Death Road to Canada

Control a car full of jerks as they explore cities, recruit weird people, rescue dogs, argue with each other, and face gigantic swarms of slow zombies. Randomly generated for a new story and rare events every time you play!

Death Road to Canada is a pixel graphics, zombies and action roguelike game developed by Rocketcat Games and Madgarden and published by Rocketcat Games.
Released on July 21st 2016 is available in English on Windows, MacOS and Linux.

It has received 9,024 reviews of which 8,387 were positive and 637 were negative resulting in an impressive rating of 9.0 out of 10. 😍

The game is currently priced at 3.74€ on Steam and has a 75% discount.


The Steam community has classified Death Road to Canada into these genres:

Media & Screenshots

Get an in-depth look at Death Road to Canada through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7, XP, Vista, 8, and newer
  • Processor: 1.3 ghz
  • Memory: 128 MB RAM
  • Graphics: Minimum Supported Texture Size 2048x2048
  • Storage: 60 MB available space
MacOS
  • OS: OS X 10.8.5 or newer
  • Processor: 1.3 ghz
  • Memory: 128 MB RAM
  • Graphics: Minimum Supported Texture Size 2048x2048
  • Storage: 120 MB available space
Linux
  • OS: Ubuntu 22.04 LTS or newer
  • Processor: 1.3 ghz
  • Memory: 128 MB RAM
  • Graphics: Minimum Supported Texture Size 2048x2048
  • Storage: 60 MB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2024
It's funny looking back at a game like Organ Trail, a zombie-inspired indie based on the educational game series of Oregon Trail, seeing how eye-opening of an experience it was as far as being amongst my first ever roguelites played from years ago on the PlayStation 4, yet I simply lack the urge to go back to it on account of how little variety there is to the gameplay alongside the humour not having that same 'zing' to it and the graphics simply being too barebones for long-term gameplay. Given that this is not a review of Organ Trail then, there are still some clear comparisons to be made here as Death Road to Canada is a zombie survival RPG featuring a heavy focus on roguelite elements as the goal of DRTC is, as strongly indicated by the title, to reach Canada from the wastelands of post-apocalyptic America, roaming from day to night as you slowly close the distance between the starting location and the end goal of reaching the Canadian border. To do just that, one has to be fully prepared by ensuring that their survivors are both well-equipped and have the skills needed to survive. At the start of each game, you can choose to either start off as a solo member or as a duo party, allowing for up to a maximum of 4 at any given time. However, actually achieving that is easier said than done since the game's standard mode is FAR from forgiving to casual players, as no doubt your starting party will struggle due to insufficient gear and their skills leaving something to be desired. Though this will be slowly built-up as you progress throughout the 15 days on your journey to Canada as is par for the course with the roguelite genre! Going into the RPG side of things, first are the various skills you can be expected to use, of which there's five to keep a close eye on. The five skills that the player will be making frequent use of are Strength, Fitness, Shooting, Medical, and Mechanical. The first three affect how hard you hit zombies and how effectively you wield certain weapons (Strength has a higher chance of killing zombies, Fitness lets you swing longer without exhausting, Shooting reduces recoil and increases piercing etc) whilst the other two deal with healing and repair. (Medical consumes less supplies and Mechanic keeps better cars up and running) Alongside these five skills that directly affect gameplay are four personality traits: Wits, Attitude, Composure and Loyalty. These four stats do not affect your ability or efficiency in killing the many zombies you will encounter but instead play a key part into a huge aspect of what makes DRTC both so fun to play through as well as challenging for all kinds of gamers, for better or for worse, via 'events'. These events easily span into the hundreds as each day between locations, where you either choose a place to raid for loot or a settlement to trade, you will encounter one of them. Usually, it's a situation that has a clear-cut bad solution and sometimes an obvious good one but one that requires the necessary skill or right personality to see it through successfully. In other instances, failure can result from failing to manage Morale, a parameter each character has that must also not be underestimated due to the serious consequences it can have on the longevity of one's journey as this can lead to characters losing stats, hurting others or even outright leaving the party with the possibility of lost supplies and weapons to boot! To touch upon the combat briefly, one controls their 'leader' character whilst the AI follows them (this you can alter from the Team menu to have them focus on only melee/gun weapons or a more aggressive/evasive playstyle rather than the default balanced style that all AI default to) as the game plays out in