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Derail Valley on Steam

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Drive massive trains and build your career in a vast open railway network. For both PC and VR.

Derail Valley is a early access, trains and simulation game developed and published by Altfuture.
Released on January 25th 2019 is available on Windows, VR, Steam Deck and Steam Machine.

It has received 7,375 reviews of which 7,100 were positive and 275 were negative resulting in an impressive rating of 9.3 out of 10. 😍

The game is currently priced at 39.99€ on Steam.


The Steam community has classified Derail Valley into these genres:

Media & Screenshots

Get an in-depth look at Derail Valley through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 64-bit
  • Processor: Intel i5-7400 or equivalent
  • Memory: 16 GB RAM
  • Graphics: Nvidia GTX 650 (VR: GTX 970)
  • Storage: 6 GB available space
  • VR Support: SteamVR or Meta Quest Link

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

348 hours played
Sept. 2026
It's a train game that's fun to play and isn't Dovetail's money farm, do I need to say more?
110 hours played
July 2026
In all honesty, I gotta say this is my favorite train sim ever. It is the first that LETS me crash. It is a pretty addicting little sim and I do actually like it. It runs on the steam deck! I spend hours switching in my yard, and then when I am on break, my coworkers pick on me for switching on a video game lol What I find it is missing, co op! If this had a form of co-op, it would be the best! Imagine having a guy working the ground lining your switches and guiding you into a hook or taking a shove. It would be a blast! THE GOODS Environment looks great Weather effects are wonderful CRASH CRASH CRASH BANG BANG BOOM BOOM EXPLOSION EXPLOSION! Physics are actually darn decent Good maps to guide you for your landing instructions when you enter yards for pickup/drop off THE BADS Things I am not a fan of but just being nitpicky; If you run a switch they automatically line for you when you hit them...bummer! The starter locomotive is pretty terrible and you have to go through A LOT to unlock MU Air brakes are always cut out on single locomotives...why? Angle ♥♥♥♥♥ are closed on both sides of the railcars... that's a big no no Automatic brake doesn't actuate the independent brake...if it does, I haven't found the keystroke realistic difficulty should have free look option so you can see when your train clears a switch All in all, this one is worth getting and if you like train sims, you'll probably love it.
27 hours played
July 2026
I've never been interested in train games because I've always felt they're either a) built for hardcore trainspotters/model railway enthusiasts (which I'm not) or b) not really about trains, just using trains as theme over something else, like management or puzzle mechanics. Derail valley is actually about trains. Not passenger manifests, not timetables, not anything else other than you and a well physicalised train. Every locomotive feels different in tangible ways that are interestingly different from a gameplay perspective and all just feel very hands-on like you're actually operating the machine instead of controlling it from an electronic control panel. Each trip is surprisingly engaging, with switches and speed limits and inclination/declination to deal with, plus generous soft time limits, so you don't really 'switch off' while travelling. Between stops you can service your train, plan your next route, shop, and hunt for museum locomotives or secrets. Failure is rewarded with fun physics-based derailing and explosions! You can play a casual session over lunch and there's a great sense of long-term progression. The game looks nice (the deliberate post-Soviet inspired artistic theme perhaps notwithstanding), runs on a potato, and I haven't encountered any bugs yet. It supports VR natively - with everything designed to work in VR as a first-class citizen - and there's a multiplayer mod. All for a fixed price without individual DLC for each train and station. Overall, a real gem. If you like the idea of driving around in a train without studying to become a real-life train driver, this is a trivially easy recommend. As a bonus, the game is well-supported and has a continuous roadmap spanning beyond 2027.
24 hours played
June 2026
Love this game! I am by no means a "Train Guy" but I love machines and vehicles. This game scratches several itches of mine and I spent way longer playing this than I ever expected I would. Pros: - Unlocking and finding new trains was super thrilling, especially since I knew nothing about any of them. - Physics feel really good and always had me considering what the weather was doing, what terrain I was on and my route optimization. - I love that you can have either the RP controls to use your mouse only to run the train or a shortcut menu that lets you use everything from one spot. There are a ton of shortcuts for those of us not looking for a 100% realism experience, while still getting the gist. - Fulfilling jobs and accruing money was the best part, felt like my decisions mattered with every task I took on, - Each train station had it's own unique feel to it and I got to the point that I could remember which station I was at just by looking at it as I went by or through it. - Again, not a train enthusiast per say, but the sounds felt very realistic. - Bargain of a price for such a large game which I had zero issues with fps, lag or any weird loading zones. Cons: - The game is A LOT to take in as a new player, the onboarding for learning the game could have been smoother, but I figured it out. - The weird vending machine system is not my favorite, but I got used to it - Money ebbs and flows in a really confusing way in this game. I at one point had $200k in my wallet and repaired my one small train and somewhere along that line I lost $50k, train was fine just needed fuel and oil... - Maps are pretty but lacking detail, I figured this will come later so not a big deal to me - Would love to have more customization options for trains I already have not just the one's you unlock in the museum. - Trains need details like power, weight ratings, top speed, etc that we can see in one place. As someone new, I never knew if a train I was using was a good choice or not for the job I had. Overall, love the game, excited to see how it grows!
163 hours played
June 2026
One of the best train sims on the market at the moment. Bottom line up front: Despite being in early access, the game feels feature-complete as-is and is worth the asking price. Additionally, it serves as a great entry point into the train sim genre with better pricing than most. Derail Valley to me feels like an honest attempt to peel back the sterile environment most train sims provide, where failure feels more like a slap on the wrist instead of a genuine setback with financial consequences. Compared to other sims, it feels a lot more freeform - more focused on player-imposed goals and less on completing dev-intended modules. Consequences? In my train sim? You bet. In most other sims I played, failure to abide by track rules is left unpunished at worst and barely punished at best. You'll maybe get a few points deducted here, or the game might yell at you through a text box telling you that you didn't obey track rules, but in the end it doesn't really amount to much. Here, however, your failure to abide by standard operating procedures actually carries a tangible weight and financial burden. If you ignore track signage while hauling cargo, you WILL derail 9 times out of 10, and from then on it's your responsibility to pick up the pieces. If the cargo is salvageable, then you can go ahead and finish the job to recoup some of your losses, but if you destroy a locomotive or, even worse, derail with hazardous (even potentially explosive) materials in tow, this can set you back for a very long time. But it doesn't have to be this way The game offers a save-load system if you think that this punishment is a bit too harsh along with an option to limit these saves if you think the game's not being draconian enough. Moreover, the entire experience is customizable, right down to being able to disable derailing if you so desire. Want to wait longer for your brake reservoir to fill? What about cutting your job payments down to pennies and skyrocketing the cost of damage fees? You can do that, and much more. The game really does allow for you to make it as casual as you want, all the way down to your choice of locomotive. Big trains, little trains, steam trains The basic locomotive you start in is one that practically anyone (even without sim knowledge) could drive around. While it does help, you don't need to know much about the inner workings diesel electric to drive it around the yard and do a few basic jobs here and there, but after getting a few jobs under your belt, your choices can broaden a bit. From a single diesel-hydraulic with similar but distinct handling characteristics to your starting diesel electric all the way to 20th century steam trains which could very well stand alone in their own game, there's a lot of variety in the game's small handful of locomotives, and they each feel like their own playable character in a sense - even the endgame diesel electric has distinct mechanics from the one your start in. Unfortunately, there are some problems, though not many. For one, if you want to run any of these locomotives in the game's sandbox mode, you have to have a save wherein they're unlocked in career mode. Additionally, due to the game still being in early access, there's a fair bit of terrain clipping and odd geometry dotted throughout the map (track ballasts floating in mid air, trees clipping through tracks, stretched textures on some cliffs, etc). Additionally, there's the odd rendering error with certain game assets not appearing while remaining functional (though, this primarily exists with brake hoses, so it's nothing too game-breaking) Verdict If you're curious about the train sim genre, this serves as an excellent entry point compared to the more timetable-focused games in the genre, and if you're acclimated to the genre, then the career-based structure of the game provides a novel experience you can't really find in other sims. It rarely goes on sale, so the price you see it at right now is more than likely the price you will always pay for it.

