Death Road to Canada on Steam - User reviews, Price & Information

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Control a car full of jerks as they explore cities, recruit weird people, rescue dogs, argue with each other, and face gigantic swarms of slow zombies. Randomly generated for a new story and rare events every time you play!

Death Road to Canada is a pixel graphics, zombies and action roguelike game developed by Rocketcat Games and Madgarden and published by Rocketcat Games.
Released on July 21st 2016 is available in English on Windows, MacOS and Linux.

It has received 9,226 reviews of which 8,569 were positive and 657 were negative resulting in an impressive rating of 9.0 out of 10. 😍

The game is currently priced at 14.99€ on Steam.


The Steam community has classified Death Road to Canada into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7, XP, Vista, 8, and newer
  • Processor: 1.3 ghz
  • Memory: 128 MB RAM
  • Graphics: Minimum Supported Texture Size 2048x2048
  • Storage: 60 MB available space
MacOS
  • OS: OS X 10.8.5 or newer
  • Processor: 1.3 ghz
  • Memory: 128 MB RAM
  • Graphics: Minimum Supported Texture Size 2048x2048
  • Storage: 120 MB available space
Linux
  • OS: Ubuntu 22.04 LTS or newer
  • Processor: 1.3 ghz
  • Memory: 128 MB RAM
  • Graphics: Minimum Supported Texture Size 2048x2048
  • Storage: 60 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2025
Death Road to Canada is a very interesting take on the Roguelite genre. Take Organ Trail, and give it some beat-em up shooter elements in the missions themselves in a 8bit art style and you get Death Road to Canada. The core concept is you start with a character and a optional buddy and make your way to Canada to avoid the zombie apocalypse in America since Canada in this universe is a much stronger country then America. But to do that you have to traverse what many in Post-apocalyptic America in this universe call the Death Road to Canada to make your way there to it. The game has 2 modes of play the first is in Traveling mode where events can happen while your driving/walking to canada. And you have to respond to them accordingly while the events themselves are random the outcomes are psudo random some are just luck while others are skill checks that base themselves on the skills of the characters in your party. The 2nd mode is the action mode where your in a mission trying to either loot, escape, or hold ground aggainst a siege. Looting occurs where your group decides to loot a location while on the death road. You get the choice between 1-3 locations depending on luck and certain traits. Locations labeled in white are normal, Locations in red are more difficult because of zombies/hazards, and possess more to them, and blinking locations are locations that are special rare locations that can be difficult to deal with. In any mission you are given the option to ready your party with items from your inventory in preparation of the event normally characters can hold 3 items however some may have traits or perks that limit this. Weapons/tools are broken into a few catagories. There is Melee which are weapons you swing and poke at zombies with some are more powerful then others and some can break with a chance on every hit others are unbreakable. Guns dont break but require ammo to use. Motorized items like say the chainsaw dont break but require gas to operate. Battery or charge based weapons are weapons or tools that have there own use charges that are isolated to the weapon using it drains the uses of the weapon. And then there is utility which is mainly the flashlight and healing spray. The flashlight you start with 2 in your party inventory by default these let you see in the dark you can technically see in the dark but everything is siloutted making it hard to distinguish what is in the dark but it comes at the cost of a inventory slot. But you dont have to hold it to benefit from its light holding it does give greater light but you still benefit from the majority of the light when not holding it. The healing spray lets you spray a character to heal 1HP of there heart if they took damage getting grabbed by a zombie is not a sure fire hit. Your character elicits exclamations and question marks when touched by a zombie but thats not damage. You will take damage if a zombie touch's you for to long where youll see blood and your heart will pop up from your panel showing its been reduced. As for character Stats the characters stats are noted by a face its a scale of 0-6 by default. The angry red face is 0, A upset pink face is 1, a purple frown is 2, a blue streight face is 3, a cyanish smile is 4, and a greenish happy face is 5, the bright lime green very happy face is 6. If the face is blinking a angry red that means a stat is in the negatives on the contrary if its blinking and is super happy it means its 7+ as skills and traits can allow stats to go beyond the default range of 6 however it wont tell you the stats exact ammount, so youll have to keep in mind on the count in your head. Stats are broken into a few catagories. Base stats include moral, Vitality, and Dexterity these aside from moral not noted on the character bio. Vitality, denotes max health by default starting at 3 less will see your heart look less filled, more then 3 and your hearts begins getting a 2nd blue layer, Dexterity denotes movement speed which by default starts at 0 and raising this gives a speed boost. And moral denotes how the character is doing if a characters moral drops to 0 a terrible despair event can trigger while traveling which can really hurt you so its best to keep your party in good spirits. Combat Stats include Strength, Fitness, and Shooting. Strength improves the cooldown swing of weapons helping with larger weapons with long cooldowns, and reduces energy use when using them it also denotes how fast you can rev up a motor wepon. Fitness denotes maximum stamina how much you can keep swinging before your character gets tired. Shooting improves long range accuraccy, shot penetration to hit more zombies, and shot bounce chance off walls. Support stats, are Medical and Mechanical. Medical