DEATHLOOP on Steam - User reviews, Price & Information

DEATHLOOP is a next-gen FPS from Arkane Lyon, the award-winning studio behind Dishonored. In DEATHLOOP, two rival assassins are trapped in a mysterious timeloop on the island of Blackreef, doomed to repeat the same day for eternity.

DEATHLOOP is a fps, action and stealth game developed by Arkane Studios and published by Bethesda Softworks.
Released on September 13th 2021 is available only on Windows in 14 languages: English, French, Italian, German, Spanish - Spain, Arabic, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America and Traditional Chinese.

It has received 29,082 reviews of which 22,224 were positive and 6,858 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 59.99€ on Steam, but you can find it for 8.29€ on Instant Gaming.


The Steam community has classified DEATHLOOP into these genres:

Media & Screenshots

Get an in-depth look at DEATHLOOP through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: 64 bit Windows 10 version 1909 or higher
  • Processor: Intel Core i5-8400 @ 2.80GHz or AMD Ryzen 5 1600
  • Memory: 12 GB RAM
  • Graphics: Nvidia GTX 1060 (6GB) or AMD Radeon RX 580 (8GB)
  • DirectX: Version 12
  • Storage: 30 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
Went From Disliking the Game to Absolutely Appreciating the Game "Deathloop is an insanely unique, inventive video game that gives new meaning to replayability." Positives [*]Dynamic art direction for a stunning and immersive atmosphere [*]Personality-based voice acting with full-blown characterisation [*]High tension and stakes throughout campaign [*]Satirical and black comedy blended with a sharp script [*]Wonderful map designs [*]Carries on the legacy of Dishonored [*]Emotional investment [*]Killer soundtrack with the feel of live instrumentation [*]Game encourages new routes/strategies while still being fun [*]NPCs and Visionaries (bosses) are full of wit and humour [*]Plenty of fun achievements to attain Negative [*]The wait for Dishonored 3
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Aug. 2024
I will defend this game until I die. If you're a fan of Arkane because of their game design, I'll admit that Deathloop is not going to satisfy that immsim itch, the best I can compare it to is a character action sandbox that allows you to use the beautifully thought out level design of an Arkane level to become the most stylish murderer you can be. It's a game that really shines in atmosphere and world building though. Blackreef, the island that you'll be exploring and the time loop that surrounds it, scratches an itch that I can never get anywhere else. The music, style and just *feel* of this game is borderline perfect to me. Obviously this game has its issues, its a lackluster puzzle game and the multiplayer has a lot of performance issues, but if you come to Deathloop for the action I can assure you that you won't be dissapointed.
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Aug. 2024
I'm not the sort of person who typically re-plays games. When I played previous Arkane games, like Dishonoored 2, I would frequently find all these alternate routes and secret passageways on my way OUT of a level. Deathloop feels like a great concept for Arkane's style of thoughtful and deep level design. Instead of not getting to appreciate it as much in a game like Dishonored 2, this time, due to the time loop nature of the game, you DO make use of the things you learn about in each level's design, making me feel like one of those speedrunners of Dishonored 2. The game's narrative and worldbuilding is not as compelling as the Dishonored series'; but it's interesting enough to keep me engaged; and the classic Arkane gameplay with all its self-expression is what truly makes the game shine.
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July 2024
Fantastic game... The PC port is a mess, though. Make sure to disable V-Sync in-game and set a frame-rate-limit below 120 using Nvidia Control Panel or similar (MSI Afterburner caused a lot of crashes as well). Other tweaks might be necessary depending on your system. This is one of the most unstable PC games I have ever played. If the game wasn't so good, I would have given up long ago.
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June 2024
I fell in love with this game.... the second time that I tried to get into it. The first time I tried to get into this game, I just didn't really get it. And I played it for over 2 hours. Initially the combat felt a bit stilted, and redoing the same #@$% made me wonder what was the point really, and I dropped it and went off to play other games. But eventually I had exhausted my other FPS games so I came back to this, determined to see what it was really about. And by the time I got about 10 hours into a newly restarted game, I finally saw it. It's like GROUNDHOG DAY. You wake up confused, But its not long before you feel the lack of consequence for your actions, and you begin doing reckless things, just for the fun of it. You don't know these people, and it's just a faceless mob of people