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Frequently Asked Questions

Derail Valley is currently priced at 39.99€ on Steam.

No, Derail Valley is currently not on sale. You can purchase it for 39.99€ on Steam.

Yes, Derail Valley received 7,100 positive votes out of a total of 7,375 achieving an impressive rating of 9.31.
😍

Derail Valley was developed and published by Altfuture.

Yes, Derail Valley is playable and fully supported on Windows.

No, Derail Valley is not playable on MacOS.

No, Derail Valley is not playable on Linux.

Yes, Derail Valley is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Derail Valley is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Derail Valley supports VR. You can play it using a compatible VR headset.

Derail Valley is a single-player game.

Yes, there is a DLC available for Derail Valley. Explore additional content available for Derail Valley on Steam.

No, Derail Valley does not support mods via Steam Workshop.

No, Derail Valley does not support Steam Remote Play.

Yes, Derail Valley is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Derail Valley.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 September 2026 01:18 UTC
SteamSpy data 02 October 2026 20:08 UTC
Steam price 15 October 2026 03:10 UTC
Steam reviews 13 October 2026 15:52 UTC

If you'd like to dive deeper into the details about Derail Valley, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Derail Valley
  • SteamCharts - Analysis of Derail Valley concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Derail Valley compatibility
Derail Valley
Rating
9.3
7,100
275
Game modes
Features
Online players
283
Developer
Altfuture
Publisher
Altfuture
Release 25 Jan 2019
Platforms