denotes how much medical is used when a survivor is healing others and how much they can heal in a interval if they max it to 6 they can even do improvised healing letting them heal 1hp without medical while traveling also it effects any event where medical is involved. Mechanical denotes how well the character can tinker within events, but also lets them repair the car if it breaks down. Then there is Personality Stats. Wits, Attitude, Composure, and Loyalty. This is often randomly rolled unless a certain trait or perk presets it to a certain value, and decides how your character handles himself with certain events. Wits denotes intellect how well they can logic a situation out, Attitude deduces how well they act, Composure represents a characters patience, and Loyalty denotes how loyal they are to others and the party. These are not only used for certain event checks but they also are used for personality stat combos that give special event options during a event. After a run you often get Zombo points from various things which can be spent on upgrades to make your traits, and perks more powerful on encountered characters, and ones you create while also unlocking more of them. And a special Gnome can be found in the unlocks village to unlock special bonuses to make rare events more likely and to increase your means to get Zombo points and the ammount you can hold onto at any one time so you get more from every run. Overall I place the game at a 8/10 the game is a absolute gem in the Roguelite genre the biggest downside that I dock 2 points for though is the ungodly grind... Its the Zombo points or ZP and Unomey's upgrades that are the worst offender of this ungodly grind... A good run of Death Road at normal length lends at most 8-15 ZP depending on the ZP boosters you have and how many you find in your loot runs. But those boosters cost alot... And you can only hold 10 Zombo points in total at the begining, and you either have to beat the normal deadly road and Deadlier road to get the first two zombo point capacity upgrades or buy the capacity upgrades from Unomey which you will have to do for the rest... Even if you unlock the first two its still alot of ZP to get the rest and because upgrades are liniar you have to unlock a few of Unomey's extremely expensive upgrades to get those ZP boosters and capacity upgrades to make grinding faster... What I did to make this ungodly grind managable is to get Extra ZP III and used its benefit to gain 1 ZP per recruit and then start by myself and go into the game mode 4 jerks mode which forces you to enter a special building to recruit custom characters you make at the start reset, rinse and repeat till I basically grinded out all the ZP to get everything...but even then this extremely efficent grind strat took 3 HOURS, could you [EXPLETIVE] imagine having to grind out the ZP by default...you would easily have to clock in 100+ hours just to unlock everything... So I can create characters to my hearts content...Thats [EXPLETIVE] Ridiculous man... so needless to say amazing game but if you dont do ZP Grind strats youll be there for a LOOONG time grinding the games unlocks out...
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Feb. 2025
- cool but frustrating game - neat rogue-like with simple combat that's dependent on your weapons and characters' stats. The game has fun, quirky dialogue and is quite humorous at times. The random events and choices can be humorous and cool but can be infuriating if chosen poorly - also, 0/10 game because the RNG sucks, they end my runs usually
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Nov. 2024
It's funny looking back at a game like Organ Trail, a zombie-inspired indie based on the educational game series of Oregon Trail, seeing how eye-opening of an experience it was as far as being amongst my first ever roguelites played from years ago on the PlayStation 4, yet I simply lack the urge to go back to it on account of how little variety there is to the gameplay alongside the humour not having that same 'zing' to it and the graphics simply being too barebones for long-term gameplay. Given that this is not a review of Organ Trail then, there are still some clear comparisons to be made here as Death Road to Canada is a zombie survival RPG featuring a heavy focus on roguelite elements as the goal of DRTC is, as strongly indicated by the title, to reach Canada from the wastelands of post-apocalyptic America, roaming from day to night as you slowly close the distance between the starting location and the end goal of reaching the Canadian border. To do just that, one has to be fully prepared by ensuring that their survivors are both well-equipped and have the skills needed to survive. At the start of each game, you can choose to either start off as a solo member or as a duo party, allowing for up to a maximum of 4 at any given time. However, actually achieving that is easier said than done since the game's standard mode is FAR from forgiving to casual players, as no doubt your starting party will struggle due to insufficient gear and their skills leaving something to be desired. Though this will be slowly built-up as you progress throughout the 15 days on your journey to Canada as is par for the course with the roguelite genre! Going into the RPG side of things, first are the various skills you can be expected to use, of which there's five to keep a close eye on. The five skills that the player will be making frequent use of are Strength, Fitness, Shooting, Medical, and Mechanical. The first three affect how hard you hit zombies and how effectively you wield certain weapons (Strength has a higher chance of killing zombies, Fitness lets you swing longer without exhausting, Shooting reduces recoil and increases piercing etc) whilst the other two deal with healing and repair. (Medical consumes less supplies and Mechanic keeps better cars up and running) Alongside these five skills that directly affect gameplay are four personality traits: Wits, Attitude, Composure and Loyalty. These four stats do not affect your ability or efficiency in killing the many zombies you will encounter but instead play a