Descenders is a nice arcade-like downhill biking game, which blends roguelike, social, and creative elements, together. It results in a game which is fun to play, but for me at least, in relatively bite-sized portions. Itâs clear that for some this game has real long-term appeal (both in terms of individual play session and overall playtime), but Iâm not one of them. Part of that may be because of a misalignment between expectations and reality. Despite this, Descendersâ moment to moment gameplay is fun and I still recommend it to any sporty game fan. I find the marketing for the game to be a little different than what I felt the experience was. From the store page: [I]Will you lead your team to glory and become the next legendary Descender?â Further down below, âIn Descenders, your team is your life.â (Obama voice) : Let me be clear, Itâs not. Your team is a near completely inconsequential element to the core gameplay of Descenders. It doesnât really affect which bike you use, as you can swap it freely between runs (although you may miss where this critical option is found), and it doesnât affect which perks you can pick up mid-run either. You can also just quit whichever team youâre apart of and join another at any time, at the cost of only losing a few cosmetics. I think the marketing leans toward a little bit more of an RPG-feel, which I was genuinely hoping Iâd get. As I increased my skill, my fame would rise, I would received sponsorships, new merch, bikes, more people would come to watch, new possibilities would emerge, etc. I am imagining this somewhat like a Skate feel. The game really isnât like that at all. I donât want to get caught in this for my whole review, but I found it a letdown because my expectations were misaligned from reality. So, what is Descenders really like? Well, itâs an arcade-like, roguelike downhill biking game. Itâs arcadelike in the sense that, what you see is what you get. There is little hidden beyond the surface of Descenders, at least beyond a controls perspective. Getting into a game takes about 5 seconds, and is intended to be highly repeatable, like an old arcade cabinet racer, a la Hydro Thunder . How is it roguelike? Well, In contrast to my much beloved [url=https://steamcommunity.com/id/ShynyMagikarp/recommended/711540/] Lonely Mountains: Downhill , the courses are procedural, and arenât particularly long. There is good variation between the steepness, curviness, and stuntability in the levels, but it doesnât take too long into the game before youâve pretty much seen everything the game can throw at you. Between levels you can choose which path to go toward. While you're incentivized to go toward the âboss trackâ, you choose which type of course you feel best suited to tackle, or just which seems more fun. But you also have a lot of freedom to choose just how you will tackle the course you decided on. You may have picked the straight, stunty course, but you may have been offered a bonus objective to complete the level without braking, and so you may not want to risk the life, so you opt to skip all the stunts and never have to brake. This is what makes Descenders shine, the freedom. There is a strong balance of risk and reward. There are always bonus objectives to gain extra lives, at varying degrees of risk. And, you can choose to go around almost any obstacle you donât feel ready for. Whether itâs because youâre going too fast, or not enough, or your alignment isnât right. In fact, itâs very critical to your success that you donât hit every stunt you could. Learning this lesson is ultimately what allowed me to complete the base career, which prior I wouldâve said I found quite challenging. On the other hand, you can just SEND IT and go for everything. The choice is yours! (Which I will remind you is a little at odds with the marketing, again). Perks ultimately donât affect the gameplay in many critical ways, but they donât detract from the experience either. This means that Descenders is very roguelike in its structure, but not in its gameplay. The biking youâre doing on level 1 is almost exactly the same as youâre doing on the final level, a core difference from the typical roguelike game. The riding has a few mechanics, and a healthy pool of tricks to perform, that ultimately allow for great expression on the bike. You can really make your riding have the look and feel that you want. I think thereâs probably a hidden level of depth to this that I havenât scratched, almost like how a 2D fighter is fun for both casuals and advanced players alike, but even as a casual in this analogy I had fun. The music perfectly matches the tone of the game and itâs honestly worth playing, if for nothing else, just to have some great music to listen to. I think this is a game I might come back to as something to mindlessly play while I chat in Discord. Descenders does not lack content, but the piece of content that I regrettably neglected that can truly expand your enjoyment of the game is the âBike Parksâ. Some of the levels are amazing, and if youâre really a downhill biking fan, I believe some are recreations of real tracks/parks from real events. Theyâre spectacular. I wish the game had some kind of built-in creator tool, but if they offered that, then certainly the types of parks there are to play with now wouldnât exist. I steamrolled the âcareerâ mode too hard to really enjoy these, and I probably cost myself some fun because of it. All said, Descenders doesnât offer a particularly deep and compelling gameplay experience, but a simple and satisfying one with very high levels of replayability and ease of entry. For me, this means I got a modest amount of enjoyment out of it across many small bursts of play. And for me, yeah, thatâs enough! But itâs not a game that I think everyone will love, and so I tentatively recommend this one to sports fans. 7.5/10
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