DEATH STRANDING DIRECTOR'S CUT on Steam - User reviews, Price & Information

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From legendary game creator Hideo Kojima comes a genre-defying experience, now expanded in this definitive DIRECTOR’S CUT. As Sam Bridges, your mission is to deliver hope to humanity by connecting the last survivors of a decimated America. Can you reunite the shattered world, one step at a time?

DEATH STRANDING DIRECTOR'S CUT is a story rich, open world and walking simulator game developed by KOJIMA PRODUCTIONS and published by 505 Games.
Released on March 30th 2022 is available only on Windows in 20 languages: English, French, Italian, German, Spanish - Spain, Arabic, Czech, Dutch, Greek, Hungarian, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese and Turkish.

It has received 39,516 reviews of which 36,697 were positive and 2,819 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 39.99€ on Steam, but you can find it for 12.22€ on G2A.


The Steam community has classified DEATH STRANDING DIRECTOR'S CUT into these genres:

Media & Screenshots

Get an in-depth look at DEATH STRANDING DIRECTOR'S CUT through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10
  • Processor: Intel® Core™ i5-3470 or AMD Ryzen™ 3 1200
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1050 4 GB or AMD Radeon™ RX 560 4 GB
  • DirectX: Version 12
  • Storage: 80 GB available space
  • Sound Card: DirectX compatible
  • Additional Notes: AVX instruction set required

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

July 2025
This is a great game that isn't for everyone. Not in the sense you need to have a master brain or transcended human condition to appreciate it, but because it's a slow burn, has a repetitive gameplay loot that will be interesting for *some* people and mostly because it wants to be played a certain way and much of the online discourse around it comes from people who were unwilling do to so. It's a very Japanese game in the sense that it invites you to find joy in a tedious job and the mastering of it. You're a porter, someone who delivers cargo to often isolated survivors. This is in part inspired by the real world profession of 'bokka', masters of the same traversal and backpack tetris you're required to do in the game. The Japanese concept of 'Ikigai' also plays a huge role in the game and it's about finding purpose not only in your job, but in life in general, something that happens with both protagonist and player during the game. It's not a walking simulator in the sense most use it. It simulates walking (and climbing) with the obsession of a hyperfocused ADHDer, but it's not really that complicated. People complaining of falling down and dropping cargo all the time are simply not paying attention to the game prompts and haven't learned its systems. The Director's Cut in special is very accomodating in terms of quality of life and not over-burdening those players who don't want to engage with its various mechanics, but it's in playing on the hardest difficulty that most of those mechanics and systems coalesce into something that has meaning and use. If you're on the fence on trying this game my advice is to clean your head of the negative comments you've read about it and try to keep an open mind. Engage with the game in its own terms. Trust that the initial friction will be adressed. Stick to the main story until you get to Chapter 3. If by Chapter 5 you don't like the game then it really isn't for you, I guess. All I can say is that I was one of those that scoffed at Kojima's walking simulator and now I've been completely obsessed, playing more than 300h in less than a month. I wrote a little guide on this game: https://steamcommunity.com/sharedfiles/filedetails/?id=3489068498
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June 2025
I really see why people don't like this game. I absolutely see why people cannot get into it, find it boring, find the story is nonsense. I completely see all of it... but if you're a certain type of gamer, this will be an amazing and unique experience that you likely will not see again for a looong time. Thank you Kojima. From all the weirdos that love this game. Hopefully DS2 gets PC release soon.
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May 2025
After 140 hours, 470 screenshots and getting all of the achievements, I can say that I fully understand most of the critiques. Most of the critiques I’ve read about Death Stranding are true; if you skip out on reading the pieces of lore (and some are only obtainable after advancing in secondary objectives) the story will be even more confusing. Another big one is that It’s not until the last hour of gameplay that the story will reach the denouement, which is a big fucking commitment for many. This is a big deal for many, as you must find enjoyment in the core gameplay loop to be able to keep on keeping on until the next bit of lore is given (chapter 3 might be the worst of this, afterwards the pacing improves hugely). You just walk with Sam in his ignorance. Setting this aside (some people find more negative aspects, but I don’t find them relevant enough), I’ve **thoroughly** enjoyed this game; the gameplay is fascinating, really immersive, and addictive. I’ve just uninstalled the game and I’m already feeling the withdrawal of oxytocin from all those long package deliveries. I can say I truly loved this game outside of the cutscenes. There’s much to say about the cutscenes too. If anybody reading this cannot find enjoyment in the core gameplay loop, do yourself a favour and watch a strictly cinematic compilation or maybe even a video thesis of Death Stranding, Kojima’s world-building in this game is outstanding accompanied by incredible visuals. I’ve never liked photorealism in a video game, but this is an exception. My F12 key has been working overtime. There’s nothing I can say about the soundtrack that hasn’t been said, Low Roar takes the cake and the timing is great, even if it gets cut short by any eventuality, sadly. I could keep talking about how much I’ve liked this game, but at the end of the day the message in itself is unique, the relation between the rope, and the stick and their role in humanity. It’s also a call on altruism in my opinion. I’ve got a pretty bad memory but I will remember this experience fondly for a long time. Keep on keeping on! If you enjoyed this review, feel free to follow my group for Spanish or follow me for both English and Spanish. I’d really appreciate it!
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Feb. 2025
I was such a fool on sitting on this gem of a title for such a long time. But its better be late that never, and its the same thing for me playing Death Stranding. Many of the reviewers and players told that this game takes a while to get going and many drop this game during that time; but for me, I had been hooked to this game from the start. I literally played for 20-30 hrs in the starting region alone, taking in deliveries, finding lost cargoes and constructing equipments, making my commute easier. People get bored during the first few hours of back-and-forth alone, but I played for that soothing journey, completing assignments and traversing the landscape. Then the game, as well as the story opened up to me, and blew me away. The explanations of BTs, BB, the flashbacks etc. all were confusing at first, but the thing that got me attached to the game was the very humane acting and emotions shown by the NPCs played by real life hollywood actors and celebrities. Each chapter with it drawing conclusion on each of the characters really kept me interested and wanting to know more what happens next. And the main antagonist, the finale and how the big reveal happens literally brought tears to my eyes. Death stranding is a very curated game, and not for everyone. But those who enjoy this type of 'walking simulator' with a great story, mesmerizing acting and soundtracks that gives you eargasm, Hideo Kojima has got your back with a fun, emotional journey of a game that is Death Stranding. "If You're Not Scared Of Death, How Can You Value Life?"
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Oct. 2024
I can see why a lot of people hate this game, the gameplay is not for everyone as it requires a lot of patience in order to play this game, it's kinda like eurotruck simulator, you get satisfaction from getting the job done. But this game's story is amazing, it's so good in fact it's so worth going through the gameplay. The story is a Kojima classic, with multiple themes about the importance of human connection, the afterlife, the importance of time in our world and extinction. If you love movies/games with thought-provoking narratives this game is for you.
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Frequently Asked Questions

