Derail Valley on Steam - User reviews, Price & Information

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Drive massive trains and build your career in a vast open railway network. For both PC and VR.

Derail Valley is a early access, simulation and trains game developed and published by Altfuture.
Released on January 25th 2019 is available only on Windows in 16 languages: English, French, Italian, German, Spanish - Spain, Dutch, Finnish, Japanese, Norwegian, Polish, Portuguese - Brazil, Russian, Spanish - Latin America, Swedish, Traditional Chinese and Ukrainian.

It has received 7,070 reviews of which 6,801 were positive and 269 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 38.99€ on Steam.


The Steam community has classified Derail Valley into these genres:

Media & Screenshots

Get an in-depth look at Derail Valley through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 64-bit
  • Processor: Intel i5-7400 or equivalent
  • Memory: 16 GB RAM
  • Graphics: Nvidia GTX 650 (VR: GTX 970)
  • Storage: 6 GB available space
  • VR Support: SteamVR or Oculus/Meta PC

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
Found this game through Squirrel youtube channel (thank you youtube for the random recommendation) and it really caught my eye. Playing it currently in Non-VR mode but looking forward to try the VR version soon. Having a lot of fun in the first 4 hours. Was able to do some jobs and gather some licenses. Still playing with the starter locomotive. It really is just the beginning. The game is not hard to get into, the first locomotive is quite simple, and you get multiple options along the way, from simpler to more complex systems.
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Feb. 2025
I absolutely love Derail Valley. I love simulators. From obscure apps simulating natural selection in single and multicellular organisms and PowderToy type chemical interaction sim, through Flatout/Wreckfest/BeamNG and Snowrunner and Train sim games all the way to KSP or "study-level" flight sims like X-Plane and MSFS2020. When it comes to more typical gaming genres, i value sandbox-type, preferably open world (think Morrowind, Ubisoft type), nonlinear, freeform gameplay. I did notice Derail Valley when it appeared on Steam, but at release it seemed to have too small scope to me. I initially thought that i would get bored by such a small map, that the gameplay would be too repetitive, so i decided to wait and see. I wasn't an early adopter, but i did enjoy watching YT gameplay videos. Much, much later i bought Derail Valley during sale, and i loved it immediately. I consider Derail Valley to be the best railsim on the market. Yes, the scope is smaller, yes you're not driving on existing tracks, yes the gameworls seems oddly empty, since you're the only living person there, but none of that matters, because the primary gameloop is a lot of fun. All those Train Simulators, TrainSim Worlds etc., are basically just DLC selling platforms made by extremely greedy developers. Compare to Derail Valley, that costs a few pennies, but has a dedicated developer who keeps adding more and more features constantly AND FOR FREE, some of which add so much content/improve the game in significant way, that it could be considered a reboot/sequel/whatever. Think Hello Games type of commitment. Gaming on PC and consoles would be exactly the same dumpster fire that is the android gaming market, if it wasn't for indie developers like AltFuture! Derail Valley is amazing! The key aspect of Derail Valley isn't variety, it's immersion. Derail Valley has solid physical simulation and hands-on approach to everything. Game loop consists of delivering freight cargo from station to station (passenger service is planned in one of the future releases afaik). You have to do everything yourself, manually. The game doesn't simulate just the train operations, but also a little of the bureaucracy, which might seem insane, but in reality it adds to the immersion/overall fun. You cannot just jump into the game and start driving whatever, wherever (unless you start in sandbox mode). There is a solid progression system. How does it work? You get one type of basic, low-performance shunter in the beginning, you are taught how to pick up the "jobs", and how to finish them. You're also taught the basic of simple system allowing you to modify your engines in various ways. Selecting a job isn't a manner of clicking on some menu, it's all handled within the game itself. Basically every station has a little office with a table full of binders containing job description. You pick the job you want to do, put it inside the job validator machine, and it prints out binder with detailed info about the job (what is the time limit, what wagons you're supposed to pick up, where they're parked, what station you're supposed to deliver them to, and what wagons go to which sidings/platforms). There are multiple types - shunting, cargo delivery (there multiple cargo types, each requiring a specific license), logistic deliveries. Each job is rewarded with cash, which is then used to pay for cab repairs, upgrades and new licenses (the progression system, basically). Apart from the obvious (pick up the correct wagons and deliver them to correct place without damage), you also need to pay attention to speed limits, handle the engine with care, so it doesn't get damaged. If you drive like a maniac slipping on the rails, braking so much that there are sparks flying off of the wheels, you can damage the train so badly, that paying for the repairs costs more than what you get for succesfully completed job. Although the graphics was on the simple side when the game released, (think solo/tiny dev team Unity game from 10 years ago type of graphics), it improved so much, that if you compare screenshots from then and now, you can barely believe it's the same game. And the improvements are ongoing still, much more features are planned. And again, all the updates were free (i know, how sad, that something like free major updates became an exception). Then there's more stuff to do, like restoring broken old locomotives, fixing and customizing the cabs you own, looking for hidden soundtrack tapes, and more stuff is planned for later updates. Oh, and btw, the game can be played both on flatscreen and in VR. Derail Valley shows us how amazing mainstream train sims COULD be, if the development was fuelled by passion for the subject instead of corporate greed. 10/10 My only gripe with DV (a minor one) - the papers that list jobs you can do, are always lying on a huge pile on the desktop, and even if you take the time to sort them out and lay them out in an organized manner, the game doesn't save their position, and upon reloading, they're back on the pile. There's a mod that fixes that, i just hope that the dev will eventually implement that fix into vanilla game. I think it's caused by the fact, that new jobs appear on the desk, and the amount of available jobs can exceed the available place on the table. The game does save locations of player-placed items, everywhere except the job-desks. So, if you're OCD, it's gonna add tens of minutes to each gameplay session, because everytime you finish a job (or at least everytime when a new job is generated), the job papers are gonna get scrambled back on the pile, and you're gonna have to reorganize them again and again.
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Nov. 2024
I just realized ive never put a review out for this game. New update just dropped, so ill keep it short Masterpiece of a game and excellent execution of a train simulator, Dovetail games sims struggle to keep my interest more than a few hours, but this game ive logged almost as much time into as ive done with war thunder and GTA V. The devs care about this game and still support it with the same attention to detail as they did when overhauled came out. Each update brought noticeable changes, from improvements to tracks to allow higher speeds in 2020, to new industries and even a museum in the update that was released just minutes before the posting of this review. If you have a minor interest in trains and railways, i reccommend this game, it wont let you down.
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July 2024
It's good, but I don't like that you are forced to beat the game to use a custom difficulty setting. I don't feel I should have to clear the entire game and start over just to play it the way I want. Let the player have control over their experience
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June 2024
This is THE best train sim game on steam. Devs actually care, no DLC, updates, actually FUCKING works (I wish I could refund TRS19), no extra download crap, no crippleware, no pay service, just an excellent game.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 April 2025 14:05
SteamSpy data 12 April 2025 07:28
Steam price 15 April 2025 04:49
Steam reviews 14 April 2025 23:56

If you'd like to dive deeper into the details about Derail Valley, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Derail Valley
  • SteamCharts - Analysis of Derail Valley concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Derail Valley compatibility
Derail Valley
9.3
6,801
269
Online players
613
Developer
Altfuture
Publisher
Altfuture
Release 25 Jan 2019
VR VR Supported
Platforms