Death end re;Quest

Death end re;Quest takes the classic turn-based RPG and flips it upside-down. Switch between the RPG action of the game world and the visual novel segments of the real world. In the realm of game development, it may seem all fun and games until the lines between fantasy and reality begin to blur.

Death end re;Quest is a anime, jrpg and rpg game developed by Idea Factory and Compile Heart and published by Idea Factory International.
Released on May 16th 2019 is available only on Windows in 3 languages: English, Japanese and Traditional Chinese.

It has received 1,325 reviews of which 1,016 were positive and 309 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 24.99€ on Steam.


The Steam community has classified Death end re;Quest into these genres:

Media & Screenshots

Get an in-depth look at Death end re;Quest through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64bit (DirectX 11 equivalent)
  • Processor: Intel i5 2.3GHz or AMD A9 2.9GHz equivalent
  • Memory: 4 GB RAM
  • Graphics: VRAM 1 GB or better graphics card that can support DirectX 12.0 or more
  • Sound Card: DirectSound (DirectX) compatible sound card
  • Additional Notes: Requires SSE4.2 compatible PC

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Good game with a really good story, but a lot of problems. Story: Revolving around Arata and Shina, Arata finds her after searching for a year in a scrapped project the two worked on, World's Odyssey. As it goes along, you see as the two realities slowly merge. And the true colors of Aggle and their partnerships. Along the way, you learn about Iris and Shina's connection to them. And ultimately why Arata is referred to as the God of Death. Hint, it has to do with all the Death Ends. This is a very endearing story, and funny as well. You see and experience the characters struggles, which is a strong point for the series. System: It revolves around a turn based system. However, each turn you can move a character however you want and string three attacks together. Depending on the linked attacks, new skills can be learned. On the field, there are corruption tiles. When it reaches 80% a character will enter glitch mode, which decreases by 10% a turn, if it falls to 70% they leave glitch mode. To note, if a character corruption reaches 100% they die. However, they gain an ultimate and tremendous stat boosts. To add to the system, there are cheats. Which on the most part are not useful, and kinda just wastes time. One allows you to manipulate the board, which can come in handy at times to at reset the board with corruption tiles. The second changes game genre, a fun one I suppose, and the third is to summon bosses you have beaten. Later on in the strain are you can power these up. The game also acts on a sort of affinity, which dictates if you can be countered or not as well as effectiveness of types. Art Style: Great Exploration: Great Side Quests: A lot and pointless. Need to complete 20 before Chapter 11 to unlock True End, and it must before a certain scene which prompts Arata to either Lend a Hand or Don't. The Don't option is only there if you do not meet the condition. Death Ends: A lot, and a lot also just to pad time. Though, it does have relevance but also uncessary with how many there are. Music: Great Problems: This game has a lot of problems. 1. Poor direction. --> The game can be very vague, and sometimes you have to completely leave an area with no hints at all. 2. Battle System lacks itself. --> The battle system is vague and more like trial and error. On top of this, the corruption tiles are misinformed. How much it fills is not what it says, and each character fills at a different rate. Glitch Mode isn't really usable. because for a large portion of the game. These tiles doesn't fill it enough. --> The movements are also kinda slow. --> Counters, this is linked to the character themselves. Which means if you have the wrong one, well, now you have essentially a dead slot. What I mean by this is based on the attack type of the character, rather than physical or magic. --> This goes into Glitch Mode. At a certain point, certain tiles can give corruption at a rate that cannot be manipulated, which means you'd almost certainly hit 100% and die. Another bad thing about it that wasn't thought out well but addressed in Death End ReQuest 2. 3. Bad decisions. --> There are quite a bit of times where you cannot save in a scene, and these are very long since it is a VN. This show absolutely no respect for the player time. And it gets worse, when you can't save after a boss battle and get stuck with a choice between a death end or not, which is hard to tell which will trigger it or not. --> The ending itself, you have to replay the game again to view other endings? This completely stupid, and once again showing no regards for player time. --> In a story driven game with sequels, multiple endings(As in the True End of the game) isn't a good decision, since it can just cause confusion. It really should not have been a thing in this game. Though, it is not hard to obtain, so I'm neutral on it, still a bad decision nonetheless. 4. Unbalanced. --> This game doesn't really have a good progression when it comes to balance. It is not hard, the enemies just become like damage sponges. So doing battles becomes very annoying. 