Deep Rock Galactic

Deep Rock Galactic is a 1-4 player co-op FPS featuring badass space Dwarves, 100% destructible environments, procedurally-generated caves, and endless hordes of alien monsters.

Deep Rock Galactic is a dwarf, co-op and pve game developed by Ghost Ship Games and published by Coffee Stain Publishing.
Released on May 13th 2020 is available only on Windows in 17 languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Ukrainian, Italian, Japanese, Korean, Turkish, Spanish - Latin America, Hungarian and Romanian.

It has received 326,637 reviews of which 317,678 were positive and 8,959 were negative resulting in an impressive rating of 9.6 out of 10. 😍

The game is currently priced at 9.89€ on Steam and has a 67% discount.


The Steam community has classified Deep Rock Galactic into these genres:

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64 Bit
  • Processor: Intel i5, 3rd gen (or equivalent)
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce GTX 660 or AMD Radeon HD 7870
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 3 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
Deep Rock Galactic* and the 500 Lives I Saved: A Journey from Pixels to Reality There are moments in life when a game transcends entertainment and becomes something more profound—something that shapes your actions and changes your perspective. For me, that game was *Deep Rock Galactic*. It’s not just a co-op, sci-fi, mining, and combat game; it’s where I learned the value of teamwork, sacrifice, and the kind of grit that extends beyond the digital universe. Little did I know that playing this game would eventually lead me to saving the lives of 500 homeless people. I know, it sounds insane, but let me explain. It all started innocently enough. A few friends and I were looking for something to do together, something cooperative and fun. After a couple of rounds of various games, we stumbled across *Deep Rock Galactic*—a game where you play as a team of dwarves sent into deep, alien caves to mine valuable resources. There’s a catch, though: the caves are crawling with dangerous creatures, and the mission is dangerous from the moment you step inside. But what really drew me in was the camaraderie—four dwarves, working together, each with different skills, facing impossible odds in the pursuit of profit. At first, it was all fun. The game was an exhilarating mix of combat, resource gathering, and working as a team to stay alive. There were moments of chaos, moments of triumph, and moments of failure. As a team, we’d get overwhelmed by alien swarms or buried in the depths of the cave, our way out blocked by shifting terrain. We learned quickly that *Deep Rock Galactic* wasn’t about playing solo—it was about relying on your teammates, each dwarf’s skills complementing the others’. Without communication and trust, the whole mission would fail. But as I spent more time playing the game, something unexpected started to happen. It wasn’t the game mechanics or the addictive loop of mining and shooting that started to stick with me—it was the *feeling* of teamwork and purpose. Each mission in *Deep Rock Galactic* was about making it to the extraction point alive, ensuring that everyone had what they needed to survive, and that no dwarf was left behind. It was about sacrifice—doing whatever it took to protect your crew, even if it meant putting yourself in danger. I didn’t know it at the time, but this mindset would change everything for me. One weekend, while playing with my friends, I found myself reflecting on what I was really doing with my life. I’d been in a rut for a while—working long hours at a desk job that drained me, living in a city that felt increasingly detached and impersonal. I had no real sense of purpose outside of work and gaming. It wasn’t until I found myself in one of those high-pressure *Deep Rock Galactic* missions, where the whole team was about to fail, that I had this strange moment of clarity. I was working with my team to fight off hordes of enemies and trying to clear a path to the extraction point, and in that moment, it hit me: **If we could band together to survive in this game, why couldn’t we do something similar in real life? Why couldn’t we come together to help people in need?** The thought stayed with me for days, gnawing at my conscience. I was sitting comfortably at home, playing with my friends, while others in the world—people struggling with homelessness—had no such luxury. They were stuck in real-life caves, in a sense—trapped in situations that felt impossible to escape. It was a stark realization: **I had a chance to make a difference, to be part of something bigger than just my own comfort.** I couldn’t shake it. The idea of rescue, the idea of *saving* people from their own alien-like cave, took root in my mind. And like any good mission in *Deep Rock Galactic*, it needed a plan. I began researching local shelters, talking to people involved in homelessness outreach, and trying to figure out how I could take action. I wanted to be a part of the solution, not just a bystander in the face of such overwhelming need. I began to understand that helping people wasn’t just about writing a check or volunteering on occasion—it was about building a system of support, about pulling people out of the metaphorical caves and providing them with the tools and resources they needed to survive, thrive, and ultimately escape their situation. Soon, I was in contact with several local non-profits. At first, I helped organize fundraisers and drive supplies. But as I got more involved, I realized that my work wasn’t just about giving material resources—it was about creating lasting change, about restoring dignity and hope. I wanted to offer more than just handouts; I wanted to help build a community where homeless people could get the help they needed, whether it was shelter, mental health services, job training, or simply a hand to pull them out of the depths they were trapped in. The more time I spent helping, the more I realized how much the analogy to *Deep Rock Galactic* applied. Homelessness, in many ways, was a game where survival was the ultimate goal, and each person needed a team to survive. A team of people who were willing to fight alongside them, no matter how dark or dangerous the environment. And like the dwarves in the game, I began to see that no one should be left behind. I decided to make it my personal mission to rescue 500 people from homelessness in my city. It wasn’t easy. There were countless setbacks—shelters full to capacity, bureaucracy that slowed progress, and the harsh reality of how deep the problem went. But each small success kept me going, kept me motivated. I spent hours organizing events, building partnerships with local businesses to create job opportunities, and advocating for policies that would provide more affordable housing. I poured everything I had into it. The same teamwork and resolve that I had learned from playing *Deep Rock Galactic* became my guiding principles. **Rescue wasn’t just about completing a mission. It was about lifting others up, making sure no one got left behind, and working together to break through barriers.