DEATHLOOP

DEATHLOOP is a next-gen FPS from Arkane Lyon, the award-winning studio behind Dishonored. In DEATHLOOP, two rival assassins are trapped in a mysterious timeloop on the island of Blackreef, doomed to repeat the same day for eternity.

DEATHLOOP is a fps, action and stealth game developed by Arkane Studios and published by Bethesda Softworks.
Released on September 13th 2021 is available only on Windows in 14 languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America and Traditional Chinese.

It has received 28,692 reviews of which 21,909 were positive and 6,783 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 11.99€ on Steam and has a 80% discount.


The Steam community has classified DEATHLOOP into these genres:

Media & Screenshots

Get an in-depth look at DEATHLOOP through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: 64 bit Windows 10 version 1909 or higher
  • Processor: Intel Core i5-8400 @ 2.80GHz or AMD Ryzen 5 1600
  • Memory: 12 GB RAM
  • Graphics: Nvidia GTX 1060 (6GB) or AMD Radeon RX 580 (8GB)
  • DirectX: Version 12
  • Storage: 30 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Aug. 2024
I will defend this game until I die. If you're a fan of Arkane because of their game design, I'll admit that Deathloop is not going to satisfy that immsim itch, the best I can compare it to is a character action sandbox that allows you to use the beautifully thought out level design of an Arkane level to become the most stylish murderer you can be. It's a game that really shines in atmosphere and world building though. Blackreef, the island that you'll be exploring and the time loop that surrounds it, scratches an itch that I can never get anywhere else. The music, style and just *feel* of this game is borderline perfect to me. Obviously this game has its issues, its a lackluster puzzle game and the multiplayer has a lot of performance issues, but if you come to Deathloop for the action I can assure you that you won't be dissapointed.
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July 2024
Fantastic game... The PC port is a mess, though. Make sure to disable V-Sync in-game and set a frame-rate-limit below 120 using Nvidia Control Panel or similar (MSI Afterburner caused a lot of crashes as well). Other tweaks might be necessary depending on your system. This is one of the most unstable PC games I have ever played. If the game wasn't so good, I would have given up long ago.
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June 2024
I fell in love with this game.... the second time that I tried to get into it. The first time I tried to get into this game, I just didn't really get it. And I played it for over 2 hours. Initially the combat felt a bit stilted, and redoing the same #@$% made me wonder what was the point really, and I dropped it and went off to play other games. But eventually I had exhausted my other FPS games so I came back to this, determined to see what it was really about. And by the time I got about 10 hours into a newly restarted game, I finally saw it. It's like GROUNDHOG DAY. You wake up confused, But its not long before you feel the lack of consequence for your actions, and you begin doing reckless things, just for the fun of it. You don't know these people, and it's just a faceless mob of people partying it up like every day is a festival, but your the only character who remembers it all happens over and over again. These non-boss characters are mostly clueless idiots. These characters weren't completely hollow though. Many have their own stories intertwined. The character interactions with people started making more sense. I began getting laughs out of listening to these poor souls bickering in there endless loop, barely aware of whats even happening around them. Learning where and when their vulnerabilities lie. As you progress you can really get a sense of their selfish, childish natures, making it feel all the more fun to end them over and over again, in different ways. And you really can be creative in your choices. Using the environment to lay them to ruin, just nuking them in the middle of all their friends and running for it. Setting up an elaborate sentry gun ambush and luring them in. And you start to feel powerful. The beauty of it is that the game keeps track of everything. When I started originally I was put off by the gameplay because I thought, man, im supposed to remember what everyones doing and when? Is that what Im going to be doing? But no, the game logs everything and you can sort through stuff for a reference anytime, but for much of it you can really just explore and pop heads. And the unique weapons are fun. They have some pretty great secondary functions, my only complaint there is I would have liked to have had more of them. That being said, the powers really let you mix a play style as well. And then I just started Batman-ing around the map DISHONOURED style lighting people up, and dropping your Invader on her ass in 10 seconds with a huge handcannon making you wonder why you were ever even worried about her. It ended up being a great way to tell the story of all these characters through your own level of observation and actions, rather than progressing through a simple linear track like you expect from an FPS that isn't simply a run and gun. And yet, i was still able to DO alot of running and gunning just for kicks sometimes, meanwhile I'm working out a more complex puzzle than I expected form the game. And banfing my way around zones I knew very well, i was still finding new things all the time. And every note you find, every item, it's all a part of something. They arent just pointless flavour text, they become the clues logged by the system teaching YOUR character something important. And then often YOU get to utilise that as you see fit. When I think back on