Delta Force 1 on Steam - User reviews, Price & Information

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As a member of Delta Force — The Army's Elite, top secret special forces unit — the word 'impossible' is not in your vocabulary. In Delta Force, you will conduct missions swiftly and silently, in every possible terrain, under every imaginable condition and through unconventional means.

Delta Force 1 is a action, fps and military game developed and published by NovaLogic.
Released on June 18th 2009 is available in English only on Windows.

It has received 640 reviews of which 579 were positive and 61 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 4.99€ on Steam.


The Steam community has classified Delta Force 1 into these genres:

Media & Screenshots

Get an in-depth look at Delta Force 1 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Operating System: Microsoft® Windows® 2000/XP
  • Processor: Intel® Pentium® 266MHz or better
  • Memory: 32 MB RAM
  • Hard Disk Space: 285 MB
  • Video Card: SVGA with 16 MB or better
  • Sound Card: DirectX-compliant

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2025
Pretty fun. It’s kinda like Ghost Recon without the RTS mechanics. The AI isn’t great, and it may be a little simple by today’s standards, but the voxel-based environments are some of the most unique in any shooter I’ve ever played, and the rendering technique used by the engine is likewise is quite distinctive. You don’t get anywhere near as much control over your teammates as you would in other tactical shooters like Ghost Recon or Rainbow Six, but as far as I’m aware, it’s the earliest example of a non-hitscan FPS game having projectile dropoff, which makes for some very fun sniper gameplay. It’s quite possibly my new favourite early tactical-shooter/milsim, and it’s only made me even more excited for Dagger Directive.
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Aug. 2025
Delta Force 1, originally released in 1998, is a first-person tactical shooter based on a graphics technology which has always been a niche one: Voxels. The looks of the game are much different than pixel-based renderings. At the time “Voxel Space” created by Nova Logic was the only game engine that could create huge maps (at least the landscape) with long-range visibility, coming at big disadvantages for close-up renderings e.g. inside buildings. Hence, anyone interested in game graphics technology might have some history lesson to look forward to. For the average gamer it could be a look back to how the Delta Force franchise has developed over the years or some nostalgia, if you’re willing to look past some shortcomings of game from that time. You’ll also need some extra tweaks in place to get it running normally (in the Steam community you’ll find corresponding guides). In total the game has 5 fictious campaigns taking place in Peru, Chad, Indonesia, Uzbekistan, and Russian Novaya Zemlya, each region containing 6-10 missions, making it a total of 40 missions. Each campaign has a main topic such as subduing terrorist hunt or supporting a local government. Otherwise, they are rather loosely connected and could be played individually. Although being one of the first real tactical FPS, its AI and mechanics hindered Delta Force (btw in my opinion all parts up to the fourth instalment “Task Force Dagger” from 2002) from actually living up to that category. After about 12 hours play time, here’s my pros / cons list: Pros: + nice nostalgia or game graphics engine history lesson + gameplay in each level enjoyably stripped down to the basics: a map, environment sounds, enemy sounds, gunshot / bullet sounds, your weapons, teammates, without music, graphics effects or icon overload + mission preparation equally minimalistic: read the mission background, objectives, study the map and waypoints, your as well as your teammate’s tasks, choose your equipment, head into battle + minimalistic HUD + feeling of satisfaction when finishing a mission + game can be casually played due to separate mission selection + generally speaking, mission preparation somewhat close to reality of special units: read, familiarise, plan, memorise, equip, execute, debrief + varied missions (at least initially) + varied maps + a basic tactical approach possible + long distance view + 2 shots death being somewhat realistic + changing equipment possible + basic ballistics in each shot + directional sounds, although static once they are played by the game + option to switch to 3rd-person view, although actually a disadvantage + generally speaking, most mechanics which work are still up to date Cons: - Strange look of voxel rendering - Missions and their objectives become very repetitive after finishing the first region - Comprehensive tactical approach is being destroyed nearly always about 2-5 minutes into each mission due to the super stupid teammate AI - Strange waypoint layout many times leads player directly looking into the enemy’s gun barrel - Missing options to command friendly AI, they only react upon reaching certain waypoints - Static directional sounds make it very hard to localise enemies while moving or turning your view - Hard to move within buildings, lots of invisible boundaries / clipping errors and disappearing textures - Enemies see and try (frequently actually succeed in) shooting through walls or terrain - Enemies detect players quickly, equally during day and night - NPCs often get stuck on buildings or plants - Graphic issues where the bottom of buildings frequently disappears when being close or in them - Mission progress and ending bugs (restarting over and over again or missing detection of achieved objectives) - Missing pause during mission - Remote detonator bug (not working at all) throughout the whole game - The whole map gets alerted with only 1 shot or because enemies detect you from kilometres away - Basically useless friendly NPCs when it comes to clearing more than 1 enemy - Game