key part into a huge aspect of what makes DRTC both so fun to play through as well as challenging for all kinds of gamers, for better or for worse, via 'events'. These events easily span into the hundreds as each day between locations, where you either choose a place to raid for loot or a settlement to trade, you will encounter one of them. Usually, it's a situation that has a clear-cut bad solution and sometimes an obvious good one but one that requires the necessary skill or right personality to see it through successfully. In other instances, failure can result from failing to manage Morale, a parameter each character has that must also not be underestimated due to the serious consequences it can have on the longevity of one's journey as this can lead to characters losing stats, hurting others or even outright leaving the party with the possibility of lost supplies and weapons to boot! To touch upon the combat briefly, one controls their 'leader' character whilst the AI follows them (this you can alter from the Team menu to have them focus on only melee/gun weapons or a more aggressive/evasive playstyle rather than the default balanced style that all AI default to) as the game plays out in real-time, where balancing how much to risk with taking your time clearing out zombies and rushing in and out to get supplies quicker before it hits 9PM. (believe me, you're gonna have a BAD time if you take too long!) When you combine this with various supplies needed to survive, mainly food to sustain your party that also doubles as the game's currency, medical supplies to heal wounded members, fuel to keep your car going and three types of ammo that will keep guns well-stocked for when shit hits the fan, one has to make careful decisions about what to seek out and what to potentially sacrifice as not all events have an easy 'out'. In fact very few do as the few that do often require high stats and/or a specific character (sometimes it's specific that you need an animal or rare type of recruitable character) to ensure that you get the optimal outcome as, in most cases, you'll suffer in morale, health or supplies as a result of gaining a powerful item or increasing the stat(s) of a chosen character. This key part of DRTC helps to form its wacky and charming humour whilst also doubling as a tough 'edge' of sorts for casual players to overcome as it can easily be described as an RNG-fest of sorts, something I'm tempted to agree with myself at times as you can never quite predict which events you will get and how difficult the next looting scenario/siege will be. Still, repeated playthroughs help to alleviate the randomness via the use of Zombo Points, a separate currency gained either by surviving difficult siege events, making it to Canada or collecting rare floating golden skulls once in a blue moon. These points power up your characters chosen Perks and unlock whole new Perks/Traits to help increase your odds of survival for the next run! To answer why these would matter if it's all randomised, one can opt to create their own custom survivors in what is quite an impressive character creation, letting them choose from a wide variety of skin colours, hair styles, clothes and other nifty accessories to get their own lookalike into the game alongside friends too! Not just that but one can also make them stand apart in gameplay too by choosing one of several dozen Perks (the upgradeable ones that determine their role in gameplay) and Traits (less 'upgrades' and more defining their personality that may aid players in some situations but hinder them in others) to further distinguish them apart from one another. Truly the amount of customization on offer is impressive and, when compared to Organ Trail as a clear-cut homage to the old Oregon Trail, what I find separates the former from DRTC here is how varied the gameplay loop is, considering how Organ Trail does a serviceable job at giving the player a clear goal and going about its gameplay loop in a similar manner. However what separates this game from Organ Trail is down to how superior the dynamic gameplay is as I find there is multiple layers of depth to DRTC's zombie killing mechanics coupled with the many events and having to manage resources on top of witty writing that goes beyond Organ Trail's nostalgia with a zombie twist, simply put there's much more to come back to with DRTC and new updates still being added to this day should be a testament to that. Now to conclude in usual fashion, Death Road to Canada is quite the in-depth roguelite that offers its players many memorable moments through organic storytelling and its off-the-wall humour alongside its distinct pixel aesthetics as it is an excellent zombie roguelite that tests its players through its many challenges and expects them to adapt to a gradual difficulty curve whilst also throwing a 'bone' every now and then to keep them on their toes. It is not a game that you can simply rush in and kill zombies by the thousands as, whilst they are indeed as mindless and as slow as ever, you'd be surprised how truly deadly a whole crowd of them can be in a tight and narrow corridor. However if you can overcome the initial daunting barrier and can learn through failure, then this lovely indie roguelite can truly be a worthwhile game to immerse yourself into for days on end.
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Aug. 2024
4 Jerks get on a car. A dog makes it to canada. Funny, dumb, replayable and challenging. Only thing it lacks is online multiplayer.
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April 2024
This game is kind of like Garfield Kart if Garfield Kart was evil and had zombies.
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Steam data 07 April 2025 21:05
SteamSpy data 09 April 2025 22:08
Steam price 15 April 2025 04:43
Steam reviews 14 April 2025 03:46

If you'd like to dive deeper into the details about Death Road to Canada, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Death Road to Canada compatibility
Death Road to Canada
9.0
8,569
657
Online players
424
Developer
Rocketcat Games, Madgarden
Publisher
Rocketcat Games
Release 21 Jul 2016
Platforms