it now after waiting a few months, since I finally beat it and gathered all the unique weaponry etc, I'm starting to think about wanting to do it all over again. And I look fondly on those moments watching characters spill all there flaws out fro you to see, making many of them seems petulant, arrogant, egotistic, and often just... sad. Sad lives for these walking echos who's motives are, for the most part, hollow and selfish. It's mostly their dialogue you can hear from their day to die, but its also their actions, and how they treat each other. And at the end of the day, so to speak, do these people deserve the loop? What is the loop to them really? An endless party? Is it just a cage they didn't even know they were building? Is it their heaven? Purgatory? It's different things to different people based on perspective. Is it really even up to YOU to be the one to decide what the loop is? That's all up to the player to see what it is to them. The only thing I knew for sure when I got to the finale, was that I was glad I came back to play it again. Because it took some time, but I got hooked. And I started to enjoy every aspect of the game. The combat felt natural eventually, even though I dislike the "drop-off screen" reload animations when modding it, seemed like a cop out when you could just speed up the original animation on the rifle and shotgun, and the whole play area and story opened up and felt like something big, and alive, and that was the opposite of my first impression. And that's about it. I recommend that people give it more of a chance, because like in GROUNDHOG DAY, theres so much to learn about the people in town, and through them you see what's important to you in that context. Then, just like Phil Connors, eventually you get to build YOUR perfect Day, and possibly end the loop? Theres only one way to know for sure, only this time, some people likely wont see February 3rd.
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Feb. 2024
EDIT: Quick note for Steam Deck users, the game no longer works for it anymore, sadly. Not sure what happened, but the issue has been around for about a month now. You'll try to boot the game up and either the game will just be infinitely "loading" or a pop up will appear saying that the AMD graphics card or whatever is no longer compatible with the game. Not enough for me to change my grade for it overall, but it's definitely something to keep in mind. -------------------------------------------------------------------- Ight. I've got over a hundred hours into this game and I'm currently on my TENTH playthrough of the campaign. So obviously I LOVE this game and I highly recommend it IF you're willing to take the time to understand it. I'm not gonna lie, I'm kind of sick of the complaints about how there's a lot of "backtracking" and "repetitiveness" in the game. The word "loop" and the whole premise of it being a timeloop are baked into the title and the description from the get go. Like, what did people expect? Don't get me wrong, I kind of understand: It's not Dishonoured 3, and people wanted a Dishonoured 3. But just because it's not that, doesn't mean that it's boring or that you should just automatically write it off. Yes, there are glitches, and some of the AI do some dumb things, like in many other games. I'm not saying it's perfect. But it is a fantastic experience for those who are willing to put in the time to understand it. It's a game that rewards patience and a willingness to explore every single nook and cranny of the maps as well as the lore bits left around the map. Yes, you can go in "guns-a-blazing", but the biggest rewards come from staking out every map, learning the secret/hidden pathways, taking your time, planning and optimising routes, and then (once you've got it all figured it all out) executing your kills like an expert assassin. Once when you master the fundamentals, THEN you'll know how and when to go in guns-a-blazing. On top of that, the story is great, but I'm the kind of person who doesn't like having the story spoon-fed to me. I enjoy having to do some searching, piecing together, and the odd interpretation when it comes to the lore of a world. If that's not your cup of tea, I could see how you might think the story is boring, I guess. Again, is it a perfect game? No. No game is perfect. However, it is another phenomenal game from Arkane, and I'm glad to see that it has a "mostly positive" on Steam. Well deserved. Not for everyone, but it's still amazing. I hope it gets even more praise in the future, and I pray we see a "Deathloop 2" one day. I give the game an 8.5/10
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Dec. 2023
Am I the only one going crazy reading the negative reviews here that basically amount to "this game is 7.5 out of 10 but should have been a 10/10, do not recommend"? The combat is fun as hell, especially with the time loop giving you permission to screw around in ways the Dishonored games explicitly told you not to. Is Deathloop a world-changing masterpiece? No. Does it have serious flaws? Yes. But those are both extremely true of nearly all AAA video games, and it feels like Deathloop only gets criticised for it because it at least tried to not be a cookie-cutter CoD campaign or open-world content muncher. The bottom line: is Deathloop great? No, but it is damn good, and no matter how disappointing that lack of greatness is, that does not make the game bad.
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Last Updates

Steam data 20 November 2024 03:11
SteamSpy data 20 December 2024 04:15
Steam price 23 December 2024 12:50
Steam reviews 23 December 2024 18:00
DEATHLOOP
7.5
21,909
6,783
Online players
206
Developer
Arkane Studios
Publisher
Bethesda Softworks
Release 13 Sep 2021
Platforms
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