Deepest Chamber: Resurrection

Delve into the depths of Deepest Chamber: Resurrection, where card boosting is your key to survival. Employ this unique mechanic to augment your abilities, strategize your next moves and endure a series of increasingly perilous descents in this gripping rogue-lite, card-battling adventure!

Deepest Chamber: Resurrection is a deckbuilding, card battler and rogue-like game developed by Balcony Softworks and published by Those Awesome Guys.
Released on October 24th 2023 is available on Windows and Linux in 3 languages: English, Simplified Chinese and Traditional Chinese.

It has received 473 reviews of which 383 were positive and 90 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 6.49€ on Steam and has a 50% discount.


The Steam community has classified Deepest Chamber: Resurrection into these genres:

Media & Screenshots

Get an in-depth look at Deepest Chamber: Resurrection through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7, 8, 8.1, 10, 11
  • Processor: 2 Core 2 GHz
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 630 or better
  • Storage: 8 GB available space
  • Sound Card:
  • Additional Notes: with OpenGL 3.2 compatible drivers
Linux
  • OS: Ubuntu or other similar distros
  • Processor: 2 Core 2 GHz
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 630 or better
  • Storage: 8 GB available space
  • Additional Notes: with OpenGL 3.2 compatible drivers

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
ᓚᘏᗢ Deepest Chamber is a card battler that you'll enjoy if you give it a chance. It has different mechanics that require you to reprogram your brain in the Slay-the-Spire trained area. The cards you play from your hand boost the other cards on either side of it, and each card (can) have multiple boost levels. It's a bit confusing at first, which is why the game takes a couple hours to get you hooked. But once you get used to this boosting system, it becomes very enjoyable, with a special flavor in a genre where most of the games taste the same.
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July 2024
While it's true that it could use some polish, this is absolutely one of the more hidden RLDB gems on Steam and you're missing out if you don't give it a try. More importantly than its rough edges, it's *fun*, has a distinct identity in an over-saturated genre, and has a highly active dev who continues to improve the game with both content and QOL improvements. Don't sleep on it.
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June 2024
This isn't a bad game by any stretch of the imagination, but compared to other card roguelites it feels... lacking. I don't get the same "one more run" rush I feel with other games like Slay the Spire or Monster Train. It is good but not excellent in any field. All in all, it is entertaining but for the price of admission, I am almost tempted to say this belonged more as a mobile game. I give it a 6/10.
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May 2024
Deepest Chamber: Resurrection is a roguelite deckbuilder where a party of adventurers must descend through a dungeon, killing various monsters. The dungeon uses a node layout similar to other deckbuilders, including normal and elite fights, random events, shops, chests, shrines, and campfires, where you can acquire new cards and relics, upgrade cards, and heal the party, eventually leading to a boss fight. There are 4 acts, and each act has 2 different bosses which provides some variety to each run. Combat is turn based, and each turn you’ll draw cards which cost energy to play, allowing you to attack, defend, or use special abilities. Deepest Chamber’s unique gameplay mechanic lets you boost a card by playing the card next to it in your hand. This will either increase the power of the boosted card, reduce its energy cost (sometimes even making it free to play), or trigger another special effect. Upgraded cards can be boosted multiple times to become even more powerful, while several relics and power cards trigger their abilities when a card is fully boosted. Combat is very tactical because the position of the cards in your hand, and the order you play them, is important. You’ll often want to play the boosted version of a specific card, so you’ll need to play other cards next to it first. Some enemies will put curse cards into your hand which can disrupt your strategy, but there are a couple of ways to move a card to a different position in your hand. There’s also some meta progression which lets you get stronger in future runs. You can unlock three new characters by gaining gold, killing elites, and winning a run. You’ll need to choose a party of three characters for each run, and there are six characters to choose from, which lets you try different tactical combinations. Each character has their own unique cards focusing on melee or magic attacks, gaining armour, healing allies, poisoning enemies, or summoning pets. Some items bought from shops during a run are permanently unlocked. This includes weapons and armour equipped by each character, and recipes for crafting potions. You’ll collect crafting supplies after winning each fight and can brew new potions before a run. Unused potions stay in your inventory for use in the next run. Difficulty seems quite well balanced to me, but I’ve got hundreds of hours experience of playing various other deckbuilders, which gave me a head start on the learning curve. When you lose a fight, you can retry 3 times before the run is over. A full run should take between 30-60 minutes depending on how many combat nodes you visit. There are 10 difficulty levels and also a final boss which has to be unlocked by collecting special relics. Overall Deepest Chamber is a good deckbuilder which features tactical combat. Definitely worth playing for fans of the genre, and its really cheap too so there’s no reason not to give it a try.
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April 2024
Slay the Spire meets Darksouls, and now my favorite of the genre even beating out STS and Monster Train. A wonderful dark and gritty game with an interesting story. I also quite enjoy the aesthetic, art, and the vibe in general. To many games in the genre end up as a cheap STS knock off or go out of their way to innovate and introduce unfun mechanics and quickly forget the formula of what made STS so great. Deepest Chamber keeps the perfect STS formula to a T, while still managing to feel fresh and unique. It does have some innovation of course, between many new cards, 6 distinct classes, a multiparty system to mix and match those classes, and the card boost mechanic which makes sequencing and the position of your cards extremely important and exciting. Monster Train and Rogue Book lose their way a bit by putting to much emphasis on the heros and units and less on deck-building. Deepest chamber manages to make the classes important without loosing that deck building core, it gives you a lot of control over your deck letting you create small efficient decks with many varied strategies, combinations of heroes, powerful combos, and fun synergy. The game has a ton of content with varied biomes, many different enemies, bosses, and secrets to unlock. Just enough to create variety and keep you on your toes, but not so much that you can not master it. Mix all that with an ascension style scaling difficulty and you have a ton of replay value. Perhaps my only gripe with the game is that it feels a little bit on the easy side. There are just a handful of cards here that are a little to good and to common which enable infinite combos with ease (Looking at you Arcane Power, Despite, or the Exhaust Removal Event), although there are a few encounters that can shut down infinite combos without extreme skilled play and preparation. Thankfully they are the rarest type of card, and if you do not manage to find them the game can be tough. This is better than the sin that STS commits of sometimes being an RNG grindfest with many runs that are just doomed from the start regardless of your skill level. The difficulty scaling stops at 10 which is a shame. That being said the Death March difficulty option which you can run in tandem with ascension is particularly brutal as it turns off all meta progression and sets you back on stats. Death March Difficulty ten with secret bosses is a true challenge. (Although still unfortunately trivialized if you get one of those three things I mentioned above.) All in all my favorite game in the genre, I just crave yet more difficult content for it and hope to see that in the future! If the two broken cards get addressed, the game will basically be perfect.
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Last Updates

Steam data 20 December 2024 00:47
SteamSpy data 20 December 2024 01:58
Steam price 23 December 2024 12:50
Steam reviews 23 December 2024 16:07
Deepest Chamber: Resurrection
7.6
383
90
Online players
4
Developer
Balcony Softworks
Publisher
Those Awesome Guys
Release 24 Oct 2023
Platforms