5. Sexual Content. --> Normally, now and then isn't bad, but this game does it to the point that it is off putting, and questionable even. It is supposed to be focusing on the story, and it gets offtrack, and even worse at times. Death End ReQuest 2 addresses this issue. Now and then is okay, but the point is to focus on the story itself. No one is complaining that there is sexual content, but that there is too much in this game. And some of them are bad and even questionable. Etc. Overall: While the game is really good story wise, and the battle system is okay. It is lacking due to bad decisions, this game is about a 6/10. Death End ReQuest 2 fixes like all of these problems. The only thing I wished it did keep were the cheats, but that is fine. Story wise, really good, with NG+ actually having worth doing. They adjusted the battle system for all the issues I pointed out. The Death Ends don't pad time, but are still enough. They also fixed the game over issue that Death End ReQuest 1 have, as well as the ending issues. Anyway, I'll do a Death End ReQuest 2 review later, since I do find it a lot better of a game because of the improvements in the mechanics. Story wise, I love both one and two. Anyway, I recommend to play Death End ReQuest 1, but just know it has problems.. One in which at Chapter 9, don't save at the camp. You can possibly lock yourself and have to start back from the beginning of the game, due to a poorly placed Death End. If I had to rate the second game, once completing NG+. It is a 9/10. First is about a 6/10, but can easily be a 5/10 with all the problems it has. Still a really good story, but know what you're getting into.
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Nov. 2024
This is a mix of visual novel and rpg elements. If you don't like story heavy games, this is not the game for you. I really enjoyed the story and all the 'game over' endings it has.
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Sept. 2024
Solid 7/10 experience for me. In Sonic Terms, that's a whole ass C right there. It does some things pretty well, it does some things poorly, but overall I can say I had a pretty nice time with the game. Starting with the Negatives: The Visuals, while graphically nice to look at, are not that interesting in terms of creativity. It's either a generic Fantasy Landscape or a generic Japanese City landscape, for a game with this concept, it could have been fantastically weird and wild being a mixture of the two or something completely different but instead... it's about exactly what you would expect. Navigation can also be tricky since there are several times the game tends to throw samey looking areas at you, not to mention sometimes the game will give you no indication that something is going on, heck, an early example would be having to switch to the Real World to solve a Blockade in the Digital World, which from what I remember, the game gives no indication for. Another issue is the Death Ends, not their concept or whether or not they go too far or not far enough, but rather the inconsistency of being able to save in them, considering the fact that you instantly die upon getting one means you can lose tons of progress if you don't save, luckily the game will more often than not give you the opportunity to save beforehand or even during the choice, but sometimes it straight up... won't let you, which causes frustration especially if you're trying to see the Death Ends or are genuinely clueless as to how to proceed, causing you to lose either a lot of progress, or the ability to see a Death End without going back and seeing for yourself. The story is also inconsistent in general, the tone is a rollercoaster in instilling fear into the player because shit can hit the fan at any moment, especially with the Death Ends in play but the beginning was boring, the middle and late games were interesting but by the end it just completely shits the bed with Meta references and several other things that I will not spoil for those who wish to play the game, it comes out of left field and I can't say I found myself impressed since it wasn't really foreshadowed up to past one simple scene. The party diversity can also struggle, mainly due to the Counter Action System in Battles, if an element gets countered by an enemy, then that means that you can't use some party members... just straight up, even if you target other enemies, your ass still gets countered which is a major problem when 4 out of 6 of your party members only have 1 element to work with. Finally, one big issue is the True End requirement, thankfully you can't lock yourself out of it at any point during the game but it is still a massive slog to get since they're tied to the requests, either requiring you to find collection points to grab items or, if you missed that, grind off of enemies endlessly until you get enough money to buy the items that you then give to Rook (basically defeating the point of the quest, but okay). Due to me missing most of them, for context, I was around Level 99 when I got the Normal/Bad end, and then when I finished my requirements for True End... I was level 260+ for my main party. Oh and probably the biggest issue? The horrible optimization, for reference, my Computer can run DMC 5 at solid graphical settings with no frame drops, input lag, or any problems whatsoever, so my computer is a pretty powerful one. Even still, the moment I booted up the