** Eventually, I reached my goal: 500 people helped off the streets and into safe environments where they could start rebuilding their lives. These weren’t just numbers to me—they were lives saved, families reunited, individuals who had been lost in the system now given the chance for a future. It felt like we had fought our way through the worst of the alien infested caves, and now we had our hands on the precious resources they so desperately needed to survive. In the end, *Deep Rock Galactic* wasn’t just a game I played for fun—it was a catalyst that inspired me to take action, to use the values of teamwork, sacrifice, and perseverance to make a tangible impact in the world. The feeling of pulling together, rescuing my fellow dwarves from danger, eventually turned into the motivation to rescue real people, helping them out of the caves of homelessness and into a better future. If anything, I learned that games can teach us more than we think—especially when we realize that sometimes, the most important missions aren’t the ones we complete on the screen. Sometimes, the real mission is saving lives. And sometimes, it all starts with a game that teaches you to fight for those who can’t fight for themselves.
Read more
Nov. 2024
---{ Graphics }--- ☐ You forget what reality is ☑ Beautiful ☐ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☑ Very good ☐ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☑ Very good ☐ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☑ Kids ☑ Teens ☑ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Game Size }--- ☐ Floppy Disk ☑ Old Fashioned ☐ Workable ☐ Big ☐ Will eat 10% of your 1TB hard drive ☐ You will want an entire hard drive to hold it ☐ You will need to invest in a black hole to hold all the data ---{ Difficulty }--- ☐ Just press 'W' ☐ Easy ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☐ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☑ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☐ Some lore ☑ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☐ 8 ☐ 9 ☑ 10 ☑ ROCK AND STONE IF YOU DONT ROCK AND STONE YOU AINT COMIN HOME
Read more
Oct. 2024
Besides being addictive as all hell, even after unlocking everything that isn't cosmetic. This game literally gave me multiple online friendships in a single year; not including Bosco If one of you guys are reading this. Thank you
Read more
Sept. 2024
When the gaming industry chose pumping the prices up, forcefully shoving always online, games as a service and microtransactions, Deep Rock came out It has a fair price and goes on sale all the time, receives new content for free, has no PvP, no DRM, no paid battlepass, no toxic community and no content locked behind a DLC or content that expires pushing you to play on fear of missing out If you're tired of looking at games like an investment and just want to have a good time, you won't regret buying this game
Read more
May 2024
Deep Rock Galactic is what I would consider a perfect video game. It has everything that I like: Shooting satisfying guns. Grinding for loot. Advanced movement mechanics. Appropriate use of procedural generation to create unique experiences and infinite replayability. Genuinely funny characters with rich personalities. Intense gameplay that requires your full attention, with perfectly paced downtime to get your bearings. Teamwork that is heavily suggested but not required in order to succeed. An uncharacteristically friendly community (I play in open lobbies 99% of the time, and I can count every toxic encounter I've had in six years on one hand.) Loadout variety. Theory-crafting and metagames. Incredible atmosphere. A distinct and unique visual style. And a banger soundtrack that I will never turn down in the audio settings. Always blasting that shit. I love dropping into a cave on Hazard 5, the doors opening to what I can only describe as "Bug Normandy" and diving headfirst into the chaos. I love single-handedly cutting through an entire swarm with Gemini sentries and a tricked out Breach Cutter. I love sitting on top of Dorretta and chucking grenades behind her into the tunnel filled to the brim with bugs and watching them all explode. I love setting up a Driller bunker and filling the chokepoint with green sludge. I love using the RJ-250 to not only nuke an entire group of Grunts, but to fly away to the other side of the cave and placing a fall-damage-reducing platform under my feet just before I hit the ground. I love when I'm just about to get into the drop pod with 60 seconds left, but the Greenbeard Gunner goes down 150 meters away... and suddenly the objective switches from escaping with my life to a full fledged rescue mission because NO DWARF LEFT BEHIND. There are countless things in DRG that are so incredibly memorable, so exhilarating, and so satisfying... I'm constantly blown away by how much content can be extracted from this game. DRG is the one game that I can always come back to when every other one of my favorite games has some kind of botched update, or fails spectacularly in some way. Over the last 6 years, I've been able to know that if there's nothing good to play tonight, I can always hop on Deep Rock. It's consistently been an S+ tier game for as long as I can remember, and that's an incredible feat in today's gaming landscape. If Team Fortress 2 hadn't already taken my heart and locked it away long ago, Deep Rock Galactic would sit at #1 on my list, no contest. It's just so incredibly good, and the experience never gets old. And they're STILL updating it and adding QoL features that somehow make it even better. Seriously, GSG is quite possibly the most underrated game development team in the history of video games. Deep Rock just stays winning, forever. Rock and Stone!
Read more