engine can only handle 1 designated laser air strike target at a time, you’ll need to wait for impact before pinpointing the next target - Default weapon loadout often unsuitable for mission objectives and approach - Due to bad AI, many missions become a one-person show and spike in difficulty quickly because of the whole map being alerted by friendly NPC shots etc., additionally, enemies frequently spawn a short distance behind you Conclusion: Although I like the minimalistic mission preparation and execution as well as the option to select and play each mission casually as you choose, Delta Force 1 (1998) has various major flaws mentioned above which prevent it from becoming a much better tactical FPS experience, thus losing 2 points in my rating. It’s nevertheless a fun and a nice look into gaming history but you’ll need some tolerance for frustration caused by design errors as well as some outdated game mechanics. Rating: 5 / 10 points
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Dec. 2024
-Quick Review- Delta Force is a Tactical First Person Shooter, where you play as a member of the United States elite army special operations origination known as “Delta Force”. While a lot of information about Delta Force is very “hush hush”, it’s regularly used for recruitment and promotional material for the Army and you’ll probably notice it was very popular in media in the 80’s and 90’s, with the 1986 film also titled “The Delta Force” starring THE ONE, THE ONLY, CHUCK NORRIS. At the time Delta Force was pretty good with pretty average graphics, but looking back on it, you feel less like you’re a member of an elite team and more like you’re trying to spot the funny looking pixels so you can shoot ‘em dead, before they shoot you dead in like one or two shots. (That’s a full set of Pew Pew) Review Video: If you don't like reading, or are curious about watching gameplay check out my video here: https://youtu.be/sfnsJ8GSd2M -Detailed breakdown review- Story: There are five Campaigns each one is available to play at the start of the game, you can select between Peru, Indonesia, Uzbekistan, and Novaya Zemlya… Places I couldn’t have found on a map when I was in highschool. I also won’t find them on a map for you as an adult. You can google it for yourself. As you finish missions in a campaign you’ll unlock more missions, there’s a total of 50 missions in Delta Force which are typically “Go to this place, shoot all the things”, occasionally you’ll need to blow up some trucks, crate or an object like an antenna or satellite dish, a couple times you’ll escort/save a hostage or Prisoner of War… But all times you’ll “Go to this place, shoot all the things”. There is a story for each campaign and an objective you’re working towards in each campaign, but I’m going to level with you; I wasn’t paying any attention to the briefing text before the mission. It was typical “action-game-story” stuff. For example in the Peru Campaign you’re taking down a drug Cartel, so you’ll have a mission to neutralize enemies, a mission where you’ll blow up drug crates, another mission to find a code book, and the final mission is to neutralize guards around a Drug Lords estate and then capture the Drug lord. In other words, “Go to this place, shoot all the things”. https://steamcommunity.com/sharedfiles/filedetails/?id=3368621618 Windows Border Remover: The first order of business with Delta Force’s gameplay is to say “Hey, I had to fix the game”. When I was playing there was a windows bar at the top of the game cutting off information at the top of the screen. Not only was this irritating, but it was also hiding important information at the top of the screen! There are a few potential solutions. I followed PepperBelly’s “Windows 10: Proper Fullscreen” Steamguide. Your Options for fixes are: something called “dgVoodoo”, “WindowBorderlessGaming”, and lastly “WineD3D wrappers” ...In the end I followed a steam guide which had me download a couple files to slap into the game folder and the boarder went away. Like magic. I really dislike downloading stuff for old games because there's an inherent risk of downloading something malicious, but I really couldn’t stand that border at the top of the screen so I took the risk. (Hopefully my computer isn’t crypto-farming in the background) Gameplay: Now then, getting back to actual gameplay for Delta Force. You’re playing a FPS; movement with arrow keys and the camera controls with the mouse or the number lock directional keys. …It was a weird time when not everything moved with WASD… okay? Speaking of which, whenever I started playing Delta Force I inevitably reached for WASD and always ended up changing the active waypoint (“W” Key), and brought up Audio Commands (“A” Key). Speaking of mildly irritating key bindings, let me give you a MAJOR IRRITATING KEYBINDING. So you’ll spend a lot of time looking at the Map (“C” Key), and you’ll also be squinting to look into the distance for little pixel men who can shoot way better then you so you’ll use your Binoculars (“B” Key)… all well and good. Now hold onto your butts, what key is between your C and B keys on a standard QWERTY Keyboard? That’s right, the “V” Key! And pray tell, what does the V key do? IT BLINDS YOU WITH A BLACK SCREEN FOR A FEW SECONDS AS YOUR GAME TOGGLES BETWEEN DIFFERENT RESOLUTIONS!!! WHY WOULD YOU WANT TO DO THAT WHILE PLAYING A GAME? WHY WOULDN’T YOU JUST GO INTO YOUR SETTINGS? DO YOU KNOW HOW MANY TIMES I ACCIDENTLY HIT THAT KEY AS I WAS GOING BETWEEN MY MAP AND BINOCULARS!?! Delta Force is a Tactical First Person Shooter, meaning in the time it takes to switch resolutions I can only sit and listen to people shooting at me and hope they don’t hit me while I’m trying to fix it. Absolutely maddening. Awful, awful key binding design, they could at least put that key somewhere else instead of between my two most used key bindings. There’s a lot of key bindings, but you don’t really need anything more then your number