game, the LOGOS were lagging and I could hardly play it because the framerate was so bad, normally that isn't a problem as I play some games on switch but it was genuinely in the single digits, I was able to fix it by changing its used graphics card to my main graphics card rather than the integrated one but that isn't something I've had to do for DMC 5, which again, ran flawlessly. For some other notable instances, the game would crash upon startup randomly, forcing me to restart my computer, it also had a slight chance of crashing during gameplay, and also had some lag during normal gameplay. As for the Positives, the music was pretty good, had some solid tracks that could set the tone well, I really liked the Premise of the game and I can't say many other games have made me feel as much fear and anxiety going into every scene... outside of Horror Games but those are made to scare you. Plus, I genuinely had fun with the Middle and Late game story sections, the characters are also an exceptional part of it, Shina's a fun protagonist that makes for a great duo with Arata, the greatest (at the moment for me) male protagonist in IF/CH history, Clea's genuinely intriguing, Celica... could have done with more screentime but I liked what she got, Lily and Al were funny and Lucil was generally nice to see. As for the real world characters, Tokiwa was funny, Lydia was okay, Rin was generally a neat gal, MUNAKATA IS MY GOAT, and Werner seems like a fun uncle. Anyone not mentioned isn't important enough or are the villains because the villains are... a weak point of the game, Ripuka is the better of the two since Victor is mostly seen offscreen and shows up once before endgame, but even then Ripuka is built up as this massive and pervasive threat you have to worry about throughout the game and she just... doesn't have that energy? To bring an example from another game, Metal Face from Xenoblade Chronicles 1 shows up from the start, kills off Fiora, and remains a consistent thorn in Shulk's side before he gets his upgrade and can finally kick Metal Face's ass... but even then! He's still threatening cause he's still stupid strong, Ripuka just doesn't show up enough in the story given she shows up 3 times in general, and only her first fight is tough since it's an unwinnable fight, the others are just "win in battle, lose in cutscene" kinds of things. Kinda sucks for a game like this to have a poor set of villains. Finally, the best positive I have for the game. the Battle System, I loved how it was a different take on the open movement deal Neptunia has where you can line up enemies for powerful AoE attacks or to knock them into each other or Bugs to clean them out. It adds a great strategy element to the game to help make fights more engaging, and the elements, for being a simple elemental triangle, also help with having to think who should attack what... which is best shown in Shina and Lucil due to them wielding multiple elements at once compared to everyone else's 1 element per character. Hacking can also be very funny, from turning the game into a button-mashing fighting game or playing Billiards with the enemy, they can not only be genuinely helpful in turning the tide of a battle and incentivizing bug removal but also just be funny references as well. Something this company is very familiar with (again, Neptunia). Also there's the Glitch Mode which is cool when it happens, it becomes more common as you move on, the animations are nice... the designs though... eeeeeh yeah it's Idea Factory/Compile Heart, don't know what I was expecting. All in all, game's neat, worth checking out if you've seen gameplay and find it interesting enough, and can also deal with a slight bit of sexualization and a decent amount of disturbing content (mainly written and verbalized, rarely visual)... but if you're looking at a Compile Heart game then I would expect you know what you're getting into already. This game's a neat baseline for stuff that could be bettered in a future game... unfortunately, apparently DER;Q 2 doesn't help with many of my issues with the game and makes the combat system simpler and worse, and DER;Q Z looks like a Mystery Dungeon styled roguelike... so I doubt we're gonna see a true evolution of this game anytime soon. Tl;dr: Neat game, not everyone's cup of tea, great to pick up on sale if you're interested... otherwise just play Mary Skelter, it's made by the same guys and is overall better imo.
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Aug. 2024
it's horribly optimized but it's worth a playthrough, doubly so if you're playing the sequel
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July 2024
I came in with someone who wasn't expecting much, got mainly cause it's Similar in vibe with Mary skelter. Just to end up liking this one just as much. Holy shit this story is a clusterfuck, in a good way, i finished not knowing what was real and what was fiction
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The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

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Steam data 16 November 2024 04:06
SteamSpy data 21 January 2025 10:00
Steam price 23 January 2025 04:29
Steam reviews 21 January 2025 22:00
Death end re;Quest
7.4
1,016
309
Online players
7
Developer
Idea Factory, Compile Heart
Publisher
Idea Factory International
Release 16 May 2019
Platforms