DEATH STRANDING DIRECTOR'S CUT is currently priced at 39.99€ on Steam.

DEATH STRANDING DIRECTOR'S CUT is currently not on sale. You can purchase it for 39.99€ on Steam.

DEATH STRANDING DIRECTOR'S CUT received 36,697 positive votes out of a total of 39,516 achieving an impressive rating of 9.11.
😍

DEATH STRANDING DIRECTOR'S CUT was developed by KOJIMA PRODUCTIONS and published by 505 Games.

DEATH STRANDING DIRECTOR'S CUT is playable and fully supported on Windows.

DEATH STRANDING DIRECTOR'S CUT is not playable on MacOS.

DEATH STRANDING DIRECTOR'S CUT is not playable on Linux.

DEATH STRANDING DIRECTOR'S CUT is a single-player game.

There is a DLC available for DEATH STRANDING DIRECTOR'S CUT. Explore additional content available for DEATH STRANDING DIRECTOR'S CUT on Steam.

DEATH STRANDING DIRECTOR'S CUT does not support mods via Steam Workshop.

DEATH STRANDING DIRECTOR'S CUT does not support Steam Remote Play.

DEATH STRANDING DIRECTOR'S CUT is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for DEATH STRANDING DIRECTOR'S CUT.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 July 2025 18:30
SteamSpy data 07 July 2025 19:57
Steam price 11 July 2025 04:22
Steam reviews 09 July 2025 12:06

If you'd like to dive deeper into the details about DEATH STRANDING DIRECTOR'S CUT, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about DEATH STRANDING DIRECTOR'S CUT
  • SteamCharts - Analysis of DEATH STRANDING DIRECTOR'S CUT concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck DEATH STRANDING DIRECTOR'S CUT compatibility
DEATH STRANDING DIRECTOR'S CUT
9.1
36,697
2,819
Game modes
Features
Online players
9,391
Developer
KOJIMA PRODUCTIONS
Publisher
505 Games
Release 30 Mar 2022
Platforms
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