An interesting slider-fiddler game where you try and mold your government and people to your will. You start off in charge of some country - the game designers assume you are an American and have America front and center, but you can pick from a handful of others, including the UK, Canada, and Germany. When you begin the game the election has just ended, leaving you as President or Prime Minister or what-have-you, with a cabinet of ministers who each have two constituencies that they want to represent and appease. The game board is a big screen full of various circles representing existing policies (like military spending or public health care), statistics (like productivity or technological advancement), and crises (like obesity or an uncompetitive economy). You can also introduce new policies from the menu in the top right, and look at the various statistics of your constituency (like what kind of political beliefs they have, what groups they belong to, what motivates them, how happy they are, etc.). The ostensible primary goal of the game is to stay in power as long as possible, which you do by appeasing your constituents enough to be re-elected every X number of years (depending on your country's policies about executive term limits), and avoiding assassination (by not angering any one group of people too much, or having a really good security force). To this end you have a certain amount of "political capital" you can spend every turn to fiddle with existing policies and implement new ones, as well as fire ministers and hire new ones if the old ministers are not to your liking. As you fiddle with things old crises may go away and new ones emerge, and events will pop up every now and again, which sometimes you have a choice about but sometimes you just have to let happen to you (and usually it is a mildly bad thing which seems worse than it is). When you first get the game the board will seem really daunting, just a tremendous mess of circles with icons in them that you have to hover over to make any sense of. The long list of varied policies you can implement is little better. But if you persevere and start over a few times when you encounter the inevitable results of you tinkering too much with this or that thing you will get the hang of it. It is actually pretty easy to keep people happy, too easy in my opinion, so ensuring your re-election is not a big deal, and you can settle in to engineering the kind of society you want. The developers are very generous about the possibilities and you can pretty much mold your nation however you desire. Lots of combinations work once you get the hang of balancing certain factors, and if you can get your GDP going things really take off and you can basically do whatever you want with your country of easily satisfied drones. If you are America they make you modify the term limits of the executive (one of the little circles) if you want to keep going indefinitely, but some countries don't even start with that limit, giving you one less thing to worry about. My main gripe with this game is that it really is not at all difficult to keep your people happy, because as a populace they tend to drift politically towards the things you actually do. Also they all belong to multiple groups, so even if you are really pissing off one of the groups they belong to, keeping the other four or five groups they belong to happy will mollify them, and maybe even make them strong supporters of your regime. By my second term as the American President I was winning elections regularly with 90+ percent of the vote over my hapless Republican Party foes and my American constituency was leaning strongly towards socialism and trade unions despite starting off with almost none of either. It is fun to sit there tinkering with the sliders for hours as you do anything you want - which in my case, sometime during my twelfth or thirteenth term, was retiring with (among many other things) various nationalized industries, a Mars-bound space program, universal health care, an overwhelmingly powerful military, and a strongly middle-class populace that provided me, via heavy taxes, with a nice little budget surplus. But I do wish there was a little more resistance involved. It is more fun, in games like these, to have to struggle some to stave off crises and stay in power, and after your second term, at least in America, you will probably be struggling with neither. Additionally there is no good simulator of your opposition - it is always assumed, even if you win the election by a hair, that the legislative branch is essentially cowering before you for the duration of your term and you are free to enact any policies you desire as long as you have the appropriate amount of "political capital" (which replenishes every turn, and even carries over to some extent if you want to save up for some really big change). So yes, not as in-depth as I would like - which is an odd thing to say about something that is so intricate - but still fun and worth playing, as much for the unusualness of it as anything else. It is not terribly expensive to acquire, and you may find yourself going back to it repeatedly to try and sort out what kind of nations you can mold. I suspect I will be doing that myself.
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