Dawn of Defiance

You are the Defier, subjected to a mythic plot across ruined isles. In this Greek myth-inspired survival craft, ascend from weak soldier to god-like anti-hero. Build impressive Greek structures, craft and upgrade your gear, and face down the trials of Gods with up to 3 friends.

Dawn of Defiance is a early access, open world survival craft and online co-op game developed and published by Traega Entertainment.
Released on August 15th 2024 is available in English only on Windows.

It has received 1,327 reviews of which 1,036 were positive and 291 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 19.50€ on Steam.


The Steam community has classified Dawn of Defiance into these genres:

Media & Screenshots

Get an in-depth look at Dawn of Defiance through various videos and screenshots.

Requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or Higher
  • Processor: 2.3 GHz Quad Core Processor
  • Memory: 12 GB RAM
  • Graphics: GTX 1060 6GB VRAM
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 9 GB available space
  • Additional Notes: HDD supported, SSD preferred

Reviews

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2024
Greekheim. That's the best way to describe this game. It's Valheim, with a new skin. Like Valheim, I struggle to call this a survival game. It has some survival elements, but at best I'd call it "survival-lite" or "RPG exploration base builder". You do not have to eat or drink to stay alive, food provides buffs in the form of more health and stamina, and/or regen. There is no drinking. Once you reach a certain point in the game (very early), you don't even take fall damage anymore. The only way to die is in combat. It's no more a survival game than a Fallout or Elder Scrolls game. The game is beautiful, but the world feels a empty once you've spent a few hours in it. This can be a pro or con. If you're after a lot of action, this may not be the game for you (in its current state). If you want a more relaxing "survival" experience, this game is quite nice. Enemy spawns are sparse, and locked to their spawn areas. You'll always find enemy spawns at the same place you found them last time, they either stand in place or roam a very small area. Having random spawns and wandering enemies would greatly enhance the "survival" aspect of the game. Wildlife far outnumbers enemies to fight, so if you enjoy being a hunter, you'll like this. Speaking of hunter gathering, this game is an OCD gatherer's dream. Or nightmare. Look at any screenshot of the game. *Everything* you see can be gathered. Whether it's by axe, pickaxe, or your hands, everything has a use. Walking through the game you're constantly shown "Press E to gather..." on every bush, stick, or rock you pass. You can constantly spam E as you walk around and have a steady stream of items go into your storage. As for storage, it's entirely space oriented. There is no weight. You have a set amount of spaces in your "backpack", and you can fill them all with full stacks of items at no detriment. I rather like this, dealing with weight management is a more annoying part of survival games. Like every survival game that's ever existed, item durability goes down way too fast. I'm patiently waiting on the day that devs realize this is an annoyance and adds nothing to gameplay. The map is very nice but small. This game uses a hand crafted world like Conan Exiles and Ark, so there is no sense of finding anything new and wondrous on a next play through once you've explored the whole thing. This wouldn't necessarily be a con, but the world is pretty small. You can run across the map in a few minutes. There is a section not available yet, you can see it on the map but cannot enter. Once this opens up it will increase the world size by a good bit, but it will still be small. If this is all the game world we get, I see this as being a pretty big limiting factor for the longevity of the game. The legend on the map needs to be separated from the map as an image, so it's always visible as you're zoomed in and scrolling around the map. The map icons are a bit busy and it's easy to forget which ones are what without having to reference the legend. Combat is fun but nothing that stands out compared to any other game. You have your standard stamina based block and dodge and some "heavy" attacks tied to sprinting. These attacks are the Troy inspired lunge attacks. They're fun. Bows work well, you don't feel like you're having to unrealistically compensate for an overly enthusiastic missile drop like many other games have. Combat is fun and easy to master, can't complain. You earn stamina based "super powers", such as air dodging, superhero landing, and gliding, but they don't seem to have a purpose other than being there to be cool. Gliding feels like a substitute for Conan Exile's climbing and traversal system. Other than gliding, I forget the other two exist because I have never needed or wanted to use them. This is something that absolutely needs to be fleshed out properly. If these are going to be in the game, they need to have a purpose. Building is nice but is lacking depth. The build system works well, you never struggle to place anything or have to try and glitch things to get them placed how you want them. You'll quickly find that you want to do things that you just don't have parts for. Hopefully the build system will be expanded on in the future. Performance needs some work, while I can hold over 60fps at 4k with my system, the game doesn't *feel* very smooth. Even using a separate program to inject scaling and framegen, it still doesn't feel smooth. You will have to play around with a lot of the settings and API choices to get the game feeling as smooth as possible. Overall I do recommend this game, if you're a fan of Valheim and are ok with buying into an obviously not finished product in hopes of it being fleshed out in the future. It's fun, but in its current state you only have a few days of content to play with.
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Sept. 2024
