Desynced on Steam - User reviews, Price & Information

Desynced is a sci-fi strategy game with fully customizable units and behaviors. Gather, build, research, and explore the unknown. Alone or with friends, unveil the mystery of an AI on the edge of self-awareness and uncover the hidden truth in this blend of strategy, automation, and exploration.

Desynced is a strategy, automation and programming game developed by Stage Games Inc. and published by Forklift Interactive.
Released on August 15th 2023 is available only on Windows in 12 languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Polish, Czech, Japanese, Korean and Traditional Chinese.

It has received 1,354 reviews of which 1,125 were positive and 229 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 21.74€ on Steam with a 25% discount, but you can find it for 19.73€ on Instant Gaming.


The Steam community has classified Desynced into these genres:

Media & Screenshots

Get an in-depth look at Desynced through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit or newer
  • Processor: 5th Generation Intel i5 CPU or equivalent
  • Memory: 2 GB RAM
  • Graphics: GTX 1060 / AMD R9 or higher
  • DirectX: Version 11
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
A great game that blends RTS and Logistics Games... but needs WAY better tutorials Other reviews say you need behaviors to solve everything, but that isn't the case. Usually, the right combination of components and setting the right stuff in the unit UI will get most things done... Or structuring the units correctly. However, if you are not interested in making behaviors this game may not be for you. The tutorial also fails to mention you can save "prefabs/blueprints" to a personal Library so that way you can automate making custom units. If the idea of customizing your units in a meaningful way to solve problems sounds fun, this game is for you. Expect to invest 2-4 hours of learning to get into the depth of the game, using both in-game tutorials and out-of-game tutorials.
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Oct. 2024
Great game! It feels like a mix of Command and Conquer and Factorio without the tedious logistics conveyor belts Graphics are ok/to be improved Music is okay Gameplay is great and innovative Dont know whether the module system is required difficulty is okay game does not feel completed / missing content not many bugs / are not annoying you have many bots some are mining resources which are transported to a fabricator to produce products which are transferred to a assembler to produce advanced products, you can research technology, you can build modules. modules can be equipped to module slots. bots can equip modules. some modules are miners, lasers, desctructors, radar and so on. you can equip many bots and let them attack enemy or mine resources. you can program complex routes using a visual programing interface with limited commands.
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Oct. 2024
I have a lot to say, and this game is such a unique twist to the normal formula. It is a weird mix between Autonauts and an RTS. I will divide this into 3 levels of impressiveness: Level 1: At first this game is immediately novel in that ALL buildings and units cannot really do Anything. But Components can, so every building/unit must be fitted with a component to do things. Also each Unit/Building can be set as a Member of the "Logistics Network" which just means that units with nothing else to do, will just Auto move items from any place that makes things, to any place that needs things. No input required, just like you would expect any RTS resource gatherers to behave. - You can put a Fabricator on a unit, but i cant figure out why you would want to not just have a fabricator building instead.. - You could put a Radar on a unit instead of a building? Oh maybe that is really smart if you want radar coverage that can Move around! - You could put a laser crystal on a unit instead of a building, so rather than a defensive turret, you actually get an attack unit! Brilliant! I love to sort of design, or at least decide, my Own way of placing certain components in the base. Level 2: Every Component sort of has a little Icon of what they are "working" on, it can both be the ingredient they need, or the product it makes, the target it is looking at or various other things. You soon enough unlock the B E H A V I O R - C O N T R O L L E R and this expands the game a TON! Suddenly you can do small Flowchart programs that Also read from and write to a custom number of Work Icons. These icons can then be Wired Together, so any building/unit with both a Radar and a Controller can sort of use a Program to instruct the radar target. And since you are past the Early game at this point, you soon realize how many varied components/buildings/drones you really have and how much it could at least be Possible to code various intelligent machines to do work on their own. Level 3: So it seems a Signal Reader can read the Work Icons not just from other components but from entirely Different Building/Units! So now they do not have to strictly each run their own code, they can Talk to each other! Maybe a sort of Scout unit could be coded to scan for enemies, save this to a variable and then command a Strike Team to go there to Deal with things?? That could be Insane! I have not actually done this but with all the things you can do, i would not be surprised to see other players have this done. As a final sendoff, here are a handful of tips i Wish i knew earlier than i did! -Try to avoid manually building drones or buildings, instead, make a sort of building ONCE, and then copy the building to the neighboring spot. This will be PRE BUILD with the components installed, their Work orders already set, and the Storage filters correctly filtered and the STORE ITEMS reference correctly set up, as well as Even more stuff! -Lets say you already Manually made a drone that has like a battery and a mining laser, neat unit! You want to Reuse it later right? Just press COPY on it, and go to the Blueprint Library and PASTE + give it a name, now any building which can make this unit, can make it preinstalled with the right components! -Let us say your miners are hard at work mining metal, but you also want a few more mining crystals since there is only one? You COULD build 3-ish more of your blueprint, OR you can just copy your crystal miner and let your factory build the "Last Save Clipboard" item, and this will make a Variant of your miner, which is Already preinstalled with the "Mine Crystals" job! So when you say "Make 3 of those" you can already forget about them because they will immediately get going and work once they are built. -For heavens sake, Automate the Components! This way if some new drone needs a Mining Laser, your factory can build the base drone, then Request the Laser because some other builing just auto makes them, and thereby you are already Set and can automatically reproduce all the pieces for Any Copy Paste order you want to have! You might rarely ever need to manually build again!
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Oct. 2024
This isn't a Factory game, its an Idle game in disguise and an exercise in Programming to automate the majority of tasks. Very powerful Visual programming interface and satisfying results.
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Aug. 2024
8 hours trying to find a blue cube. just ridiculous. After Searching online for a few hours a found a solution to my cube problem. But now the game is good. I have played Dyson sphere program and Satisfactory but this is something new and fresh! Game Quality: Playability: 6/10 Graphics: 7/10 Game content: 8/10 Performance: 6/10 Fun Factor: 8/10 I would Definitely Recommend this game if you like factory building games with a dash of survival elements.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 April 2025 18:04
SteamSpy data 07 April 2025 11:37
Steam price 13 April 2025 12:36
Steam reviews 13 April 2025 13:56

If you'd like to dive deeper into the details about Desynced, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Desynced
  • SteamCharts - Analysis of Desynced concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Desynced compatibility
Desynced
7.9
1,125
229
Online players
79
Developer
Stage Games Inc.
Publisher
Forklift Interactive
Release 15 Aug 2023
Platforms
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