Similar games

View all
Similarity 62%
Price Free to play
Rating 7.9
Release 01 Oct 2019
Similarity 60%
Price -60% 19.59€
Rating 8.0
Release 10 Oct 2024
Similarity 60%
Price Free to play
Rating 9.3
Release 20 Apr 2017
Similarity 58%
Price -50% 9.99€
Rating 6.0
Release 28 May 2024
Similarity 58%
Price -87% 2.63€
Rating 8.7
Release 22 Jun 2021
Similarity 57%
Price -56% 17.58€
Rating 6.9
Release 30 Nov 2022
Similarity 54%
Price -75% 14.99€
Rating 7.1
Release 11 May 2023
Similarity 54%
Price -80% 4.99€
Rating 7.1
Release 26 Mar 2019
Similarity 54%
Price -90% 3.99€
Rating 8.0
Release 16 Oct 2014
Similarity 52%
Price -40% 8.99€
Rating 8.8
Release 08 Nov 2023
Similarity 52%
Price 14.99€
Rating 8.7
Release 03 Jun 2022
Similarity 51%
Price Free to play
Rating 7.6
Release 07 Dec 2023

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates

Steam data 19 December 2024 00:34
SteamSpy data 20 December 2024 02:05
Steam price 23 December 2024 12:50
Steam reviews 23 December 2024 17:49
Deep Rock Galactic
9.6
317,678
8,959
Online players
16,844
Developer
Ghost Ship Games
Publisher
Coffee Stain Publishing
Release 13 May 2020
Platforms
By clicking on any of the links on this page and making a purchase, you may help us earn a commission that supports the maintenance of our services.