real-time, where balancing how much to risk with taking your time clearing out zombies and rushing in and out to get supplies quicker before it hits 9PM. (believe me, you're gonna have a BAD time if you take too long!) When you combine this with various supplies needed to survive, mainly food to sustain your party that also doubles as the game's currency, medical supplies to heal wounded members, fuel to keep your car going and three types of ammo that will keep guns well-stocked for when shit hits the fan, one has to make careful decisions about what to seek out and what to potentially sacrifice as not all events have an easy 'out'. In fact very few do as the few that do often require high stats and/or a specific character (sometimes it's specific that you need an animal or rare type of recruitable character) to ensure that you get the optimal outcome as, in most cases, you'll suffer in morale, health or supplies as a result of gaining a powerful item or increasing the stat(s) of a chosen character. This key part of DRTC helps to form its wacky and charming humour whilst also doubling as a tough 'edge' of sorts for casual players to overcome as it can easily be described as an RNG-fest of sorts, something I'm tempted to agree with myself at times as you can never quite predict which events you will get and how difficult the next looting scenario/siege will be. Still, repeated playthroughs help to alleviate the randomness via the use of Zombo Points, a separate currency gained either by surviving difficult siege events, making it to Canada or collecting rare floating golden skulls once in a blue moon. These points power up your characters chosen Perks and unlock whole new Perks/Traits to help increase your odds of survival for the next run! To answer why these would matter if it's all randomised, one can opt to create their own custom survivors in what is quite an impressive character creation, letting them choose from a wide variety of skin colours, hair styles, clothes and other nifty accessories to get their own lookalike into the game alongside friends too! Not just that but one can also make them stand apart in gameplay too by choosing one of several dozen Perks (the upgradeable ones that determine their role in gameplay) and Traits (less 'upgrades' and more defining their personality that may aid players in some situations but hinder them in others) to further distinguish them apart from one another. Truly the amount of customization on offer is impressive and, when compared to Organ Trail as a clear-cut homage to the old Oregon Trail, what I find separates the former from DRTC here is how varied the gameplay loop is, considering how Organ Trail does a serviceable job at giving the player a clear goal and going about its gameplay loop in a similar manner. However what separates this game from Organ Trail is down to how superior the dynamic gameplay is as I find there is multiple layers of depth to DRTC's zombie killing mechanics coupled with the many events and having to manage resources on top of witty writing that goes beyond Organ Trail's nostalgia with a zombie twist, simply put there's much more to come back to with DRTC and new updates still being added to this day should be a testament to that. Now to conclude in usual fashion, Death Road to Canada is quite the in-depth roguelite that offers its players many memorable moments through organic storytelling and its off-the-wall humour alongside its distinct pixel aesthetics as it is an excellent zombie roguelite that tests its players through its many challenges and expects them to adapt to a gradual difficulty curve whilst also throwing a 'bone' every now and then to keep them on their toes. It is not a game that you can simply rush in and kill zombies by the thousands as, whilst they are indeed as mindless and as slow as ever, you'd be surprised how truly deadly a whole crowd of them can be in a tight and narrow corridor. However if you can overcome the initial daunting barrier and can learn through failure, then this lovely indie roguelite can truly be a worthwhile game to immerse yourself into for days on end.
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Aug. 2024
4 Jerks get on a car. A dog makes it to canada. Funny, dumb, replayable and challenging. Only thing it lacks is online multiplayer.
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April 2024
This game is kind of like Garfield Kart if Garfield Kart was evil and had zombies.
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Dec. 2023
I found a dog in a trenchcoat, who later died and turned out to be three dogs in a trenchcoat who then started fighting for me. 10/10
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Dec. 2023
add online multiplayer PLEASE i need to play this with my best friends i love this game it's so good
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Last Updates

Steam data 18 November 2024 22:13
SteamSpy data 25 December 2024 05:50
Steam price 26 December 2024 20:44
Steam reviews 26 December 2024 23:58
Death Road to Canada
9.0
8,387
637
Online players
103
Developer
Rocketcat Games, Madgarden
Publisher
Rocketcat Games
Release 21 Jul 2016
Platforms