Solid 7/10 experience for me. In Sonic Terms, that's a whole ass C right there. It does some things pretty well, it does some things poorly, but overall I can say I had a pretty nice time with the game. Starting with the Negatives: The Visuals, while graphically nice to look at, are not that interesting in terms of creativity. It's either a generic Fantasy Landscape or a generic Japanese City landscape, for a game with this concept, it could have been fantastically weird and wild being a mixture of the two or something completely different but instead... it's about exactly what you would expect. Navigation can also be tricky since there are several times the game tends to throw samey looking areas at you, not to mention sometimes the game will give you no indication that something is going on, heck, an early example would be having to switch to the Real World to solve a Blockade in the Digital World, which from what I remember, the game gives no indication for. Another issue is the Death Ends, not their concept or whether or not they go too far or not far enough, but rather the inconsistency of being able to save in them, considering the fact that you instantly die upon getting one means you can lose tons of progress if you don't save, luckily the game will more often than not give you the opportunity to save beforehand or even during the choice, but sometimes it straight up... won't let you, which causes frustration especially if you're trying to see the Death Ends or are genuinely clueless as to how to proceed, causing you to lose either a lot of progress, or the ability to see a Death End without going back and seeing for yourself. The story is also inconsistent in general, the tone is a rollercoaster in instilling fear into the player because shit can hit the fan at any moment, especially with the Death Ends in play but the beginning was boring, the middle and late games were interesting but by the end it just completely shits the bed with Meta references and several other things that I will not spoil for those who wish to play the game, it comes out of left field and I can't say I found myself impressed since it wasn't really foreshadowed up to past one simple scene. The party diversity can also struggle, mainly due to the Counter Action System in Battles, if an element gets countered by an enemy, then that means that you can't use some party members... just straight up, even if you target other enemies, your ass still gets countered which is a major problem when 4 out of 6 of your party members only have 1 element to work with. Finally, one big issue is the True End requirement, thankfully you can't lock yourself out of it at any point during the game but it is still a massive slog to get since they're tied to the requests, either requiring you to find collection points to grab items or, if you missed that, grind off of enemies endlessly until you get enough money to buy the items that you then give to Rook (basically defeating the point of the quest, but okay). Due to me missing most of them, for context, I was around Level 99 when I got the Normal/Bad end, and then when I finished my requirements for True End... I was level 260+ for my main party. Oh and probably the biggest issue? The horrible optimization, for reference, my Computer can run DMC 5 at solid graphical settings with no frame drops, input lag, or any problems whatsoever, so my computer is a pretty powerful one. Even still, the moment I booted up the game, the LOGOS were lagging and I could hardly play it because the framerate was so bad, normally that isn't a problem as I play some games on switch but it was genuinely in the single digits, I was able to fix it by changing its used graphics card to my main graphics card rather than the integrated one but that isn't something I've had to do for DMC 5, which again, ran flawlessly. For some other notable instances, the game would crash upon startup randomly, forcing me to restart my computer, it also had a slight chance of crashing during gameplay, and also had some lag during normal gameplay. As for the Positives, the music was pretty good, had some solid tracks that could set the tone well, I really liked the Premise of the game and I can't say many other games have made me feel as much fear and anxiety going into every scene... outside of Horror Games but those are made to scare you. Plus, I genuinely had fun with the Middle and Late game story sections, the characters are also an exceptional part of it, Shina's a fun protagonist that makes for a great duo with Arata, the greatest (at the moment for me) male protagonist in IF/CH history, Clea's genuinely intriguing, Celica... could have done with more screentime but I liked what she got, Lily and Al were funny and Lucil was generally nice to see. As for the real world characters, Tokiwa was funny, Lydia was okay, Rin was generally a neat gal, MUNAKATA IS MY GOAT, and Werner seems like a fun uncle. Anyone not mentioned isn't important enough or are the villains because the villains are... a weak point of the game, Ripuka is the better of the two since Victor is mostly seen offscreen and shows up once before endgame, but even then Ripuka is built up as this massive and pervasive threat you have to worry about throughout the game and she just... doesn't have that energy? To bring an example from another game, Metal Face from Xenoblade Chronicles 1 shows up from the start, kills off Fiora, and remains a consistent thorn in Shulk's side before he gets his upgrade and can finally kick Metal Face's ass... but even then! He's still threatening cause he's still stupid strong, Ripuka just doesn't show up enough in the story given she shows up 3 times in general, and only her first fight is tough since it's an unwinnable fight, the others are just "win in battle, lose in cutscene" kinds of things. Kinda sucks for a game like this to have a poor set of villains. Finally, the best positive I have for the game. the Battle System, I loved how it was a different take on the open movement deal Neptunia has where you can line up enemies for powerful AoE attacks or to knock them into each other or Bugs to clean them out. It adds a great strategy element to the game to help make fights more engaging, and the elements, for being a simple elemental triangle, also help with having to think who should attack what... which is best shown in Shina and Lucil due to them wielding multiple elements at once compared to everyone else's 1 element per character. Hacking can also be very funny, from turning the game into a button-mashing fighting game or playing Billiards with the enemy, they can not only be genuinely helpful in turning the tide of a battle and incentivizing bug removal but also just be funny references as well. Something this company is very familiar with (again, Neptunia). Also there's the Glitch Mode which is cool when it happens, it becomes more common as you move on, the animations are nice... the designs though... eeeeeh yeah it's Idea Factory/Compile Heart, don't know what I was expecting. All in all, game's neat, worth checking out if you've seen gameplay and find it interesting enough, and can also deal with a slight bit of sexualization and a decent amount of disturbing content (mainly written and verbalized, rarely visual)... but if you're looking at a Compile Heart game then I would expect you know what you're getting into already. This game's a neat baseline for stuff that could be bettered in a future game... unfortunately, apparently DER;Q 2 doesn't help with many of my issues with the game and makes the combat system simpler and worse, and DER;Q Z looks like a Mystery Dungeon styled roguelike... so I doubt we're gonna see a true evolution of this game anytime soon. Tl;dr: Neat game, not everyone's cup of tea, great to pick up on sale if you're interested... otherwise just play Mary Skelter, it's made by the same guys and is overall better imo.
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