at 21.74€ on Steam.

Desynced is currently available at a 25% discount. You can purchase it for 21.74€ on Steam.

Desynced received 1,136 positive votes out of a total of 1,373 achieving a rating of 7.90.
😊

Desynced was developed by Stage Games Inc. and published by Forklift Interactive.

Desynced is playable and fully supported on Windows.

Desynced is not playable on MacOS.

Desynced is not playable on Linux.

Desynced offers both single-player and multi-player modes.

Desynced offers both Co-op and PvP modes.

Desynced does not currently offer any DLC.

Desynced is fully integrated with Steam Workshop. Visit Steam Workshop.

Desynced does not support Steam Remote Play.

Desynced is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Desynced.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 July 2025 11:14
SteamSpy data 09 July 2025 16:28
Steam price 15 July 2025 20:38
Steam reviews 15 July 2025 10:00

If you'd like to dive deeper into the details about Desynced, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Desynced
  • SteamCharts - Analysis of Desynced concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Desynced compatibility
Desynced
7.9
1,136
237
Game modes
Multiplayer
Features
Online players
48
Developer
Stage Games Inc.
Publisher
Forklift Interactive
Release 15 Aug 2023
Platforms
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