Deep Sky Derelicts

Deep Sky Derelicts is an original combination of turn-based strategy and RPG, enriched with tactical card combat and popular roguelike elements. Explore derelict alien ships, fight, loot and upgrade your gear, all in distinctive retro-futuristic comic book aesthetic style.

Deep Sky Derelicts is a roguelike deckbuilder, rpg and strategy game developed by Snowhound Games and published by Fulqrum Publishing.
Released on September 26th 2018 is available on Windows, MacOS and Linux in 7 languages: English, Russian, French, German, Spanish - Spain, Polish and Simplified Chinese.

It has received 2,675 reviews of which 1,998 were positive and 677 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 19.99€ on Steam.


The Steam community has classified Deep Sky Derelicts into these genres:

Media & Screenshots

Get an in-depth look at Deep Sky Derelicts through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 / 8 / 10, 64-bit only
  • Processor: Intel Core i3 or equivalent
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 4400
  • DirectX: Version 9.0c
  • Storage: 4 GB available space
  • Sound Card: Yes
  • Additional Notes: Minimum system requirements will allow you to play the game in FullHD / 30 fps
MacOS
  • OS: macOS 10.11+
  • Processor: Intel Core i3 or equivalent
  • Memory: 4 GB RAM
  • Graphics: shader model 4.0 compatible
  • Storage: 4 GB available space
  • Sound Card: Yes
Linux
  • OS: Ubuntu 12.04+, SteamOS+
  • Processor: Intel Core i3 or equivalent
  • Memory: 4 GB RAM
  • Graphics: shader model 4.0 compatible
  • Storage: 4 GB available space
  • Sound Card: Yes

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2024
Darkest Dungeon in space. Nice story if you are able to read and an enjoyable based-turned combat and team building for your 6 different available classes to play. The hub feels like a comfy place and it is pretty much intuitive to use with a couple not so good things, like inventory. Currently on my second run to try all of the classes out and still enjoying it after 40+hours. IMO, it deserves the buy on a full price if you like turn-based combat games.
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Sept. 2024
This is one of those games where you're thrown into a pretty complicated system with a clear goal and have to stumble your way through it until you learn how do it right. You enter a tile-based map, explore/loot as much as you can, suffer through turn-based combat until your team is nearly wiped out, manage to escape safely, recover your resources, buy persistent upgrades, and repeat this until the map is cleared and a harder one is available. The pacing of the game expects you to figure this out as you go. Enemies and exploration are easier at the start, but money is tight. Once you start figuring things out, completing maps becomes harder but you have more than enough money to experiment with options. Figuring out how everything worked was pretty fun, but the main interesting mechanic was how the game approaches characters and deck-building. Your characters hold equipment that you can buy or loot, which contributes to their statistics but also adds cards to their personal decks. Your characters use their cards to act in combat, but these cards scale off their stats. You must balance stat upgrades and deck thinning using randomly-generated loot gained from exploration and taking risks. Your characters also belong to certain classes and can level up to receive even more card/stat/effect choices. Starting with a team of very clumsy fools and ending with a team optimised through great ordeal was the main draw of this game for me. Though the game kept my interest enough to complete a save file, some things did test it. Some mechanics felt a little clunky to me, most disappointingly the bar where you can recruit new characters. You can have ONLY THREE characters in your team, so adding one means deleting another. In the normal game, characters can very easily be revived so you will never have an open slot through circumstance. It would have been much more interesting if character death was punished harder and if you could have more characters in your party but only take three with you when exploring. I ended up not using this mechanic at all due to its strict limitations and lack of necessity. A shame in a game where optimising a variety of characters is the main appeal. The other thing that really tested my patience was how much of the combat was built around wasting your time. Characters have a miss rate, have evasion chance, can become invisible, can become immune to attacks, can set up cover, can be taunted, can be stunned, can be confused, can be rooted into the ground, can have certain cards blocked, etc. ALL of these options are widely distributed to both the player and the enemies, meaning much of the game is balanced around everybody constantly failing to use their cards. Some fights even take place in terrain that passively makes attack even less accurate on top of all this! This was supremely annoying to me. If you already hate turn-based combat, you will loathe how it is approached here. Some miscellaneous thoughts: - The game looks very cool visually and I especially liked how the robots and armour looked. - The quests are mostly simple fetch quests but they were fine as side goals. Some characters will ramble quite a bit and I didn't really care because I was never going to see them again once I completed the fetch quests they were tied to. - The only time I felt invested in the lore was during the conversation with the final boss because he was actually somebody important and the stuff he was explaining was pretty interesting. Too bad he was way too easy to defeat, but the final map was pretty cool, I guess. - The DLCs add some neat stuff but they are not necessary to the overall vibe and progression of the game. - The achievements are pretty wack for this game, which might suck for achievement hunters. - Menus also were sometimes bugged for me, requiring restarts. Overall, this game has a fun gameplay loop and a good sense of progression. Don't give this game a "miss"! Don't "evade" this experience! This video game will leave you "stunned"! And so on...
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Aug. 2024
Beautiful, Hidden Gem Award, more people should play this game! Darkest Dungeon but it's a card game. It looks beautiful, the gameplay is deep, fun, and actually well thought through. Character building is super satysfying, exploration is thrilling, combat and combo potential is engaging. 10/10 Game, should be a global hit. An absolute steal on a +80% Sale, but worth the full price imo.
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July 2024
I wouldn't use "recommend" it feels out of place for me, I would say that if you like card games you will like Deep sky Derelicts. The downside is that the carrot which is the progress isn't fulfilling (for me), I do fight other enemies and go to other places but it has the same feeling. Maybe because visually rarely anything changes.
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March 2024
The game has solid mechanics, but also a lot of game-breaking bugs and a visual and auditory experience that flatlines very fast. There's a lot of room for growth and depth in the game's mechanics and audio-viz experience that just never happen. I bought this game on Steam sale for $2.99 and its worth every penny, but if I bought it at $20 I would feel either meh or mildly annoyed due to the bugs and lack of intrigue. About 25% of the time I boot the game up, it freezes and and I have to force close it while on a high end PC. There are additional bugs in-game that cause a headache. It's hard to find a great turn-based party rpg that isn't an anime JRPG with compelling art and style in the veins of Urtuk: The Desolation, Darkest Dungeon, Shadowrun or Banner Saga. This game ticked a lot of those boxes for me, with card mechanics and rogue-lite elements keeping things unpredictable. After 14 hours, I've enjoyed myself, I'm on level 5 of 10 and I still don't even see the end game in the distance, but I'm losing interest. The main reason for losing interest for me is the lack of change in what I'm experiencing. The character's stats change and the enemies change but most of the game just feels the same. Most of the game feels like a gear grind, with silly narrative and dialogue that may as well be omitted. I definitely don't feel like there is any global quest or journey to strive toward. The visuals, environment and music stay mostly static for the entire game. The music is exciting at first, but there's really only one short track that plays on repeat. I feel like I'm seeing the same ~10 backgrounds every battle. Characters have only handful of customized visual differences that barely feel different. Gear does not change visual appearance. Animations are extremely basic. Quests are ridiculously simple, lack meaningful decision making. The combat mechanics are solid.
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 16 November 2024 03:06
SteamSpy data 16 January 2025 21:58
Steam price 23 January 2025 04:40
Steam reviews 22 January 2025 07:58
Deep Sky Derelicts
7.2
1,998
677
Online players
11
Developer
Snowhound Games
Publisher
Fulqrum Publishing
Release 26 Sep 2018
Platforms
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