Personal Overview One of the few games that I can say has a very big potential to be one of the best, or the best of its genera. Death Must Die is a excellent game and very well developed for its early access. I would wager the current version of the game is less buggy than some titles that are full released. The game offers a unique clash of game-play, mechanics, systems and amazing art-style that will give you something to never grow bored of, even after hundreds of hours. So why is this early accesses you may ask. Well the in the games current stage upon writing the review, there is a story-line that is yet to be completed, game-play systems that need to be expanded, and game-play mechanics which need to be balanced/updated. All of which are well on their way into development. A expansion and update to all of this is on the horizon. Entertainment Consultant Review The Developers The developers of Death Must Die have a very keen eye when it comes to bugs and game balance, and are able choose very adequate solutions. They are organised to a decent degree and their communication to the community is very strong. They listen, and can discern problems with possible solutions and suggestions with relative ease. They're very transparent with what is going on behind the scenes, and come across as very honest. They show a high level understanding in game development, and plan ahead fairly well. It is unknowing to the extent of time they put into development on a weekly basis, but it seems like this is not their only line of work. They actively communicate with their players through their community discord. The developers have stated they have not discussed MTX's at this time, but added paid DLC/Expansions seems more appropriate for their game, and will be future discussion. Through messaging with and reading what most of them have to say, they all come across as very nice, understanding, professional, and humorous individuals. Which is reflected in the game, which has a dark and serious premise, with light-hardheartedness, humour, and charm. The Look Art style is subject to debate, because everyone has their own opinion. Though common for people to find disinterest because of the pixel-style. I would like to invite you to appreciate the level of detail that has gone into everything even if the art is not of your tastes. The consistency of every single thing you see in this game to this point is unmatched, lines of boarders, style, theme, all of which flow perfectly together. This game pushes the boundaries of pixel art for the genera, and will stretch the entire colour wave on your monitor leaving you to never look at other games the same way. This doubles for making your character easy to follow even under the most intense combat the game has to offer, which is a common problem the genera faces. Game-play: Systems, Mechanics, and Uniqueness The game-play follows most of consistent things you would expect of the genera, WASD to move, mouse to aim. I did not explore the capability of controller support. You have a choice of melee or ranged characters which each boast a unique set of passives, basic attack patterns, stats, look, and personality. Abilities are all tied to their respective passive effect, cool-downs, or chance to proc, and are auto-casted if applicable. You will expect a wide variety of effects, from status inflicting, damage dealing, movement impairing, stunning, exploding, and more. The game offers quite a verity. If you have gotten this far, im sure you're bound to find out. The biggest thing that sets this game aside from others like it, is its Diablo-like looting and gearing system, and themed 'god-like-powers' lent to you by a respective god, which you use as main ways to deal damage in game. It also has lobby where you can roam around sort of like a home base. In this base you can interact with the other playable characters, organise loot and a shopkeeper that will buy and sell you items at random based on a few parameters. The looting system from enemies are dropped at random, but some unique items can be obtained through special circumstances such as a particular boss, or one of the passive shrines that appear as you traverse the map. All of the gear is split up into rarity, and have random stats that follow a weighted point system for balance reasons. To understand it further, you will have to use the games wiki as the game does not tell you this. There are some discrepancies in stat descriptions between; character stats, equipment stats, and abilities. Which were found to be a bit confusing. These items have binding system to them that makes them only usable for one particular character once equipped. Some gear may not be usable on other characters and gear does not change the cosmetic appearance of the character. The game features a scaling difficulty system that has a complexity that allows you to tailor the experience to your liking. Higher difficulty offers greater rewards, but eventually maximum difficulty becomes trivial once you have enough gear and game knowledge. Game raiting Game rating for early access titles are broken into two; Early access rating: Is the games current patch rating given the game is in Early access stage of development. Release on patch rating: Is the games current patch rating as if the game was fully released, with full-release expectations following game industry standards, from myself an Entertainment Consultant & Game Reviewer. Early access rating: 9/10, it blows away any expectations for early access games, only requiring minor tweaking Release on patch rating: 5/10, strong game-play foundation, and great art. Systems need work, story left unfinished In closing Death must die offers unprecedented amounts of fun and enjoyment well over the pricing point of the game. 'An eye candy dark and lighthearted massacre' and for those looking for a closest comparison to another game-play experience, 'Pixel art non-seasonal Diablo 3 Adventure Mode- Rift Only' All thoughts are of my own, all personal writings that include the use of 'I' can be subject to bias based on game-play experience.
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