Love the game, gonna keep playing, but really hope the devs keep working on it and adding more new content to it. This game has great potential. need more more content. -Higher animal Density [map feels empty] -Bosses at each of the 8 shrines [maybe appears after you defile the altars]. -Monsters that spawns only at night -Ambient music tracks [lost of them] -[Cyclopses, Chimeras, Giants, Giant scorpions, Djins, Centaurs, Tauren] would be amazing seeing these in the game. -More slot for food, potions to drink & eat. -Villages that you can maybe save, or get quests, or trade with them. -Patrols of enemies day and night. All these to make the world feel like it is alive, because as of now it feels empty to how big the maps is and it feels bad that a really good looking well designed world with multiple biomes feels this empty.
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Aug. 2024
The game look pretty and plays pretty well, but is so desperate for quality of life improvements. If you want to fill your lumber mill up, be prepared to either site there for 2 minutes holding the key, or tap it 200 times. Can't sort inventories, Worst of all those is the stamina bar, it is endless decreasing at a horrible rate, your character, who is clearly fit, can't run 900 feet without having to stop and refill the meter. That or be prepared to walk at a snails pace. I'm sure when they fix these QOL issues the game will be a really enjoyable time, and it is only early access.
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Aug. 2024
This really is a nice little gem of a game. TL:DR It's Greek Valheim, instead of Norse. 15 hours in and I've not encountered any bugs, I will say that combat is a tad janky, and not very hard to cheese once you unlock a certain travel ability. The way that skills level up is my preferred way in these types of games and it's also nice that different skill milestones unlock bonuses for your skills i.e Level 3 hunter has 30% Mortal Wound chance, and at Level 4 it goes up to 40%. Here's some useful tips the game doesn't make clear: If you are confused about what to do next, try checking your Journal for more information. It’s a good idea to check this occasionally to ensure you have done everything as you could be missing out on some bonuses. You can press 'E'/'X' to cancel your bow draw. You can hold 'R'/'DPAD Up' while using a bow to select a different arrow. Crafting benches will pull from items in chests at your base. No need to grab them from your chests first! You can press 'F'/'X' on a potion/food/repair kit to use it from your inventory. You can press 'I'/'Start' and then hover over a buff to see the affects. Multiple people can open the same reward chest in a multiplayer game and each person will get a reward! Sometimes the reward is a blueprint for the first person that opens the chest, in which case the subsequent people that open the chest will get gold coins instead. The X with a circle around it in the bottom-right corner of your inventory is where you can drag items to delete them. You can put repair cordage in a hotbar slot and use it to repair an item you're holding with the most damage. You can hold down 'E'/'X' while looking at a refinery to add more items instead of having to spam the input key. IE - Holding 'E'/'X' at a Lumber Mill will add wood automatically. On facilities that are able to select multiple inputs, if you put the desired input item on your hotbar and select it, that will be the one you put into the facility. Each fauna starts off at 3-stars. Each non-critical hit reduces the star level of the kill. If fauna detects you, you still have a little bit of time to hide from them so they don't get spooked and run off. Certain animal parts only come from higher-star fauna kills. You can catch fauna and enemies on fire with the torch! You can perform a dodge roll by pressing 'Left-CTRL/’’B’. Crouching ('C'/’R3’) also makes you sneak. This lowers not only the ability of animals to see you, but more importantly their ability to hear you. It also increases your ability to hear them. While building something that has multiple forms, you can press 'F'/’DPAD Right’ to cycle between them. IE - Open doorway or doorway with doors. Running out of stamina while blocking will break your guard. You can use your bow while gliding. Standing by a fire for ~20 seconds will grant you a buff that prevents you from getting the wet debuff. Any structure or facility not supported by a structure touching the ground will gradually take damage. You do not get a full refund of materials back from damaged structures/facilities. You can perform a heavy attack with melee weapons with ‘Middle Mouse Click’/’Y’. While unarmed, this performs a kick You can hover over an item in inventory and press a number between 1-8 to set it to that hotbar location. Blocking absorbs damage up to the number shown on the shield when inspected. Any time you block, your stamina will be lowered. Any time you take damage above what the shield can block, you take additional stamina drain as well as health damage. IE - If your shield can block 60 and you get hit for 80, you will take stamina drain for the block, additional stamina drain for it getting past your shield, and 20 points of health damage. If you time a block correctly, you can parry an attack. This will negate all incoming damage and send the enemy staggering backwards. Overall, it's nice to have an Early Access Survival Crafting Game that feels this good.
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Aug. 2024
Really liked what I’ve be able to get my hands on so far in this game. I’ve played a lot of survival crafters over pc and consoles but I think that this one is definitely the best when giving freedom of building to really make your structures unique and stand out! None of those ugly holes when building near natural terrain cuz the developers couldn’t be bothered. The clipping that the game allows is beautiful to seal up walls/floor/ceilings/etc Combat feels fun and smooth; challenging without being inaccessible or too easy. The game is gorgeous. I was on pretty low settings and it was still gorgeous. Looking forward to cranking up the graphics to really let it shine. The lighting/shading and all that really make you feel like you’re there. Very excited to see more features of the game, get into more customization, continuing to build and explore…. and defy the gods. If you’re a fan of survival crafters, you gotta try this.
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Last Updates

Steam data 13 December 2024 01:01
SteamSpy data 17 January 2025 21:40
Steam price 22 January 2025 20:51
Steam reviews 21 January 2025 11:52
Dawn of Defiance
7.5
1,036
291
Online players
43
Developer
Traega Entertainment
Publisher
Traega Entertainment
Release 15 Aug 2024
Platforms