keys (or scroll wheel) for weapons, right click to bring up the scope, left click to shoot, mouse wheel click (aka mouse 3) to go prone, arrow keys to move, “C” key to look at the Map, “B” Key for Binoculars. “V” Key to let Jesus take the wheel. When you first start the game, you’ll make a profile where you name your Operative and select between a few faces. Then select a campaign and mission, look through the briefing which will show you roughly where to expect enemies, what your objectives are, and you can change your loadout from the recommended loadout… 95% of the time I had the M4 Carbine with extra ammo loadout the other 5% of the time it was a sniper because the map was massive and flat. When I first played this game on Windows 95, I remembered it being way more difficult to play because it was hard to see where enemies were. I was over here trying to echo locate people shooting at me based on the direction of the shots while listening with Stereo Speakers. I also didn’t understand screen resolutions so I probably played on the wrong resolution and couldn’t see anything. I’ve been playing on a pretty typical 1920x1080 resolution (the game's resolution can range from 320 x 240 to 800 x 600 stretched to fill my monitor of course), I didn’t struggle finding enemies nearly as much as I used to. But on the super big wide maps, I still defaulted to my echo-location-ways. And of course, you’re still shooting funny little pixelated people in the far distance. You can try to play the action-fast-FPS-style where you come around the corner and blast ‘em, but you only have a few seconds to pull that off before the AI realizes you’re there and blasts you right in the face… more likely when you round the corner to blast the guy, his best friend will nail you before you even get the chance to pull the trigger. https://steamcommunity.com/sharedfiles/filedetails/?id=3372405134 Conclusion: In conclusion “Go to this place, shoot all the things”. I liked playing NovaLogic’s (1998) Delta Force 1, but I picked it up as a hand-me-down and grabbed it again on a 90% off sale. In today’s day there’s so many games out there, I don’t know what the reasons people would have for going back to old games like these unless there’s some kind of “clout” or “speed running” community. Pretty minimalist story (which you only get in text briefing and debriefings) and pretty standard FPS gameplay (weird key bindings though). Delta Force is fine, if you want to check it out, expect to tinker with the files a bit to get it working, but it worked for me, I enjoyed replaying it... But if you’re not playing this game due to nostalgic reasons, I’m not sure what you’re doing.
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Dec. 2024
Get it on sale. It's old, will crash, it's frankly bad. I recommend this as a time capsule. for me this was played with 0 understanding of spec ops, military procedure, recon, realistic firefights etc, I thought I was Arnold in predator and played as such. coming back now, I can actually finish levels, I can use my big boy brain to relish in the nostalgia but also get a cool experiential look at what games where like back then, attempting combat like this. Again, I gotta stress, it's not intuitive or fun. It's fun in the way going on some weird hike through Appalachia is "fun". You'll get beat down, pissed off, infuriated at the 98 beige guys with AKs, with pinpoint precision and x ray eyes, but... how can I put this. Once you get the internal simple logic of this game- it can be shockingly fun blasting small pixels in the distance. you see your bullet go out, curve, and if you've aimed well, turn that suspicious beige pixel into a mist of red pixels. It's got what I think people like about arma in it, only without the singleplayer scripted shit dialogue and bonkers AI. There's no photo realistic grass and bushes to hide guys in, that no human eye can possibly pick out. You're looking for movement here, listening for footsteps, getting in cover and finding little defilade here and there to get just enough room to maneuver and get the drop on them. final score: Oddly satisfying time capsule you can play/ the number of years since I first played this on my Dad's off white computer, that was made in the ice age.
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Oct. 2024
This is a nice, simple and fun wargame. Not to much going on here, but the bullet drop and muzzle rise are very satisfactory and are more like actual shooting, as opposed to "laser beams". Kinda pre-battlefield type, and it simply has a "fun" factor to it, unlike most games today.
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Frequently Asked Questions

Delta Force 1 is currently priced at 4.99€ on Steam.

Delta Force 1 is currently not on sale. You can purchase it for 4.99€ on Steam.

Delta Force 1 received 579 positive votes out of a total of 640 achieving a rating of 8.47.
😎

Delta Force 1 was developed and published by NovaLogic.

Delta Force 1 is playable and fully supported on Windows.

Delta Force 1 is not playable on MacOS.

Delta Force 1 is not playable on Linux.

Delta Force 1 is a single-player game.

Delta Force 1 does not currently offer any DLC.

Delta Force 1 does not support mods via Steam Workshop.

Delta Force 1 does not support Steam Remote Play.

Delta Force 1 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Delta Force 1.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 September 2025 16:06
SteamSpy data 09 September 2025 17:31
Steam price 12 September 2025 20:45
Steam reviews 12 September 2025 13:55

If you'd like to dive deeper into the details about Delta Force 1, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Delta Force 1
  • SteamCharts - Analysis of Delta Force 1 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Delta Force 1 compatibility
Delta Force 1
Rating
8.5
579
61
Game modes
Features
Online players
4
Developer
NovaLogic
Publisher
NovaLogic
Release 18 Jun 2009
Platforms