partying it up like every day is a festival, but your the only character who remembers it all happens over and over again. These non-boss characters are mostly clueless idiots. These characters weren't completely hollow though. Many have their own stories intertwined. The character interactions with people started making more sense. I began getting laughs out of listening to these poor souls bickering in there endless loop, barely aware of whats even happening around them. Learning where and when their vulnerabilities lie. As you progress you can really get a sense of their selfish, childish natures, making it feel all the more fun to end them over and over again, in different ways. And you really can be creative in your choices. Using the environment to lay them to ruin, just nuking them in the middle of all their friends and running for it. Setting up an elaborate sentry gun ambush and luring them in. And you start to feel powerful. The beauty of it is that the game keeps track of everything. When I started originally I was put off by the gameplay because I thought, man, im supposed to remember what everyones doing and when? Is that what Im going to be doing? But no, the game logs everything and you can sort through stuff for a reference anytime, but for much of it you can really just explore and pop heads. And the unique weapons are fun. They have some pretty great secondary functions, my only complaint there is I would have liked to have had more of them. That being said, the powers really let you mix a play style as well. And then I just started Batman-ing around the map DISHONOURED style lighting people up, and dropping your Invader on her ass in 10 seconds with a huge handcannon making you wonder why you were ever even worried about her. It ended up being a great way to tell the story of all these characters through your own level of observation and actions, rather than progressing through a simple linear track like you expect from an FPS that isn't simply a run and gun. And yet, i was still able to DO alot of running and gunning just for kicks sometimes, meanwhile I'm working out a more complex puzzle than I expected form the game. And banfing my way around zones I knew very well, i was still finding new things all the time. And every note you find, every item, it's all a part of something. They arent just pointless flavour text, they become the clues logged by the system teaching YOUR character something important. And then often YOU get to utilise that as you see fit. When I think back on it now after waiting a few months, since I finally beat it and gathered all the unique weaponry etc, I'm starting to think about wanting to do it all over again. And I look fondly on those moments watching characters spill all there flaws out fro you to see, making many of them seems petulant, arrogant, egotistic, and often just... sad. Sad lives for these walking echos who's motives are, for the most part, hollow and selfish. It's mostly their dialogue you can hear from their day to die, but its also their actions, and how they treat each other. And at the end of the day, so to speak, do these people deserve the loop? What is the loop to them really? An endless party? Is it just a cage they didn't even know they were building? Is it their heaven? Purgatory? It's different things to different people based on perspective. Is it really even up to YOU to be the one to decide what the loop is? That's all up to the player to see what it is to them. The only thing I knew for sure when I got to the finale, was that I was glad I came back to play it again. Because it took some time, but I got hooked. And I started to enjoy every aspect of the game. The combat felt natural eventually, even though I dislike the "drop-off screen" reload animations when modding it, seemed like a cop out when you could just speed up the original animation on the rifle and shotgun, and the whole play area and story opened up and felt like something big, and alive, and that was the opposite of my first impression. And that's about it. I recommend that people give it more of a chance, because like in GROUNDHOG DAY, theres so much to learn about the people in town, and through them you see what's important to you in that context. Then, just like Phil Connors, eventually you get to build YOUR perfect Day, and possibly end the loop? Theres only one way to know for sure, only this time, some people likely wont see February 3rd.
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Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 08 April 2025 23:09
SteamSpy data 12 April 2025 09:54
Steam price 13 April 2025 12:48
Steam reviews 12 April 2025 16:00

If you'd like to dive deeper into the details about DEATHLOOP, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about DEATHLOOP
  • SteamCharts - Analysis of DEATHLOOP concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck DEATHLOOP compatibility
DEATHLOOP
7.5
22,224
6,858
Online players
119
Developer
Arkane Studios
Publisher
Bethesda Softworks
Release 13 Sep 2021
Platforms
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