Dawn of Man

Command a settlement of ancient humans, guide them through the ages in their struggle for survival. Hunt, gather, craft tools, fight, research new techs and face the challenges the environment will throw at you.

Dawn of Man is a city builder, colony sim and survival game developed and published by Madruga Works.
Released on March 01st 2019 is available on Windows and MacOS in 4 languages: English, French, German and Spanish - Spain.

It has received 16,738 reviews of which 14,533 were positive and 2,205 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 12.25€ on Steam and has a 50% discount.


The Steam community has classified Dawn of Man into these genres:

Media & Screenshots

Get an in-depth look at Dawn of Man through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7/8/10 (64 bit)
  • Processor: 2 GHz Dual Core
  • Memory: 4 GB RAM
  • Graphics: 1 GB VRAM (Shader Model 3)
  • DirectX: Version 11
  • Storage: 2 GB available space
MacOS
  • OS: 10.14
  • Processor: 2 GHz Dual Core
  • Memory: 4 GB RAM
  • Graphics: 1 GB VRAM (Shader Model 3)
  • Storage: 2 GB available space

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2024
I was pretty bored recently, I can not complain that I do not have games to play (to be honest, the list is pretty long), but I was looking for something a little bit different and entertaining. I saw Dawn of Man on discount and decided to buy it. Oh boy, that was one of my greatest financial decisions in the last few months. The game is really, really good. It is not a masterpiece by any means, but it is a really complex, fun and polished strategy game with many interesting mechanics. It takes a moment to learn the basics and the gameplay is developing with playtime. The technologies, animals going extinct and growth of your village are only some elements you have to tinker with to achieve sustainability. I really recommend this one, you will waste neither time nor money on Dawn of Man. It is a really fun strategy game that sunk me for many hours!
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March 2024
A good game, that could have been great... Dawn of man has many interesting features and it provided me with many hours of great fun. However, the longer I played, the more obvious it became that while the game is definitely a lot of fun, there are some omissions that preventing it from becoming the great game it could have been. While I personally enjoyed the milestone based technology system, it is almost completely lacking any social changes within society. I wish I had been able to shape how my citiziens organise, what kind of religion they choose, what kind of hierarchy or lack there of, division of labour. These things are not so relevant at the beginning, but the further you advance the more obvious it becomes. There is no research of even rudimentary medicine - if your people, crops or livestock gets infected or sick, you just have to wait out and see if they die. I am not expecting Egyptian cranial surgery, but at least give me something! The social aspects also would have greatly helped to flesh out my society. At the beginning you feel for every loss but once you hit the 50 or 100 people mark, your people just become numbers. With a social system, it would have allowed to move the identification from the individual to the societal. Dawn of Man goes to great strenghts to allow you to automise collection of resources, which I personally feel is a neat feature. By placing collection areas and setting a limit on gatherers and the amount of the specific resources within, it keeps things going without you having to organise everything yourself. My only clear point of critique is, that the banners for the collection areas are so far to the ground, that it becomes very hard to spot them among some of the landscapes features, especially trees. There is also no easy overview for all areas you set up. If you want that, you have to find a collection area, click on it, select the tab for all collection areas and once you click on one, the overview is gone again. Which makes it very tedious in the later game, if you wanna go through all your areas to see which ones are still worthwhile But once again, the more the game advances in time, the more blatant some of the gaps become. If you want to send a larger hunting trip, for example to go after Mammoths or dangerous predators, there is no option to "draft". Unless you constantly keep a watchful eye over your guys, they will just run back after you send them to go somewhere (until you order them to hunt). If you wanna set up a hunting ambush or a larger group, which requires coordination and everybody being in the right place, this quickly becomes frustrating. This becomes especially frustrating in fights. Although you have the option to sound an alarm, this means that the entire community is up in arms - even if you have almost a hundred and there are just 5 raiders approaching. Also, your people will come with the weirdest combinations of equipment - Bone Scythes they found in their grandpas attic together with iron armour and heavy shields. Here once again the lack of social features comes in. Why can't I designate "Soldiers", and specify their equipment. Also - why do you let me tame horses, but then only have them drag carts and ploughs. I want riders? Why can't I create a society of nomad horseriders?! The biggest disappointment however is, that most of these things could have one easy solution: Allow the community to do modding. We could have so many different features and also explore other types of the world instead of the generic Central- to Northern Europe. Why can't we visit African Stone Age civilisations, or Asian, Middle East, the Americas? All with there specific environmental and biological features Why are there only metals for tool use? Why can't I smelt silver or gold or use bronze for jewelry that makes my people happier, is a valueable trading good and attracts raiders. Why are the only environmental crisis Storm and my crops/livestock getting sick (that I can't do anything about except wait it out)? Why not have floods, blizzards, droughts, heatwaves, etc.? It would add so much so easily! Don't get me wrong. I had great fun playing the game. Especially in the early stages, when every illness and every attack by a pack of cave hyenas can spell doom and you really feel for every one of your guys and gals. But the longer I played, the more I realised that while this is a fine game, it is lacking so many features that could have easily made it a great game - which could be still added by a modding community, if they were just given the option. I give a thumbs up, because ultimately the game doesn't deserve a thumbs down and it provides you with many hours of fun. Just be prepared to feel slightly disappointed about all of the missed potential...
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March 2024
A pretty solid colony simulator, a lot like banished. The only real issue I had with it is how when you reach the bronze age all the megafauna goes extinct regardless of your hunting practices. It really dissapointed me because the megafauna is what drew me to the game and made it feel unique, and from a gameplay standpoint it was fun to watch them when things were slow in the village.
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Dec. 2023
Very relaxing game. There is nothing annoying about its interface, the tech tree, or random events. Quite contrary. Somehow, it manages to stay in the Goldilocks zone, between being boring and inducing a dopamine overload. This game is a good choice if you're in the mood to kick back and enjoy a few hours of base building, turtling FTW of the civilization.
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Dec. 2023
To me this is a nice entry into the genre. It is relatively simple compared to all the stuff you see on the market. It is also pretty fun and satisfying to play and see your village evolve over time. It does lack a little in some key areas, that I think would've made it more fun. It doesn't really work so well in terms of migrating your people, nor in terms of straight up building a second village - two things that I think would've been very fun and kind of didn't expect to be so much of an issue.
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Last Updates

Steam data 20 November 2024 00:34
SteamSpy data 18 December 2024 19:46
Steam price 23 December 2024 20:20
Steam reviews 23 December 2024 21:59
Dawn of Man
8.5
14,533
2,205
Online players
522
Developer
Madruga Works
Publisher
Madruga Works
Release 01 Mar 2019
Platforms
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