Death Must Die on Steam - User reviews, Price & Information

Descend the nether in search of Death himself! Choose from God-given powers to slay his hordes of minions. Unlock new heroes, collect powerful items and create game-breaking synergies in this roguelite hack and slash survivors game.

Death Must Die is a action roguelike, bullet hell and rogue-lite game developed and published by Realm Archive.
Released on November 14th 2023 is available in English on Windows and MacOS.

It has received 19,521 reviews of which 17,992 were positive and 1,529 were negative resulting in an impressive rating of 9 out of 10. 😍

The game is currently priced at 6.20€ on Steam with a 10% discount.


The Steam community has classified Death Must Die into these genres:

Media & Screenshots

Get an in-depth look at Death Must Die through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 (64 bit)
  • Processor: Intel Core i3-3210
  • Memory: 4 GB RAM
  • Graphics: DirectX 10 capable GPU
  • Storage: 3 GB available space
MacOS
  • OS: 11 Big Sur
  • Processor: Apple M1 or Intel Core i3
  • Memory: 4 GB RAM
  • Graphics: Intel Iris Plus
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
plays vampire survivors: no vampires and the final boss is death plays death must die: no death and the final boss is a vampire
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June 2024
Game is good. The writing and dialogue feels like it came from a millennial that never aged out of 2012 and subsequently became a reddit moderator.
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May 2024
A quality blend of Vampire Survivors survival, Diablo 2/Path of Exile gearing/talent trees, and Hades god power selection.
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May 2024
I think there's been a lot of misunderstanding about this title as is evident by the amount of people who are confused coming into this game in how it is different from other horde based games and not exactly seeing the "meta progression" because ironically; that's how DMD separates itself from the rest of the genre. I'd break the "meta progression" into 3 tiers. Gear, Talents, and understanding a class. One thing that makes horde killers such a great genre is the ability to get as OP as possible and melt enemies in vast different ways and every character has their means to do this in a myriad of fun different ways with different builds. Onto understanding the meta progression in DMD. In my opinion I think the gear is a pretty obvious one and the one you will start to notice as soon as you go from being empty to equipping your first basic piece of equipment. It should be easy to see this because when you finish your run; you keep the loot. In that aspect you could compare DMD to a diablo, or Grim Dawn; with tiered loot that gets insanely better with it's quality and own tier list. Loot can also be shared between characters in the form of rings/amulets/relics so you have an inner mingling of progression, but still get hyped when you hit a mythic with a character you need it for. DMD also creates an easy feel to loot. I don't ever feel I'm unsatisfied with a run and beating the last boss and the loot that drops unlike typical ARPGs. With a massive box to hold all the stuff you're unsure about using or saving for different characters it's easy to see how this is the approach to the first part of the meta progression for the game. Talents are a no brainer. Kill a boss, get a token and the character you played as gets stronger. Instead of paying for passive upgrades for you, the more you play with a specific character the stronger they become. This is a good approach because it creates a progression for each character. I personally enjoy the talents approach because it gives the player something rewarding to seek while the game is still in EA and awaiting content. Finally I think it's unfair that people don't recognize the craft that went into making each character OP in their own special way. I feel this is the third tier of the meta progression "Understanding the character". Each character is able to take X amount of god favor types. This is hinted to you through achievements. For example: Merris has an achievement to summon 40 minions. Which seems like a tall order, until you take into account that she has 2 summon slots, and an epic frost wolf paired with necromancy can put 80 bodies on the field. She also has an achievement to have 4 casts, and the amount of stuff going on the field is just fantastic. To conclude I think what makes DMD so great is it's ability to take the genre into more of an ARPG feel. You dodge, and you have to aim your attacks. There is an auto attack option, but I feel it's not necessary. Yet it still manages to have what makes horde killers so great. Every character can be OP, every favor you never take is one you're just missing out on being your favorite.
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April 2024
Remember when Devs used to make games because they just wanted to make a good product, that respects players ability to overcome challenges, to think for themselves instead of handholding every step of the player's journey (cof cof Blizzard 2024) and that has enough content for it's price? Death Must Die is an amazing game with DEPTH, HOT CHARACTERS, CHALLENGES, AND LOTS OF CONTENT, for only... $6.99 USD. Stop wasting money on 2024 AAA cash grab AI-generated games and support hardworking, passionate indie development studios. ⛤ More at our Curator Page: [url=https://store.steampowered.com/curator/44868341/] Ataraxia Reviews ⛤
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Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 April 2025 00:50
SteamSpy data 07 April 2025 19:34
Steam price 13 April 2025 20:38
Steam reviews 13 April 2025 14:05

If you'd like to dive deeper into the details about Death Must Die, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Death Must Die
  • SteamCharts - Analysis of Death Must Die concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Death Must Die compatibility
Death Must Die
9
17,992
1,529
Online players
511
Developer
Realm Archive
Publisher
Realm Archive
Release 14 Nov 2023
Platforms