Just a friendly note to all my friends who might be having a difficult time with life and struggle with thoughts of self-termination that this game contains some pretty strong themes and undertones of the subject. There's a pretty jarring moment that leaves little wonder of what's going on. If you're not in the headspace to deal with it then take care of yourself and find something else to do for the time being. That out of the way, let's talk about Dear Esther. Imagine a haunted house. No, not the monsters, the blood and guts, the chainsaws, and the masked people jumping out and saying, 'boo!' I'm talking about the experience itself, not the content. You arrive and pay some money. You're then turned loose into the haunt itself. You walk along, take in the sights, gather in the story (if there is one). There might be some spots where you might get to move around a little, maybe even explore a little, but the 'way ahead' is always pretty clear - it's a linear path, at the end of the day. In most of them, there's nothing you really 'do' - no puzzles, nothing to pick up or mess with... in fact, you're really not supposed to do any touching, truth be told. Then you reach the end, and go about your day. That is pretty much Dear Esther in a nutshell. Now, that's not necessarily a bad thing. I've played plenty of games that were primarily story-driven that had needless puzzles scattered all along the way, and they ended up feeling like busy work to pad out the hours of gameplay. Puzzles, riddles, and the like aren't necessary. In Dear Esther, there are none. In fact, you can't really interact with your environment in any way except for walking. For a while I kept trying to figure out how to pick up and inspect stuff, but quickly realized that there was no way. Again, not necessarily a bad thing... But this is simply, and purely, a walking simulator. You proceed along the path and trigger voice-over audio. That's it & that's all. If this doesn't sound appealing to you, this is your warning. The flip side of this is that this world is... actually pretty stunning and beautiful. The level of detail is amazing - this world is filled with all kinds of imagery, and the amount of work that must have gone into putting this world together must have been pretty pain-staking. Everything looks gorgeous, the grass and weeds blow in the wind, the water flows serenely, etc. Everything just looks fantastic. And, as stated, there are little spots that aren't necessarily part of the 'main path' that you can stop and poke around in if you'd like. It's not really necessary, but so much work went into putting this world together and making it look believable that it feels wrong not to poke your head into that old dilapidated building and see what's inside. End of the day, you'll be back on the path, but take time to enjoy your surroundings. It's a haunting island. All kinds of signs of there having BEEN life.. buildings, garbage that has washed up, little things here and there.. but as of right now, just so lonely and distant. I'm not going to give away the story, but it might be worth reading up a bit on what folks feel the interpretation of the story is before playing. The story is delivered in bits and pieces, often in poetic metaphor, jumps around a bit, and most of the time isn't entirely clear. This can be more engaging than a direct telling of the story, of course, but if you're just hoping for a lazy afternoon, it might be worth poking in to read up a bit on the back-story. Up to you, of course. The game is very short. It looks like I logged 1.8 hours, and that's partly because I DID poke around a little, and also because apparently my Steam Deck woke up while I was eating some pizza. You will likely not spend a ton of time playing this game. If you read the reviews, you'll see several complaining about a lack of 'sprint.' At first I thought, but this is kind of a walking simulator, I read - are you really in such a hurry that you need 'sprint'!? But I guess now I get it. The distances you cover are pretty large, and the 'path ahead' isn't always COMPLETELY clear (most of the time it is, but a couple times it's not) so you walk about a million miles in one direction, find out it's a dead end... Now you've got to walk a million miles in the OTHER direction. At this point, you're just wanting to move on in the story... so yes, a couple times you may wind up wishing you could... er... 'walk faster.' I also read one review where the person lamented, accidentally fall off a cliff... enjoy your five minute walk back to where you were. Yes, that happened to me. Overall, my experience was.. decent. I enjoyed the atmosphere, the scenery, the calming walks (except when I had to backtrack a couple times). I semi-enjoyed the story.. It was pretty moving, but told in a 'distant, artistic' sort of way such that I didn't connect with it as much as I think I would have if it were told a little more directly. (I guess a good way I could describe this: If someone told you a moving story in normal narrative form, filled with creative adjectives and adverbs, used moving verbs and descriptive nouns... and then told you the same story in poem form, unless you're just a huge fan of poetry, the narrative story form will probably be more moving and meaningful.) The music was good and the sound effects were.. actually pretty decent. Overall, my favorite part was the scenery. Worth full price, though? I can't in good conscience say 'yes.' I bought this game on sale for $1.49, and I think that's a good price for the experience. The world was very pretty, but for such a short experience with no interactivity, $1.50 just feels more right than $10. So if you're in the mood for a brief distraction, a bit of a deep-dive into an artsy, lonely, distant world, this might be right up your alley. Just wait for a sale.
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